My credit card just got charged! So excited, what should I be downloading now?
Suwako-chan Cubic, trust me on this.
My credit card just got charged! So excited, what should I be downloading now?
http://www.reddit.com/r/oculus/comments/2btu2o/unofficial_list_of_dk2_demos_and_resources/
https://developer.oculusvr.com/forums/viewforum.php?f=42&sid=fe737fd4d964c571739d938c7f417920
http://www.theriftarcade.com/oculus-rift-dk2-supported-games/
And of course take a look at Elite Dangerous as well...
Edit: Here's a link for downloading what's referred to below:
http://www.utgsoftware.net/games/suwapyon2oculus/english.htm
Suwako-chan Cubic, trust me on this.
Has anyone else experienced demos being tinted blue? My desktop displays normally on my Rift, and the demo display on my computer looks normal, but everything I've tried to play so far has been a weird blue shade.
Has anyone else experienced demos being tinted blue? My desktop displays normally on my Rift, and the demo display on my computer looks normal, but everything I've tried to play so far has been a weird blue shade.
Could you explain what you mean by trying a different HDMI cable? The HDMI out and USB cable are integrated into the unit, so not sure what it is you're switching out?Try a different HDMI cable. I don't know whether the included cable does something special, but a standard cable at least lets stuff show up on mine.
Not that I recall, it looked normal to me. It's kind of similar to how opening a second instance of VLC would make videos have weird colors.So you're saying you don't see chromatic aberration on your screen when you launch the apps (in VR, two-eye mode etc obviously)? That might explain why you see the CA on your Rift. Weird...
Instead of using the HDMI cable the Rift comes with, I plugged in my own to both the Rift and my computer. It's actually works now. I don't know what the integration of the cable is supposed to do for the Rift aside from cutting down on loose cables.Could you explain what you mean by trying a different HDMI cable? The HDMI out and USB cable are integrated into the unit, so not sure what it is you're switching out?
I have the same problem as a few people here. It connects and disconnects constantly. The only thing I've been able to run is the calibration utility demo. All other programs/demos produce no video signal to the unit, in either direct or extended mode.
When I open multiple instances of VLC the colours are always the same...Not that I recall, it looked normal to me. It's kind of similar to how opening a second instance of VLC would make videos have weird colors.
I've been thinking, is Steam VR a good general purpose launcher for when movin to the Rift being the primary display? The biggest issue with using Rift as primary is opening apps, but if you can place a quick launch icon to launch steam in VR on your taskbar, that might fix that issue. Thoughts?
Best thing for now is to use Virtual Desktop, it even comes with an app launcher.I've been thinking, is Steam VR a good general purpose launcher for when movin to the Rift being the primary display? The biggest issue with using Rift as primary is opening apps, but if you can place a quick launch icon to launch steam in VR on your taskbar, that might fix that issue. Thoughts?
Not seeing the desktop properly in the Rift is pretty much the same for everyone.. Try Win+ArrowLeft the windows you need.
Low persistence should be on as default. Low persistance reduces motion blur, not judder/stuttering. If it's off, it'll burn your eyes and you'd mentioned it here already, so it sound like it's on for you as well..
Most of the artefacts in the eye-center should've been corrected by calibrating in the config tool (titles built on SDK 3 and before does not have CA correction at all if remember correctly), so it's a bit odd that the image quality is that bad.
When I open multiple instances of VLC the colours are always the same...
Any good rollercoasters come out with low spec requirements and a good motion feeling like Cyberspace? Helix ran like shit and had no immersive feeling last time I tried it. But man, Cyberspace was the most immersive feeling of motion demo and I'm thirsting for more stuff like it.
DK1 demos aren't going to work properly unless they've had updates. DK1 had a 16:10 screen, whereas DK2 is 16:9. The optics and FOV are different so it can look weird, the lens correction will be wrong, and there will be no headtracking.EDIT: Do DK1 demos give a different eye perspective? I just tried Titans of Space and VR Cinema, and both made my eyes hurt looking at them, like it didn't line up right, and there was no headtracking. I realized neither were DK2 supported, and just started downloading the DK2 version of Titans of Space.
EDIT 2: Ugh, getting around 10fps in Sightline: The Chair. It's so laggy and visibly slow that I didn't want to continue past the part where the barrels show up. Some of the rocks looked like cheap cardboard backdrops. And for some reason I feel like it's hard to look at stuff with the clarity being only really good in the center of the lenses. Sometimes it feels like the center is too inward for both of my eyes, and I frequently adjust the headset on my face.
35fps in the Totoro demo.
DK1 demos aren't going to work properly unless they've had updates. DK1 had a 16:10 screen, whereas DK2 is 16:9. The optics and FOV are different so it can look weird, the lens correction will be wrong, and there will be no headtracking.
The Chair demo seems to perform poorly for everyone. However, 10fps is very low.
35fps in Totoro is also very low. Sounds like your PC is struggling, what are your specs?
