Engadget says there will be Palmer Luckey on stream in around 1hour 45min (their times are ET)
http://www.engadget.com/ces2014/agenda
http://www.engadget.com/ces2014/agenda
Engadget says there will be Palmer Luckey on stream in around 1hour 45min (their times are ET)
http://www.engadget.com/ces2014/agenda
2nd dev kit confimed, no price or release date mentioned.
Eh, still don't feel bad about my purchase. If a second dev kit is actually going to be released to the general public, I'll drop my devkit on eBay and eat the $50 loss.
2nd dev kit confimed, no price or release date mentioned.
Eh, still don't feel bad about my purchase. If a second dev kit is actually going to be released to the general public, I'll drop my devkit on eBay and eat the $50 loss.
I just checked ebay prices since I was curious, why the heck are most going for $300 plus? So I thought maybe ordering from the website would take long for the order to be processed like it was a year ago. Nope, it says 3-5 days. Am I missing something?
Just tried out a cool little demo called The City.
https://developer.oculusvr.com/forums/viewtopic.php?f=29&t=5701&p=80251#p80251
You can't even move around, but there are giant robots stomping through the streets and between the skyscrapers around you. Really great display of scale, it's pretty breathtaking. Staring up at the giant robots as they loomed over me realizes dreams, nightmares, and fantasies I had as a kid watching Godzilla movies. The rain and sound design add a lot, too.
Makes me think a proper Kaiju game could be absolutely incredibl e with the Rift, especially from the perspective of a survivor, running away from giant monsters and trying to avoid being crushed by their destruction all around you.
Any YouTube videos of this? Very curious to see it!
Eh, still don't feel bad about my purchase. If a second dev kit is actually going to be released to the general public, I'll drop my devkit on eBay and eat the $50 loss.
Just tried glancing around and I'm not seeing any. I don't really have any video capturing equipment installed on my PC or I'd record some for you. Maybe I'll tinker around tonight and at least get some screengrabs.
Thanks, that would be cool. It's kind of funny that Oculus Rift demos are one of the few times now that people who are pretty technically savvy (I would like to think myself one of them) just download random zips/executables from the internet and run them. =PJust tried glancing around and I'm not seeing any. I don't really have any video capturing equipment installed on my PC or I'd record some for you. Maybe I'll tinker around tonight and at least get some screengrabs.
Ah it just sounds awesome.I'm most interested in VR with impressive sense of scale. I want to see giant monsters, robots, volcanos, explosions, planets, galaxies. Awe inspiring things. Oculus should showcase more stuff like that in the future, not tower defense demos like at CES.
Here's a couple screens. It's really nothing that special visually until your standing there looking straight up at this thing. It's got a cool, eerie score with a constant low grumbling sound, that coupled with the rain gives it a kinda scary vibe. Can't really even explain how much more of a "vibe" or "feeling" you get from environments using the Rift.
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But I agree with you. I think they should show grander visions than they have been. I've always been fascinated by giant things - whether they are natural formations, structures like skyscrapers, or giant monsters from the movies and stuff. I've just always been drawn to them and their immensity. The rift, even in it's current form, has already blown my mind on multiple occasions in that way. It's just the coolest tech ever imo.
Good to hear that they can't use LCD. A hold-type display is never going to work.Thanks, that's a great look at the prototype. Here's Palmer Luckey's CES interview, which I haven't seen anywhere so far.
I'm disappointed that a camera is required for positional tracking.
That's what I was hoping to read. Thanks for the links and quotes.
thanks.
In that video, Nate talks about getting below 20ms, and the current proto is running around 30-40.
I wonder if they could update their 'low persistence' update to actually scan the display out line by line as it is generated - like a CRT would? Would that be able to get the latency even further down, rather than waiting for the frame to be complete?
