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Official Advance Wars: Dual Strike topic!

Definitely multi-card though right? Justin, were you able to try a co-op battle with some buddies. I want an opinion of how fun it is.

You know Ridge Racer DS multi is pretty fun. Prime Hunter DS at E3 was mindblowingly fun. We need some good multi DS games (wtf Wario Ware Twist??)
 
So are my skills just rusty, or has the AI gotten a lot smarter since AW 1 and 2? I'm not able to steamroll through Spann Island like I used to--what used to be a rout has now become a battle of attrition.
 
Spann seemed a bit harder to me as well. Definitely more attrition for me.

I beat the game last night. And I'm happy to say the last mission was no where near as difficult as the last mission in AW2. It was about on par with all of the difficult missions in DS, unlike the bastard level from hell in the last game. Took about 16 hours or so to beat the campaign.
 
suaveric said:
And I'm happy to say the last mission was no where near as difficult as the last mission in AW2. It was about on par with all of the difficult missions in DS, unlike the bastard level from hell in the last game.

Thank Christ for that.
 
I have a question that hopefully someone can answer. If a friend and I both have the game (so not single-cart play), is it possible to save in the middle of a multiplayer game? I'm guessing they don't have a save feature for the multiplayer, but just wondering.
 
suaveric said:
Spann seemed a bit harder to me as well. Definitely more attrition for me.

I beat the game last night. And I'm happy to say the last mission was no where near as difficult as the last mission in AW2. It was about on par with all of the difficult missions in DS, unlike the bastard level from hell in the last game. Took about 16 hours or so to beat the campaign.

What was up with the last few missions though? They were surprisingly easy... ESPECIALLY that one where you capture the 4 Comm towers. Oh well, time to start the Hard campaign.
 
Shikamaru Ninja said:
Definitely multi-card though right? Justin, were you able to try a co-op battle with some buddies. I want an opinion of how fun it is.

I haven't actually played AWDS multiplayer, but I've played PLENTY of AW1 and AW2 multi, and its one of my favorite multiplayer experiences ever. I'm quite a bit better than everyone I play with so the most common thing we did was play 2 Vs. 1 against me (it isn't TOO mismatched b/c the 1 usually gets more property than either other player, but less than they have combined).

The one thing a lot of people don't consider with AW multiplayer is that it plays much slower than single player matches, because human players don't move automatically, like the AI does. On a bigger map a multiplayer session takes a decent chunk or time, but other humans play so much smarter than the AI that it's a blast.

Prospero - The AI is certainly better than in the previous two games, but Spann Island is still pretty easy, so it's probably a little rust collecting as well ;) They actually gave OS an even bigger advantage on Spann Island than it had in the first two games. No one has really documented what is different about the AWDS AI yet, but off the top of my head, APC baiting no longer works, and I saw the AI plug my port once (mother fucker), which I don't remember it doing before. It also has a tendency to mech flood when it knows it's going to die, which it did in the previous games, but I think it might do it more, now.
 
I still think the last mission in the first AW is the toughest. (Not the secret Andy vs. Eagle mission.)
 
ToyMachine228 said:
I can't believe it. I fired up my DS around 1:00 am to have another go at the 8th Mission, where Black Hole first uses Dual-Strike. This time around, I'm running them over. Even when they used Dual-Strike, they didn't do much damage to me. I shift my hands, my thumb lands on the Power button (I'm in the complete dark, in bed), and my system shuts off :lol I couldn't believe it. I'll have to start over sometime again today.

Sucks. Even though you have to hold the power button down for like 1.5 seconds before it shuts down? :(:(:(
 
GDJustin said:
Prospero - The AI is certainly better than in the previous two games, but Spann Island is still pretty easy, so it's probably a little rust collecting as well ;)

Yeah--it's been a while.

They actually gave OS an even bigger advantage on Spann Island than it had in the first two games. No one has really documented what is different about the AWDS AI yet, but off the top of my head, APC baiting no longer works, and I saw the AI plug my port once (mother fucker), which I don't remember it doing before. It also has a tendency to mech flood when it knows it's going to die, which it did in the previous games, but I think it might do it more, now.

