Oculus Rift DK2 Thread

So I tried Alien Isloation with DK2. Besides plenty of tech issues and annoying drifting...

...this is a COMPLETE game changer. Really. I'm not even remotely interested in what a new console/PC whatever can bring to the table. This is the future and there is no doubt about it. I mean I already played through the game and yet it feels like a complete new WORLD, not GAME, mind you. It's great.

Sounds promising - I was already too scared to play the "regular" game, let alone the VR version :)

One question: how problematic is the "first person nausea" issue most games have when you control your view by controller (or mouse?), and what about clipping issues (say you're hidden in a locker & peeking forward). I've only tried Minecraft for first person view yet, and it worked reasonably, apart from lagging when displaying the menu,,
 
Sounds promising - I was already too scared to play the "regular" game, let alone the VR version :)

One question: how problematic is the "first person nausea" issue most games have when you control your view by controller (or mouse?), and what about clipping issues (say you're hidden in a locker & peeking forward). I've only tried Minecraft for first person view yet, and it worked reasonably, apart from lagging when displaying the menu,,

When I tried AI I initially enjoyed it but after 15 minutes I was suffering severe VR illness (terrible nausea and headache). Maybe I needed to lower the graphics settings or something but the experience was so bad I have had no desire to go back and experiment again.
 
Sounds promising - I was already too scared to play the "regular" game, let alone the VR version :)

One question: how problematic is the "first person nausea" issue most games have when you control your view by controller (or mouse?), and what about clipping issues (say you're hidden in a locker & peeking forward). I've only tried Minecraft for first person view yet, and it worked reasonably, apart from lagging when displaying the menu,,

Hm, didn't play it too long. I actually didn't want to play it that way anyway, too many issues. I'm just seeing that as a glimpse of things to come. And that is more than promising, it'll be completly change media.

Anyway, did anyone get WebVR/Vrideo.com working? It seems like it ignores my DK2.
 
You guys should pick up Meltdown if you're looking for a neat, cheap VR game!
http://store.steampowered.com/app/268220/

Currently on sale for 3 bucks and I'm really enjoying it.
It's fun and VR support is great except for kill cams and apparently the lack of an orientation reset button.
I really love the top down perspective too, allows for great use of positional tracking. And people think only first person works well in VR ;P
 
It's a nice feeling, almost holodeck like. Kinda. Like you play a board game on holodeck. That way.

But the text is hard to read sometimes.
 
Anyone know how long it's currently taking to ship DK2's to the UK? Ordered one on Friday, I know they ship within the UK now, so hopefully not that long.

Just built a whole new system for this, GTX 980, i5 4690k and a new motherboard and case with plenty of fans! Only thing I'm reusing is my RAM, PSU and Harddrives. Can't wait to see just how much of a gamechanger this is! Couldn't wait for the Final release, but will definitely get one!
 
To Germany it was only 3 days and they shipped form UK, so....

Anyway, I got another issue. I noticed that text is often hard to read and kinda blurry, especially if it's not in the centre of vision. Interestingly enough, I have more issues with text on the right side. That said, my left eye has -0.25 dioptrin and my right eye has -0.5 dioptrin, so maybe that is the reason. Also, my face isn't just exactly even, I think my left side is overall a bit wider than my right, I'm not sure. If I'm doing the eye relief test, it's totally different for the left than for the right side of my vision. Anyone else experienced something like that?
 
Did anyone here successfully record oculus rift gameplay? I can't get it to work...always have issues with the second/first monitor.
 
Did anyone here successfully record oculus rift gameplay? I can't get it to work...always have issues with the second/first monitor.
Yeah, I used OBS once (Dolphin VR extended mode) and Dxtory (new3DS_VRift direct mode) once, worked just fine.
 
To Germany it was only 3 days and they shipped form UK, so....

Anyway, I got another issue. I noticed that text is often hard to read and kinda blurry, especially if it's not in the centre of vision. Interestingly enough, I have more issues with text on the right side. That said, my left eye has -0.25 dioptrin and my right eye has -0.5 dioptrin, so maybe that is the reason. Also, my face isn't just exactly even, I think my left side is overall a bit wider than my right, I'm not sure. If I'm doing the eye relief test, it's totally different for the left than for the right side of my vision. Anyone else experienced something like that?

