Any other GAFers lurking this thread with barely-contained excitement for the consumer model?
Any other GAFers lurking this thread with barely-contained excitement for the consumer model?
Yup.
Although the way things are going, I'll probably end up caving for the dev model at some point. I don't think I have the willpower to hold out until 2014 while people are talking about it all over GAF and Twitter.
I still shed a tear every single day that I'll never be able to experience this.
so ... what is holding you back ? no depth perception ? 3D isn't absolutely necessary if I recall Carmack's quakecon speech correctly; the FOV and the headtracking themselves do the most work in convincing your brain that you're actually in the game
Stereo blindness and without the 3D effect It'd probably be quite an expensive investment when I'm already using a large desktop monitor and TrackIR. The 3D is the magical cherry to finish the cake.
i read that the last project cars update implemented OR Support.
When someone here has OR + pCars and maybe a Wheel i would love to here some impressions![]()
lazy eye? check out this link: http://www.thehealthage.com/2013/04/playing-tetris-video-game-may-treat-lazy-eye/
turns out using something exactly like the Oculus used in conjunction with titles designed to treat the condition could cure stereo blindness in people with amblyopia with a simple game like the one described in that link above. unlike eye patching, this new treatment appears to work for adults.
maybe there is very real reason for you to still be hopeful.
Haha, no, not lazy eye. No eye problems outside of a slight myopia but I just can't see 3D. My eyes start to water badly, hurt and I see very little of the 3D effect.
Any news about emulation ?
Even without headtracking, just looking at 3D version of N64 or NGC games with that would be insane.
I have a PCARS manager account and an oculus rift on preorder after kickstarter orders ship, but I will have to try to buy a supercomputer first to be able to run at 60 fps.i read that the last project cars update implemented OR Support.
When someone here has OR + pCars and maybe a Wheel i would love to here some impressions![]()
I can't belive that we are so close to VR arenas. OMG!
So I got to play around with an OR a few days ago, with both the Tuscany and roller coaster demo. Absolutely mind blowing.
The resolution didn't bother me one bit, but the field of view wasn't as great as I had hoped. Might be because the unit wasn't properly calibrated to my face (or maybe someone with glasses had tried it on before me), but I found it somewhat disappointing to see the black edges so big.
Other than that - I'm even more hyped getting my own one.
You get a pretty great FOV vertically, but horizontally it's like you're wearing ski goggles.Wait, there are black borders? I was under the impression that this filled your entire field of vision.
It's funny because the original design was a pair of modified ski-goggles.You get a pretty great FOV vertically, but horizontally it's like you're wearing ski goggles.
My favorite part is when he picks up the gun from the floor.
Man I really want this, but I wouldn't be able to get one until August if I preorder nowQuick question for those of you who already purchased the oculus rift. Do they charge you when the rift ships or the moment you preorder it?
I used my credit card and it charged me the moment I submitted all of my info.
@ Every one regarding the FOV: I'm confused, honestly. I thought the amazing thing was the horizontal FOV? Rather, it is the verticality? Interesting. I have one preordered due to all of the comments, but I find it interesting as I thought it completely filled your vision.
One of the comments said everyone was rubbing their eyes or their eyes were watering -- what is bothering them so much? The resolution or distance?
I thought it had been mentioned by many people for quite a while that the horizontal FOV, while better than some/most solutions, is kind of like holding your hands on either side of your face? So like ski goggles or something maybe.I used my credit card and it charged me the moment I submitted all of my info.
@ Every one regarding the FOV: I'm confused, honestly. I thought the amazing thing was the horizontal FOV? Rather, it is the verticality? Interesting. I have one preordered due to all of the comments, but I find it interesting as I thought it completely filled your vision.
How do you move forward? I don't get it. This is far from a game.
You walk forward. This was a demo, the full version is designed to be used in large open arenas - think laser tag without any walls. Your position is tracked wherever you walk.
Not sure how they stop people bumping into each other though
I just played Half-Life 2 from the start until the end of Ravenholm in VR.
OH MY FLIPPIN GOD
to be honest I haven't really had to think about it. it feels good.So how do you guys control mouselook in first person with that thing? Isn't it really confusing turning your head via the mouse/second stick at the same time as, well, turning your actual head? It sounds so jarring to me.
So is there any place I can visit where they've gathered all playable software? This has probably been answered but I can't seem to find it.
I somehow have a feeling that all three console manfuactures somewhat missed the ship. IN the future we will see a new company bigger than all of those - the one that establishs VR on the market. Maybe it's the occouls guys, but here is definitly something new which is growing pretty fast and has a much bigger impact than PS4 and XBOX720 will have.
So is there any place I can visit where they've gathered all playable software? This has probably been answered but I can't seem to find it.