I've noticed the mech flooding, too. As far as I can tell, AI also seems to be more efficient at interlacing the areas of covering fire for indirect units--it doesn't just plaster a gob of artillery in a clump on the map.

Re: APC baiting--it doesn't seem to work anymore, but I did notice an odd thing while playing Spann Island (using Kanbei): I parked an APC on the bridge on the right side of the map, and the AI couldn't sort out how to do any damage to it--it kept sending Andy's infantry after it, which knocked off one point from the APC at most. It gave me plenty of time to amass units in the lower-right hand corner of the map for a last rush on enemy HQ. Might be a Kanbei-only thing (since his units are generally stronger)--don't know.
 
At this point, this may be a retread, but I'm just so enthusiastic about this game.

I'm currently stuck at the level where you have to fight on three fronts with the satellite hovering above you in the top screen. Anyone else had trouble with this mission??

Also, I'm quite happy with the touch screen control and prefer it over the regular Dpad usage.

The only dissapointment is that the graphics are a minor upgrade over AW2, but it's just not something I really give a shit about. The game is just so well put together.

For people who dont like yelling at dogs, this is the DS game that justified the purchase for me (kirby was good, but i dont think I was into it as much as many of you were).

God bless AW <3
 
Sapienshomo said:
At this point, this may be a retread, but I'm just so enthusiastic about this game.

I'm currently stuck at the level where you have to fight on three fronts with the satellite hovering above you in the top screen. Anyone else had trouble with this mission??

Also, I'm quite happy with the touch screen control and prefer it over the regular Dpad usage.

The only dissapointment is that the graphics are a minor upgrade over AW2, but it's just not something I really give a shit about. The game is just so well put together.

For people who dont like yelling at dogs, this is the DS game that justified the purchase for me (kirby was good, but i dont think I was into it as much as many of you were).

God bless AW <3

Just finished that level the other day. Was sort of a tricky one. What I did was use Colin in orange, Jess and Jake in green. Blue it doesn't matter really cuz it's a cake walk. First you need to lure the Megatank and the black bomb over to the orange side, where you can pound them with artillery, rockets, and tanks. Just try to hold your ground as best as you can while you wait for the funds for a bomber on the green team. Use your AA gun and missiles to take out the copters in the meantime and MOST IMPORTANT, take out any infantry that try to capture the three silos with your AA gun. I lost a few times because they captured it. Once you have the green bomber take out the big black cannon near the top. Launch all the silos, and take a couple of normal or stealth bombers and overdrive over to blow up the crystal. Try to plug up the airport near the obelisk before the AI builds a fighter tho. Oh, and use the orange team to blow up a bit of the pipe so you can help out if the bomber don't make it.
 
I beat that level with ease by camping units on the AI's factories. I couldn't get to a couple of them (on the bottem left if memory serves).

This works as a strategy on any level, actually. If the AI doesn't build somethin on one or multiple factories, send any and all units that can reach to park on top of it. Even if its a md. tank and you could use it to attack and kill another unit. Once the unit is parked on the factory, victory becomes much easier in a few days, because you can keep pumping out units, and the AI can't (or at least not as many).

Then when you get around to it you can send an inf over and cap the factory. I plugged up either two or three on that map and that made it a cakewalk. This is also the best/fastest way to beat Spann island.
 
Mejilan said:
Sucks. Even though you have to hold the power button down for like 1.5 seconds before it shuts down? :(:(:(

Yeah but it was dark, I was tired, and I couldn't tell that my finger was on the power button. I'll be giving the mission another go tonight probably the same time.

College classes start tomorrow :(
 
ToyMachine228 said:
College classes start tomorrow :(
Damn you! Don't remind me. :( Good luck on the mission, the next time you give it a try. I'll definitely be playing some AW before I head off to class tomorrow. :(
 
Just got it.

The gameplay is fine, but 2 things are bugging me.

