Oculus Rift DK2 Thread

Has anyone else experienced demos being tinted blue? My desktop displays normally on my Rift, and the demo display on my computer looks normal, but everything I've tried to play so far has been a weird blue shade.

So you're saying you don't see chromatic aberration on your screen when you launch the apps (in VR, two-eye mode etc obviously)? That might explain why you see the CA on your Rift. Weird...
 
Has anyone else experienced demos being tinted blue? My desktop displays normally on my Rift, and the demo display on my computer looks normal, but everything I've tried to play so far has been a weird blue shade.

I'm sure there's an easy explanation. But just in case everything else fails..:

https://support.oculusvr.com/hc/en-us/requests/new

"Our typical response time is within 1 business day. If there is additional investigation required to resolve your issue, an additional 1-2 business days may be required."
 
Try a different HDMI cable. I don't know whether the included cable does something special, but a standard cable at least lets stuff show up on mine.
Could you explain what you mean by trying a different HDMI cable? The HDMI out and USB cable are integrated into the unit, so not sure what it is you're switching out?

I have the same problem as a few people here. It connects and disconnects constantly. The only thing I've been able to run is the calibration utility demo. All other programs/demos produce no video signal to the unit, in either direct or extended mode.
 
I finally managed to play HL2 in VR without the horrible judder. I set my Rift as my primary display on Catalyst and open 'Steam VR mode', and launch the game from there. It's night and day compared to how it was with the Rift as a secondary display. I'm not getting sick now and the experience is truly mind blowing. To be honest it's a bit scary how immersive it is.
 
So you're saying you don't see chromatic aberration on your screen when you launch the apps (in VR, two-eye mode etc obviously)? That might explain why you see the CA on your Rift. Weird...
Not that I recall, it looked normal to me. It's kind of similar to how opening a second instance of VLC would make videos have weird colors.
Could you explain what you mean by trying a different HDMI cable? The HDMI out and USB cable are integrated into the unit, so not sure what it is you're switching out?

I have the same problem as a few people here. It connects and disconnects constantly. The only thing I've been able to run is the calibration utility demo. All other programs/demos produce no video signal to the unit, in either direct or extended mode.
Instead of using the HDMI cable the Rift comes with, I plugged in my own to both the Rift and my computer. It's actually works now. I don't know what the integration of the cable is supposed to do for the Rift aside from cutting down on loose cables.
 
Huh, I can't get Direct mode to work for anything besides the SDK demo, and it seems like Unity demos have more problems than Unreal ones. UE4 demos send right to the rift in Extended mode, and have very little judder, while Unity demo's tend to have bad judder, some work with direct to rift some crash, etc.
 
I've been thinking, is Steam VR a good general purpose launcher for when movin to the Rift being the primary display? The biggest issue with using Rift as primary is opening apps, but if you can place a quick launch icon to launch steam in VR on your taskbar, that might fix that issue. Thoughts?
 
I've been thinking, is Steam VR a good general purpose launcher for when movin to the Rift being the primary display? The biggest issue with using Rift as primary is opening apps, but if you can place a quick launch icon to launch steam in VR on your taskbar, that might fix that issue. Thoughts?

It works surprisingly well, actually

If you have to change something in the unity launcher window you have to somehow get it into your view first (closing one eye helps finding the title bar) but if not just hit enter. You're getting right back into Steam when the game closes.
 
Anyone else experience lock ups and freezes with their dk2? If I turn off the rift while plugged in, my PC freezes and I have to hard reboot. Is there also some magic key to close demos? Escape doesn't do anything, I've resorted to the process manager
 
I was out of state for the last week and a half, so I missed all the updates. What's new besides a bunch of new demos/game compatibility (which I can find on those lists)? I see there's a new SDK out, but do you need it to run stuff or only if you're programming? No new firmware updates right?

Have people figured out how to solve the problem where the game runs smooth 75fps on your monitor, but on the rift it feels like 20fps and choppy on some demos?

Any good rollercoasters come out with low spec requirements and a good motion feeling like Cyberspace? Helix ran like shit and had no immersive feeling last time I tried it. But man, Cyberspace was the most immersive feeling of motion demo and I'm thirsting for more stuff like it.
 