Nice, shouldn't be that long then! Just need to reinstall my windows 7, then I'll be ready!

You can't wear glasses with this, right? Shouldn't be too much of a problem, considering my eyesight is better at closeup stuff than distance stuff...
 
Nice, shouldn't be that long then! Just need to reinstall my windows 7, then I'll be ready!

You can't wear glasses with this, right? Shouldn't be too much of a problem, considering my eyesight is better at closeup stuff than distance stuff...

Depends on the glasses, my last pair hurt me a lot if I wore them with the oculus. My new pair however fit perfectly which is great as the b lenses only worked well for one of my eyes
 
Depends on the glasses, my last pair hurt me a lot if I wore them with the oculus. My new pair however fit perfectly which is great as the b lenses only worked well for one of my eyes

I probably won't be able to wear mine with the Rift, they're kinda big. Shouldn't be too much of a problem, I hope. Anyone else Nearsighted had any problems with distance in games?
 
Yeah, I used OBS once (Dolphin VR extended mode) and Dxtory (new3DS_VRift direct mode) once, worked just fine.

My problem is, that I can't get OBS to record the correct monitor. Either the app opens in the wrong monitor or OBS grabs the wrong picture. No matter what I try, it's fucked up...
 
I probably won't be able to wear mine with the Rift, they're kinda big. Shouldn't be too much of a problem, I hope. Anyone else Nearsighted had any problems with distance in games?

I believe the B-Lenses are designed to help with shortsightedness. Try both sets of lenses and see which look best.
 
I believe the B-Lenses are designed to help with shortsightedness. Try both sets of lenses and see which look best.

Will do! Order has changed to "Processing" now, payment has been taken. Maybe expect it tomorrow?

I should be alright with the B lenses. My eyesight isn't that bad without glasses, mostly far away stuff being blurry, so shouldn't have too many problems.
 
Will do! Order has changed to "Processing" now, payment has been taken. Maybe expect it tomorrow?

I should be alright with the B lenses. My eyesight isn't that bad without glasses, mostly far away stuff being blurry, so shouldn't have too many problems.
It's the far away stuff that you need to be pretty sharp.
 
So, I had a friend try out the Rift and he loved it. Anyway, we mentioned input and he said he had the Razer Hydra. He bought it a long time ago for 50 bucks and he never got a use out of it. Told him about it and he's coming over again on another time to bring it over since he wants to try out HL2 VR w/ it. He said he's just gonna give it to me since he doesn't use it.

Suffice it to say, I'm excited since I heard a lot of good stuff about it.
 
I've made a demo that uses neurofeedback to interpret a person's emotional state and change the visuals to push a person to extremities. It's sort of like a VR mood ring. I can identify two emotional states - calmness and fear, as distinguished by monitoring the frequency and amplitude of brainwaves coming out of the EEG.

If you start to feel afraid, the visuals in the program become violent - lightning starts striking, the room becomes dark, lights start flickering, the room closes in. If you start to feel afraid, the room opens up, the sky becomes calm and blue, everything becomes still and idyllic.

I have no idea how I would ever use this beyond medicine, but it's insanely cool to have a demo working off of subconscious reaction.
 
I've made a demo that uses neurofeedback to interpret a person's emotional state and change the visuals to push a person to extremities. It's sort of like a VR mood ring. I can identify two emotional states - calmness and fear, as distinguished by monitoring the frequency and amplitude of brainwaves coming out of the EEG.

If you start to feel afraid, the visuals in the program become violent - lightning starts striking, the room becomes dark, lights start flickering, the room closes in. If you start to feel afraid, the room opens up, the sky becomes calm and blue, everything becomes still and idyllic.

I have no idea how I would ever use this beyond medicine, but it's insanely cool to have a demo working off of subconscious reaction.
Procedurally generated dungeon based horror game that uses player feedback to 'decide' when events happen. You can use the feedback to control the timing and pacing of the experience. Maybe.
 
