Axispowers
Member
Ok Oculus Rift....I'm on board now...Mirror's Edge just completely blew my mind
I couldn't get mine to work. Did you follow a tutorial or something?
Ok Oculus Rift....I'm on board now...Mirror's Edge just completely blew my mind
Demo'd my Rift to a few people at work yesterday. Had to use our Mac workstations so I only showed them Tuscany and Titans of Space.
Every single one of them loved it while it was on, but almost every one of them said they felt nauseous afterward. VR sickness is still a very real issue. The difference now is that the experience is so compelling it's making people see past it a certain extent and making them want to overcome it instead of completely turning them away.
Did you walk off an edge and look down? Really want to hear more about people's experiences with height via the rift.
I couldn't get mine to work. Did you follow a tutorial or something?
The most serious issue this device faces is a unified, reliable way to correct for IPD and other 3D settings. The immersion is amazing, but after a time the strain it's causing me is terrible. I've been off it for 20 min now and I literally still feel cross-eyed.
The SDK comes with a calibrator for this, as does TF2 that can be ported to half-life, but the two don't provide the same results. Also, i think the IPD calibrator in TF2 is broken. Im seeing double on the weapons I'm holding. When the 3D works it's amazing. When it's 'off' it's absolutely horrible and I have no idea how to fix it.
I couldn't get mine to work. Did you follow a tutorial or something?
Make sure you have both windows and TF2 running at 1280x800 when you do the calibration test. And make sure your eye is looking at the green line as you move it instead of looking straight forward and moving it in your periphery.
You should definitely not being seeing anything in double.
I just picked up games with OR support.
Dark
Doom 3
HL2
Will give impression tomorrow.
IF anyone who got the Mirror Edge working, it would be great for the rest of us to link or give step by step![]()
Here's my re-post of how I got it to work tonight:
I had problems getting it to work yesterday and this may sound really weird but all I did was copy d3d9.dll and libfreespace.dll from the Perception folder into the Mirror's Edge Binaries directory. I was able to get it to work without even opening Perception and having it running. Strange I know but it worked just by opening Mirror's Edge from the binary folder
Thanks. I'll try that when I'm seeing straight again. On the up down calibration, I'm not seeing any green lines, only white. Is that normal? And for HL2, should the fov be changed? If so to what?
Nate Mitchell said:Sorry for the delay -- I asked Cyber to let me respond to this post myself.
We haven't had an UDK update recently because the fixes/updates are taking longer than we expected. To be completely transparent, Andrew Reisse, who we lost in late May, was the lead programmer on the Oculus - UDK project. Andrew was a brilliant rendering engineer with almost a decade of Unreal knowledge and expertise. With Andrew's departure, our UDK plans were knocked us off our trajectory and since then, we've been working to get back on track.
That said, the team here is completely committed to the Oculus UDK. We believe the UDK is an awesome developer toolset and some of the best community projects have been developed using it. That's why we (with Andrew's leadership) worked with Epic to build the Oculus UDK in the first place.
One of our best senior software engineers has stepped up and taken the reigns on everything Unreal, including the Oculus UDK, and he's getting up to speed on Unreal technology as quickly as he can. We're making great progress, but we still expect it to take us a few weeks (at the earliest) until we have something ready for release. We're actually searching for a great, lead Unreal developer to join us full time to takeover leadership. If you're interested in the role, please email us at careers@oculusvr.com!
I haven't powered it up yet, but just trying it on I can definitely see the light coming around the edges, through the vent holes etc. as people have mentioned.
I also encountered a problem that I didn't anticipate but should have -- my head is very nearly too big. I have a 7 3/4 hat size (24"), rendering me unfit for most any human hat, and I have to put both Rift side straps to the maximum possible distance...at which point the plastic of the buckle is kind of uncomfortable on the back of my head.Maybe I can put some sort of padding there, but that will make the fit even tighter. Be warned if you have a big head!
HIs head is as big as his body!That is indeed a big head you have sir!
Did anyone tried old AVP or AVP2 games with Vireio & Rift? Monolith's AVP2 had awesome Marine campaign.
I'm really looking forward to playing the Hell sections of Doom 3 in the Rift. For one thing I haven't played that far into the game since back in '03 or '04, but I remember loving the mutating environments. I'm sure it's ridiculous in the Rift.
