Oculus Rift CV1 to Release In May?

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Classroom Aquatic is an Oculus Rift game that was made possible by kickstarter. It was supposed to come out in December but has been delayed until May after speaking with Oculus.
The developer's comment:
Hey there Mark!
After speaking with Oculus and Sony, we decided to push the release of the game to May of 2015. We'll be using this extra time to further develop the game, and to put it on as many platforms as possible.

https://www.kickstarter.com/projects/2094628033/classroom-aquatic/comments

What do you guys think? Is CES close enough to the speculated date?
 
My time with DK2 has me thinking the real thing is still far away but I suppose it's not a good way to judge Oculus' current drivers or hardware.

I will buy CV1 SO HARD.
 
If it's released the same way gear vr was released, I guess May might be possible, even thought it's sooner than what I would expect.
Will buy day one whenever they release it, thought honestly the Dk2 mostly made me lower my expectation for CV1 ( mostly because of the likely 1440p resolution ) and hope for a CV2 in 2016.
 
CV1 sounds stupid. You'd think Facebook would have enough marketing resources to come up with a catchy name.
I'm pretty sure they will not name it "Oculus Rift Consumer Version 1"...
It's just a tag the community came up with to avoid confusion since there are already several known prototypes and devkits.
 
If it's released the same way gear vr was released, I guess May might be possible, even thought it's sooner than what I would expect.
Will buy day one whenever they release it, thought honestly the Dk2 mostly made me lower my expectation for CV1 ( mostly because of the likely 1440p resolution ) and hope for a CV2 in 2016.
Oculus has said time and time again that it would be a failure to not release it in 2015. But yeah keeping your expectations in check is a good idea. Although... the development of the CV1 seems to be moving very fast.
 
Sounds a bit early and it doesn't really align with previously rumored dates.

That said, the earlier I can throw my money at this thing the better.
 
According to Brendan Iribe, Oculus VR founder Palmer Luckey was specific about next year, "If we haven't shipped by the end of 2015 that's a problem," he told the CEO, who admits that a delay beyond that would be "a disappointment."
 
They only just bought a company that would allow hand-position detection, for VR controls. I don't think there's time to integrate that into the tech and get it manufactured for a May release. Not to mention developers wouldn't have had time to work with that.

I'd bet that if something ships in May it's a "DK3" with the higher res screen, refresh rate, and the hand detection camera, for a winter 2015 CV1 release.
 
They only just bought a company that would allow hand-position detection, for VR controls. I don't think there's time to integrate that into the tech and get it manufactured for a May release. Not to mention developers wouldn't have had time to work with that.

I'd bet that if something ships in May it's a "DK3" with the higher res screen and the hand detection camera, for a winter 2015 CV1 release.

They said there wouldn't be a DK3 and they could always sell the hand tech separately.
 
They said there wouldn't be a DK3 and they could always sell the hand tech separately.

They also said there wouldn't be a DK2 - plans change, and Palmer Luckey has said that one of the biggest things they were missing that was needed was a better way of controlling VR apps than gamepad (or worse, keyboard/mouse). They've also said they need to knock it out of the park on the first try, they don't want people to get disillusioned with VR before it has a chance (though that also promotes them getting it out sooner, to get the Rift out before any crappy VR hits the mass market first and ruins the industry).

As for selling the hand-tech separately, that would guarantee it wouldn't catch on and nobody would support it - the gaming industry has proven that, it's super rare that any peripheral that doesn't ship with a console gets much developer support at all. They could hold it for CV2, though, if it's way too far from being ready.
 
If this is true then more devs would know about it by now. We will see if it gets announced at CES next week.

That said a CV1 with 1440/90 seems very likely for may.
 
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They only just bought a company that would allow hand-position detection, for VR controls. I don't think there's time to integrate that into the tech and get it manufactured for a May release. Not to mention developers wouldn't have had time to work with that.