Procedurally generated dungeon based horror game that uses player feedback to 'decide' when events happen. You can use the feedback to control the timing and pacing of the experience. Maybe.

The problem is expecting anybody to have the equipment.

It's reasonable for medicine, because we will sell them the equipment and people will buy it because it will make them feel better. But the average person isn't going to buy an EEG headset, not even consumer ones like this:

IS0JZbu.jpg
 
If you start to feel afraid, the visuals in the program become violent - lightning starts striking, the room becomes dark, lights start flickering, the room closes in. If you start to feel afraid, the room opens up, the sky becomes calm and blue, everything becomes still and idyllic.

So if you feel afraid, the visuals are set to make you even more afraid...but if you feel afraid, the visuals are set to become calming...?
 
The problem is expecting anybody to have the equipment.

It's reasonable for medicine, because we will sell them the equipment and people will buy it because it will make them feel better. But the average person isn't going to buy an EEG headset, not even consumer ones like this:
Oh sure, it's also something I imagine you would sell doctors as an investment to be able to provide it as treatment.
For consumer software especially with how VR headsets are going to be niche at the start already, you would end up targeting a very tiny fragment of that market unless there was significant movement trying to sell these kinds of experiences.
I was talking about potential uses in games in general not commercial viability. It could also be a good playtesting tool perhaps? It would be nice if generation 2 or 3 VR sets had this sort of thing built into their bands.
 
I've made a demo that uses neurofeedback to interpret a person's emotional state and change the visuals to push a person to extremities. It's sort of like a VR mood ring.

That sounds kind of like what Microsoft was working on earlier with the Kinect 2.0. I don't know if that concept ever made it into a commercial game or not. I would be interested in seeing how neurofeedback compares to using purely facial cues.

You really couldn't use context clues to figure out what I actually meant?

You made a typo in your previous post that made things a bit confusing as to the aim of your program:

"If you start to feel afraid, the visuals in the program become violent - lightning starts striking, the room becomes dark, lights start flickering, the room closes in. If you start to feel afraid, the room opens up, the sky becomes calm and blue, everything becomes still and idyllic."
 
I have been wanting this, but there is no direct mode and I read it was a big chore to get working properly. I have a 780ti dual classified with 4790k. Can you advise? How hard is it to set up and get running optimally.

After the next patch it should be a piece of cake and one of the better VR experiences available.
 
You really couldn't use context clues to figure out what I actually meant?
That seems a little harsh of a response -- your original post still has "afraid" in both cases, instead of something like "calm" in one. Perhaps the person replying was merely confused.

I've made a demo that uses neurofeedback to interpret a person's emotional state and change the visuals to push a person to extremities. It's sort of like a VR mood ring. I can identify two emotional states - calmness and fear, as distinguished by monitoring the frequency and amplitude of brainwaves coming out of the EEG.

If you start to feel afraid, the visuals in the program become violent - lightning starts striking, the room becomes dark, lights start flickering, the room closes in. If you start to feel afraid, the room opens up, the sky becomes calm and blue, everything becomes still and idyllic.

I have no idea how I would ever use this beyond medicine, but it's insanely cool to have a demo working off of subconscious reaction.
I'm almost surprised no one has had a heart attack from VR thus far with horror games, to say nothing of seizure from someone intentionally putting in flashing lights or something. A feedback loop like this sounds like it could push things to their logical extreme, giving people panic attacks or something, even if no heart attacks. Definitely something to be careful with.
 
One year of DK1, and then another year with the DK2.. So now the DK2 is wrapped up and ready to be sent to its new owner. I've learned everything that is need to learn from the DK2, all its good things and all its bad things.. and it's hard to muster up enthusiasm to get over its relatively serious flaws anymore. So now I'm ready for 6-7 months of VR-celibacy until the consumer wave initiates (..Unless for some reason another Vive or Rift devkit shows up in the meantime.. :( ). Are you guys all keeping your DK2s..? I guess I should've at least kept the DK1 for the history.. But it's not exactly limited edition either..
 
