I noticed a shadow effect on the planets and moons in Titans of Space whenever turned, on the trailing edges. Is that the hardware, or the software?I just did the opening sequence until you enter the safe house after the dragon attack (or whatever lol, I never really played Skyrim seriously) and woah - it was pretty good. Everything worked out of the box for me (apparently not for everybody according to the subreddit) including positional tracking and it felt really good. That huge ass dragon suddenly popping down in front of you really made my jaw dropCan't say anything about the gameplay obviously since Windows decided to minimize the game for some popup bs and I couldn't get it to max out again properly.
Oh and yeah, I got some "shadowing" of objects when turning my head. Not too bad tho and I didn't really bother configuring details.
Which sucks because honestly, I think once everything gets running in Direct, is when I think everything will be more or less "ready". Sure hardware will need tweaking still, but as far as usability goes, the few demos we do have that you just click, and it opens, are the greatest. No having to do weird crap to try and click open on Rift because it's your primary monitor, no fuss, just click and put it on.
What's been everyone's "go to" game or demo? Mine's been Titans of Space. But that may change to Ocean Rift.
What's been everyone's "go to" game or demo? Mine's been Titans of Space. But that may change to Ocean Rift.
I'm still bothered by the blurriness of everything not in the sweet spot of the lenses.
Ocean Rift is pure terror. The only time I've ripped this thing off my head, other than FPS nausea.
Went back to Elite: Dangerous last night after not playing it for over a week, and that game is just the best in VR. Such an amazing sense of presence and speed, and feels like a proper game (spoiler: it is a proper game) which of course gives it an edge over most of the other VR content.
I am in love with Elite: Dangerous on the rift. It feels like the single biggest technological leap I've experienced since playing Mario 64 for the first time.
Exploring an entire universe in virtual reality, over the internet: Yes please, may I have some more.
How is Half-Life 1 in VR?
Still worth playing?
With everyone saying how great it is, i hope the price shrinks a little sometimes..
Wait until Black Mesa gets VR mode. Amazing mod, well worth playing.
I'm also enjoying Elite a lot. But I can't barely read the text. I wish we would have a 4K display, or even 8K.
I've had to set ETS2 graphics to medium to keep 75fps in big cities. Dragging that slider bar down while knowing I'm using a Titan card was a bit of a humbling experience. Nevertheless it's the right thing to do since for VR no graphic option seems as important as a good framerate.Played some Euro Truck Simulator 2 yesterday. It's awesome. But it's incredible how much performance you loose when playing on the rift. I had to tone the graphics down quite a bit to keep the 75fps, while being able to play at ~100 on a normal 1080p monitor.
PPI is irrelevant for VR. The only important metric is the total number of pixels, since those will be stretched across your FoV. Regardless of how big the display is.
Why irrelevant? I notice black borders around the pixels in DK2, a higher density should fix this.
I think he's just saying that if you took two screens:Why irrelevant? I notice black borders around the pixels in DK2, a higher density should fix this.
I hope CV1 gets this screen from Japan Display
http://www.techradar.com/news/phone...nouncement-with-denser-smaller-screen-1193801
It's a 5.4" 1440p screen, resulting in 543 ppi.
Played some Euro Truck Simulator 2 yesterday. It's awesome. But it's incredible how much performance you loose when playing on the rift. I had to tone the graphics down quite a bit to keep the 75fps, while being able to play at ~100 on a normal 1080p monitor.
I hope the next sdk update brings the performance increase that someone teased on twitter some time ago....
I tried it for a bit, too. I loved how natural it seemed to look around and use the various side/rear mirrors.Played some Euro Truck Simulator 2 yesterday. It's awesome.
Oddly I tried ETS2 yesterday for the first time with the Rift (bought in a while back but never figured out the -oculus launch option bit) and never thought to lower the graphics settings to deal with the judder... I just assumed something else was wrong, since the game struck me as not very demanding performance wise. Will try it later with reduced settings to see if it smoothes out.