Thats still pretty low end. A new GPU in your desktop would be really recommended.i7-4700MQ CPU @ 2.40GHz
NVIDIA GeForce GTX 765M
8GB RAM
It is a laptop, but it runs Chivalry better than my desktop (i5-2500K, Radeon HD 6870, 8GB RAM), so I assume it must be better despite the mobile CPU.
i7-4700MQ CPU @ 2.40GHz
NVIDIA GeForce GTX 765M
8GB RAM
It is a laptop, but it runs Chivalry better than my desktop (i5-2500K, Radeon HD 6870, 8GB RAM), so I assume it must be better despite the mobile CPU.
Thats still pretty low end. A new GPU in your desktop would be really recommended.
I have the exact same specs and have experience about the same. The chair was unplayable, but I was getting about 60 fps in Half-Life 2, using the in game fps monitor. I'm a bit worried that the DK2 won't run well enough on my laptop
I just let my dad try the RIft. After a failed attempt to calibrate his IPD (he couldn't figure it out despite my additional instructions and I wasn't able to see what he was doing), I turned on the config tool's test demo, the one with the desk. He was amazed by it. I'm so proud to have impressed him with this thing. Seriously, I'm a little misty right now.
The stupid thing is I only thought to film him during the last few minutes. But a few minutes of a precious moment on film is better than none, right?
Just tried Vangaurd V.
...It's way too soon for that game. If the demo was supposed to sell me on it, it didn't do it right. I backed the game, but playing it wasn't very fun, nor did it look good. Controlling a character with your head is weird, and it didn't really give me a feeling of presence. The shooting didn't seem very good either, unless I missed an ability to shoot enemies in a way other than placing the red reticule over them, hoping it locks on in under a second, and waiting for the shot to hit them.And the music isn't so great/
CoolAnyway Here's an alternative way of measuring IPD for the next batch of family members:
http://pd.warbyparker.com/
Solar System Explorer and Titans of Space, space is terrifying. I almost took out the Rift when VY Canis Majoris came up lol.
Just tried Vangaurd V.
...It's way too soon for that game. If the demo was supposed to sell me on it, it didn't do it right. I backed the game, but playing it wasn't very fun, nor did it look good. Controlling a character with your head is weird, and it didn't really give me a feeling of presence. The shooting didn't seem very good either, unless I missed an ability to shoot enemies in a way other than placing the red reticule over them, hoping it locks on in under a second, and waiting for the shot to hit them.And the music isn't so great/
My credit card just got charged! So excited, what should I be downloading now? Is there a list of the best DK2 stuff somewhere?
Decided to record some DK2 footage of a quick Project CARS session last night, I give you:
Project CARS + Oculus Rift DK2. Wet Weather + Day to Night Transition.
http://youtu.be/z-hHqYAfk2Y
Decided to record some DK2 footage of a quick Project CARS session last night, I give you:
Project CARS + Oculus Rift DK2. Wet Weather + Day to Night Transition.
http://youtu.be/z-hHqYAfk2Y
Decided to record some DK2 footage of a quick Project CARS session last night, I give you:
Project CARS + Oculus Rift DK2. Wet Weather + Day to Night Transition.
http://youtu.be/z-hHqYAfk2Y
Now to test Minecrift.
Yup, the build out there is on-going work. The deal is that I've not implemented the IPD separation correctly, hence the cross-eyed feeling. I seem to be getting weirdly resistant to stereo weirdness and it was only noticed when I passed it to someone else to test!
Literally the day after we found the issue (that I didn't even realise was there!) I've been on vacation with no access to a buildable Minecrift dev environment or a DK! So that's made debugging the issue somewhat 'tricky'. Someone else has offered to help out sort the issue - they're looking at it currently. I can't really give any firm timetable for getting a working release out. Probably sometime after I get back from vacation (about 2 weeks).
That said the Preview release 2 has a few other issues I may as well list:
XBox controller not working
Forge build not working
Can sometimes crash when changing render settings in world
Direct mode not working (need an updated SDK please Oculus!)
Any other feedback apart from erm - cross-eyes, sickness etc. greatly appreciated!
Well DAMN !
Just played three straight hours of HL2 with the DK2.
This time, everything was smooth ! Disabled my main monitor (that was forcing the rift for 60hz) and started and HOLY SHIEET.
Butter smooth and i have to say, that part with the manhacks coming at you ALONE WORTH THE price of the DK2.
Then, came the part of the Canals with the Combine Helicopter, and for the first time i had goosebumps !! I finally felt the PRESENCE everyone talks about. For almost 5 minutes, i instinctively looked at the Heli, just above me droping mines, for a moment i left the sensorial part of the real world and really struggled to not let the helicopter own me.
I cant wait for the CV1 with 1440p and 90hz. If the DK2 is this good, i will not believe the CV1.
Thanks Oculus.
wut? Is there an official build out already?! *flies to reddit*
Apparently the one linked on reddit is still WIP. I'll wait for the "official" release by Stella![]()
What's your system specs?
I'd like to wait too.Apparently the one linked on reddit is still WIP. I'll wait for the "official" release by Stella![]()
So after watching Tankshells PCars footage in the Rift I simply need to try a racing game in VR. Recommendations? Live for Speed seems to be good but does the demo support the DK2? Guess I'll find out.
It does, you need to apply the patch.Live for Speed seems to be good but does the demo support the DK2?