I've been meaning to set aside a day to do this - I'm going through a bunch of Wii and Gamecube games and trying them out in VR, and recording the experience and putting them online. I have a mega account for hosting larger files, and I'll be reuploading to youtube as well. I'm capturing from one PC to another using an Avermedia ExtremeCap U3 to make sure that the capture isn't interfering with the emulation, as this is all pretty CPU intensive stuff.
I've noticed that, when watching these videos on a normal screen, it's not immediately noticeable that I'm craning my neck all around - make no mistake, the ability to independently control my camera is a huge perk in every game I've tried. Some of these games have effects that break in VR - anything with water in Mario Galaxy 1 or 2 is completely broken. And some games, like Sonic Colors, will test how resistant you are to VR sickness because they cap at 30 FPS (I am extremely lucky in that I'm apparently completely immune to VR sickness, and always have been). I'll label the ones at 30 FPS as a courtesy, view those at your own risk.
You can watch these videos on your rift by just outputting the video into fullscreen. It might be stomach turning because I'm turning my head quite a bit, but it'll give you an idea of what these games are like in VR if your rig can't handle them. If you don't have a rift, the old stand by of putting your cell-phone real close to your face should still work too.
I'll keep updating this post with videos as I upload them. Again, as I said in the title, I'm open to requests. I'm uploading Sonic Colors now, and then Metroid Prime (Wii version) after that, and Rogue Squadron after that, so any requests might take time. Keep in mind, I might not be able to fill all requests, it sort of depends on if I have the game (I have an enormous Wii and GCN collection) and if they run well in dolphin. 2D backgrounds generally don't work, so no Resident Evil Remake, sorry.