Is there a guide somewhere on how to get mirror's edge working with the rift? I think I've downloaded the requisite software, but can't figure out how to put it together.
edit: bumbled my way into semi success, but can't figure out how to calibrate the separation and my framerate is *horrendous*
"Okay here's a step-by-step guide to set this up and save people a lot of trial and error:
1) Register here:
http://www.mtbs3d.com/phpBB/viewtopic.php?f=1&t=16424
2) Once registered, you can download the Vireio Beta 9+ here needed to get Mirror's Edge to work:
http://www.mtbs3d.com/phpbb/viewtopic.php?f=141&t=17069
3) Open Vireio, select Oculus Rift and Oculus Track in the dropdown options.
4) Leave Vireio running in the background
5) Launch MirrorsEdge.exe from 'mirrors edge/Binaries' in your Steamapps / common / mirrors edge folder.
6) The screen does not split or warp at first: this is normal. Go into Options.
7) On Controls, turn Mouse Sensitivity all the way down on Low and save this setting.
8) On Video, toggle Physics on/off (either way). Once you commit these changes to Video, it will prompt you to restart the game.
9) Restart from within the Options menu.
10) You'll see the game restarts with the view split and headtracking working. You can now play!
NOTE: While the stereoscopic alignment automatically syncs between each eye just fine with Beta 9+, there needs to be a way to adjust the FOV. By default it is too short. On a forum post, someone said they found this in the game files "FOVAngle=90.000000" -- I've seen '110' is recommended in the Vireio readme for other games. I'll try looking for this option in the game files, adjusting it if possible, and report back if that's successful.
UPDATE 1: Found the location of the FOVAngle variable: C:\Program Files (x86)\Steam\steamapps\common\mirrors edge\Engine\Config\BaseEngine.ini (config file) -- However changing the FOV variable and then launching the game will bring up an error saying the BaseEngine.ini is corrupt and to use the installed version. So you can't manually change the FOV it seems! If anyone knows how to get around this and successfully modify the FOV, please post!
UPDATE 2: Found this but haven't tried it yet (since I'm on an iMac with Win7 Bootcamp and don't have number keypad on the wireless keyboard). Also I get a Malware warning in Chrome when I try to get the Flawless Widescreen app, so be careful!
http://pcgamingwiki.com/wiki/Mirror's_Edge#Field_Of_View_.28FOV.29
So until there's a way to easily modify the FOV (probably from 90 to 110), it's rather uncomfortable to play Mirror's Edge yet, even though it does indeed work with the Rift. It's like permanently being forced to look through zoom aim in-world. I guess at this point, it's better than nothing!"
Source:
https://developer.oculusvr.com/forums/viewtopic.php?f=42&t=412