1. When you start it up. Right after you get to the screen where it says "AWDS" on the top with sky background and "Touch to Start" on the bottom and island background. Right after that is there a screechy metallic sound or are my speakers/cartridge fucked up?

2. The animation for vehicles like tanks. Is it just me or do they look really weird going up and down. Its like part of the image is lagging or cut off at the top and bottom. Is this the desired effect?
 
acidviper said:
Just got it.

The gameplay is fine, but 2 things are bugging me.

1. When you start it up. Right after you get to the screen where it says "AWDS" on the top with sky background and "Touch to Start" on the bottom and island background. Right after that is there a screechy metallic sound or are my speakers/cartridge fucked up?

2. The animation for vehicles like tanks. Is it just me or do they look really weird going up and down. Its like part of the image is lagging or cut off at the top and bottom. Is this the desired effect?
In answer to 1. yes.. the same thing happens for me, surprises me each time I hear that when I power it up but I'm pretty sure it's normal.

2. I haven't noticed anything wierd looking about the way the tanks move. *shrugs*
 
acidviper said:
Just got it.



2. The animation for vehicles like tanks. Is it just me or do they look really weird going up and down. Its like part of the image is lagging or cut off at the top and bottom. Is this the desired effect?


I believe it may have something to do with the way the DS scales the sprites in and out. A common side-effect of subtle hardware scaling is that the sprite tends to noticeably jump. especially when their is no AA.
 
Wow, I must be rusty... just got through Mission 21 with a C rank, so I'll probably redo it :( Those CO tunes are really sticking in my head now, especially the new ones. Rachel's, Jake's, and Sasha's are really really catchy. I really like the storyline so far,
with the clones and Lash/Hawke defections. Lash cracks me up everytime
:lol :lol

Game of the Year!
 
Got the game on release day and just beat mission 11 which I was stuck on for a while. This is up there with Kirby as the best DS game so far. Time to play some more!
 
Even though the game seems rediculously difficult (this is my first Advance Wars, so it may just be my noobiness), I've yet to fail a mission more than twice before beating it and moving on. Getting a feel for what you need to do on any particular map is like half the battle, and after playing a map once or twice you usualy know exactly what needs to be done.

...except for mission 24 (It's only mission 24 if you did the three side missions prior, I think). I'm totaly stuck, nothing I do works.
It's the mission where you have an OS army and a BM army, and the BM army gets picked off by arty and rockets as it tries and makes it way through a forest. Once the fog of war kicks in, it's all over for me. I attempt to search and destroy as many units as I can before the enemy tag teams me, but I've had no luck. He always wipes me out.

In regards to COs, I never really use the dual CO sytem. I usualy just stick with one CO the entire time and it's always seemed to work out well for me, as long as I choose a good all around CO. Because you have to switch at the end of a turn instead of the beginning, it doesn't seem all that usefull in setting anything up.
 
DEO3 said:
In regards to COs, I never really use the dual CO sytem. I usualy just stick with one CO the entire time and it's always seemed to work out well for me, as long as I choose a good all around CO. Because you have to switch at the end of a turn instead of the beginning, it doesn't seem all that usefull in setting anything up.

The Tag command (that you get if you charge both COs up to full CO Power) is almost always gamebreaking, though (at least in my experience). Two turns in a row mean that you can move indirect units on the first turn and fire them on the second, so that your enemy's line of defense will almost certainly be breached.
 
DEO3 said:
In regards to COs, I never really use the dual CO sytem. I usualy just stick with one CO the entire time and it's always seemed to work out well for me, as long as I choose a good all around CO. Because you have to switch at the end of a turn instead of the beginning, it doesn't seem all that usefull in setting anything up.
Well, I'm mostly the same, although there are definitely some advantageous pairings to have, dependant on the map... If there's a lot of factories, put Colin in one spot and switch to him in when you need to build stuff, since his costs are lower. And if it's a map with a lot of com towers, put Javier in the B position and then tag him in once you've captured a few, since those boost his stats.
 