Just out of curiosity, what order numbers are shipping now?
Depends where you are located, but it's reaching toward order #50000 in the US
Great, so does that mean if I am order 59XXX there are 9K rifters in front of me?
I had problems getting it to work yesterday and this may sound really weird but all I did was copy d3d9.dll and libfreespace.dll from the Perception folder into the Mirror's Edge Binaries directory. I was able to get it to work without even opening Perception and having it running. Strange I know but it worked just by opening Mirror's Edge from the binary folder
Yes I walked to the ledge and looked down and it's a very unsettling feeling. I felt like I was inside the world of Mirror's Edge and it's fucking awesome
Yep, that sounds about right. I am 53XXX, am in the US and haven't heard anything yet on mine![]()
Without reading all 64 pages of this thread. What does Skyrim support look like? Is it already out? Coming? If it is already out, how is it?
Playing modded Skyrim with Occulus rift would be amazing to me.
Are there any porn homebrews out for the rift yet?
I want to say I saw one on http://www.riftenabled.com/admin/apps/ but haven't tried it. Also Japan has lots of awkward starring at anime girls at "different angles"
Wow, this actually worked, thanks a lot! The mod still needs to be improved but it was excellent for what it is.
Had a rift back in May and sold it. Starting regretting it so I ordered another one that showed up yesterday. Got it out of the box..plugged it up...head tracking sensor doesn't work. FFFFUUUUUUU
Working with Oculus Rift support now for replacement. Should have kept the first one.![]()
Man, I have huge tunnel vision in Rift. I guess it's a combination of my nearsightedness and using the C lenses, and a dash of astigmatism? Still, very disappointing, really breaks the immersion.
Get laser surgery and use the A cups. Don't be a pussy. Do it!
This one is odd but quite fun.
http://www.mtbs3d.com/phpbb/viewtopic.php?f=140&t=17956&hilit=Japan
Are there others that are rift compatible?
So I'm assuming that you ordered your second one in May?
Order #?
US or another country?
I ordered May 8th, still waiting patiently.
Had a rift back in May and sold it. Starting regretting it so I ordered another one that showed up yesterday. Got it out of the box..plugged it up...head tracking sensor doesn't work. FFFFUUUUUUU
Working with Oculus Rift support now for replacement. Should have kept the first one.![]()
Make sure you don't have the logitech gaming application installed. That was the problem I had to get the head tracking working.
No way dude, Rift+Omni+Delta Six+Hydra has cost me enough already!
Yeah that was the problem for me when I had the first one but this time I think it's just busted. I've tried multiple usb cords and I even plugged it into my wife's macbook pro and it doesn't detect it either.
Yeah there was a post on reddit about Japanese games, a commenter was saying most of them were fetishism:
Hey Rifters!
Cymatic Bruce here, I have a new video up!
http://www.youtube.com/watch?v=DuTf95-7Nx0
Enjoy the exploration of a different culture's take on VR fantasies. :3
Demo Links:
Titan [by warapuri]:
http://www.unitygames.jp/game/ug7000490
Dogeza [by oukaichimon]:
http://ouka.s108.coreserver.jp/dogeza.html
Fantasy Night [by Hanguny]:
https://developer.oculusvr.com/forums/viewtopic.php?f=42&t=1592
Lukalus Live and NSFW [by yuuji]:
http://bowlroll.net/up/dl21149
http://bowlroll.net/up/dl21083
Macross VF Sim [by SolidM]:
http://solidm.blog89.fc2.com/blog-entry-35.html
Miku 360 [by oukaichimon]:
http://ouka.s108.coreserver.jp/miku360.html
Mikulus and Mikulus River [by GOROman]:
http://bowlroll.net/up/dl19888
http://bowlroll.net/up/dl21181
Mysterious Race (Vanshiplus) [by nano06126728]:
http://bowlroll.net/up/dl20938
Tsuitekulus [by hecomi]:
http://bowlroll.net/up/dl20861
Vespa Test [by GOROman]:
http://bowlroll.net/up/dl19835
Yunalus [by ILLUSION]:
http://www.riftenabled.com/admin/app/235
Do you mean looking at anime pics in 3D? no action