Oculus Rift DK2 Thread

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I haven't bought Elite yet, but wanted to try a space game, so I just downloaded and played around with Solar System Explorer. It is still a little rough (alpha), but really cool. One of my favorite VR demos so far.

How are glasses wearer dealing so far? I am finding it pretty uncomfortable. I put in a pair of contacts and the headset felt much better, and the FOV was better. I'm thinking about buying a really small cheap pair of glasses to see if they are less in the way. I'd happily pay $100 for a set of rift lenses that were matched to my vision (-5).
 
Yes, I saw a Dolphin DK2 video yesterday and the positional tracking looked sooooo good. Would you mind trying "Monster Hunter Tri" in the build? I'm a huge fan of the series and it would be so awesome to experience this once my DK2 eventually arrives.

I tried the emu but every game seems to have a copy of the 2d screen mapped on top of everything, that's weird

just tried monster hunter tri, and came into the issue orioto is describing, it's pretty annoying :c sadly i dont think it's playable this way but maybe i'll mess with the settings a bit or hopefully it gets patched somehow
 
I was getting those issues with Melee. A bunch of individual 2D UI elements filling up the screen.

Is it just a matter of setting the right depth/scale values? I would think I'd at least see something.

Can you share your scale values for Melee, Krejlooc? Did you see these issues we're having?

EDIT: nope, I'm dumb. Dolphin VR was reading my old Dolphin settings. Turned off all enhancements and I now see things.
 
That Dolphin VR stuff blows my mind. My brain can't comprehend how an emulator combined with a wildly different new display option can do the things it's doing for decade old games. Awesome stuff.
 
That Dolphin VR stuff blows my mind. My brain can't comprehend how an emulator combined with a wildly different new display option can do the things it's doing for decade old games. Awesome stuff.

Mine just keeps on displaying a super giant image and its annoying because I really want Wind Waker to work :c
 
Man I'm really gonna have to look into upgrading my GPU! My 570 isnt cutting it alot of the time (to be expected). Anyone here running Elite with a 770? If so how is the performance?
 
Man I'm really gonna have to look into upgrading my GPU! My 570 isnt cutting it alot of the time (to be expected). Anyone here running Elite with a 770? If so how is the performance?

770 here, and it runs great in my admittedly limited time with it. Not sure how crazy the game gets but ran through nearly all the single player scenarios and had no performance hiccups.

2500k running stock speed with 8GB of RAM, so nothing crazy here (I've decided next upgrade time is when CV1 hits, and judging by the DK2 stuff I've tried so far my current setup should be fine until then).

Mine just keeps on displaying a super giant image and its annoying because I really want Wind Waker to work :c

I've not actually tried it yet, but just watching videos of it in action blew my mind. Since I'm running the 2500k at stock speeds I imagine it'd be a slideshow, but might get it OC'd again and mess with it later on.
 
770 here, and it runs great in my admittedly limited time with it. Not sure how crazy the game gets but ran through nearly all the single player scenarios and had no performance hiccups.

2500k running stock speed with 8GB of RAM, so nothing crazy here (I've decided next upgrade time is when CV1 hits, and judging by the DK2 stuff I've tried so far my current setup should be fine until then).



I've not actually tried it yet, but just watching videos of it in action blew my mind. Since I'm running the 2500k at stock speeds I imagine it'd be a slideshow, but might get it OC'd again and mess with it later on.

Great! Thank you.. I'm running exactly the same as you (2500k, 8gb).. I think i'll bite the bullet in the next few days!
 
just tried monster hunter tri, and came into the issue orioto is describing, it's pretty annoying :c sadly i dont think it's playable this way but maybe i'll mess with the settings a bit or hopefully it gets patched somehow

Shame, but it seems more people are experiencing this so here's to hope it will get fixed. Thanks for testing! :)
 
I got it!!! :D

Picked mine up this morning. I went right into trying some demos:

VR Desk (the one included): Just a desk to look around
Ocean Rift: Diving 'simulation'
Tuscany: House with garden in tuscany
Warscape: Arcade tank game
Alone in the rift: Horror/dark game demo
Polyworld: low poly open world level
Helix
: VR roller coaster