Question:

What is the difference between the different exp ratings in the war rooms? There's like a 1.5exp, a 1.0 exp, and a 2.5 exp selection. What are they dependant on? 1.0 exp with skills, 1.5 exp without skills, 2.5 exp without skills and against two opposing COs?
 
GaimeGuy--as I understand it (but I haven't even bothered to look at the manual), you get more experience and more points for buying things if you finish a map with one CO instead of two, and/or if you turn off the CO skills that he/she gets from levelling up.

Playing at 2.5x EXP is like playing classic Advance Wars--that's how I've been playing the War Room maps.
 
1.5 exp means you get 1.5x the amount of experience points added to whichever CO(s) you use.

For example, if you beat Spann Island with a perfect 300 points, you CO gets 450 exp added to them.

So the choice is: Give yourself an advantage in beating the War Room mission by using Skills , or get more experience for your COs.

edit: I dont think you get additional points for battle maps, just experience
 
bought it today along with Nintendogs Chihuahua ver. played only the first mission i liked what I saw, too bad I had to go to work :(
 
Does anyone know what the difference is when two CO's are compatible with each other versus if they're not? I know that if they're not, you get Dual Strike Tag Powers instead of the special names like Orange Crush, Earth and Sky, and Brainstorm etc. Is it just more damage or is there something else?
 
-For CO Tag Affinities, each star gives you 5% more luck. Not more actual attack power, as has been erroneously reported on a few websites (although luck generally translates into more damage anyway, so eh).

EDIT: A luck clarification:

Let's say you're attacking something for 52% damage. That means the odds are you'll knock it down to 5HP, but there's a shot (a 1 in 5 shot) you'll knock it down to 4HP. Lucky COs, like Nell, will knock it down to 4 much much more often. Nell using one of her luck-boosting CO powers or with a luck-boosting CO tag can do some CRAZY lucky shit, like a projected damage of 79% kill a unit.

By contrast, some COs are just naturally unlucky, and will do the low end of their projected damage more often. Sonja comes to mind.

-For the War Room, other posters in here have basically gotten it right. There are Four ways to do a map. From easiest to hardest - 2 COs with powers on, 2 with powers off, 1 with powers on, 1 with powers off. The funny thing is that the payouts don't work that way, if you do the math. You can get the most EXP using 2 COs with powers off.
 
was anyone else unable to send units to the top screen on mission 12? my 2nd CO was jake and the game refused to let me send units so he got wiped out. 'send' option would not appear. took me 28 days to beat the mission cuz they kept using tag power against me and sensei spawns all those free mech guys for the double turn... arg.
 
basik: You have to send them from either your factory's or your HQ in that map, the only units I think you can send to the second front from anywhere are air units.
 
Stryder said:
basik: You have to send them from either your factory's or your HQ in that map, the only units I think you can send to the second front from anywhere are air units.

thanks, I dont think the game told me that before or did I forget?

also jake is so fuckin lame. does someone at nintendo really think that character is 'hip,cool & edgy' or is it just a sarcastic joke, like the nintendogs commercial?
 
GDJustin said:
-For CO Tag Affinities, each star gives you 5% more luck. Not more actual attack power, as has been erroneously reported on a few websites (although luck generally translates into more damage anyway, so eh).

Sweet, thanks for the explanation. Just finished the normal campaign, the last mission wasn't anywhere as brutal as the one in AW2. Now on to hard mode!

Just spent my points buying up wallpapers and the gallery. The artwork in the game is just fantastic. Intelligent Systems, wow what can I say? Fire Emblem, Paper Mario, and this. My mind is blown!
 
basik said:
thanks, I dont think the game told me that before or did I forget?

also jake is so fuckin lame. does someone at nintendo really think that character is 'hip,cool & edgy' or is it just a sarcastic joke, like the nintendogs commercial?

It does tell you that, unfortunately, I think the game tells you that on the first dual front mission which only deals with aircraft which can be sent over anywhere (or maybe they could be sent over anywhere cause the second front was in the air?). What is unfortunate about that is they tell you the "rule" but you end up playing the exception, so you're more likely to forget about it...I know I did.

