Everyone is going to look like an idiot wearing this, but it will be so awesome no one is going to care. How looks is completely irrelevant. That dev kit package is slick as fuck.
Can someone explain the screen door effect to me?
Is it like you can see something that looks like a door frame?
Or does it mean it's a bit blurry like looking through the door window?
you can see the lines separating the individual pixels
There's a new article up at the Verge with a office tour at Oculus, some impressions, and -- most importantly -- some exceedingly awesome unboxing pictures.
you can see the lines separating the individual pixels
It'll still be pronounced. For comparison, I could see an obvious screen door effect on the Sony HMZ. The HMZ had 1280 X 720 per eye (roughly 920,000 pixels per eye).
At 1920 X 1080, you're getting 960 X 1080 per eye (roughly 1.03 million pixels per eye).
While it seems like the production model is roughly 10 percent denser than the HMZ, you have to remember the HMZ has an FOV of 45 degrees vs roughly 100 for the consumer Oculus.
That means a 1080p Rift will have 10368 pixels per FOV degree. The 720P HMZ, by contrast, has 20480 pixels per viewing degree.
In short, expect large screen doors for the foreseeable future. Even on the consumer. And no amount of center point clustering is going to make up that difference. No unless you want Atari 2600 sized pixels on the perimeter.
If I understand correctly it could be used for 2D applications or stereoscopic 3D in this fashion, but due to how the optics warp the view, your resolution is going to be limited especially around the edge of the screen. So you presumably wouldn't want to use it to read a text document, for instance.For some games the rift could simply be implemented for stereoscopic 3D sans head tracking, so it would just be like using monitor.
Also, will it be possible to have the rift's distortion applied to the desktop (just the same image for each eye, no 3D) for use in 2D applications and games?
You see in mono? Are you blind in one eye? If you are you could just render one half and it would indeed improve performance.Can I turn off 3d? I can't see stereoscopically. Do I get a better framerate?![]()
Can I turn off 3d? I can't see stereoscopically. Do I get a better framerate?![]()
If I understand correctly it could be used for 2D applications or stereoscopic 3D in this fashion, but due to how the optics warp the view, your resolution is going to be limited especially around the edge of the screen. So you presumably wouldn't want to use it to read a text document, for instance.
This is probably a dumb question, but am I the only one that's wondering if this could damage your eyesight? I always heard that sitting too close to the TV is bad ...
This is probably a dumb question, but am I the only one that's wondering if this could damage your eyesight? I always heard that sitting too close to the TV is bad ...
Wait. You can't see stereoscopically? Doesn't that mean you're blind on one eye?
You see in mono? Are you blind in one eye? If you are you could just render one half and it would indeed improve performance.
My brain only processes the image from one eye at a single time. I do switch between eyes both on purpose and by reflex. Practically this means that the image will snap to a different point of view. Super annoying while watching 3d content.Wait. You can't see stereoscopically? Doesn't that mean you're blind on one eye?
No, it simply means the eyes don't work together like they should. For example, most people you see with a "lazy eye" (like myself) which is a condition known as strabismus probably also have another condition known as amblyopia, which is actually what lazy eye would refer to. And the fact that you can't see stereoscopically also doesn't mean we lack depth perception. The brain is pretty good at interpreting other signals like shadows and stuff to figure out where stuff is.
This makes no sense. A 2D tv doesn't have depth, but it doesn't look "bad" because of this.If someone see reality "badly", he will get same badly-looking picture by wearing Rift.
My brain only processes the image from one eye at a single time. I do switch between eyes both on purpose and by reflex. Practically this means that the image will snap to a different point of view. Super annoying while watching 3d content.
This makes no sense. A 2D tv doesn't have depth, but it doesn't look "bad" because of this.
To this day I still don't understand the hype this ugly device is getting.
Wow, I didn't think this was possible - is there a name for the condition?My brain only processes the image from one eye at a single time. I do switch between eyes both on purpose and by reflex. Practically this means that the image will snap to a different point of view. Super annoying while watching 3d content.
Wow, I didn't think this was possible - is there a name for the condition?