The setup was no Problem. I installed SDK and the runtime. I had to change the screen orientation in Windows to portrait mode and I was good to go.
I started with the VR Desk and motion tracking worked perfectly even though the camera is set up above and behind my computer screen. Demo is very compfortable and good for getting a feeling for VR but not much to do.
Next I tried Ocean Rift and was not dissapointed. Also very easy on my stomache and a good show off. Interestingly I noticed the screendoor the least in this demo.
Tuscany did not run in direct mode somehow and was locked to 60 fps with heavy stuttering when head motion was involved. Standing still it looked great but motion was unbearable.
Next I got over ambitious and went into Helix. I took one round and felt funky. I thought I could take another one but had to quit feeling REALLY sick ;) I think I have to take it more slowly.....
After a short break I went in to Polyworld. This one I think is another great show off demo. It felt very compfortable and was nice to walk around in.
Alone in the rift was not bad bu it somehow screwed with my left eye making it a bit disturbing. Most annoyingly though was the light coming through the rubber foam of the rift. As the game is really dark it was very distracting. I need to cover it somehow.
Last but definetly not least Warscape: Actually a real game :D It a arcade tank shooter that works perfectly! Don't expect Arma 3 grafics but it is fun to play. But be careful with quick mouse movents of the turret. It caused some nausea.

Overall I am very pleased with the DK2 so far. I had tried but not owned the DK1 and this is a big step forward. Biggest drawback for me right now are the chromatic abberations. They seem to be there because I am not centered with the lenses. Vertical abberations can be minimized by shifting the headset lower into a slighty annoying position. The horizontal ones I cannot change due to my IPD of 59.5. I hope for better software correction but since they are so position dependend I think its always going to stay a prolem with DK2.

I am looking forward to experimenting in UE4 with tis thing as soon as they get proper support for it.

Specs:
Xeon 1230v3
8gb DDR 1600
GTX 770 2gb
All software on SSD
 
I'm completely blown away! B cups work like a charm, almost perfect vision!

I can feel distances, dimensions...I can focus objects! It's like I'm really there! I can't even describe how this exactly works, it's just mind-blowing :O
 
Man I'm really gonna have to look into upgrading my GPU! My 570 isnt cutting it alot of the time (to be expected). Anyone here running Elite with a 770? If so how is the performance?

It's mostly OK but you're probably not going to hit 75 FPS in stations so you'll notice some judder in those areas. I'm hoping further framerate optimization is on the way.
 
I'm completely blown away! B cups work like a charm, almost perfect vision!

I can feel distances, dimensions...I can focus objects! It's like I'm really there! I can't even describe how this exactly works, it's just mind-blowing :O
Amazing isn't it. The most mundane object or environment becomes completely fascinating! And the most incredible thing is that DK2 supposedly doesn't quite have the specs required for 'presence', so these sensations we're experiencing are muted compared to what is possible.

It seems like I get a fleeting presence sensation occasionally - the one that did it for me was Couch Knights. Loading it up, it felt just like any other VR demo. But once I settled into position, it started to feel different. Having my body exactly lined up with the VR body, including holding my gamepad in exactly the same position was a good start. Then I jumped my little knight around for a while getting comfortable in the room. Then I made it jump on my knee, and it started to click, but it wasn't quite there. Then I had it jump around the back of the sofa, so it was standing just behind my shoulder, and I was able to turn around and look at it close up at eye-level. For a couple of seconds, I was there. It definitely felt different (and more mind-blowing) than usual.

I understand it varies between people, in terms of what it takes to convince the mind at a subconscious level, so doing what I did is not going to work for everyone (and indeed, some may be getting a 'presence' sensation more regularly).
 
I'm completely blown away! B cups work like a charm, almost perfect vision!

I can feel distances, dimensions...I can focus objects! It's like I'm really there! I can't even describe how this exactly works, it's just mind-blowing :O


Whats your eye sight and IPD (if this is not to personal)? Are you experiencing any chromatic abberations with the b cups?
 
-1.5 on both eyes and 65mm IPD.

Chromatic aberrations? Nope it's fine.

Hmm sounds like those could be something for me...Though my problem is mainly the astigmatism so I guess I'll be better off with the glasses, but I'll try it out...