I'd bet that if something ships in May it's a "DK3" with the higher res screen, refresh rate, and the hand detection camera, for a winter 2015 CV1 release.

Ha, yea. They keep on finding stuff to improve the consumer version. I say do whatever they gotta do to release a stellar product. Oculus did recently say "months, not years" somewhere, so end of this year sounds about right.
 
Seems very soon, you'd think a company like Facebook would want a ton of build-up. Maybe it'll be announced soon though.
 
They only just bought a company that would allow hand-position detection, for VR controls. I don't think there's time to integrate that into the tech and get it manufactured for a May release. Not to mention developers wouldn't have had time to work with that.

I'd bet that if something ships in May it's a "DK3" with the higher res screen, refresh rate, and the hand detection camera, for a winter 2015 CV1 release.

Who said CV1 would have that tech integrated?
 
Definitely an interesting comment.

Also, Until Dawn is releasing in the summer and although it hasn't been confirmed for Morpheus yet, its developers participated in a VR panel at the PSX a few weeks ago and rumors about Morpheus support have been swirling around for a while.

I do wonder how they intend to sell VR to the general public. It's not like Wii/Kinect/Move where you can see what these things do, for VR you really need to experience it first hand. Might not be totally surprising if they release it in more of a quiet fashion and bet on the word of mouth from hardcore gamers. And at prices probably well above >$200 it's not exactly a device millions of customers will suddenly run out and buy in an instant so why spend millions of marketing dollars.
 
That's way earlier than most people have estimated lately. My bet is still after the summer, maybe even closer to winter.

My money is ready any day though. And I refuse to "panic-sell" my DK2, I need my daily VR fix until the CV1.
 
Definitely an interesting comment.

Also, Until Dawn is releasing in the summer and although it hasn't been confirmed for Morpheus yet, its developers participated in a VR panel at the PSX a few weeks ago and rumors about Morpheus support have been swirling around for a while.

I do wonder how they intend to sell VR to the general public. It's not like Wii/Kinect/Move where you can see what these things do, for VR you really need to experience it first hand. Might not be totally surprising if they release it in more of a quiet fashion and bet on the word of mouth from hardcore gamers. And at prices probably well above >$200 it's not exactly a device millions of customers will suddenly run out and buy in an instant so why spend millions of marketing dollars.
Until Dawn made more sense as a Morpheus game back when it was first person (its initial reveal.)

I know it's possible to have a 3rd person VR game but based on the latest demos, with the way the camera moves around and changes, I don't think Until Dawn would work. Maybe those guys messed around with Morpheus, or have another game in the works.
 
Eh, that's jumping to conclusions a whole lot.

First, the quote says they talked to Oculus AND Sony and decided on May. Why would you assume it's CV1 when maybe it's actually Morpheus? Maybe both?

Second, while the game may be essentially finished, one thing which is not finished is the SDK's. To be blunt, the current DK2 software/driver situation is... messy. Oculus knows that it sucks, and I'm sure they'll want to push out updates to the community first to make sure they're on the right track and test it. When they release CV1, the experience needs to be smooth as butter (it's for consumers, not developers after all!) and the current experience is far from.

Now, on that point, if I were a betting man, what I would bet is that in March (GDC!) or April Oculus will release the first CV1 compatible SDK (maybe Morpheus launch compatible SDK as well?). The CV1 hardware may not be available except to limited developers, however if you compile your game with the GDC SDK, and test it with DK2 you will know with 99% certainty it will work just fine on CV1 when it releases. The May timeframe would give them ample time after the SDK release to test the game, fix any last minute bugs, and push it out in May.

