Oculus Rift DK2 Thread

Well yeah it could destroy VRs rep with the general public. Then it will take another decade before tried again.

Ha ha .. so only Oculus should be entrusted with the future?

Normally what happens is there are two (or preferably more) approaches to a radically new technology - the best one wins and the other adapts or faces failure.

Whatever comes out is not going to be in wide commercial distribution, but instead people will be relying on expert opinion for years before deciding on what to buy.
 
This "Sony Troll" was taken so out of context - about 2 minutes later he says he's not worried.

Watch the presentation.
 
Ha ha .. so only Oculus should be entrusted with the future?

Normally what happens is there are two (or preferably more) approaches to a radically new technology - the best one wins and the other adapts or faces failure.

Whatever comes out is not going to be in wide commercial distribution, but instead people will be relying on expert opinion for years before deciding on what to buy.
I feel like I've heard Betamax and/or HD-DVD had some positive aspects, but ended up losing out anyway. I know very little about either format to know if they were actually superior technologically, however.
 
I can't put any positive spin on such pronouncements from a fully for-profit company, whether buried in more general discussion or not.

It isn't an industry association or a government standards board or a public interest type organisation. It is just a commercial entity whose shareholders would, by definition, prefer they are the only VR option available.

There are ways to express concern that VR is not launched half-baked without talking about the competition. Morpheus has talked of how important immersion is. He could for instance have said everything he did - about how important it is for THEIR product not to make half the customers nauseous before it is ready - without discussing anyone else's business.
 
There's no indication that he's actually talking about Sony, though.

I guess people are just itching for platform wars even though there isn't a single commercially available product available from any company. In any case, I feel like with Sony's history they're more likely to ship an impractical and overly expensive product than they are to ship a rushed and shitty one, but Google is a different story.
 
Have any of you found success using websockets to use the Oculus DK2 with three.js or other libraries on the web?

I was looking into this webpage with a Java class for gathering the sensor data, but my knowledge is limited in working with those technologies, and I ran into a lot of brick walls.

We've previously gotten a DK1 version somewhat working, but it wasn't gathering sensor data correctly and so we had to bail on it.
 
There's no indication that he's actually talking about Sony, though.

Come on. He specifically says "bigger companies" and you can eliminate Samsung as they are partnered with Oculus. And of that wasn't obvious enough, then he waded on with:

"[he] added that Oculus has already invited Sony in to see its latest prototype, complete with the advice: “Please make sure your product is as good or close!”"

If that was Sony giving this interview I can imagine the "old arrogant Sony is back" comments now.
 
Come on. He specifically says "bigger companies" and you can eliminate Samsung as they are partnered with Oculus. And of that wasn't obvious enough, then he waded on with:

"[he] added that Oculus has already invited Sony in to see its latest prototype, complete with the advice: “Please make sure your product is as good or close!”"

If that was Sony giving this interview I can imagine the "old arrogant Sony is back" comments now.

It could just as easily be talking about Google Cardboard.
 
Come on. He specifically says "bigger companies" and you can eliminate Samsung as they are partnered with Oculus. And of that wasn't obvious enough, then he waded on with:

"[he] added that Oculus has already invited Sony in to see its latest prototype, complete with the advice: “Please make sure your product is as good or close!”"

If that was Sony giving this interview I can imagine the "old arrogant Sony is back" comments now.

Sony isn't the only large company in tech, and also not the only company working on HMDs. He didn't say anything new in that interview but because of his phrasing I guess a bunch of tech sites figured they could write a clickbait headline.

There's usually a couple of Sony fans really eager to start console war stuff in every Oculus thread, but there aren't any final specs for either device so what's the point.
 
Thats not trolling, but a legit concern.
Pretty much. No one interested in VR want the market to be killed in the egg because of a 'bad' product giving a bad representation ( even more so when it mean making people sick ) of what VR can actually be right now.
 
Pretty much. No one interested in VR want the market to be killed in the egg because of a 'bad' product giving a bad representation ( even more so when it mean making people sick ) of what VR can actually be right now.

Just that he shouldn't be concerned about the "bigger companies" (Sony) but about all the cheap stuff like smartphone mounts, other crowdfunding attempts and small chinese companies that want to make some fast money.

In case of Sony it is rather concern trolling as they sure don't want to ruin the market with an unfinished product. He should consider the fact that Sony has quite some experience and might pursue this idea longer already than Oculus (and pre Facebook probably on a much more "professional" level - meaning better resources).

This sounds a little like he is concerned about being a distant second because they are not even close to being ready for the market.
 
Just that he shouldn't be concerned about the "bigger companies" (Sony) but about all the cheap stuff like smartphone mounts, other crowdfunding attempts and small chinese companies that want to make some fast money.
Not really, pretty much every market has those no name cheap product, and usually people know what they are paying for in those case. And it usually touch far fewer people anyway ( small companies > small marketing ).

What a big companie with and the marketing they have, the expectation coming from the brand, can have a huge weight in how people can perceive a technology they introduce to them.

