Sleeping Lesson
Member
Ah, awesome! I may pick up Wilson's Heart.
When said app/game is available on both the Oculus store and Steam, which route are you guys going?
A part of me wants to buy on Oculus for the ease of use (and knowing it will use the Oculus runtime vs OpenVR), and another part wants to buy on Steam to ensure my software will work in the future despite which HMD I may have.
I started defaulting to Steam for everything not free available on both. But lately, I've been choosing the Oculus store.
I'm not worried about being "tied" to the Oculus store. If I decide to go with a non-Oculus PC HMD to supplant the Rift, there will be a way to play those games. CrossVR or someone in the community will assure that there's a wrapper if needed. And hopefully Oculus' support of OpenXR will result in official support of third party hardware down the road. Worst case scenario, if a Steam version of a game works with my hypothetical future non-Oculus HMD and the Oculus store version doesn't, the game will be cheaper than it is today (even more so during a sale) and I can double-dip.
I also never refund games (though the UK Oculus store has that feature now and they may roll it out globally) and I'm not invested in Steam's social features. So YMMV.
When said app/game is available on both the Oculus store and Steam, which route are you guys going?
A part of me wants to buy on Oculus for the ease of use (and knowing it will use the Oculus runtime vs OpenVR), and another part wants to buy on Steam to ensure my software will work in the future despite which HMD I may have.
We feel really, really good about the content weve released and a lot of the things that are coming soon. In fact, weve got a major announcement in the next week of a new, fully-funded title that Oculus is doing, well have more on that very soon.
My rift should arrive some point next week.
I'm looking to buy a few games when it arrives and doing some research into games. Any opinions on the following games would be appreciated alongside any recommendations.
SuperHot VR: based on what i've seen on youtube this looks awesome.
Audioshield and/or Soundboxing: I just want a really good vr game like audiosurf
Chronos: for that 3rd person vr experiences with an interesting gameplay system. But i heard its short which is disappointing.
Raw data: Does this allow free movement now in singleplayer, since the multiplayer allows this? It seems enemy wave based which is offputting.
Mages tale: Still researching this but it seems to be popular. Whats the campaign length?
Gorn: Is this a tech demo like game? or is there progression to it?
Wilsons heart: is this a decent horror game? also whats the length?
My preferences are horror or fps games that aren't wave based (free movement would be a bonus). If they are close to console game prices, I would prefer they have a good campaign length (something close to 10 hours would be nice). I got tired of gear vr games being 1-2 hours in length at best.
SuperHOT VR - yes, it's fantastic
Chronos - this game is great. It's long as a VR game, but short compared to compared to flatscreen games in the genre.
Raw Data - I think it's still teleport only. It is kind of a wave based shooter though. Robo Recall does several things better but Raw Data has some advantages like multiple classes.
The Mage's Tale - I'm working on this one right now and think it's great. It does not have smooth locomotion but apparently they're working on a patch that adds this feature. Campaign length seems to be around 8 - 12 hours. There are a decent amount of secrets to be found.
Based on your preferences I would recommend the following:
- Arizona Sunshine
- Serious Sam FE/SE VR
- Doom 3 BFG VR mod
Chronos was not short for me (I think it took me around 20 hours), was playing on Hard tho.
When said app/game is available on both the Oculus store and Steam, which route are you guys going?
A part of me wants to buy on Oculus for the ease of use (and knowing it will use the Oculus runtime vs OpenVR), and another part wants to buy on Steam to ensure my software will work in the future despite which HMD I may have.
...and that patch is now live!The Mage's Tale - I'm working on this one right now and think it's great. It does not have smooth locomotion but apparently they're working on a patch that adds this feature. Campaign length seems to be around 8 - 12 hours. There are a decent amount of secrets to be found.
Just got the Touch and holy shit Robo Recall is so much fun. Got Superhot VR too. Need more Touch games!!!
Looking at Mages Tale....
I really need a wall mount for one of my sensors ;(
I'm so confused as to which one to buy. I want something without screws and cheap in the UK
EVE Valkyrie is fantastic. As an experience it 100% sells VR as "the future". I've only played about 90 minutes so I don't know how deep the campaign is but the gameplay is so much fun.
I really need a wall mount for one of my sensors ;(
I'm so confused as to which one to buy. I want something without screws and cheap in the UK
Thanks guys, I ended up ordering one of those adhesive stands --
I didn't know the sensors screwed off like they do.
Give Elite: Dangerous a go. EVE Valkyrie comes off as downright primitive in comparison, though they are aiming for somewhat different aspects of the space combat experience. Elite is a much more immersive VR experience for a number of reasons. For me the difference is primarily in how it handles. EVE feels "wrong" in how physics apply to your ship, whereas Elite feels completely natural.
Yeah oculus has an app called Oculus Home. It has a friends list. It also has a store and you can access your library from within it. It's fully featured.I checked the OP but didn't see a link for a friends list... is there one? Wouldn't mind filling out my Oculus friends list as well as my steam one.
Can you mirror the audio on the oculus app, as you do on steamvr?
Are there any storage solutions other than this VRBX I've seen on Amazon? Kinda worried about the iffy reviews but I want somewhere to be able to store everything when I'm not using it, but still don't have to unplug everything.
https://www.amazon.com/dp/B01LQKKH78/?tag=neogaf0e-20
That's the only thing I found. I'm in a room with tons of daylight so I kind of had to buy it, it comes in next week so I'll post on here if I like it or not.
Finished The Mage's Tale. Clocked in at 10.5 hours.
+ After the most recent patch, the loading times are MUCH improved.
+ Smooth locomotion option introduced in the patch is better, but feels a bit too slippery. I thought that the small step teleporting the game used was a decent compromise for those more prone to VR sickness while keeping a fast pace.
+ Nice mix of puzzle solving and combat
+ Tons of collectibles. Some hidden cleverly. I was missing quite a few.
+ About 2/3 through the game the environments start to feel a bit samey, but then there's a tonal shift which I thought was fantastic.+ Spells felt fun to use.It felt like I was in a Diablo dungeon. Some of the creepy and unsettling imagery that wouldn't phase me in a flatscreen game (and would probably be considered tame to most people) was incredibly effective at unnerving me in VR.
+ Being able to customize many aspects of the spells is nice...
- ...but there were still only four main spells you have to work with:- The combat was generally fun, but there wasn't enough variety in the enemy types, and some of the sequences dragged on FAR too long.fireball, ice lance, lightning, and wind gust- Lots of the puzzles amounted to trial and error or "find the missing objects"WTF at having to kill 99 bad guys on that pyramid.
- I thought the humor was extremely flat.
Overall, I enjoyed it and would recommend it.