Oculus Rift - Dev Kit Discussion [Orders Arriving]

Thats hilarious. Why does it make him almost fall over?


Stand next to a tall building and look up at the sky - the movement of the clouds can make you wobbly on your feet. I find those 3D IMAX shorts like the ISS one etc make my stomach turn. Or in my youth we had 360 degree cinema domes in theme parks that projected rollercoaster rides etc - theyd make me start to topple backwards sometimes. This is just really immersive like those things
 
Thats hilarious. Why does it make him almost fall over?

He said it moved him down the stairs a lot faster than he was expecting, and felt like he was going to fall backwards in the game. I think it took him a second for his brain to realize that what he was seeing wasn't real lol.

Big Mike is awesome. He and his girlfriend are coming by later on and I am going to let them try out some more stuff on it. He said he would buy a Rift just for interactive roller coasters. This really is more than just a gaming add-on. Everyone that I have let try it out has said it was unlike any other experience they have had before.

Oh, and I got them to stand because the experience really is a bit more immersive if you are standing, imo. Tuscany, especially.
 
He said it moved him down the stairs a lot faster than he was expecting, and felt like he was going to fall backwards in the game. I think it took him a second for his brain to realize that what he was seeing wasn't real lol.

Big Mike is awesome. He and his girlfriend are coming by later on and I am going to let them try out some more stuff on it. He said he would buy a Rift just for interactive roller coasters. This really is more than just a gaming add-on. Everyone that I have let try it out has said it was unlike any other experience they have had before.

Oh, and I got them to stand because the experience really is a bit more immersive if you are standing, imo. Tuscany, especially.

a lot of people get weirded out by going up and down stairs, I remember hearing somewhere. That's a pretty hilarious video though. My wife took one of the friend of mine who got incredibly nauseous, but unfortunately not when he was on the coaster (which is what broke him) I'll have to ask her where she's put it to see if I can share it with you guys.

I was just playing gravity well which is a pretty simple indie tunnel shooter, but I had a lot of fun with it. http://rjevans.net/oculus

I'll make sure we've got camera on the people who are going to try this out tomorrow, that's for sure. It'll just be the coaster demo because my tablet only has one USB port, and I don't want to bring a hub or anything, just the rift and my tablet. it's sort of showing off my tablet too, because it's like this tiny little thing and this head set is going to make a rollercoaster.

:)

I really wanted to be experiencing all this at the embyronic stage... and to be honest, I feel like I got my $300 worth already. Comparing this to spending $300 on a console, given that all these prototypes and demos and concepts are free and that I have a PC that can easily run them at the required performance levels... this has been an amazing experience so far.
 
Apparently Hawken is working now with an ini tweak. I'm updating my version ready to test, so I haven't confirmed this yet, but the details are here:

https://developer.oculusvr.com/forums/viewtopic.php?f=42&t=72#p8812

I will update this post once I confirm.

edit: So, yeah. It 'works' but the seperation and scale is WAY off, the cockpit isn't the fully modelled one we've been seeing in demos and the menus are completely unusable with the rift on. The first two might be fixable with ini tweaks, but I'd hold off on trying to play Hawken with the rift for the time being. It made my brain feel like it was being turned inside out.
 
I have checked in for a bit, have they figured out the eyeglass problem yet?

Glasses will be able to fit inside the rift + different cups for two different levels of correction sans glasses is how it's handled atm. They haven't said anything more about how they will address it in future versions.
 
Last one of Big Mike that my friend took. Still in the Tuscany demo on this one.

http://youtu.be/6OWJnX2g8S8

Hope to get more reaction videos throughout the weekend, as more of my friends are wanting to try it. I agree that the money is already well spent here, as just seeing my friends reactions alone have been worth it to me. This isn't something they can experience really anywhere else around here, and for most of them it is their very first experience with VR of any kind. They all agree the 3D is 100X better than any 3D movie they have seen.
 
