GregLombardi
Member
Not bundled is a mind boggling and bad decision.
Isnt it better to have the index finger control the analogue trigger rather than the middle finger?
ps3ud0 8)
Sorry youve lost me with your examplesNot really. If you were using a gun, what would be more natural? Using your index finger to pull the trigger, or your middle finger? What would the benefit of analogue control on a gun trigger? Now mimic the motion of gripping an object. Did you use all your fingers, or just your index?
Not bundled is a mind boggling and bad decision.
Hoping to see more of a standardized input between Valve, Sony and Oculus once everyone figures out what works well and what doesn't. The more fragmentation there is in the early days of VR, both from a hardware and software perspective, the more convoluted things get for developers and audiences alike.
Like I said in the other thread: It really should have been bundled with every Rift. It's a huge mistake not to.
It would have been better if one unit had a d-pad and the other had the shape/color button.I warned Sony in 2010 god damn it.
http://www.ps3blog.net/2010/03/24/did-sony-really-need-the-sub-controller/
They screwed big time with cost reduction measures for the move. Very stupid decision. (Their reasoning was something like "you wouldn't be able to use the analog when flailing your arms anyway.".. So not true.. Like rumble was last gen..)
Edit: Oh, at the time, I wasn't even aware that sub-controller had 0 motion sensors, because in one ad a guy was seen throwing a bomb with that controller, so I assumed it had six-axis functionality.
They seem nice for everyday use, but if I am going to club a man to death I will need the Vive controllers.
It would have been better if one unit had a d-pad and the other had the shape/color button.
If we have hand tracking, Oculus VR games can be developed without the need for them. Them coming later is not as bad as it could be. I for one am more excited about using my hands being tracked than wands, its so 2012 :') Not all oculus games for 2016 will be xbox pad only.
But, they have to have a hard input solution in the future because the other 2 have them, and they will need to be supported by developers.
So to me, Oculus will be cheaper and more functional than Vive. I am onboard.
Theres no mention of handtracking in Oculus CV1 without the Oculus Touch tracking finger stuff inside of its half moon. Base unit wise as in headset only, the Oculus and Vive are fairly identical.
The @oculus Touch was truly ground breaking. Hard to explain just how incredibly well it works. Totally amazed.
@sendojuuso @oculus two cameras. Worked perfectly.
Via periscope: Oculus Touch is as good as SteamVR, feels less like a wand than Valve & 2 cameras for 360 coverage.