Finally, assuming you're right and they are releasing in May, that would mean that at this point the hardware is essentially finished and likely starting manufacturing. Don't forget that Oculus has said that the way they will release CV1 is different to how they've released DK2. With the DK's, they essentially ship them as soon as they get them from the factory. This reduces the time it takes for the earliest orders to receive their Rift's meaning they can start developing ASAP, but it makes a lot of people wait since they ship them out in batches. With CV1, what they're going to do is start creating stockpiles early in their distribution centers, so they can have a much more normal product launch of people pre-ordering and actually getting theirs on a release date because Oculus will have stocked up for a while like most other companies do with consumer launches.

CES and then GDC will be very exciting though, and I'm assuming we'll know much more by then. :)
 
They also said there wouldn't be a DK2 - plans change, and Palmer Luckey has said that one of the biggest things they were missing that was needed was a better way of controlling VR apps than gamepad (or worse, keyboard/mouse). They've also said they need to knock it out of the park on the first try, they don't want people to get disillusioned with VR before it has a chance (though that also promotes them getting it out sooner, to get the Rift out before any crappy VR hits the mass market first and ruins the industry).

As for selling the hand-tech separately, that would guarantee it wouldn't catch on and nobody would support it - the gaming industry has proven that, it's super rare that any peripheral that doesn't ship with a console gets much developer support at all. They could hold it for CV2, though, if it's way too far from being ready.
selling the controller tech with the goggles.would just make the whole thing more expensive...also,the oculus rift will no limit itself to videogames,so a controller included is not mandatory
 
Eh, that's jumping to conclusions a whole lot.

First, the quote says they talked to Oculus AND Sony and decided on May. Why would you assume it's CV1 when maybe it's actually Morpheus? Maybe both?

Second, while the game may be essentially finished, one thing which is not finished is the SDK's. To be blunt, the current DK2 software/driver situation is... messy. Oculus knows that it sucks, and I'm sure they'll want to push out updates to the community first to make sure they're on the right track and test it. When they release CV1, the experience needs to be smooth as butter (it's for consumers, not developers after all!) and the current experience is far from.

Now, on that point, if I were a betting man, what I would bet is that in March (GDC!) or April Oculus will release the first CV1 compatible SDK (maybe Morpheus launch compatible SDK as well?). The CV1 hardware may not be available except to limited developers, however if you compile your game with the GDC SDK, and test it with DK2 you will know with 99% certainty it will work just fine on CV1 when it releases. The May timeframe would give them ample time after the SDK release to test the game, fix any last minute bugs, and push it out in May.

Finally, assuming you're right and they are releasing in May, that would mean that at this point the hardware is essentially finished and likely starting manufacturing. Don't forget that Oculus has said that the way they will release CV1 is different to how they've released DK2. With the DK's, they essentially ship them as soon as they get them from the factory. This reduces the time it takes for the earliest orders to receive their Rift's meaning they can start developing ASAP, but it makes a lot of people wait since they ship them out in batches. With CV1, what they're going to do is start creating stockpiles early in their distribution centers, so they can have a much more normal product launch of people pre-ordering and actually getting theirs on a release date because Oculus will have stocked up for a while like most other companies do with consumer launches.

CES and then GDC will be very exciting though, and I'm assuming we'll know much more by then. :)

Try reading the thread.
 
Until Dawn made more sense as a Morpheus game back when it was first person (its initial reveal.)

I know it's possible to have a 3rd person VR game but based on the latest demos, with the way the camera moves around and changes, I don't think Until Dawn would work. Maybe those guys messed around with Morpheus, or have another game in the works.

Unless they add a first-person view to Until Dawn ...
But yeah, I agree, the "new" UD likely wouldn't work so well with VR. And the devs did actually make a dinosaur VR demo for Morpheus, totally forgot about that one. Oh well, my conspiracy theory collapsed quickly. :(
 
Far more likely that Oculus and Sony told them "we don't know yet" and they just decided that May was good enough.
 
Eh, that's jumping to conclusions a whole lot.

First, the quote says they talked to Oculus AND Sony and decided on May. Why would you assume it's CV1 when maybe it's actually Morpheus? Maybe both?

