
Off Limits is a first person multiplayer shooter that is focused on two teams capturing the enemy territory and hunting down and killing their main guy, the Juggernaut.
After a lot of blood, sweat, tears and 8 years later. Off-Limits has gone into closed beta, you can sign up here http://www.moddb.com/mods/off-limits, when the title gets a full public release I'll do an OT. This is a total conversion mod for Half Life 2 (or any Source game) made essentially by two people, Wesley (www.wesleytack.com worked on games such as Mirrors Edge and Battlefield Bad Company 2) an environment and level artist, and Maarten, a coder. I did all the sound design for this mod (aside from the Quake 3 hit sound which the devs love and the HL2 vehicle audio) and am damn proud of the guys for getting it out the door. They've had contributers along the way but they've come and gone. I also did the sound design for the dead mod Nuclear Dawn (now being developed by a studio http://www.nucleardawnthegame.com/). One of the maps from Nuclear Dawn was taken into Off Limits (the russian submarine base) and rebuilt/expanded upon. The original map was made by industry pro Rob Briscoe (http://www.littlelostpoly.co.uk/ who also worked on Mirrors Edge) which is why it might look similar to those of you who follow the mod scene. Development has stalled along the way hence the huge development timeline. The mod was gutted a few years back to make way for a new gameplay mode, as the original wasn't possible in Source.
Animator Davy Sabbe over at Blizzard California did the animations. The same animator who did the animations for the SC2 cinematics. The juggernaut model was also donated by a modeler (Tim Appleby) over at Splash Damage (currently developing Brink, made Enemy Territory Quake Wars). A lot of high profile developers have donated and contributed to this mod!
Old OL Thread said:For those of you interested in professional game development Simon has posted up some great in depth posts about the development of the project on the official site and his personal blog. This guy is an industry professional, so is fascinating to read and watch. http://www.wesleytack.com/ (this post is particularly good http://www.wesleytack.com/?p=2119)
http://www.youtube.com/watch?v=f8aj3mhQ-CY - Time lapse of a level being designed.
Official Site - http://www.off-limits.be/
Moddb Profile - http://www.moddb.com/mods/off-limits
Required Specs
The game runs on Source, so Episode Two specs will easily suffice. All you need is a Source Engine game to play! You can pick up Half Life 2 Deathmatch for £2.99 on Steam so there's no excuse to not join in on the fun.
Half-Life 2: Episode Two Minimum System Requirements
CPU: 1.2 GHz Processor
RAM: 256 MB
Graphics Card: DirectX 7 capable graphics card
Windows 2000/XP/ME/98
Mouse
Keyboard
Internet Connection
CD or DVD rom drive
Half-Life 2: Episode Two Recommended System Requirements
CPU: 2.4 GHz Processor
RAM: 512 MB
Graphics Card: DirectX 9 capable graphics card 256 MB
Windows 2000/XP/ME/98
Mouse
Keyboard
Internet Connection
CD or DVD rom drive
Half-Life 2: Episode Two Ideal System Requirements
For running the game smooth in 1280x1024 with High Quality graphics.
CPU: 3.4 GHz Processor
RAM: 1024 MB
Graphics Card: Radeon X800 or Geforce 6800
Windows 2000/XP/ME/98
Mouse
Keyboard
Internet Connection
CD or DVD rom drive