One year of DK1, and then another year with the DK2.. So now the DK2 is wrapped up and ready to be sent to its new owner. I've learned everything that is need to learn from the DK2, all its good things and all its bad things.. and it's hard to muster up enthusiasm to get over its relatively serious flaws anymore. So now I'm ready for 6-7 months of VR-celibacy until the consumer wave initiates (..Unless for some reason another Vive or Rift devkit shows up in the meantime.. :( ). Are you guys all keeping your DK2s..? I guess I should've at least kept the DK1 for the history.. But it's not exactly limited edition either..

I've decided to keep the DK2. Think it's special to me since it's what's introduced me to VR and made me a believer really. Add to that, specifically for Elite: Dangerous, I can't go back to playing in a monitor. Call me spoiled I guess, especially for that game.
 
I've decided to keep the DK2. Think it's special to me since it's what's introduced me to VR and made me a believer really. Add to that, specifically for Elite: Dangerous, I can't go back to playing in a monitor. Call me spoiled I guess, especially for that game.

True that.. Going to miss ED during this time. And let's cross our fingers for Vive and Rift support later.
 
So I - a generally speaking non-believer - got to try both a Rift and separately magic leap.

Holy shit.

Rift was really good. It took a bit of getting used to at first, with a roller coaster demo. I had to lean forward to speed up and sit back to stop. Corners made me feel a bit dizzy, but if you move with it then it goes away. Even swiveling on a chair reduced it considerably. It was really great, and far more immersive than I expected. Way beyond that. Second I tried this demo where I had to hold keys on a keyboard which was shown in VR also, some flies came, some knives dropped and then a fucking dinosaur walked into the office and stood next to me. Then a spider crawled up my arm. It was really something.

Then I tried ML. That was somewhat less impressive haha, but it worked mostly. I found it hard to pick stuff up properly.

I guess I'll need a new PC then.
 
I posted this in the 980ti thread, but I thought I'd ask here as well.

Just upgraded the video card to a 980ti, but nothing except the desk demo scene works with my DK2 in direct mode. (Bummer, since I bought the 980ti to be ahead of the curve as far as VR.)

Pretty much all Unity and UE4 based stuff crashes immediately. I've tried runtime 0.600 and 0.601, and two or three Nvidia drivers (currently on the hotfix 353.38 driver). Is this working for anyone else, and if so, is there a combination of drivers and runtime that will work?
 
I posted this in the 980ti thread, but I thought I'd ask here as well.

Just upgraded the video card to a 980ti, but nothing except the desk demo scene works with my DK2 in direct mode. (Bummer, since I bought the 980ti to be ahead of the curve as far as VR.)

Pretty much all Unity and UE4 based stuff crashes immediately. I've tried runtime 0.600 and 0.601, and two or three Nvidia drivers (currently on the hotfix 353.38 driver). Is this working for anyone else, and if so, is there a combination of drivers and runtime that will work?

What's your monitor?
 
What's your monitor?

I have three monitors + the Oculus hooked up.

Dell U2713HM 2560x1440 60Hz via DisplayPort
Asus VG248 1080p 144Hz (although I also tried it at 60 Hz) via DisplayPort
Dell 2000FP 1600x1200 60Hz via DVI
Oculus DK2 via HDMI, of course.

I tried disabling all but the 1440p Dell and it didn't seem to make much difference.

I was using this successfully on a different PC with a GTX760 installed, connected to the 1440p Dell and the 1080p Asus monitor (both via DVI)...

Callstack looks like this (null pointer dereference in OVRDisplayRT32):

Code:
(0x645E4E7F) (OVRDisplayRT32): (filename not available): (function-name not available) + 0x0
(0x645E5284) (OVRDisplayRT32): (filename not available): (function-name not available) + 0x0
(0x0143F8ED) (Tuscany): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0xc67cd
(0x014403F8) (Tuscany): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0xc72d8
(0x01062345) (Tuscany): (filename not available): NamedObject::Transfer<StreamedBinaryWrite<0> > + 0x1ec25
(0x01220D15) (Tuscany): (filename not available): Behaviour::Transfer<StreamedBinaryRead<0> > + 0x1050a5
(0x011AFD25) (Tuscany): (filename not available): Behaviour::Transfer<StreamedBinaryRead<0> > + 0x940b5
(0x012272A5) (Tuscany): (filename not available): Behaviour::Transfer<StreamedBinaryRead<0> > + 0x10b635
(0x0149A618) (Tuscany): (filename not available): Object::Transfer<RemapPPtrTransfer> + 0x398f8
(0x014CF4F0) (Tuscany): (filename not available): Object::Transfer<RemapPPtrTransfer> + 0x6e7d0
(0x7731337A) (kernel32): (filename not available): BaseThreadInitThunk + 0x12
(0x77D692E2) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x63
(0x77D692B5) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x36
 