Not seeing the desktop properly in the Rift is pretty much the same for everyone.. Try Win+ArrowLeft the windows you need.

Low persistence should be on as default. Low persistance reduces motion blur, not judder/stuttering. If it's off, it'll burn your eyes and you'd mentioned it here already, so it sound like it's on for you as well.. :)

Most of the artefacts in the eye-center should've been corrected by calibrating in the config tool (titles built on SDK 3 and before does not have CA correction at all if remember correctly), so it's a bit odd that the image quality is that bad.

Thanks for the tip. I just set the Rift to extended view in the configuration tool, and main display in extended mode in the system settings. The demo scene looked perfect! Something actually working for once was amazing. I can see the real issues the Rift has right now, like the low (rather "not high enough") resolution display and the visible boundary of the display, but it's still exciting to sit and look at a virtual desk. The clearest viewing area is obviously the center of each lens, but I didn't expect it to be as blurry as it is outside the immediate center. Also, the chromatic aberration was much, much less pronounced, which makes me think it was rendering the scene with the proper correction unlike before. I'm going to try some more demos now. Hope they're just as good as staring at pretend stuff on a desk!

When I open multiple instances of VLC the colours are always the same...

It was several years ago on an older computer. Now that I think about it, it might have actually been QuickTime...
 
Any good rollercoasters come out with low spec requirements and a good motion feeling like Cyberspace? Helix ran like shit and had no immersive feeling last time I tried it. But man, Cyberspace was the most immersive feeling of motion demo and I'm thirsting for more stuff like it.

I'm not sure where it falls spec wise, but I'd guess Lava Inc. is less demanding than Helix, so maybe give that a spin.
 
I just let my dad try the RIft. After a failed attempt to calibrate his IPD (he couldn't figure it out despite my additional instructions and I wasn't able to see what he was doing), I turned on the config tool's test demo, the one with the desk. He was amazed by it. I'm so proud to have impressed him with this thing. Seriously, I'm a little misty right now.

The stupid thing is I only thought to film him during the last few minutes. But a few minutes of a precious moment on film is better than none, right?

EDIT: Do DK1 demos give a different eye perspective? I just tried Titans of Space and VR Cinema, and both made my eyes hurt looking at them, like it didn't line up right, and there was no headtracking. I realized neither were DK2 supported, and just started downloading the DK2 version of Titans of Space.

EDIT 2: Ugh, getting around 10fps in Sightline: The Chair. It's so laggy and visibly slow that I didn't want to continue past the part where the barrels show up. Some of the rocks looked like cheap cardboard backdrops. And for some reason I feel like it's hard to look at stuff with the clarity being only really good in the center of the lenses. Sometimes it feels like the center is too inward for both of my eyes, and I frequently adjust the headset on my face.

35fps in the Totoro demo.
 
EDIT: Do DK1 demos give a different eye perspective? I just tried Titans of Space and VR Cinema, and both made my eyes hurt looking at them, like it didn't line up right, and there was no headtracking. I realized neither were DK2 supported, and just started downloading the DK2 version of Titans of Space.

EDIT 2: Ugh, getting around 10fps in Sightline: The Chair. It's so laggy and visibly slow that I didn't want to continue past the part where the barrels show up. Some of the rocks looked like cheap cardboard backdrops. And for some reason I feel like it's hard to look at stuff with the clarity being only really good in the center of the lenses. Sometimes it feels like the center is too inward for both of my eyes, and I frequently adjust the headset on my face.

35fps in the Totoro demo.
DK1 demos aren't going to work properly unless they've had updates. DK1 had a 16:10 screen, whereas DK2 is 16:9. The optics and FOV are different so it can look weird, the lens correction will be wrong, and there will be no headtracking.

The Chair demo seems to perform poorly for everyone. However, 10fps is very low.

35fps in Totoro is also very low. Sounds like your PC is struggling, what are your specs?
 
Just tried Vangaurd V.