God I hate UPS...keeping my DK2 in their Basel warehouse since last thursday...
 
My rift is detecting every movement in the wrong direction. Left is right, up is down etc.

I have to restart it several times till it works :(

Also I have a lot of problems with the window not right displayed, it's half on my monitor and half on the rift.
 
Hmm sounds like those could be something for me...Though my problem is mainly the astigmatism so I guess I'll be better off with the glasses, but I'll try it out...

I use glasses (also astigmatism) when I game on conventional screens but for some reason I feel like I have no need for glasses with the DK2 (I use the lenses that was already installed).
 
My rift is detecting every movement in the wrong direction. Left is right, up is down etc.

I have to restart it several times till it works :(

Also I have a lot of problems with the window not right displayed, it's half on my monitor and half on the rift.

Had this happen to me to but it resetted itself when the ocean rift demo restarted. I am a bit jellous of your IPD :D Maybe the b cups are also less prone to abberations. I will try later even though my eyesight is almost perfect. I'll post how that one works out.

With the half/half image: I have this with the tuscany demo but I could pull the window over to the rift screen with the mouse and then it snapped onto it. Hard to describe....
 
They advice to not do it in the quick start booklet.

I'm using a 10' hdmi, usb, and 2.5 mm jack extender and everything works fine. Only problem is so many games hard code your starting position expecting the camera at 5', so you'll find yourself behind chairs on demos. Easy solution, and what should be done from the get go, is that devs should allow a button that can be mapped to reset orientation.

Presumably that will be a design practice going forward. Elite dangerous already has this.
 
I'm completely blown away! B cups work like a charm, almost perfect vision!

I can feel distances, dimensions...I can focus objects! It's like I'm really there! I can't even describe how this exactly works, it's just mind-blowing :O

-1.5 on both eyes and 65mm IPD.

Chromatic aberrations? Nope it's fine.

Ha, I have been meaning to try the B cups ... I get pretty good vision with the A cups but I have a very similar scrip to yours (-1.25/-1.5) so I wonder if B cups will work better. Will give it a shot later.
 
I use glasses (also astigmatism) when I game on conventional screens but for some reason I feel like I have no need for glasses with the DK2 (I use the lenses that was already installed).

I also have -.75 and -1.25. But I'll see how it goes without the glasses. If the astigmatismisn't to bad in the rift, Contacts might also be an option. I'll see once my DK2 finishes its odyssey through switzerland...
 
So can somebody explain a few things to me. If I am getting alot of color bleeding and Chromatic Aberration in every demo, does mean that something is not configured right with my lens cups of my eye settings?

What is head tracking suppose to feel like when its configured correctly. Is there suppose to be a blur when you move your head around and look at things? Are you still suppose to feel a sense of lag or latency?

Lastly, I have my PC hooked up to my TV with HDMI, but my Videocard only has 1 HDMI port, so I had to use the HDMI-DVI adapter that came with it. Do you get a performance loss or latency loss in anyway by using the adapter?
 
I also have -.75 and -1.25. But I'll see how it goes without the glasses. If the astigmatismisn't to bad in the rift, Contacts might also be an option. I'll see once my DK2 finishes its odyssey through switzerland...

-1.5/-1.25 with astigmatism and I don't use my glasses. The A cups work about as good as they do with my glasses (which, even though very thin and small are still annoying as hell with the Rift).

I still see detail and such and the only 'blur' I really notice is just the lenses themselves when glances with your eyes around because of the small "sweet spot". Otherwise it's completely fine.

Will try B later this week and see how they work. My glasses have already scratched the Rift lenses so I stopped using them. Even when extended way out.

So can somebody explain a few things to me. If I am getting alot of color bleeding and Chromatic Aberration in every demo, does mean that something is not configured right with my lens cups of my eye settings?

What is head tracking suppose to feel like when its configured correctly. Is there suppose to be a blur when you move your head around and look at things? Are you still suppose to feel a sense of lag or latency?

Lastly, I have my PC hooked up to my TV with HDMI, but my Videocard only has 1 HDMI port, so I had to use the HDMI-DVI adapter that came with it. Do you get a performance loss or latency loss in anyway by using the adapter?


