Arachnid
Member
I didn't even care about the SJW stuff. It wasn't good as an AC or a game.
Gameplay wise, Odyssey is insanely shit when it comes to stealth, (though it's problems extended well beyond that). Most of the time you will not be able to assassinate targets with a stealthy stab (it usually works on the weaker mob enemies, but even that is spotty depending on the level of the region; level gating everywhere). Even with the fully upgraded critical assassination skill. brb walk up behind an unaware target and stab them in the neck with a critical only for them to lose a third of their health and turn around to fight you and now you have to wack away at them for 5 minutes. Sure, the older games had pretty shit stealth too, but at least stealth was still always the focus and you could always OHK your target.
They included sailing but it is nowhere near as expanded or fun as it is in AC4 (which had different weather effects and insanely turbulent waves to battle in). It's mostly just going from destination to destination while nothing happens. Ship combat is basic and easy, and the waves are for the most part pretty flat. Nothing epic or standout here.
The main character is the worst in the series. Alexios/Kassandra is super unmemorable (meanwhile, Bayek from Origins is one of the best leads in the series with Edward and Ezio). They introduced a choice system with dialogue and story, but it's pretty basic (be a goody two shoes, a dick, or a greedy merc looking for money). This ended up making the main character feel like they have no real personality and it kills attachment which is important in a 100hr+ game. The few choices that affect the story just served to neuter the ending and make it feel unfulfilling (I got the best ending because I made all the good choices, but then everything just ends hunky dory with no consequences and you almost literally sail into the sunset tf). There are technically three endings to three concurrent main stories, and EVERY SINGLE ONE fell flat. They also tried to copy the sidequest design Witcher 3 used, but it didn't work because the writing/dialogue was usually pretty stupid (the entire game is light hearted and trying to be funny, so everyone just act's like a greek caricature and says dumb shit; this game isn't a wart on Witcher 3s butt). Quest design also just feels padded out. Kill this person, gather these plants, fetch this document, kill 6 wolves, explore 20 caves, (etc...). This applies to main story and the side missions (though I will say the DLCs were actually pretty fun; better than the main game anyway).
The world is huge, but most if it is empty, copy pasted, and looks the same. Origins was amazing to explore because of the care that went into the unique destinations and aesthetic. Odyssey is mostly flat and boring buildings. Even the bigger buildings that are supposed to blow us away look the same. Wow! I just found the 10th Temple of Zeus with columns .
tl;dr I agree with you OP. Odyssey was awful.
Gameplay wise, Odyssey is insanely shit when it comes to stealth, (though it's problems extended well beyond that). Most of the time you will not be able to assassinate targets with a stealthy stab (it usually works on the weaker mob enemies, but even that is spotty depending on the level of the region; level gating everywhere). Even with the fully upgraded critical assassination skill. brb walk up behind an unaware target and stab them in the neck with a critical only for them to lose a third of their health and turn around to fight you and now you have to wack away at them for 5 minutes. Sure, the older games had pretty shit stealth too, but at least stealth was still always the focus and you could always OHK your target.
They included sailing but it is nowhere near as expanded or fun as it is in AC4 (which had different weather effects and insanely turbulent waves to battle in). It's mostly just going from destination to destination while nothing happens. Ship combat is basic and easy, and the waves are for the most part pretty flat. Nothing epic or standout here.
The main character is the worst in the series. Alexios/Kassandra is super unmemorable (meanwhile, Bayek from Origins is one of the best leads in the series with Edward and Ezio). They introduced a choice system with dialogue and story, but it's pretty basic (be a goody two shoes, a dick, or a greedy merc looking for money). This ended up making the main character feel like they have no real personality and it kills attachment which is important in a 100hr+ game. The few choices that affect the story just served to neuter the ending and make it feel unfulfilling (I got the best ending because I made all the good choices, but then everything just ends hunky dory with no consequences and you almost literally sail into the sunset tf). There are technically three endings to three concurrent main stories, and EVERY SINGLE ONE fell flat. They also tried to copy the sidequest design Witcher 3 used, but it didn't work because the writing/dialogue was usually pretty stupid (the entire game is light hearted and trying to be funny, so everyone just act's like a greek caricature and says dumb shit; this game isn't a wart on Witcher 3s butt). Quest design also just feels padded out. Kill this person, gather these plants, fetch this document, kill 6 wolves, explore 20 caves, (etc...). This applies to main story and the side missions (though I will say the DLCs were actually pretty fun; better than the main game anyway).
The world is huge, but most if it is empty, copy pasted, and looks the same. Origins was amazing to explore because of the care that went into the unique destinations and aesthetic. Odyssey is mostly flat and boring buildings. Even the bigger buildings that are supposed to blow us away look the same. Wow! I just found the 10th Temple of Zeus with columns .
tl;dr I agree with you OP. Odyssey was awful.