I just had an amazing experience in Elite Dangerous. I wanted to check an unknown signal or something like that and when I arrived there I got the notification that 2 ships are close to me. First I thought that they were friends and so I was careful. As I came closer to them a noticed that one ship (A) was shooting at the other (B). I interfered and started shooting at ship B. After some time ship A was behind me and still shooting at ship B. I saw his laser shots on my right side. Several seconds passed and then I looked to the right side...and there was he! Right next to me and still shooting the other guy. I slowed down and thrust to the right.Then I started firing at ship A and managed to kill him. After that I had a really exciting dogfihting with B.
The moment I looked to the right side and saw him was just so cool. I've never experienced something like that before. I also got 900 CR![]()
Did you try the desk demo (in the utility)? If it's not as smooth as the desk demo, it isn't running properly.Just fired up the DK2 for the first time.
Tried the Tuscany demo. The image is not (how can l describe it) as smooth as l expected.
Also l start to feel sick after a few minutes![]()
Did you try the desk demo (in the utility)? If it's not as smooth as the desk demo, it isn't running properly.
Yes l did. The white piece of paper on the desk is not 'smooth', it's like l can see the individual pixels. I guess that's normal is it?
I had to extend my desktop to get the Windows to work with the DK2 display. Definitely running at 1920 x 1080p native at 75hz.
Played a bit with the "OculusWorldDemo-with-CA-scaling" and wow it's really night and day, I don't get how fixing the chromatic aberation with proper scaling doesn't seems like a high priority.
Oh. When people describe 'smoothness' in VR they are usually talking about the framerate and whether there is judder. Seeing individual pixels can't be avoided, but if you are 'immersed' enough, you'll soon forget about it. Getting motion sickness after a few minutes in Tuscany is also normal, particularly if you're walking around a lot and not used to VR. But if you feel bad after a few minutes of sitting down at the desk demo, that could be a problem. Seated stuff should remain pretty comfortable for at least 10 mins.Yes l did. The white piece of paper on the desk is not 'smooth', it's like l can see the individual pixels. I guess that's normal is it?
I had to extend my desktop to get the Windows to work with the DK2 display. Definitely running at 1920 x 1080p native at 75hz.
Hrm. If you have to close one eye you're doing it wrong.Best game on the Rift.
Though it is also sweet in HL2 to have to close your left eye and position your head irl to go iron sights.
Oh. When people describe 'smoothness' in VR they are usually talking about the framerate and whether there is judder. Seeing individual pixels can't be avoided, but if you are 'immersed' enough, you'll soon forget about it. Getting motion sickness after a few minutes in Tuscany is also normal, particularly if you're walking around a lot and not used to VR. But if you feel bad after a few minutes of sitting down at the desk demo, that could be a problem. Seated stuff should remain pretty comfortable for at least 10 mins.
That makes sense - if you're not feeling sick you're probably very comfortable and immersed in the environment, and therefore not concentrating on the pixels.It's the individual pixels. I just tried Mental Torment (UE4) and it's barely noticeable there. Funnily enough, i don't feel sick with this demo.
It's a shame that Skyrim VR is so broken in terms of controls. Size perception and everything is really good but it's just unplayable for me. Either KBM doesn't register, it does and headtracking is missing or the controller works but I can't do anything but look around.![]()
What he's saying is a 250PPI 1080p screen isn't any better than a 300PPI 1080p screen, because (assuming you're using appropriately sized lenses on both of them) you're going to have the same number of pixels spread across your vision, so PPI itself is somewhat irrelevant
Just fired up the DK2 for the first time.
Tried the Tuscany demo. The image is not (how can l describe it) as smooth as l expected.
Also l start to feel sick after a few minutes![]()
I read that you need to turn the controller to off in the settings for it to work correctly.
If you do finally get it working, is there any chance you could post a decent quality vid to youtube for me to check out before I buy VorpX ?