I'm not even saying that to bash sony, we still don't know what morpheus will end up being, and I'm actually really not fond of seeing Oculus offer the Gear VR experience before a proper CV Oculus Rift either.
 
Not really, pretty much every market has those no name cheap product, and usually people know what they are paying for in those case. And it usually touch far fewer people anyway ( small companies > small marketing ).

What a big companie with and the marketing they have, the expectation coming from the brand, can have a huge weight in how people can perceive a technology they introduce to them.

I'm not even saying that to bash sony, we still don't know what morpheus will end up being, and I'm actually really not fond of seeing Oculus offer the Gear VR experience before a proper CV Oculus Rift either.

You have a valid point unless the market is not flooded with Gear VR and other inferior products a year or two before OR is market ready. Given the unlimited funds they have now development feels very slow still (I understand of course their problem with much more varied hardware they need to cope with compared to Sony).
 
Just that he shouldn't be concerned about the "bigger companies" (Sony) but about all the cheap stuff like smartphone mounts, other crowdfunding attempts and small chinese companies that want to make some fast money.
These are concerns too, but I think its a bigger concern that a brand name *that people trust* put out something that doesn't provide an optimal experience.

In case of Sony it is rather concern trolling as they sure don't want to ruin the market with an unfinished product.
I don't think the worry is over an unfinished product necessarily, just one that doesn't achieve a really high standard for VR experiences. For example, after trying the DK2, I would say the 1080p resolution isn't really all that fantastic. Its not awful, but an increase in resolution would go a big way in making a more useable and enjoyable experience. If the Morpheus isn't doing better than that, then while it might be 'ok', it might lack the bigger wow factor that Oculus are trying to go for. Oculus want to convince people and a 1080p resolution would leave a fair chunk of people unconvinced.

And then there's the software side. A VR launch should ideally have both quality and quantity in terms of software available for it. An anemic software line-up at launch will not be convincing for consumers and may well sour people who do fork out the $200+ or whatever on the headset. And these experiences need to be good, too. Even if Oculus released a 1440p/90hz CV1 tomorrow, the amount of really great, useable, full experiences can probably be counted on one hand. So its important to let the software stuff bake in the oven.

I don't think their worry is that they get beat to market, their worry is that somebody will put out an undercooked experience in an effort to beat them to market.

Lastly, Oculus and Sony are not really in a competing space. There may be a rivalry, but it will be a healthy one, not a direct market competitor one.
 
I have faith in Sony & Oculus that they will both put out a good product. Imo I don't think either can fix the sickness issues for everyone I see it as a similar issue to 30fps or 60fps some people see it some people don't but it will always be an issue
 
Just that he shouldn't be concerned about the "bigger companies" (Sony) but about all the cheap stuff like smartphone mounts, other crowdfunding attempts and small chinese companies that want to make some fast money.

In case of Sony it is rather concern trolling as they sure don't want to ruin the market with an unfinished product. He should consider the fact that Sony has quite some experience and might pursue this idea longer already than Oculus (and pre Facebook probably on a much more "professional" level - meaning better resources).

This sounds a little like he is concerned about being a distant second because they are not even close to being ready for the market.

You're just projecting implied meanings on pretty vague statements, though. Every time someone's directly asked Oculus about Sony's HMD, their statement is always just "as long as it's good we're really happy about it", but as soon as Oculus says "we hope people don't make bad VR" people assume they're trashing Sony for some reason.

There's this assumption that companies only mention their competitors with passive aggressive comments and snide remarks, but that's just a console war thing.
 
If that was Sony giving this interview I can imagine the "old arrogant Sony is back" comments now.

Do we really want this system war shit in this thread.. It has been one of the most peaceful and to the point threads in gaf history, don't start this thing here, please..


Good news everyone, consumer version to arrive well within next year (most likely, considering the wording)! Yay!

Consumer version of Oculus Rift VR headset ready to arrive in ‘months’, says CEO

http://thenextweb.com/facebook/2014...n=Feed:+TheNextWeb+(The+Next+Web+All+Stories)

I'm not panic-selling my DK2 though, I have too much fun with it :)
 
Ha ha .. so only Oculus should be entrusted with the future?

Normally what happens is there are two (or preferably more) approaches to a radically new technology - the best one wins and the other adapts or faces failure.

Whatever comes out is not going to be in wide commercial distribution, but instead people will be relying on expert opinion for years before deciding on what to buy.

Sony's morpheus isn't a new approach to VR... it's rather traveling along the same design curve as the Rift itself, just months behind.
 
Do we really want this system war shit in this thread.. It has been one of the most peaceful and to the point threads in gaf history, don't start this thing here, please..


Good news everyone, consumer version to arrive well within next year (most likely, considering the wording)! Yay!



http://thenextweb.com/facebook/2014...n=Feed:+TheNextWeb+(The+Next+Web+All+Stories)

I'm not panic-selling my DK2 though, I have too much fun with it :)
I still think it will be a release around or after september. And with limited stock.
 