Second, while the game may be essentially finished, one thing which is not finished is the SDK's. To be blunt, the current DK2 software/driver situation is... messy. Oculus knows that it sucks, and I'm sure they'll want to push out updates to the community first to make sure they're on the right track and test it. When they release CV1, the experience needs to be smooth as butter (it's for consumers, not developers after all!) and the current experience is far from.

Now, on that point, if I were a betting man, what I would bet is that in March (GDC!) or April Oculus will release the first CV1 compatible SDK (maybe Morpheus launch compatible SDK as well?). The CV1 hardware may not be available except to limited developers, however if you compile your game with the GDC SDK, and test it with DK2 you will know with 99% certainty it will work just fine on CV1 when it releases. The May timeframe would give them ample time after the SDK release to test the game, fix any last minute bugs, and push it out in May.

Finally, assuming you're right and they are releasing in May, that would mean that at this point the hardware is essentially finished and likely starting manufacturing. Don't forget that Oculus has said that the way they will release CV1 is different to how they've released DK2. With the DK's, they essentially ship them as soon as they get them from the factory. This reduces the time it takes for the earliest orders to receive their Rift's meaning they can start developing ASAP, but it makes a lot of people wait since they ship them out in batches. With CV1, what they're going to do is start creating stockpiles early in their distribution centers, so they can have a much more normal product launch of people pre-ordering and actually getting theirs on a release date because Oculus will have stocked up for a while like most other companies do with consumer launches.

CES and then GDC will be very exciting though, and I'm assuming we'll know much more by then. :)
That sounds reasonable.

Personally, I also wonder what, if anything, is going on on the graphics driver front (after NV pledged support). Some more low-level VR support there surely wouldn't hurt.
 
CV1 sounds stupid. You'd think Facebook would have enough marketing resources to come up with a catchy name.
Its just gonna be called the Oculus Rift.

CV1 is its unofficial 'model number' basically.

I do wonder how Oculus are going to handle the naming past this first one, though. Gotta distinguish between new and old models somehow. Oculus Rift 2 is a bit boring, but I guess it does work for some....

They only just bought a company that would allow hand-position detection, for VR controls. I don't think there's time to integrate that into the tech and get it manufactured for a May release. Not to mention developers wouldn't have had time to work with that.
I wouldn't count on any official input method if they're releasing this year at all.

I'd bet that if something ships in May it's a "DK3" with the higher res screen, refresh rate, and the hand detection camera, for a winter 2015 CV1 release.
I'm expecting *something* like that.

I imagine that Oculus are already getting Crescent Bay-spec dev kits out to the bigger or more proven development studios(and not just talking gaming here). We might call this a DK3.

Then a preliminary and limited(perhaps invitation-based) CV1 run in Summer, for the purpose of getting it into the hands of all the other content creators out there so they can get to grips with the new hardware and come up with their own stuff(or convert existing work) in time for the full CV1 release later in the year. This has a few benefits, such as not having manufacturing pressure of full scale production so early and also allows for Oculus to wade through the content of the smaller creators and find the gems to include in a curated Oculus Store, meaning the full consumer release should have a fair bit of content for it Day 1. New graphics cards should be out by later in the year, making powering higher end experiences more affordable/feasible. And I think they'll want time to get the SDK in a better state.

So basically, I don't expect to see another publically available DK3. Having finalized hardware should really be the least of their problems and having an early run of CV1's instead of a DK3 makes more sense.
 
So basically, I don't expect to see another publically available DK3. Having finalized hardware should really be the least of their problems and having an early run of CV1's instead of a DK3 makes more sense.

I wonder how hard it will be to finally come to an agreement on the final specs. I'm sure Lucky would like to keep making changes but that's obviously not possible. I would hate to make that decision lol.
 
I'm not sure how this tells us which to speculate about, CV1 or Morpheus. Looks like it could indicate a release date for either one of them.
 
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