Hey guys figured I should ask here.

They're doing a Twitch now of that Google DeepDream Neural Net thing:

http://www.twitch.tv/317070

I'm curious is there anything like this for the Rift? I want something like what's showing on that Twitch stream but 360degrees. I imagine it would be interesting to just plug in and watch.
 
The Talos Principle's public beta now supports SteamVR. Has anybody managed to get a good experience out of it with a DK2?

I haven't been able to. In direct mode the HMD refresh rate just mirrors my desktop's, and Extended mode has some weeeird issues with the compositor.
 
The Talos Principle's public beta now supports SteamVR. Has anybody managed to get a good experience out of it with a DK2?

I haven't been able to. In direct mode the HMD refresh rate just mirrors my desktop's, and Extended mode has some weeeird issues with the compositor.
On the Oculus reddit, it sounds like quite a few people are either experiencing issues or having unplayable performance, with only one person seemingly having success.
 
A little lttp on this but the recently released Tatooine experience for DK2 is just wonderful. The amount of desert you get to traverse on the landspeeder is pretty big, and I gotta say it was pretty emotional exploring it in VR while hearing the John Williams' classic Luke Twin Suns scene theme. Although the Cantina was a bit bare bones in terms of assets and layout it was still surreal seeing all these classic Star Wars aliens busting moves on a dance floor in close proximity to you. I spent a few minutes just gawking at various ones, especially the pig guards. The team that worked on this did a great job, and this makes me super excited for any official SW VR experiences Disney and Co might be cooking up. I want to see THIS level of fidelity for a proper one:

Lucasfilm 1313 Mocap experiments
 
After upgrading to a GTX980Ti G1 and been able to play VR games at 75fps...

and running through a gamut of top rated VR experiences on the DK2 in the last couple days (Project Cars, Vox Machinae, Retro Arcade, Colosse story, etc)...

I must conclude that the game that will be most suitable for CV1 is...

Some sort of Miku/Anime based dance game.


Concerts in this thing is fantastic. Seeing the girls dance in front of you. If the demos actually had a wide range of content (music/stages/girls), and there was gameplay involved, it'd be a serious proper game.

It might not seem like an obvious seller... but those dance/concert demos are the ones I keep going back to, because there's no nausea involved, the girls are fantastic in low res VR environment (they have large expressive faces that you can see easily, and dance movement in general is broad and exaggerated). Plus they move in and out of Z-depth, giving you a nice feeling of depth.

A dance game like that could be both the button timing mashing gameplay we're familiar with and the motion based gameplay that would be obvious when paired with motion controllers.

And you'd get one hell of a work out following them along waving your arms and moving/body around to follow.
 
From your post (and impressions/interest in general) I can only conclude Summer Lesson will own VR come next year. :p
 
After upgrading to a GTX980Ti G1 and been able to play VR games at 75fps...

and running through a gamut of top rated VR experiences on the DK2 in the last couple days (Project Cars, Vox Machinae, Retro Arcade, Colosse story, etc)...

I must conclude that the game that will be most suitable for CV1 is...

Some sort of Miku/Anime based dance game.


Concerts in this thing is fantastic. Seeing the girls dance in front of you. If the demos actually had a wide range of content (music/stages/girls), and there was gameplay involved, it'd be a serious proper game.

It might not seem like an obvious seller... but those dance/concert demos are the ones I keep going back to, because there's no nausea involved, the girls are fantastic in low res VR environment (they have large expressive faces that you can see easily, and dance movement in general is broad and exaggerated). Plus they move in and out of Z-depth, giving you a nice feeling of depth.