...It's way too soon for that game. If the demo was supposed to sell me on it, it didn't do it right. I backed the game, but playing it wasn't very fun, nor did it look good. Controlling a character with your head is weird, and it didn't really give me a feeling of presence. The shooting didn't seem very good either, unless I missed an ability to shoot enemies in a way other than placing the red reticule over them, hoping it locks on in under a second, and waiting for the shot to hit them.
And the music isn't so great/

DK1 demos aren't going to work properly unless they've had updates. DK1 had a 16:10 screen, whereas DK2 is 16:9. The optics and FOV are different so it can look weird, the lens correction will be wrong, and there will be no headtracking.

The Chair demo seems to perform poorly for everyone. However, 10fps is very low.

35fps in Totoro is also very low. Sounds like your PC is struggling, what are your specs?

i7-4700MQ CPU @ 2.40GHz
NVIDIA GeForce GTX 765M
8GB RAM

It is a laptop, but it runs Chivalry better than my desktop (i5-2500K, Radeon HD 6870, 8GB RAM), so I assume it must be better despite the mobile CPU. If there are any settings I can take down on the computer, I'll try them. It would be nice if every game gave the option to lower settings to boost performance.
 
i7-4700MQ CPU @ 2.40GHz
NVIDIA GeForce GTX 765M
8GB RAM

It is a laptop, but it runs Chivalry better than my desktop (i5-2500K, Radeon HD 6870, 8GB RAM), so I assume it must be better despite the mobile CPU.
Thats still pretty low end. A new GPU in your desktop would be really recommended.
 
i7-4700MQ CPU @ 2.40GHz
NVIDIA GeForce GTX 765M
8GB RAM

It is a laptop, but it runs Chivalry better than my desktop (i5-2500K, Radeon HD 6870, 8GB RAM), so I assume it must be better despite the mobile CPU.

I have the exact same specs and have experience about the same. The chair was unplayable, but I was getting about 60 fps in Half-Life 2, using the in game fps monitor. I'm a bit worried that the DK2 won't run well enough on my laptop
 
Thats still pretty low end. A new GPU in your desktop would be really recommended.

I have the exact same specs and have experience about the same. The chair was unplayable, but I was getting about 60 fps in Half-Life 2, using the in game fps monitor. I'm a bit worried that the DK2 won't run well enough on my laptop

That's a shame, since I was counting on the mobility of my laptop to bring the RIft to people outside my home. The GTX 880 sounds nice and affordable, but not for a few months after it releases since my funds are critically low and I'm saving up for future stuff.
 
I just let my dad try the RIft. After a failed attempt to calibrate his IPD (he couldn't figure it out despite my additional instructions and I wasn't able to see what he was doing), I turned on the config tool's test demo, the one with the desk. He was amazed by it. I'm so proud to have impressed him with this thing. Seriously, I'm a little misty right now.

The stupid thing is I only thought to film him during the last few minutes. But a few minutes of a precious moment on film is better than none, right?

Cool :) Anyway Here's an alternative way of measuring IPD for the next batch of family members:

http://pd.warbyparker.com/
 
Just tried Vangaurd V.

...It's way too soon for that game. If the demo was supposed to sell me on it, it didn't do it right. I backed the game, but playing it wasn't very fun, nor did it look good. Controlling a character with your head is weird, and it didn't really give me a feeling of presence. The shooting didn't seem very good either, unless I missed an ability to shoot enemies in a way other than placing the red reticule over them, hoping it locks on in under a second, and waiting for the shot to hit them.
And the music isn't so great/

I disagree entirely, and think the control in this game is actually quiet revolutionary, and the most conformable I've never experienced. .

What's super great and i don't hear about it a lot, about the rift, is that it allows for interfaces where you control things on the pad, while you aim with your head and point things in a super easy and precise way. It's a wiimote killer in that regard for me.
 
Just tried Vangaurd V.

...It's way too soon for that game. If the demo was supposed to sell me on it, it didn't do it right. I backed the game, but playing it wasn't very fun, nor did it look good. Controlling a character with your head is weird, and it didn't really give me a feeling of presence. The shooting didn't seem very good either, unless I missed an ability to shoot enemies in a way other than placing the red reticule over them, hoping it locks on in under a second, and waiting for the shot to hit them.
And the music isn't so great/

I agree, I also thought it was boring. Then again, it's not my taste at all. While VR made simulators more interesting to me I guess this doesn't apply to every genre.
 
