Here you can hear Google mentioning OR
https://www.youtube.com/watch?feature=player_embedded&v=9pmPa_KxsAM#t=10111s
https://www.youtube.com/watch?feature=player_embedded&v=9pmPa_KxsAM#t=10111s
Something is supposed to be released this week, if I'm not mistaken.
Man, playing Gamecube games or most emulated console stuff on the Rift seems like it would be pretty terrible. Is the Dolphin support just going to be warping with no headtracking or increasing of the FOV?
Cool, I'll keep an eye out for that.
Dolphin has a mode that gives you free camera movement, and it allows custom aspect ratios, so head-tracking and wide FOV should certainly be possible. There is an issue with some games, though, where if you enable widescreen you get pop-in on either side of the screen, so that might be a problem.
So long as I can play F-Zero GX in first-person with head-tracking I'm happy. I feel, after using the Rift, that F-Zero would be almost the perfect game for it. The excellent depth perception you get with the Rift will give you an incredible sensation of speed, and as you're sitting in a chair and using a steering wheel you won't get that feeling of disembodiment you get when you're relying on a keyboard/mouse/controller to move around.
Hell, if I had the cash I'd buy one of the force-feedback F-Zero AX arcade units and spend the summer modding it to get it to work with Dolphin and Rift.
Fake edit: Project Cars should be pretty good as well, but that's still a fair way off.
Cool, I'll keep an eye out for that.
Dolphin has a mode that gives you free camera movement, and it allows custom aspect ratios, so head-tracking and wide FOV should certainly be possible. There is an issue with some games, though, where if you enable widescreen you get pop-in on either side of the screen, so that might be a problem.
So long as I can play F-Zero GX in first-person with head-tracking I'm happy. I feel, after using the Rift, that F-Zero would be almost the perfect game for it. The excellent depth perception you get with the Rift will give you an incredible sensation of speed, and as you're sitting in a chair and using a steering wheel you won't get that feeling of disembodiment you get when you're relying on a keyboard/mouse/controller to move around.
Hell, if I had the cash I'd buy one of the force-feedback F-Zero AX arcade units and spend the summer modding it to get it to work with Dolphin and Rift.
Fake edit: Project Cars should be pretty good as well, but that's still a fair way off.
Yeah, it's usually when games do object culling based on what they think the camera frustum is. I have the exact same problem in Dark Souls.Dolphin has a mode that gives you free camera movement, and it allows custom aspect ratios, so head-tracking and wide FOV should certainly be possible. There is an issue with some games, though, where if you enable widescreen you get pop-in on either side of the screen, so that might be a problem.
Fake edit: Project Cars should be pretty good as well, but that's still a fair way off.
Didn't Project Cars get OR support a couple days ago?
Or like didn't they announce that it will have OR support?
I remember someone posting this.
EDIT: via reddit http://www.reddit.com/r/oculus/comments/1dwrqm/project_cars_and_the_oculus_rift/
Yeah, it's usually when games do object culling based on what they think the camera frustum is. I have the exact same problem in Dark Souls.
Didn't Project Cars get OR support a couple days ago?
Or like didn't they announce that it will have OR support?
I remember someone posting this.
EDIT: via reddit http://www.reddit.com/r/oculus/comments/1dwrqm/project_cars_and_the_oculus_rift/
Yeah, it's usually when games do object culling based on what they think the camera frustum is. I have the exact same problem in Dark Souls.
“For this demo they integrated Google Maps API for chrome and they are using the API from Rift and Leap to send the motion information to Chrome as well.
They put it together overnight but base on the interest that it has generated they will release it publicly.
Also the new version of Google Earth comes with leap motion support and they are planing to add Oculus Rift support,” Risso told me.
What happen if I get two same pictures on both eyes? will I cross-eyed?
I've missed this thread.
Played around with my architectural design models in VR. What a trip. Now to design and renovate my home with VR as an aid.
After that I'll make a real time optimized penthouse apartment. Then a floating castle.