A dance game like that could be both the button timing mashing gameplay we're familiar with and the motion based gameplay that would be obvious when paired with motion controllers.

And you'd get one hell of a work out following them along waving your arms and moving/body around to follow.

So... What you're telling me is... That a Waifu simulator is required for VR to take-off.

I am OK with this!!! :) Forget Miku though, I need some SAO waifus.

Also, tell me how the G1 is!!
 
So... What you're telling me is... That a Waifu simulator is required for VR to take-off.

I am OK with this!!! :) Forget Miku though, I need some SAO waifus.

Also, tell me how the G1 is!!

It's shit. Upgraded from a Radeon 7970...

and the fucker needs a 1.5m DP cable to work properly at 3880x1440 60 Hz for some reason... while my Radeon worked fine with a 5m cable. Had to relocate my PC closer to my monitor (and now it's in an inconvenient spot).

Already had to swap one out, and the second one just barely works (the first one just didn't bother working at all at that resolution).

Maybe I've just got badluck... but 2 in a row with the same kind of issue to varying extents is like... maybe the cards just overrated and shit.
 
It's shit. Upgraded from a Radeon 7970...

and the fucker needs a 1.5m DP cable to work properly at 3880x1440 60 Hz for some reason... while my Radeon worked fine with a 5m cable. Had to relocate my PC closer to my monitor (and now it's in an inconvenient spot).

Already had to swap one out, and the second one just barely works (the first one just didn't bother working at all at that resolution).

Maybe I've just got badluck... but 2 in a row with the same kind of issue to varying extents is like... maybe the cards just overrated and shit.

WTF...? Are you sure the 5 m cable wasn't broken? Also, can't you use HDMI 2.0 w/ that card?

I was looking at the G1 because of those awesome benches.
 
WTF...? Are you sure the 5 m cable wasn't broken? Also, can't you use HDMI 2.0 w/ that card?

I was looking at the G1 because of those awesome benches.

Well, my Radeon was working fine with it at 60 Hz, so it was just weird.

And no option for HDMI 2.0 on this monitor unfortunately.

Regarding the DK2 dancing stuff... if you haven't already tried it, you (as in anyone with a DK2 with a passing interest in awesome demos) should check this out:

https://share.oculus.com/app/unity-chan-live

or if you need a mega link (from reddit):

https://www.reddit.com/r/oculus/comments/2ontdh/demo_candy_rock_star_unitychan_dances_for_your/

This is the best of the lot - as its a motion captured dance animation in an awesome stage. The song is pretty good too... just wish I could push my/her/gamepad buttons and do stuff in it.
 
Well, my Radeon was working fine with it at 60 Hz, so it was just weird.

And no option for HDMI 2.0 on this monitor unfortunately.

Regarding the DK2 dancing stuff... if you haven't already tried it, you (as in anyone with a DK2 with a passing interest in awesome demos) should check this out:

https://share.oculus.com/app/unity-chan-live

or if you need a mega link (from reddit):

https://www.reddit.com/r/oculus/comments/2ontdh/demo_candy_rock_star_unitychan_dances_for_your/

This is the best of the lot - as its a motion captured dance animation in an awesome stage. The song is pretty good too... just wish I could push my/her/gamepad buttons and do stuff in it.

Just tried this out and out of all of the dancing demos this certainly takes the cake. It's real well made, nice sense of scale and her dancing isn't janky like some of the other demos I've seen.

It still doesn't pull me in though. Like I see that "I'm in there," but I think it's more the content that's preventing me from really getting into it.

It might surprise you, but I'm a big Miku fan and I like a lot of the songs that have come from her. I think my biggest problem with these dance demos is more where you the user is situated. Like it doesn't feel "right" to me that I'm at most two or so meters from her while she's dancing and singing. Like, this doesn't feel natural. I almost see it as I'm a ghost and she's doing a practice performance, but she doesn't know I'm there which bothers me I guess. lol

This is where I can see tracking making a big difference where while she's dancing she occasionally gives you a glance.
 
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