Just in time for CV2. I don't see any single or multi gpu setup driving 4k screens at 90fps in a few years, even with NVIDIA's solution, in time for a 4k CV1. Again, CV1 will likely use 2560x1440 screen.

Most computers won't be able to do much of anything in 1440p at 90fps + stereo when CV1 comes out. Seeing that talk from the guys at Epic about optimizing their demo for Crescent Bay sounded like they were trying to make a 1080p XB1 game, but for something running on a very high end rig. Dynamic resolutions and upscaling will probably be the norm for a long ass time, so upping the screen res to reduce/eliminate screen door sounds fine.

Who knows if they can get the 4k screen to run at the framerates they want, though.
 
I haven't even had the time to get the latest sdk, let alone look at demos. Last thing I tried was assetto corsa, and that was a half baked effort.

To any Aussies out there looking to buy a rift, I'm thinking of parting with my dk2 as I hardly use it. Hope it's ok to offer it here.

PM me if interested.
 
Just in time for CV2. I don't see any single or multi gpu setup driving 4k screens at 90fps in a few years, even with NVIDIA's solution, in time for a 4k CV1. Again, CV1 will likely use 2560x1440 screen.
Also think it will be for CV2, but I still don't agree with the idea it couldn't come now because people couldn't run it ( would probably delay the CV1 too much, and too much of an increase in cost ).
Screen resolution doesn't mean rendering resolution ( still less screendoor effect ), and 4k rendering resolution with good fps shouldn't be too hard for desktop use ( navigation, movies.. ).
 
Oh no, it's not. Definetely not. One of the most impressive game-related thing I've ever tried.

Maybe you tried it before they actually patched the game.

I think you're both right? AC is a very impressive game and VR really showcases its graphics and sense of presence but the driving hud is untouched in VR and the menus don't even work. So, impressive! And halfbaked.
 
Saw this on reddit, thought I'd share. Someone's portable Rift station. DO WANT.

4yYL9A6.jpg
 
Jeff Minter ‏@llamasoft_ox 44m44 minutes ago
I am really happy that in the updated TxK we seem to have found something that works extremely well in both conventional and virtual reality

Jeff Minter ‏@llamasoft_ox 46m46 minutes ago
it's unusual so far to find something that works so well from both sides. I'll be keeping that in mind for everything I do from now on.
 
Jeff Minter ‏@llamasoft_ox 44m44 minutes ago
I am really happy that in the updated TxK we seem to have found something that works extremely well in both conventional and virtual reality

Jeff Minter ‏@llamasoft_ox 46m46 minutes ago
it's unusual so far to find something that works so well from both sides. I'll be keeping that in mind for everything I do from now on.
I had to Google this -- TxK is a tube shooter game? (http://n4g.com/news/1579799/txk-coming-to-oculus-and-morpheus)
 
Hey guys. So I received my DK2 a month ago but it was DOA, I made a thread on /r/oculus talking about the issue since I wanted to get a better idea on how many affected users there actually are, and talk about why I'm disappointed in Oculus' Support Team.

http://www.reddit.com/r/oculus/comments/2mib63/dealing_with_oculus_support_and_the_orange_light/

I would appreciate it if anyone having similar issues posted there, or even if you're unaffected, your opinion is welcome regardless if you agree / disagree with me - I just wanted to vent really, since it's getting to the 1 month mark and I'm starting to feel really shitty about the whole thing.
 
Hey guys. So I received my DK2 a month ago but it was DOA, I made a thread on /r/oculus talking about the issue since I wanted to get a better idea on how many affected users there actually are, and talk about why I'm disappointed in Oculus' Support Team.

http://www.reddit.com/r/oculus/comments/2mib63/dealing_with_oculus_support_and_the_orange_light/

I would appreciate it if anyone having similar issues posted there, or even if you're unaffected, your opinion is welcome regardless if you agree / disagree with me - I just wanted to vent really, since it's getting to the 1 month mark and I'm starting to feel really shitty about the whole thing.

Sorry to hear, sounds like you got it sorted out now though.

I'd taken a break from Oculus for awhile.

Radial G and Windlands are two that have probably been most impressive for me lately. Anyone have any particularly cool or obscure VR demos they recommend?

Hint: Don't download "The Voice" VR :P
 
Sorry to hear, sounds like you got it sorted out now though.

I'd taken a break from Oculus for awhile.

Radial G and Windlands are two that have probably been most impressive for me lately. Anyone have any particularly cool or obscure VR demos they recommend?

Hint: Don't download "The Voice" VR :P
Yeah, shows how quickly you can get things done if you make some noise I guess - I got a working DK2 within 4 days of making the thread.

I've been meaning to try this http://otherworldinteractive.com/project-view/cafe-ame

I've started dev'ing for the Rift in UE4, if anyone else is doing the same feel free to hit me with a PM cause it would be cool to chat.
 
Cafe Ame is cool. There's nothing to do but sit down and look around, but it's really well rendered and the reflection of your own robotic head in the window matching your movement is very surreal and creepy.
 
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