abracadaver
Member
Minecraft getting official Oculus Rift support after all?


Always been meaning to ask, who's the dude in your avatar? I keep thinking its Jaz Rignal
So he was going to block it at first, and now its at least an option for the team?Minecraft getting official Oculus Rift support after all?
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Somebody posted plenty of UE4.4/SDK0.4.1 demos on the Oculus dev forums. I'm currently downloading the Landscape glider one, hopefully it works - looked so good in the video.
I tried some of them last night but I couldn't get the warning screen overlay to turn off?
If the Health and Safety Warning screen does not go away and it frequently does not, I added a command to make it go away. Open console with ~ key and type: hmd hsw
Somebody posted plenty of UE4.4/SDK0.4.1 demos on the Oculus dev forums. I'm currently downloading the Landscape glider one, hopefully it works - looked so good in the video.
The only thing that has fixed stutter in a few things for me with some of the demos is to disable literally every single monitor on the system except the Oculus, and start the game on the Rift itself. This is a challenge since you can barely see your desktop but with some careful maneuvering it's possible.
Half Life 2, for example, cranks out 200+ FPS at all times but stutters like mad unless I do this.
Bummer that you have to change the OR to the main display to remove shudder, but least it's a work around for the time being, hopefully steam can fix with the next update.
Is there a short cut button in windows to swap displays around, as I thought all windows key+arrow key does was move the game to the next display and not actual swap displays from primary to secondary?
Does anyone know a command to reset player height in Unreal demos.. Im always at the wrong height in these demos, feel like a mouse..
There is a text file supplied that has various commands in it. Maybe you want to try
hmdpos reset Resets forward direction and 'zero' position
or
hmdpos reset -37 Resets forward direction and apply yaw rotation (in degrees) and 'zero' position
Thank you, I'll try that later.
It seems like none of the unreal demos, except the mobile one, is running constant 75fps on my 3770k/660 ti.. Lots of judder where I can't even make sense of it.
Anyway, I'm hoping for an Elite Dangerous update to 0.4.1 soon..
Mine is shipping in the next batch. Any ideas how long that takes? I'm hoping to have it by next week.
Scheduled Delivery:
Monday, 08/18/2014, By End of Day
in order for you to have it next week, you'd need to have a tracking number today. Who knows when the next batch will ship.
Mine is shipping in the next batch. Any ideas how long that takes? I'm hoping to have it by next week.
It is. I think you can hit the space bar to see your FPSIs sightline really demanding spec wise? I'm experiencing terrible judder during the birds scene.
I want cyclops simulator. Shooting eyebeams should be a fun experience.
SightLine performs considerably better than SightLine: The Chair, but I can't maintain 75 in either. The Chair is pretty much the worst performing demo for me, which is such a shame because it's one of the best and would be first choice to show off the DK2 if it was smooth. F will show your framerate, it drops below 50fps here.Is sightline really demanding spec wise? I'm experiencing terrible judder during the birds scene.
I want cyclops simulator. Shooting eyebeams should be a fun experience.
SightLine performs considerably better than SightLine: The Chair, but I can't maintain 75 in either. The Chair is pretty much the worst performing demo for me, which is such a shame because it's one of the best and would be first choice to show off the DK2 if it was smooth. F will show your framerate, it drops below 50fps here.
Also on the subject of "I can't imagine how that would be in VR" I was discussing P.T. with a friend yesterday and I think games like that are going to cause genuine harm to some people when experienced inside VR. Good lord.
I'm very pleased by Notch's new take on Minecraft for the Rift. My stomach ties up in knots when working up high in Minecraft on a standard display, and I cannot imagine how parts of that game would be in VR.
Also on the subject of "I can't imagine how that would be in VR" I was discussing P.T. with a friend yesterday and I think games like that are going to cause genuine harm to some people when experienced inside VR. Good lord.
Is anyone working on getting any of the Descent games working with the rift?
...and there wouldn't be a way to possibly send that resolution to the device, unless Oculus is also going to get into the video card industry and the display adapter industry. Both HDMI and DisplayPort have specific resolutions and framerates in their standards, and neither HDMI 2.0 nor DisplayPort 1.3 are due out any time soon.
I can't get it working. It's not detecting my rift :/Hah, I watched the trailer before I read any description of it and was going to make fun of it for how similar it looked to HL2... but now I won't!
My DK2 stopped working after running Config Tool twice. I had ConfigTool running, then I accidentally started another instance of it, and the DK2 doesn't work anymore. Even though the yellow light on the DK2 is on, and I can update the firmware, the configtool says "No Device Attached" and nothing works. Help!
I haven't tried it yet, but I Sublevel Zero is supposed to be an "homage" to Descent 1/2.
If you do try it, let me know how it is.
Have you tried Bilago's unofficial service manager? I was having a lot of trouble early on, and this little badboy cleared up just about everything.
You can get it here.
EDIT: Be sure to run as administrator, and end all Oculus and Logitech driver processes before opening it.
Just tried. Still says "No Device Attached"![]()
check the connection to the PC
Check that the it's showing on the screen resolution screen
I feel so dumb. A cable got loose. Thanks guys. Also is there a way to make Unity programs to start on a specific device without making it the primary?
So if I order from the UK I won't get hit with Customs yeah? I want to order one next week so I can get one in October!
Yes, but like real life, certain things will be better, and certain things will be much worse!Can you play oculus rift games while being drunk?
I imagine this is from playing a demo that runs really smoothly and is very responsive, meaning that the immersion is overwhelming and you simply forget about technical shortcomings like screendoor. I don't see how you can reduce the appearance of something physical like screendoor through software.You know what's strange? In some games/demos the screen-door effect and the pixels are extremely visible. In others it's a non-issue.
In LFS everything is clear and readable. Amazing.