I think these prototypes we are seeing are pretty well tested older versions, I am expecting allot of issues solved for the consumer versionIn any case, the visual instability effect is an excellent example of how complicated and poorly-understood HMD visual perception currently is, and how solving one problem can uncover another. Initially, we saw color fringing resulting from temporally separated red, green, and blue subpixels. We fixed that by displaying the components simultaneously, and then found that visual quality was degraded by judder. We fixed judder by going to low persistence, and ran into the visual instability effect. And the proposed solutions to the visual instability effect that are actually feasible (as opposed to 1000 Hz or higher update rate), as well as whatever solutions are devised for any other low-persistence motion detection problems, will likely cause or uncover new problems. Fortunately, it does seem like the scale of the problems is decreasing as we get farther down the rabbit hole – although diagnosing the causes of the problems and fixing them seems to be becoming more challenging at the same time.
Are these screens which turns black between frames are used anywhere else? They sound like an awesome way to save power on smartphones and tablets :O
Plasma TVs & projectors.Are these screens which turns black between frames are used anywhere else? They sound like an awesome way to save power on smartphones and tablets :O
I'm not capable of answering that but, a camera-based solution just seems so... well, archaic.Exactly how did you think they'd do positional tracking?.
I'm not capable of answering that but, a camera-based solution just seems so... well, archaic.
I'm not capable of answering that but, a camera-based solution just seems so... well, archaic.
Here's a couple screens. It's really nothing that special visually until your standing there looking straight up at this thing. It's got a cool, eerie score with a constant low grumbling sound, that coupled with the rain gives it a kinda scary vibe. Can't really even explain how much more of a "vibe" or "feeling" you get from environments using the Rift.
![]()
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But I agree with you. I think they should show grander visions than they have been. I've always been fascinated by giant things - whether they are natural formations, structures like skyscrapers, or giant monsters from the movies and stuff. I've just always been drawn to them and their immensity. The rift, even in it's current form, has already blown my mind on multiple occasions in that way. It's just the coolest tech ever imo.
Just tried this demo. Really cool experience! Love the ambient sound. It really is astonishing the sense of scale! Stuff like this works amazingly well in the Rift.
I love just trying out demos as they come out. Especially visceral experiences like this one! It doesn't need to be a game to be profound.
I really can't wait for the consumer version. Lets do this!
Yea that's what's been great about the devkit. The slew of small tech demos and little mini-games might not all be the most deep or polished experiences (to say the least) but the cool part is that 98% of the content is free (or extremely cheap old games like HL2). The $300 I spent on the dev kit has been more than made up in all the free software (AND free mods to software I already own) that I've been messing with in these past 6 months.
Im probably not gonna use my 4-month unity pro license. If anybody here on gaf wants it, i'll be happy to pm my code to you. First reply gets it!
Edit: Hmm, maybe I should've posted this in the "free to a good home" thread instead? Hope it was ok to post here.
DoneOK, send me if you still have it.![]()
Just wait until the consumer version hits and you start having to pay money for new VR content.
Well, if it's good, tested material I can cope with that.
Like official support for older games. Or VR patches for new ones.
Btw, you should all go vote for the Rift in the Verge Best of CES reader poll:
http://www.theverge.com/2014/1/10/5296454/reader-poll-you-pick-the-best-of-ces-2014
It's just a few dozen votes away from the #1 spot.
Btw, you should all go vote for the Rift in the Verge Best of CES reader poll:
http://www.theverge.com/2014/1/10/5296454/reader-poll-you-pick-the-best-of-ces-2014
It's just a few dozen votes away from the #1 spot.
voted, but its now on the 4th spot
Btw, you should all go vote for the Rift in the Verge Best of CES reader poll:
http://www.theverge.com/2014/1/10/5296454/reader-poll-you-pick-the-best-of-ces-2014
It's just a few dozen votes away from the #1 spot.
Only 10 votes off top now.
I can't believe it's fighting with Bendable TVs and Kaz Hirai fucking keynote.
For fuck's sake...
I can't believe it's fighting with Bendable TVs and Kaz Hirai fucking keynote.
For fuck's sake...
Vizio's $999 4K TV 26% | 4611 votes
Oculus Rift, Crystal Cove 26% | 4505 votes
People must really be desperate for higher resolution screens to choose a 4K TV over VIRTUAL REALITY.