Allow? How would you prevent that? It's a PC peripheral.I think they will allow the consumer version to work as a devkit which will be a very cost saving thing for indie devs wanting to experiment with VR
Allow? How would you prevent that? It's a PC peripheral.I think they will allow the consumer version to work as a devkit which will be a very cost saving thing for indie devs wanting to experiment with VR
Allow? How would you prevent that? It's a PC peripheral.
I mean as in easy to hack and modify without breaking warranty and stuff like that, although I can imaging that will put up quite the legal shitstorm, so maybe not.Allow? How would you prevent that? It's a PC peripheral.
You wouldn't want to hack and modify a devkit since consumers would not have your physical modifications and would thus get an inferior experience, so that would not apply.I mean as in easy to hack and modify without breaking warranty and stuff like that, although I can imaging that will put up quite the legal shitstorm, so maybe not.
Good, but normally I play on 2560x1440 (and with proper AA on top of that), so there's a pretty big gap in pixel count, particularly compared to DK1.Durante how are your framerates playing with Rift compared to normal display ?
Is there a reason it would be any different?Good, but normally I play on 2560x1440 (and with proper AA on top of that), so there's a pretty big gap in pixel count, particularly compared to DK1.
Probably a stupid question, and I doubt anyone knows, but when is the consumer Rift likely to come out? This year? Next year?
I need it.
No official announcement has been made yet but my personal guess would either be this fall or early next year.
Anyone have any suggestions of cool stuff to show people? I've done the rounds with Rift Coaster, Don't Let Go, Minecraft and a few other random demos.
Is there a reason it would be any different?
Also does any amount of supersampling save the 720 panel, you think the 1080? Can you do it? The jump to 1080 is super noticeable, but it's still not enough imo (Unfortunately the demos I tried don't have stuff like SSAA)
Titans of Space, Dreadhalls, HeliHell2 (helicopter demo), First Law v2, Delta Draconis, Planet 1, RiftRacer, Sightline, the other Rollercoaster demos.
Anyone have any suggestions of cool stuff to show people? I've done the rounds with Rift Coaster, Don't Let Go, Minecraft and a few other random demos.
Thank you sir. Not to clutter this up even more with repetitive questions, but anyone have horror game suggestions? I've been playing through what I have to make sure it's not heart attack inducing before having others play it, and while everything is great in a solo environment, adding other people (even when silent and in a dark room) dilutes the experience quite a bit. I've yet to find anything that tops Alone in the Rift, which seems to work just because jump scares.
I really wish I hadn't waited so long to order one of these things. Absolutely mind blowing, and introducing other people to VR is the best.
Palmer said:CV1 will meet or exceed the quality of Valve's demo.
Big words from a smart man
http://www.reddit.com/r/oculus/comments/1vxehz/does_anybody_regret_purchasing_dk1_on_impulse/cex7a94
Maybe something that worth a own thread, no idea.
Big words from a smart man
http://www.reddit.com/r/oculus/comments/1vxehz/does_anybody_regret_purchasing_dk1_on_impulse/cex7a94
Maybe something that worth a own thread, no idea.
Big words from a smart man
http://www.reddit.com/r/oculus/comments/1vxehz/does_anybody_regret_purchasing_dk1_on_impulse/cex7a94
Maybe something that worth a own thread, no idea.
I need to stop coming into this thread.
j_smedley said:we will support Oculus Rift in some way shape or form. Probably for no other reason then it's really damn cool and programmers love that stuff.
From the reddit AMA with SOE
http://www.reddit.com/r/EQNext/comments/1w2lu2/im_john_smedley_president_of_soe_amaa/cey5zmc
Oh man EQN Landmark will be insane in VR
edit: and he gives a good reason why VR will get more support than 3D. Programmers love that stuff. Many want to see their years of work in VR.
Does EQN have a first person mode? I've only seen third person footage, but it would probably be silly for an "Everquest" game not to have FP.
Unfortunately it wouldn't work at all, since the PS4 would not render to both eyes. Instead you would see part of the screen with each eye.Dumb question.
Say I hook up a ps4 to an occulus.
Now assume no official support and non 3d content.
How good or bad will stuff look on it?
The TV I have upstairs in my office just crapped out, and would much rather spend 300$ for an occulus than buy a new tv for the space considering how fucking cramped it is in there.
I agree that it wouldn't work out of the box. I do think it would be possible to create a fantastic first person VR building interface, but it would need to be an entirely separate thing and designed from the ground up for that purpose.i believe they confirmed first person mod for EQN. With google i found this; http://www.usgamer.net/articles/red...amer-gets-everquest-next-developers-to-answer
Just search for "First Person"
And i think you will not get a good experience with everything in EQN Landmark, the building is kind of complex and needs alot of buttons. ( http://www.youtube.com/watch?v=VV1_uXe7ONM )
But for exploring and gathering ressources VR should work fine. There will be first person and the UI outside the building-mode shouldn´t be that complex. Just look how the modded VR Minecraft UI works.
Unfortunately it wouldn't work at all, since the PS4 would not render to both eyes. Instead you would see part of the screen with each eye.
Also, even if it did work, I think that the screen resolution for the first devkit is bad enough that you would be better off with most any sort of TV instead.
custom panels would make the price rise considerablyYeah, I backed this. Looks very intriguing
Hopefully they'll be able to sort out a contract with a panel manufacturer after shipping v1 and get some panels produced just for them to whatever specs would be best
seems that they are not.the next development kit will be the definitive one,and released near the release date of the consumer versionDoes anyone know if they are going to be selling the crystal cove as a developer kit?
seems that they are not.the next development kit will be the definitive one,and released near the release date of the consumer version
Is it known yet when we can expect the consumer version? This year? Next year? Also, what would theoretically be the differences between the consumer version and the final dev kit version?
According to the Korean media, during the Semiconductor and Display Technology Roadmap Seminar, Samsung revealed that it has an AMOLED QHD (2560 x 1440) smartphone display in the works. Nothing too surprising, and whether or not this panel will make its debut on the Galaxy S5 remains to be seen. Whats more interesting perhaps, is the fact that Samsung has also revealed its plans on launching AMOLED UHD (3480 x 2160) smartphones in the future. On a 5 inch display, this resolution would result in a mind-boggling pixel density of roughly 820 pixels per inch.
Future for VR looks good
http://www.gforgames.com/gadgets/samsung-confirms-qhd-smartphone-uhd-4k-devices-40168/
Okay so I'm going to buy a devkit in a few weeks. Will they sell devkit 2 or should I just buy this thing now?
Sony managed 2000+ PPI on their true OLED screens for HMZ headsets.
But is it strobing OLED?Future for VR looks good
http://www.gforgames.com/gadgets/samsung-confirms-qhd-smartphone-uhd-4k-devices-40168/
But is it strobing OLED?