Sapienshomo said:The hard mode is FUCKING hard. I had a little trouble on the first mission already.
GaimeGuy said:Is it just me or did they make Cruisers more versatile in what they can attack in AWDS?
ChrisReid said:What does that mean? Are you mixing them up with the brand new Carriers maybe? Those have a very long indirect anti-aircraft range.
BorkBork said:Think he was saying that Cruisers had the capability to attack ships now, whereas before they could only attack subs and air units. I find them to be extremely annoying to take out now BTW... just hugging my battleship and whittling them down while destroying subs argh!
Prospero said:Question about two-front missions: how is money accumulated? Does each CO have his or her own funds that are acquired from his or her part of the map? Is there any way to transfer funds from one CO to another?
GDJustin said:I haven't played a two-front map in a while, but I'm 99% certain that they're all predeployed... meaning funds on the top map have no impact, because neither you nor your enemy can build units up there. In campaign, that is. War Room is different. There's no way to transfer funds.
Hmm, I was about to ask that question too.What's a better question is whether the bottem CO gets the top CO's funds when the top front is complete... I don't ever remember checking.
GDJustin said:You can send units to the top screen by moving it over the HQ, or a factory. "Send" becomes one of the menu options.
RE4 vs. SH4 said:So, what IS the point of submarines? The only thing I can think of is that their submerge ability allows them to be invincible for however long you have fuel. But that's pretty much it, and by itself, it's somewhat worthless.
BorkBork said:Stop Cruisers from attacking while submerged, take out aircraft carriers, black boats, and battleships quick I guess. They're the only direct attack naval unit that can take out a loaded lander in one hit![]()
GDJustin said:What's a better question is whether the bottem CO gets the top CO's funds when the top front is complete.
BorkBork said:There is the last map againstin campaign mode where you can build on the top map as well. But yeah, funds don't transfer.Van Bolt's big oozium
skinnyrattler said:Is it the same in AWDS? I just finished the 11th mission andI hope I don't miss any other missions like this.I found the black boat mission and map.
RE4 vs. SH4 said:So, what IS the point of submarines? The only thing I can think of is that their submerge ability allows them to be invincible for however long you have fuel. But that's pretty much it, and by itself, it's somewhat worthless.
skinnyrattler said:What's the best way to rank up? Or have you guys just been going at it through Campaign? I'm about to find a DS battle with 4 CO's on my side, use the exp booster and try to level up in 6 battles or something. I'm dying to find out what the higher ranks give you.
skinnyrattler said:What's the best way to rank up?
Prospero said:Spann Island used to be easy for me to consistently S-rank, but now my performance on that stage can run anywhere between S and C--I don't know why.
Sriram said:Can someone please explain to me how ds battles work? What does winning on the secondary front achieve exactly?
Sriram said:Can someone please explain to me how ds battles work? What does winning on the secondary front achieve exactly?
GDJustin said:There are some "cheap" ways to take advantage of save slots to level up uber rapidly, if anyone is interested...
GDJustin said:That map is probably the first real campaign challenge, in my opinion.
I would suggest not helping out the top front as much. It doesn't really matter what's going on up there, so it isn't worth crippling your main front by sending units up really early on. I believe I beat that map without even winning the top front, in fact.
I would suggest APC-ing an inf unit to the center to launch all the rockets ASAP, and building the cheapest units possible to stave off the mech flood that comes over the river. Maybe another mech supported by an artillery unit. You don't need to use that river as your point of invasion... just prevent it from being his.
ChrisReid said:Did you use a certain CO every time? I could get 300 points with Sturm a lot of the time, and I used to do that every night before I went to bed. Now I find myself trying out different COs, and I've yet to find one that clicks on Spann Island the same way.
skinnyrattler said:I'm addicted but I don't think my DS lasts as long. I think I've been getting 8 hours. I miss the SP's battery life.
Morts said:I'm stupid, I went through the first ten campaign missions (got the game today) wondering "when can I build rockets and anti-air units?", not realizing that there are now two side-by-side lists of units, instead of one scrolling one.
Jeff-DSA said:I don't know how you missed that, but that's pretty funny. I would hate to have gone that long without either unit.
Squirrel Killer said:So, what do all of you Advance Wars fans think of Dai Senryaku?![]()
ChrisReid said:What gets me in the very first mission of the hard campaign is that you can't build all the units yet. I'd kill for a Medium Tank in that one.
BorkBork said:First mission for the hard mode was brutal, still can't get a S-rank. Luckily the next few missions after that aren't too bad.
ChrisReid said:I could get 300 points with Sturm [on Spann Island] a lot of the time, and I used to do that every night before I went to bed. Now I find myself trying out different COs, and I've yet to find one that clicks on Spann Island the same way.
How would you compare the two in terms of difficulty?ChrisReid said:It has a lot less personality, so it's harder to get into. There's so god damn many units, that you're constantly checking tables of stats to see what your things can do.Squirrel Killer said:So, what do all of you Advance Wars fans think of Dai Senryaku?
skinnyrattler said:Anybody anywhere near to getting a star rank? As a gamer with limited time, it's gonna be brutal to level everybody up. But it's still a great game. I just feel compelled to level everybody up. One of the few games I think I should 'complete'.
Squirrel Killer said:How would you compare the two in terms of difficulty?
Prospero said:I figured it out last night--the right answer here is Colin. The new factory at the bottom of the map makes it possible. This is for 2.5x exp (one CO, skills off).
Prospero said:After cruising through the campaign missions with S- and A-ranks, I am now getting my ass handed to me on Mission 24 (Pincer Strike). Dual Strike + Fog of War + Drake's Super CO power are consistently ruining me within the first four days--the first CO hits everyone for two points of damage and moves recon and scouts into my territory, then the second CO tags in and works me over with artillery and rockets (since the scouts can now see where my units are).
Prospero said:After cruising through the campaign missions with S- and A-ranks, I am now getting my ass handed to me on Mission 24 (Pincer Strike). Dual Strike + Fog of War + Drake's Super CO power are consistently ruining me within the first four days--the first CO hits everyone for two points of damage and moves recon and scouts into my territory, then the second CO tags in and works me over with artillery and rockets (since the scouts can now see where my units are). I am getting dropped like a phat beat.
Prospero said:A funny thing I noticed is that the AI changes up its usage of the power meter depending on the COs it's fighting against. I didn't do eough experimentation to come up with valid conclusions, but with the combo of four COs I listed above, Drake went for the Tsunami every chance he got, instead of building up to a super CO power or a Dual Strike.