Last one of Big Mike that my friend took. Still in the Tuscany demo on this one.

http://youtu.be/6OWJnX2g8S8

Hope to get more reaction videos throughout the weekend, as more of my friends are wanting to try it. I agree that the money is already well spent here, as just seeing my friends reactions alone have been worth it to me. This isn't something they can experience really anywhere else around here, and for most of them it is their very first experience with VR of any kind. They all agree the 3D is 100X better than any 3D movie they have seen.

yeah. this 3D is orders of magnitude better than anything else I've ever experienced.
 
Has there been any word of a possible announcement of the consumer version at E3?

Why would they announce anything about it at E3? It's still over a year out with its design still in flux, and unless Sony/MS announce a partnership in their keynotes it would get much less attention than them talking about it at their own discretion without a torrent of concurrent things going on.
 
Big Mike is now the unofficial spokesperson for the Rift. Thanks for the awesome videos and the laughs. :D

I recently downloaded that 32 demo torrent from MTBS3D, so I have quite a lot to play around with for future impression videos.

I swear it is almost more fun watching someone experience this for the first time than me tinkering with it.

Big Mike is awesome though. We had his girlfriend on it last night and she was scared shitless of the rollercoaster.
 
Has anyone who has a tendency to get dizzy in first person shooters tried oculus? Hoping I dont get motion sickness but its not likely.
 
We were using the Rift a lot today, and my 2 year old really, really wanted to see what the hell we were all doing, so I let him try the Night Souls demo. He was loving the shit out of it.

http://youtu.be/0dwvrroGL40

Becareful with kids under 6. there optical visual tract hasn't matured, I wouldn't recommend anything 3D below that age. facts are not against it, but were ally don't know the possible effect on non matured track
 
Becareful with kids under 6. there optical visual tract hasn't matured, I wouldn't recommend anything 3D below that age. facts are not against it, but were ally don't know the possible effect on non matured track

Yeah, I was wary to let him try it, so I put it on the demp that affected my wife the least(she has motion sickness) for only about a minute.

I know I won't let him do it anymore, but damn was he really getting into it.
 
Can any of you guys that have one pack up your whole life and move to somewhere near Cincinnati so I can try it out? I'm not asking for a whole lot or anything... :P

It's something that intrigues me but I'm hesitant due to all the medications that I'm on that might make me too motion sick to use it. Or, the painkillers might add to the experience and convince me everything is real which might lead to the best gaming of my life or a heart attack from a cheap scare in a game. Both sound pretty good! lol
 
I know there is already a thing for this on MTBS3D, but I live in Mississippi(I know, I know) and if anybody ever wants to demo the Rift, just let me know.
 
Becareful with kids under 6. there optical visual tract hasn't matured, I wouldn't recommend anything 3D below that age. facts are not against it, but were ally don't know the possible effect on non matured track

Not that I disagree with being cautious with kids, but the whole "below 6" warning Nintendo throws around with the 3DS is not based on any scientific evidence. Honestly, I don't see how watching simulated 3D images would harm a kid's vision any more than listening to simulated audio on headphones.

Edit: Noticed you mentioned that facts aren't against it, so you're aware of what I said. Didn't mean to sound like a dick. Carry on.
 
Not that I disagree with being cautious with kids, but the whole "below 6" warning Nintendo throws around with the 3DS is not based on any scientific evidence. Honestly, I don't see how watching simulated 3D images would harm a kid's vision any more than listening to simulated audio on headphones.

Edit: Noticed you mentioned that facts aren't against it, so you're aware of what I said. Didn't mean to sound like a dick. Carry on.

I don't think that Nintendo's warnings are completely void of scientific evidence. I remembered something from my Psych class that I just looked up. Child good Development Stages.http://en.wikipedia.org/wiki/Child_development_stages

The idea that I gathered was that as we grow up, we have critical stages for different functions like hearing and vision to develop. There are different case studies like cats that had trouble interpreting vertical lines after growing up with these sort of binoculars that only let horizontal lines through. The theory is that if we never get the chance to develop these certain functions at the right time in our life, we could severely damage the future development of that function.

Nintendo's reasoning might be that the 3d isn't a natural thing for the human eyes to look at. It simulates 3d in real life, but it's not 3d. For a child that is starting to develop vision and Binocular cues(which the wikipedia article says become well developed at age 5), it wouldn't be a stretch to consider the implications of having a child of that age constantly staring into a simulated 3d environment.