Atleast I think thats how it was revealed...I know the game does mention it though.
 
When I start the CPU totally overwhelms me! I don't know how but it's as if they have alot more money than me.

I always try to get as many neutral bases as I can by flying them over but it doesn't seem to work that well. Need some tips please.
 
Converting cities and towers is the MOST IMPORTANT thing you can do in Wars DS.
If you dont put a dent in the enemies economy early in the game you will always be a step behind.

Finding a good combination of COs is also important for each map, but I found that the Sniper guy and the Tank guy (forget the japanese vs. english names, Max and Grit?) make a good combo for 99% of the maps.
 
sasimirobot said:
Finding a good combination of COs is also important for each map, but I found that the Sniper guy and the Tank guy (forget the japanese vs. english names, Max and Grit?) make a good combo for 99% of the maps.


THis is the truth, I've been cleaning up in survival mode using Grit and Max, they are just too good a team
 
God damn,

Mission 24 took me close to three hours to beat. What a freaking bastard of a mission.

Protip:

Have Sami as one of the CO's for this mission. What I did was distract the enemy so I could use Tag CO powers and drop off an infantry unit with the other CO, tag out, and then use Sami's super power to capture the enemy HQ instantly.
 
Hero said:
Have Sami as one of the CO's for this mission. What I did was distract the enemy so I could use Tag CO powers and drop off an infantry unit with the other CO, tag out, and then use Sami's super power to capture the enemy HQ instantly.
Man, how cheap...

wish i'd thought of that
 
I can tell I'm not going to like the black bomb. >_< (haven't had a chance to play much since I got it yesterday).
 
Hero said:
God damn,

Mission 24 took me close to three hours to beat. What a freaking bastard of a mission.

Protip:

Have Sami as one of the CO's for this mission. What I did was distract the enemy so I could use Tag CO powers and drop off an infantry unit with the other CO, tag out, and then use Sami's super power to capture the enemy HQ instantly.

See my post on page 5, I failed at that mission so many times I alsmost stopped playing the game all together. I even talked about how pointless I felt the differences in the COs were and there, lol. Turns out I was dead wrong, that single mission proved to me how important each CO is, and how having the right one at the right time can make all the difference.

Only when I paired Sasha (can see better in Fog of War) and Sami (can cap the enemy HQ from 11 spaces away, in one turn lol) was I able to finaly win. No other COs could make a dent in the AI.
 
Am I the only person who thought that the final mission in the first advance wars was the hardest?

No one ever seems to mention that.
 
DEO3 said:
See my post on page 5, I failed at that mission so many times I alsmost stopped playing the game all together. I even talked about how pointless I felt the differences in the COs were and there, lol. Turns out I was dead wrong, that single mission proved to me how important each CO is, and how having the right one at the right time can make all the difference.

Only when I paired Sasha (can see better in Fog of War) and Sami (can cap the enemy HQ from 11 spaces away, in one turn lol) was I able to finaly win. No other COs could make a dent in the AI.

In that mission I used Grit as my top CO (Blue army), where his missiles could out range anything the AI had. Then on the bottom (Orange) I used Jake. But the key was Grit on the top. The AI always moves out of range of the artillery if at all possible, which can set up the Orange army for quick kills. Once the fog rolls in I would use Orange to scout for Blue's missiles.
 
GaimeGuy said:
Am I the only person who thought that the final mission in the first advance wars was the hardest?

No one ever seems to mention that.

I thought the last mission in Advance Wars 2 Hard mode is probably the toughest one.. I gave up on beating it. :lol

The different CO's definitely makes a huge difference for each mission. Right now in hard mode, I'm cruising through pretty well with Eagle and Sami. (Earth and Sky) Tag power is just ridiculous, you get to use bombers and other vehicles THREE times PLUS transport infantry units to capture the HQ in one go. Sick stuff.

Hmmm...I was just thinking, I haven't finished the skill levels, but is it possible to get enough base capture bonuses to make Sami instant capture anything. That would be ridiculously cheap!
 
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