Their side game, Stranger of Paradise, is a far better action RPG than FF16, tho.That's what their side games are for.
Their side game, Stranger of Paradise, is a far better action RPG than FF16, tho.
FFXVI-II with those kinds of gameplay systems would be neat.Gameplay, yes. It has tons of different weapons, a party, job system. Its pretty cool having the correct skills and magic at your disposal and nuke your enemies.
It looks hideous though. But okay, its a lower budget game. Square could incorporate this gameplay and equipment system in FFXVI and build a decent adventure around it.
I didn't really care about them being an RPG, action RPG, action game etc. I just wanted a great story with an interesting world that invited you to explore it, and rewarded you for doing so. They built large and somewhat asthetically interesting worlds in both games, but gave no reason to explore them, no intrigue, no mystery, no loot or pointless loot, incredibly boring characters, and dull side quests, they fleshed them out with various steps and dialogue, but they were so so so so dull. Rebirth in particular was also subject to the worst elements of Ubisoft open world design with incredibly frustrating map design and traversal mechanics. A lot of this was fixable, they build a great world and dropped the ball on so much critical stuff. For loot and exploration they needed some people from Elden ring, and quest design and story telling, I don't know where to start, half the time it felt like it was written by an intern, or programmers had thrown together a questline. People complain about ai not being a great writer or lacking soul, but I done and seen far far more interesting stuff from ai than the slop these supposed professional writers were paid for for these games.Rebirth is subjectively bad as an RPG, XVI is objectively bad as an RPG. That's the difference.
Once you don't care if the game is an RPG, all bets are off.
I didn't really care about them being an RPG, action RPG, action game etc. I just wanted a great story with an interesting world that invited you to explore it, and rewarded you for doing so. They built large and somewhat asthetically interesting worlds in both games, but gave no reason to explore them, no intrigue, no mystery, no loot or pointless loot, incredibly boring characters, and dull side quests, they fleshed them out with various steps and dialogue, but they were so so so so dull. Rebirth in particular was also subject to the worst elements of Ubisoft open world design with incredibly frustrating map design and traversal mechanics. A lot of this was fixable, they build a great world and dropped the ball on so much critical stuff. For loot and exploration they needed some people from Elden ring, and quest design and story telling, I don't know where to start, half the time it felt like it was written by an intern, or programmers had thrown together a questline. People complain about ai not being a great writer or lacking soul, but I done and seen far far more interesting stuff from ai than the slop these supposed professional writers were paid for for these games.
Never made it to the end, sank in a huge amount of time about 2/3rd through. Then kinda bailed out.Yeah, just strong disagree then, the gameplay matters a lot to me, and Rebirth at least had a fun party/battle system that leaned into RPG elements, where that was missing entirely in XVI.
Exploring in Rebirth also yielded worthwhile rewards, like the story elements from the Gilgamesh, and also Queen's Blood, which was fantastic, possibly the best side game in a FF to date.
I also loved the end of the game, it felt a lot stronger than Rebirth. Exploring the Temple of the Ancients, the first dungeon that was actually fun and reminded me of a real FF dungeon. Plus getting the dark back stories to each party member at the end was great too.
Definitely felt the second half of Rebirth was super strong, the water chocobo was also fun to fly around with and explore. Where the 2nd half of XVI I was pulling out my hair for.
Decided to finish the game by playing it bit by bit over the past couple of weeks. The cutscenes and dialogue scenes are so unnecessarily long in this game. Story sucks. Clive Rosfield is a boring character. Everything about the game is awful. What a waste of my time.
The worst part is the game would crash so frequently at the end of each level. I would be presented with a black screen at the end of a cutscene.It's a really terrible game. Sorry you had to go through it. I did it all including side quests. Ill never get that time back.
Purchased this game after enjoying the demo. Clearly I've been duped. This game is a cutscene fest full of filler dialogue, a very slow plot, pointless fetch quests and extremely mundane gameplay.
I cannot stand the bullet sponge enemies either.
The only saving grace are the cool boss battles, but they seem to occur once in a blue moon i.e. after 2-3 hours of 'shit' gameplay. 90% of the missions in this game drag unnecessarily.
Who designed this game should never ever make games again.
Easily the worst RPG title I have played. A classic example of why 'more' is not better. This game feels 30 hours too long.
I'm currently on the level 'Onward'. How many hours of shit do I have to endure before I complete this game?
Barnabus fight was the worst. He's got 1 trillion HP and your sword does not do any damage. Bullet sponge enemies = shit tier gameplay design.I gave up after around 25 hours and watched the last 5 hours of cutscenes on youtube. The boring combat, stretched out boss battles and non existent progression system just killed the game for me. I enjoyed in the first half but everyhing just get's so repetitive at some point. Take the boss battles. They were great at first but around Titan I just catched myself thinking "Please let this be the last phase". All in all one of my least favorite mainline FF.
I am in a similar slog. While the combat has some slight entertaining aspect to it, just mindlessly dumping all spells on a boss in staggered state becomes boring after a while too. The story is dull and too derivative. The sources of inspiration are too apparent and there isn't enough Final Fantasy spirit in here. The lack of playable party characters and RPG mechanics is absolutely baffling. Like Roman says above, the devs' MMO traits are too visible.Decided to finish the game by playing it bit by bit over the past couple of weeks. The cutscenes and dialogue scenes are so unnecessarily long in this game. Story sucks. Clive Rosfield is a boring character. Everything about the game is awful. What a waste of my time.
Cool story bro, one of my favourite games this gen. A buddy of mine who is a huge Nintendo fanboy recently finished it and said it was the best FF since X and overall spectacular entry in the series. Worth noting we are both old-school gamers who started gaming on the Atari 2600, haters keep hating, Final Fantasy for life
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He's an FF fanboy since SNES and PS1 that was pretty chuffed to be the VA for the lead character in a new numbered FF, his fav being FF8. He's a genuine fan, hence why he's always engaging with the community. Friendly guy who I very briefly engaged with at the FF7 Rebirth symphony in London last Autumn.What makes it worse is how Clive's actor wants to be so liked by the masses. Didn't see any his colleagues try to be loved so much. Put me off the guy big time.
That makes sense.He's an FF fanboy since SNES and PS1 that was pretty chuffed to be the VA for the lead character in a new numbered FF, his fav being FF8. He's a genuine fan, hence why he's always engaging with the community. Friendly guy who I very briefly engaged with at the FF7 Rebirth symphony in London last Autumn.