Decided to record some DK2 footage of a quick Project CARS session last night, I give you:

Project CARS + Oculus Rift DK2. Wet Weather + Day to Night Transition.

http://youtu.be/z-hHqYAfk2Y

EDIT - sorry about the crap blurry HD quality. Next recording should be a lot better.
 
Well DAMN !

Just played three straight hours of HL2 with the DK2.

This time, everything was smooth ! Disabled my main monitor (that was forcing the rift for 60hz) and started and HOLY SHIEET.

Butter smooth and i have to say, that part with the manhacks coming at you ALONE WORTH THE price of the DK2.

Then, came the part of the Canals with the Combine Helicopter, and for the first time i had goosebumps !! I finally felt the PRESENCE everyone talks about. For almost 5 minutes, i instinctively looked at the Heli, just above me droping mines, for a moment i left the sensorial part of the real world and really struggled to not let the helicopter own me.

I cant wait for the CV1 with 1440p and 90hz. If the DK2 is this good, i will not believe the CV1.

Thanks Oculus.
 
Now to test Minecrift.

wut? Is there an official build out already?! *flies to reddit*

Yup, the build out there is on-going work. The deal is that I've not implemented the IPD separation correctly, hence the cross-eyed feeling. I seem to be getting weirdly resistant to stereo weirdness and it was only noticed when I passed it to someone else to test!

Literally the day after we found the issue (that I didn't even realise was there!) I've been on vacation with no access to a buildable Minecrift dev environment or a DK! So that's made debugging the issue somewhat 'tricky'. Someone else has offered to help out sort the issue - they're looking at it currently. I can't really give any firm timetable for getting a working release out. Probably sometime after I get back from vacation (about 2 weeks).

That said the Preview release 2 has a few other issues I may as well list:

XBox controller not working
Forge build not working
Can sometimes crash when changing render settings in world
Direct mode not working (need an updated SDK please Oculus!)

Any other feedback apart from erm - cross-eyes, sickness etc. greatly appreciated!

Apparently the one linked on reddit is still WIP. I'll wait for the "official" release by Stella :)
 
Well DAMN !

Just played three straight hours of HL2 with the DK2.

This time, everything was smooth ! Disabled my main monitor (that was forcing the rift for 60hz) and started and HOLY SHIEET.

Butter smooth and i have to say, that part with the manhacks coming at you ALONE WORTH THE price of the DK2.

Then, came the part of the Canals with the Combine Helicopter, and for the first time i had goosebumps !! I finally felt the PRESENCE everyone talks about. For almost 5 minutes, i instinctively looked at the Heli, just above me droping mines, for a moment i left the sensorial part of the real world and really struggled to not let the helicopter own me.

I cant wait for the CV1 with 1440p and 90hz. If the DK2 is this good, i will not believe the CV1.

Thanks Oculus.

What's your system specs?
 
For those in Shipment limbo, I'm seeing users on Reddit who ordered as late as May 14th getting shipment confirmations today.

As of last week, they were still in mid-April orders. So. It seems they jumped a full month in one week. I'm a late June order, so I should see my order ship in two weeks, hopefully.

NOTE: This does not apply to Oceania. They're still stuck on March orders there.
 
What the mother fuck is going on?

I absolutely cannot get the Rift to work, at all. I've got the OVR service running, I've installed all my drivers, but NO MATTER WHAT I do, I can't get my PC to display to it. Every time I try to extend the desktop to it, I just get "The display settings could not be saved, try a different combination". This is infuriating.
 
So after watching Tankshells PCars footage in the Rift I simply need to try a racing game in VR. Recommendations? Live for Speed seems to be good but does the demo support the DK2? Guess I'll find out.
 
Euro Truck Simulator 2 now has proper floating menus, so you can actually play the game.

You can also lean in to read smaller text on all of them, which is awesome. I kind of wish the menus just defaulted to closer to the viewpoint..

Still getting a bit of judder on the head tracking while playing (menus are super smooth).

This game....
 
So after watching Tankshells PCars footage in the Rift I simply need to try a racing game in VR. Recommendations? Live for Speed seems to be good but does the demo support the DK2? Guess I'll find out.

Yes Live For Speed's demo is one of the best DK2 implementations out there.
 
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