Played around with a VR drum kit demo last night. Takes a few minutes to get used to it, but totally amazing stuff once you get going. And it's only midi for now - but the dude plans on getting some distance and force stuff going to modulate volume. That'll be smashing when it happens.
What happen if I get two same pictures on both eyes? will I cross-eyed?
I was -- sadly I had to pretty much give up on it due to the culling issue. All other problems were solveable or solved (head tracking, rendering the same frame twice, aspect ratio & FoV, and of course applying the distortion shader, which is the easiest part).Are you trying to work Rift support into the DSfix?
I was -- sadly I had to pretty much give up on it due to the culling issue. All other problems were solveable or solved (head tracking, rendering the same frame twice, aspect ratio & FoV, and of course applying the distortion shader, which is the easiest part).
What are you using to view your design models? That's something I'd like to try too but only from an amateur/home planning point of view
Sketchup Pro to FBX, then importing into Unity. It's a fairly streamlined work flow.
I haven't tried Sketchup and I don't have Sketchup Pro, but FBX import works for UDK as well if anyone wants to experiment with that without the Unity pro trial restrictions.Sketchup Pro to FBX, then importing into Unity. It's a fairly streamlined work flow.
I'm playing it with kb/m. I tried with the controller standing up, but dual analog just sucks too much to be enjoyable for me in this type of game.Either way, fucking try HL2 on this thing. I just cannot wait until it has official Hydra support. For those who are playing HL2 on the Rift right now, what kind of control setup are you using? Right now I am just using a wired 360 controller while standing up, but I want a better experience.
I'm playing it with kb/m. I tried with the controller standing up, but dual analog just sucks too much to be enjoyable for me in this type of game.
Anyway, with the recent patch HL2 is even better on the Rift.
This was shocking to me, even after all the demos I've gone through. I was hugging that right edge like a bitch the entire time. Fuck.The rooftop scene near the beginning actually makes you feel uneasy.
The rooftop scene near the beginning actually makes you feel uneasy.
This was shocking to me, even after all the demos I've gone through. I was hugging that right edge like a bitch the entire time. Fuck.
Man, these comments hype me more than anything. I love it when games play with a sense of scale. It makes me sad that we probably won't see games like Shadow of the Colossus or Crackdown on the OR.
I'm playing it with kb/m. I tried with the controller standing up, but dual analog just sucks too much to be enjoyable for me in this type of game.
Anyway, with the recent patch HL2 is even better on the Rift.
Am really enjoying playing with a 360 controller personally.
they just hit the Oculus kickstarter stretch goal. $225,007 dollars so far. very glad to see that.
Indeed... comments like this make me want to not wait to get the OR... but I know in the long run I'll regret it when the retail version is out.
Yay, changed to 'about to ship' !
UK, last of the kickstarters, order 98xx
Hurry up you lovely bastard
Thanks, I'll take a look. If you have anything you can share, I'm sure people would be interested to see.
Excellent.
Also I think the Theme Park game hit it's goal as well.
Video to Google Earth + OR + Leap Motion
http://www.youtube.com/watch?v=S5jnWuiCflA
Great, stuff that even non Gaming Nerds should convince a little![]()
Holy shit last night I got the confirmation email that my order status will be changed to shipping today.
Next week is going to be the longest week ever.
Yay, changed to 'about to ship' !
UK, last of the kickstarters, order 98xx
Hurry up you lovely bastard
Not to get your hopes up, but I've noticed a trend that your status gets changed well after it has already left.
For example, the day mine changed to "Shipped" , I received the Rift.
I wish I could convey the amazing gaming experience I just had with the official Half Life 2 VR patch! I was seriously yelling out load while driving the sled, (all the while physically moving my head to track the incoming missles). Seeing those copters fly overhead has to be experienced in person to be believed!
Thank you Valve and Oculus team!
I can't believe this is just the beginning! This is the real deal folks! Watch this space!