In this case you still have to use both eyes so I think there would be no performance benefit to 'turning off 3D', I'm sure someone will correct me if I'm wrong. But even if there was, it would seem like a bad idea, as it is supposed to simulate how you see things normally (not on screens, but in reality) so changing that might feel really strange.
You really can't understand the hype behind the closest thing we have to VR?
3d uses 2 camera's to render the scene. If you only use 1 camera you will see a performance gain.Wow, I didn't think this was possible - is there a name for the condition?
In this case you still have to use both eyes so I think there would be no performance benefit to 'turning off 3D', I'm sure someone will correct me if I'm wrong. But even if there was, it would seem like a bad idea, as it is supposed to simulate how you see things normally (not on screens, but in reality) so changing that might feel really strange.
But if you pipe the same camera through both eyes with the same lens correction, will it look weird?3d uses 2 camera's to render the scene. If you only use 1 camera you will see a performance gain.
Try staring in the distance. The things you're watching now are so far away that you won't see any depth (eyes are too close to each other). That doesn't look weird at all.But if you pipe the same camera through both eyes with the same lens correction, will it look weird?
This is one of the more cooler images I've seen of the device in action.
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It'll still be pronounced. For comparison, I could see an obvious screen door effect on the Sony HMZ. The HMZ had 1280 X 720 per eye (roughly 920,000 pixels per eye).
At 1920 X 1080, you're getting 960 X 1080 per eye (roughly 1.03 million pixels per eye).
While it seems like the production model is roughly 10 percent denser than the HMZ, you have to remember the HMZ has an FOV of 45 degrees vs roughly 100 for the consumer Oculus.
That means a 1080p Rift will have 10368 pixels per FOV degree. The 720P HMZ, by contrast, has 20480 pixels per viewing degree.
In short, expect large screen doors for the foreseeable future. Even on the consumer. And no amount of center point clustering is going to make up that difference. No unless you want Atari 2600 sized pixels on the perimeter.
screen door will be an issue for ages given the FoV. Even 2560x1600 would only double the pixels per degree of view.
Maybe you could have ultra res screens but render it like the durango illumiroom - centre rendered properly and the edges rendered at very low definition.
screen door will be an issue for ages given the FoV. Even 2560x1600 would only double the pixels per degree of view.
Maybe you could have ultra res screens but render it like the durango illumiroom - centre rendered properly and the edges rendered at very low definition.
Isn't the screendoor more an issue of pixel fill? Something that this 7" panel has improved upon?
Either way, it'll be pixellated as shit. And we'll probably moan about it a little after we get 'used' to VR (but then when we do, we'll moan about the lack of VR with normal displays).
I don't imagine it'll become a primary gaming display for many, even for games that support VR - but it'll certainly make for excellent, not achievable before this point in time experiences.
Cross the eyes and focus the picture in the "middle". You will see 3d then.This is one of the more cooler images I've seen of the device in action.
![]()
Cross the eyes and focus the picture in the "middle". You will see 3d then.
Well don't literally cross your eyes- that would invert the depth and look weird. Proper term for this display method is parallel- your eyes don't cross, they relax and diverge outward to infinity, past the monitor surface rather than in front of the monitor.Cross the eyes and focus the picture in the "middle". You will see 3d then.
I thought there was a comment about having a "ton" of units in people's hands by GDC, but it sounds like the shipping will START at the end of GDC. At least there was an update, people were dying to hear about shipping.We hope you're ready-- Dev kits should start shipping out to the earliest backers on March 29th (we may slip a day or two in either direction depending on customs). When your kit ships, you'll receive confirmation info so you can track your Rift as it makes the journey from Oculus to your front door.
So, it sounds like a chance DOOM 3 might not be supported after all, or something. Maybe Bethesda didn't like it, or Carmack decided it wouldn't work.Will DOOM 3 be Oculus-ready in the future?
A lot of people have been asking us whether DOOM 3 will support the Rift at a later date. We don't have any information on this, that's why we decided to provide replacement rewards and refunds
Also:
So, it sounds like a chance DOOM 3 might not be supported after all, or something. Maybe Bethesda didn't like it, or Carmack decided it wouldn't work.
Also:
So, it sounds like a chance DOOM 3 might not be supported after all, or something. Maybe Bethesda didn't like it, or Carmack decided it wouldn't work.