Do any Canadians happen to know if they've finally "fixed" the brokerage charges from UPS (either by dealing with them upfront, or switching carrier)?
The idea of ordering one and getting reamed by UPS unless I go an hour out of my way to clear the package myself isn't very enticing...
Great! Thanks for chiming in. Hopefully I'll be as lucky (now that I know there's a chance at allMine came through UPS but I didn't get any brokerage charges.
Mine came through UPS but I didn't get any brokerage charges.
Do any Canadians happen to know if they've finally "fixed" the brokerage charges from UPS (either by dealing with them upfront, or switching carrier)?
The idea of ordering one and getting reamed by UPS unless I go an hour out of my way to clear the package myself isn't very enticing...
Mine is gonna get to processing in 24 hours. 060xxx, Europe
Does US and Europe have completely different order numbers? AI am 060xxx in the US and am wondering if I should be expecting something soon.
This should be better than vireio
http://www.tridef.com/forum/viewtopic.php?f=24&t=3907&p=18327
http://www.reddit.com/r/oculus/comments/1je5ak/tridef_3d_adds_experimental_oculus_rift_support/
I believe you can get a 14day trial version, hope to read some impressions from oculus rift owners here![]()
This should be better than vireio
http://www.tridef.com/forum/viewtopic.php?f=24&t=3907&p=18327
http://www.reddit.com/r/oculus/comments/1je5ak/tridef_3d_adds_experimental_oculus_rift_support/
I believe you can get a 14day trial version, hope to read some impressions from oculus rift owners here![]()
Order numbers are largely irrelevant, they do batch shippings in regions (with some respect to at what time you ordered) so numbered orders get sent 'out of order' so to speak.
Can anybody chime in on how feasible it would be to run the Rift off of an iMac? I have a 680MX, an i7 processor, 8GB of RAM, and Boot Camp installed.
I was planning on building a dedicated rig for the consumer version of the Rift, but seeing as that release is sooo long away I might just pre-order now so long as I can run games decently enough with my current set-up.
perrin said:Hi folks,
I've just added what I'd probably call experimental level support of the Occulus Rift to my game Kairo. I've just released a patch so anyone with the Steam version of the game will be able to activate Rift support from the settings menus.
I've not yet recompiled the demo versions of the game with this support in, but I'll get that done in the next couple of days. So everyone will be able to try it out without having to buy the game.
I put a fair amount of time into getting this working, an especially large amount of time rebuilding how my GUI was done, but I don't really consider it complete yet. However a lot of people had been wanting to try it out so I figured I'd release it as it stands now and take feedback to make improvements.
Steam Link: Kairo
Screenshots:
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I have the full version already. I am very happy about this news. May have time to post some impressions tonight. Should be able to give Crysis, Fallout 3, and Bioshock 2 a whirl. I think I have them all installed.
did a few demos for friends on a similar setup. I turned the graphics to good or fast and most demos ran fine. Some, like DD, where you're flying around huge environments may have stuttered slightly. I think you should be ok for the most part.
Please try New Vegas as well, as some on reddit claimed it worked too. If it works, and the ui/menus etc... are legible, I will drop the money on Tridef the moment after you post. Fallout: NV in Rift, is my second killer app, right behind Minecraft.
I don't have New Vegas.
Well, in theory, if Fallout 3 works fine, UI/menu-wise, i'd think NV will as well. Any insights you've got will be appreciated though!
A new in-depth interview by VentureBeat:
Part 1
Part 2
Choice quotes:
Iribe: "It [the consumer version] is better than what I thought it would be.
A lot of problems have been solved that we didn’t know we
would solve in this first consumer experience."
Luckey: "When you said, “So is that what we’re going to be consumerizing?”
The reason I said, “Not really” is because what we’re making into a consumer
product is actually far better than that. Far better than the HD prototype.
What people have seen is nothing compared to what’s coming."
I suppose we already knew this, but nevertheless, it's reassuring to hear their enthusiasm towards the consumer version 1.0.
They havent as of last week. $98 UPS fees to BC.Do any Canadians happen to know if they've finally "fixed" the brokerage charges from UPS (either by dealing with them upfront, or switching carrier)?
The idea of ordering one and getting reamed by UPS unless I go an hour out of my way to clear the package myself isn't very enticing...
Luckey: "When you said, “So is that what we’re going to be consumerizing?”
The reason I said, “Not really” is because what we’re making into a consumer
product is actually far better than that. Far better than the HD prototype.
What people have seen is nothing compared to what’s coming."
I suppose we already knew this, but nevertheless, it's reassuring to hear their enthusiasm towards the consumer version 1.0.
I have to admit one slightly selfish reason for wanting the Rift to get excellent reception and sales. I've been talking about this damn thing to all my friends, some family and so on, and not one person knows what I'm talking about and don't usually comprehend the concept behind it. If it gets big, my friends are going to think I'm some gaming Nostradamus, because for them it will have just popped out of nowhere.
Just a random thought.
Just heads up, Kairo on Steam has gotten Rift support! Haven't had the chance to test it out yet, but very much looking forward to giving it a playthrough tonight. It seems very much the kind of game I would love to play with in OR.
I tried TriDef with Bioshock 2 also. It worked okay once I followed the FOV instructions on TriDef's forums. The lighting was kind of janky even with the disabled shadows.
I wouldn't recommend buying TriDef just for the Oculus support, just yet... but they've made promising first steps.
A new in-depth interview by VentureBeat:
Part 1
Part 2
Choice quotes:
Iribe: "It [the consumer version] is better than what I thought it would be.
A lot of problems have been solved that we didnt know we
would solve in this first consumer experience."
Luckey: "When you said, So is that what were going to be consumerizing?
The reason I said, Not really is because what were making into a consumer
product is actually far better than that. Far better than the HD prototype.
What people have seen is nothing compared to whats coming."
I suppose we already knew this, but nevertheless, it's reassuring to hear their enthusiasm towards the consumer version 1.0.
Really detailed female model in VR
http://www.youtube.com/watch?v=bAnFVrlRZPM
Really detailed female model in VR
http://www.youtube.com/watch?v=bAnFVrlRZPM
I've got a brand new one of these showing up tomorrow (to replace my defective one). If anyone's interested I'll sale it for $400 (includes shipping). I'll ship it off asap after payment via USPS priority.
Just curious, you selling a second one or tired of it?
Actually neither. I've had some unexpected stuff come up and honestly I need the money for some other things at the moment. Down the road I fully intend to either buy another dev kit (or maybe wait for the consumer version)