I don't think it can be compared to simulated audio on earphones. Looking out onto a landscape is completely different than looking into your 3ds screen. Listening to music on your earphones isn't that different from sound coming from your environment in comparison.
 
I don't think that Nintendo's warnings are completely void of scientific evidence. I remembered something from my Psych class that I just looked up. Child good Development Stages.http://en.wikipedia.org/wiki/Child_development_stages

The idea that I gathered was that as we grow up, we have critical stages for different functions like hearing and vision to develop. There are different case studies like cats that had trouble interpreting vertical lines after growing up with these sort of binoculars that only let horizontal lines through. The theory is that if we never get the chance to develop these certain functions at the right time in our life, we could severely damage the future development of that function.

Nintendo's reasoning might be that the 3d isn't a natural thing for the human eyes to look at. It simulates 3d in real life, but it's not 3d. For a child that is starting to develop vision and Binocular cues(which the wikipedia article says become well developed at age 5), it wouldn't be a stretch to consider the implications of having a child of that age constantly staring into a simulated 3d environment.

I don't think it can be compared to simulated audio on earphones. Looking out onto a landscape is completely different than looking into your 3ds screen. Listening to music on your earphones isn't that different from sound coming from your environment in comparison.

Actually, it's not that different at all.

There's no doubt there are developmental milestones and that what you are or aren't exposed to will affect what you can or can't experience as an adult. It's well known that children with uncorrected strabismus (i.e. who are cross-eyed) may be unable to perceive depth as adults, to give a common example. The alternative, however, namely that someone able to perceive depth will develop aberrant vision by seeing "fake" 3D is just speculation. The reason I say "fake" 3D is because, to our brains, looking at a 3DS screen is actually NOT all that different from looking out into a landscape. There are obviously differences in how our eyes converge vs. how they focus, but the reason you perceive depth is because that screen gives you all the information you need to, well, see depth. It's as real as the cellos coming out of your speakers when listening to a recorded orchestra and, really, why would that harm you?

In any case, more than one pediatric ophthalmologist have expressed skepticism as to the warning. I echo their skepticism.
 
Optometrists have also said something like the 3DS is good for a child to play (at least sparingly). Because if they can't see the 3D, it exposes the problem at a stage that's early enough to still correct it.
 
I appreciate the replies here. Quite a few people have practically labeled me a bad parent for letting my son try this out for a minute. I was cautious to even try it at first, as I am pretty protective, but I figured using the least motion-sickness inducing demo for just a minute would be harmless.

And he loved it.

I imagine he was pretty mind fucked too. "So today I ate cereal, played, went to a big bathtub in space with fire balls flying around, took a nap"
 
this looks crazy...

http://vimeo.com/65510054

Disunion - The guillotine simulator

is there a thread about this..?

That is so cool.

It's hard to believe only a few thousand kits have been delivered, and already the creativity is beginning to show itself. I truly hope this thing takes off and becomes a real consumer product that is backed heavily with good software, because the possibilities here are pretty damn endless.

My friend big Mike said he would buy one easily for $300 if it just had roller coaster tracks. This is a product that if everyone had the chance to actually TRY, they would see how cool it is and actually want to buy it. It will be hard to convince the average non-gamer(and even sometimes the gamer) to buy this without letting them try it.

So even though I doubt I will make much software for the Rift, I love being able to bring everyone I know over to my house to let them experience it. So far all of them have loved it.

Oh, and Ocaso: Great link, and I honestly never even knew about Nintendo's warning about using the 3DS. I'm thinking about adding it to the youtube page as some sort of response to the online parent police.
 
Alone the free demos will worth the money :D
Need Dev Kit V2, must order it day 1 :/

Yeah, if there really is a v2 dev kit, I will buy it day one even already having a Rift. Then I will buy the consumer model day one as well.

This shit is just too awesome.
 
I think it is a bigger surprise that no one doing NoLimits Coaster. Maybe when many germans get the package.

It is absolutely made for VR that it missing out.
 
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