1) this is probably not configured correctly. At least when you look straight ahead you shouldn't see much color bleed or CA. Did you do the configuration test with the green lines? Might try just adjusting the Rift manually around on your face until you see really well. There is a really small sweetspot, like looking through binoculars with pinholes to really get the "perfect spot".

Headtracking should feel real natural. You might have a "little" lag, but just make more pronounced and slower movements until you kind of "feel" like it should. There will be slight lag but honestly the desk demo I felt like I pushed it and it kept up with me with non-ideal camera placement. You can watch some videos of 1:1 and see if it compares to what you're seeing/experiencing.

Adapter shouldn't cause an issue, adding length might and they recommend against it.

Honestly, it's mostly likely calibration, configuration, and system specs, and other various issues that may be causing you problems. I have had to do some major tinkering to get some to work well (RadeonPro custom profiles, command line parameters, extended, reverse cowgirl with IPD adjustments ... ) but when they do ... you're like HOLY SHIT!

My most "I'm really doing this!" experience so far has been Ocean Rift just swimming and following the Eel.

Also, on Unity Demos you can hit CTRL while launching to adjust settings, maybe set them to the lowest and see what you get.
 
So can somebody explain a few things to me. If I am getting alot of color bleeding and Chromatic Aberration in every demo, does mean that something is not configured right with my lens cups of my eye settings?
First off, did you update the firmware?

Second off, do you have the Rift in direct mode, and did you try running the 0.4.0 SDK direct mode Tuscany demo executable or the desk demo in the config utility? If I recall correctly, both of those should work with direct mode, 75 Hz, low-persistance (which is dimmer than the alternative), position tracking, etc. better than any other demo I have tried.

Third off, did you configure your IPD with the config utility?

Fourth off, even with those demos (at least Tuscany), the chromatic aberration is awful once you get away from the very center section of the image. My guess is that either the demo is not correcting for it, and/or the SDK needs updated, and/or it's impossible to really correct. I am using default lenses and no glasses. Or maybe it's my massive head being too wide for the fixed distance between the lenses.


Basically, I haven't found anything decent using the 0.4.0 SDK that even approaches the Tuscany / desk demos in smoothness and accuracy.
 
So can somebody explain a few things to me. If I am getting alot of color bleeding and Chromatic Aberration in every demo, does mean that something is not configured right with my lens cups of my eye settings?
Assuming you've set the IPD correctly, and the eye relief is set a comfortable distance away (so that your eye lashes aren't quite touching the lenses), check the desk demo scene. For me, looking straight ahead, with the triangle of cards in the bottom right of my vision, there is a huge amount of aberration between all the edges of the cards. If I look at them straight on, there isn't any.

This is because the headset doesn't sit well on my head no matter what adjustments I make to the straps, and I find that the weight is pulling the lower half of the lenses slightly towards my eyes, and the upper halves slightly away. If I adjust this by supporting the headset with my hands (pulling slightly away at the bottom to make the lenses straight), the aberration on the cards is greatly reduced (when looking straight ahead).

Try moving the lenses about a bit by supporting the headset with your hands. If it makes a difference, you may have to adjust the fit - in my case adding a bit more foam to the lower half of the surround keeps the lenses sitting in a better orientation.

What is head tracking suppose to feel like when its configured correctly. Is there suppose to be a blur when you move your head around and look at things? Are you still suppose to feel a sense of lag or latency?
There is barely any perceptible lag. It's still there of course, but it is incredibly responsive, more responsive than my monitor. As for blur, that is almost entirely eliminated too, aside from the black smearing. All other colours remain really well-defined even with fast motion.
 
I'm completely blown away! B cups work like a charm, almost perfect vision!

I can feel distances, dimensions...I can focus objects! It's like I'm really there! I can't even describe how this exactly works, it's just mind-blowing :O

Yeah the A cups weren't really doing it for me, when I switched to B it was far easier on my eyes
 
Sorry guys, I forgot to mention a few things in my post.

- Yup my Rift is in Direct mode. I've played around with Direct and Extended. Half of the demos I cant get working at all, but the other half will work in one mode or another.

