Baloonatic
Member
Aww, my internet died at 81%
Let's try again.
Edit: Oh good, the demo is available on Steam now guys.
Let's try again.
Edit: Oh good, the demo is available on Steam now guys.
EviLore said:Several reasons.
-Recoil mechanic. Feels artificial/binary. And "hold breath" seems to mainly act as a zoom, which is pretty strange.
-Muzzle flash/smoke is visually archaic, and bullets contacting surfaces barely registers anything at all, just the same tiny puff of smoke/dirt on the ground (same whether it's paved or soil) and nothing even happens with most other surfaces.
-No ricochets.
-No bullet drop that I could discern.
-No proper reload animations (yeah, I know, crapload of guns)
On the plus side:
-Locational damage, at least on the player's receiving end. I took a bullet to the arm and had trouble steadying my aim. Nice.
-Bullet crack, and the directional sound engine seemed to work well enough.
-The muzzle smoke, while kinda shitty looking visually, is fairly realistic.
-If you have a rocket launcher on your back it'll stick out a bit and enter your first person field of view if you're prone.
-Bullets appear to have travel time.
...Yeah, AA3 has already spoiled me.
-Recoil mechanic. Feels artificial/binary. And "hold breath" seems to mainly act as a zoom, which is pretty strange.
Me too, lets hope for the best.Flunkie said:Downloading the Steam demo now. I'm anxious to see how I like it.
The status was quite erratic for me, as well. Just leave it alone and it should complete in no time.Baloonatic said:Steam is being really lame for me. Demo got to about 50% and then it stopped. Now it says it's "updating" and is back to 0%
wow, that's an annoying bug. can use 'right shift' + 'numpad minus button' and type in "endmission" to skip ahead to the next mission, just like arma1. haven't had any mission breaking stuff yet myself.chespace said:Now if I could just get the game to stop CTD during the first mission. It's pretty consistent. I paint a house with my laser designator and a bomb comes down and flattens it. Then I get frame drops, texture flickering, and then CTD. Grrr, PC gaming...
Baloonatic said:Steam is being really lame for me. Demo got to about 50% and then it stopped. Now it says it's "updating" and is back to 0%
saelz8 said:Game of the forever.
saelz8 said:Game of the forever.
saelz8 said:Game of the forever.
Javaman said:You might want to try verifying the files in the right click menu. That sometimes kickstarts DLs for me.
Nikorasu said:Seconded.
TheExodu5 said:Wow Evilore, you weren't kidding about the recoil mechanics being completely archaic. There's no friggin' recoil with a machine gun.
The lack of explanation for anything, and the ridiculous key binding panel...I don't think I'm going to bother.
Oh, and the mouse lag is awwwwwful.
TheExodu5 said:Wow Evilore, you weren't kidding about the recoil mechanics being completely archaic. There's no friggin' recoil with a machine gun.
The lack of explanation for anything, and the ridiculous key binding panel...I don't think I'm going to bother.
Oh, and the mouse lag is awwwwwful.
Nikorasu said:Are we playing the same game? There is tons of weapon recoil. The only time there it is negligible is when you're prone, especially with a machine gun. I simply can't understand when people say this. When I shoot, the gun kicks back and throws my aim off. Seems like recoil to me.
I don't know what you mean by lack of explanation, the tutorials tell you everything you need to know. I'm not getting much mouse lag either. Just turn down your visual settings until it disappears.
Recoil is there, but I think the muzzle flash effect is what sort of takes it down.chespace said:This. I get a ton of recoil even with an M161A red dot on burst.
Hold down auto fire on an AK74 and watch the spread as you shoot a wall at 30m.
Recoil.
MickeyKnox said:Recoil is there, but I think the muzzle flash effect is what sort of takes it down.
chespace said:I agree, the muzzle flash isn't great, but it only really becomes distracting at night -- in which case, you'd probably be using NV goggles.
Honestly, I think I recognize janky as much as the next guy, and often more so than the next guy. To me, this game could qualify as janky, but then that's sorta overlooking its monumental strengths as a military shooter. Is it janky? Sure. But it's also a ton of fun and immerses me like no other military shooter. Will patches fix some of the jankiness? Sure. Do I care? Not really.
I guess OpFlash popped my Bohemia Int. cherry back in 2001 and now I can just enjoy their unique games.
I'm totally with you on that front, demo is running well enough that I'll definitely grab this tomorrow. Not to mention that the mod scene for this game harkens back to the glory days of the late 90s.chespace said:I agree, the muzzle flash isn't great, but it only really becomes distracting at night -- in which case, you'd probably be using NV goggles.
Honestly, I think I recognize janky as much as the next guy, and often more so than the next guy. To me, this game could qualify as janky, but then that's sorta overlooking its monumental strengths as a military shooter. Is it janky? Sure. But it's also a ton of fun and immerses me like no other military shooter. Will patches fix some of the jankiness? Sure. Do I care? Not really.
I guess OpFlash popped my Bohemia Int. cherry back in 2001 and now I can just enjoy their unique games.
Nikorasu said:Yeah, people who dismiss this outright because it is lacking a bit of polish and refinement will be missing out on one of the deepest military sims ever. Anyone who isn't familiar with BI's games will probably have a bit of trouble adapting, but it's very worth it. The game just has so much to offer.
chespace said:This. I get a ton of recoil even with an M161A red dot on burst.
Hold down auto fire on an AK74 and watch the spread as you shoot a wall at 30m.
Recoil.
TheExodu5 said:Spread =/= recoil.
Recoil is caused by the upwards force on the gun after firing a shot. There is no such recoil in this game, at least not with the machine gun (standing).
chespace said:If you're looking for recoil that literally moves your POV upwards as you hold down the trigger and you have to compensate by moving your mouse back down, then probably not, but I haven't really noticed. I'll pay more attention tonight.
I remember aiming low in CS with the AK and just letting it ride up someone's torso in a 3 shot burst due to its recoil.
In that sense, did STALKER have recoil?
TheExodu5 said:Spread =/= recoil.
Recoil is caused by the upwards force on the gun after firing a shot. There is no such recoil in this game, at least not with the machine gun (standing).
TheExodu5 said:CS recoil is an example of some of the best recoil mechanics in games today. It does move your POV upwards, but it comes back down on its own.
Mr. Snrub said:My girlfriend paused my download when she got home today. Looks like I won't be playing tonight :-\
Burger said:If you have a support chopper, and move your squad into it, how the hell do you command that chopper to move to a location ?
Zeliard said:That was very annoying to figure out, and the way you do it is needlessly unintuitive, much like a lot of other orders you give out.
Go to your map. Then hit 0, go to communication, then transport, and when it says "active transport", trigger that while having your cursor pointed to the location on the map where you want to go.
The game does have recoil and not just bullet spread, the gun itself is kicked up.TheExodu5 said:Spread =/= recoil.
Recoil is caused by the upwards force on the gun after firing a shot. There is no such recoil in this game, at least not with the machine gun (standing).
EviLore said:Several reasons.
-Recoil mechanic. Feels artificial/binary. And "hold breath" seems to mainly act as a zoom, which is pretty strange.
-Muzzle flash/smoke is visually archaic, and bullets contacting surfaces barely registers anything at all, just the same tiny puff of smoke/dirt on the ground (same whether it's paved or soil) and nothing even happens with most other surfaces.
-No ricochets.
-No bullet drop that I could discern.
-No proper reload animations (yeah, I know, crapload of guns)