- Yes, I did run the Firmware update

- I have a 780 TI running Windows 8

- Im using B cups because I'm nearsighted.

- I did run the IPD Config tool

One question about that though. The tool says to stare directly at the green lines along the edge. If I stare ahead I don't see the lines at all. I'm assuming that's right, but its very hard to tell if the green lines are lined up like should be.
 
I do wish the IPD config tool was a little more clear, and I can't quite tell if I'm configuring it correctly or not.

Along the same lines, my Rift came where the two knobs (?) on the left and right side of the device that control how close or far away the lenses are were set to different settings. Is that normal? The display is still somewhat blurry when I use it and I'm not sure if that's my eyes or just how 1920x1080 looks right in your face, so feedback is appreciated.
 
One question about that though. The tool says to stare directly at the green lines along the edge. If I stare ahead I don't see the lines at all. I'm assuming that's right, but its very hard to tell if the green lines are lined up like should be.

I assume that can be normal. For me it's the opposite, I see the lines clearer when looking straight ahead.. From what I understood you should look directly at the line and put it just at the edge, almost hiding it.
 
Ha, I have been meaning to try the B cups ... I get pretty good vision with the A cups but I have a very similar scrip to yours (-1.25/-1.5) so I wonder if B cups will work better. Will give it a shot later.

My eyes are both -0.5 (I'm far-sighted), what cups do you think I should use (if any)?
 
I do wish the IPD config tool was a little more clear, and I can't quite tell if I'm configuring it correctly or not.

Along the same lines, my Rift came where the two knobs (?) on the left and right side of the device that control how close or far away the lenses are were set to different settings. Is that normal? The display is still somewhat blurry when I use it and I'm not sure if that's my eyes or just how 1920x1080 looks right in your face, so feedback is appreciated.
The dials at the side move independently, but you're supposed to keep them the same as it's a single setting in the config utility. Mine seems to be not quite lined up if I have them on the same notch - you can see how 'level' it looks on both sides compared to the fixed part of the headset, I think it's just shoddy assembly in this case.

As for looking blurry, that depends what you mean. The rendered image is quite soft due to the low resolution, but the screen itself should be sharp in your vision. You should be able to focus on the subpixels if you look carefully. If you can't see the subpixel arrangement, then there is a vision issue.
 
The dials at the side move independently, but you're supposed to keep them the same as it's a single setting in the config utility. Mine seems to be not quite lined up if I have them on the same notch - you can see how 'level' it looks on both sides compared to the fixed part of the headset, I think it's just shoddy assembly in this case.

As for looking blurry, that depends what you mean. The rendered image is quite soft due to the low resolution, but the screen itself should be sharp in your vision. You should be able to focus on the subpixels if you look carefully. If you can't see the subpixel arrangement, then there is a vision issue.

Hmm, when I get home I'll make sure the two dials are set to the same. I know since I got the left one was set nearly all the way to the right and the one on the right side was set to the middle. Once they're set, is the "eye relief" slider supposed to be set to match them? Assuming yes based on your post. Hoping that'll alleviate the blurriness, which I'll add is more a case of somethings I'm able to focus my eyes on easier than others. Seems "off", beyond the general soft image you described.
 
Ok, my kit should arrive today, my son is a huge Minecraft fan and i want to surprise him with it on the Rift, i'm guessing it will blow his mind, i don't have the game and i read that the rift isn't supported by the latest version, where can i buy the supported version and the mod?
 
Ok, my kit should arrive today, my son is a huge Minecraft fan and i want to surprise him with it on the Rift, i'm guessing it will blow his mind, i don't have the game and i read that the rift isn't supported by the latest version, where can i buy the supported version and the mod?

I'm afraid you will probably have to wait a little bit. The mod is currently being updated for DK2 compatibility and is being ported to a more recent version of the game. You can however purchase the game from minecraft.net already. Once you own it, you can update/downgrade to the version that the mod requires once it is released. I'm sure there will be a tutorial around on how to get it working once the mod actually works with DK2.
 
Wow, getting DK2 to work on my system actually was as complicated as some people claim PC gaming to be :P. I basically had to troubleshoot each individual step.

Anyway, positional tracking is awesome.
 
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