J2 Cool said:1. The chick's got a mustache, fucking gross.
Finding out it that it's not a dude was kinda disturbing. =\
Oh yeah and uh, Cell rocks and everything. [/n00b]
J2 Cool said:1. The chick's got a mustache, fucking gross.
Chrono said:Oh yeah and uh, Cell rocks and everything. [/n00b]
rastex said:Eclipse is good with Java, and has gotten A LOT better in C++.
Phoenix said:Has OpenGL ES actually been confirmed as being a part of the PS3 toolchain or are we still making assumptions about the toolchain?
Duckhuntdog said:So no one has traveled over to teamxbox for a reaction? GAF dissappoints.
FriScho said:the only question I have. Will the Xbox2 CPU have similar performance?
McFly said:![]()
Any ideas? I don't think it's the GPU, but what is it?
Fredi
gofreak said:Is that a 2PE chip? Only guessing here
Desty said:Hmm... also I think they are making the compiler open source so that people can alter it to make it better. I am not sure if that is a good sign.
It sounds like they stripped alot of things out to make it fast but really dumped much of the complexity onto the OS/compiler people which will ultimately push it onto the console programmer.
Panajev2001a said:The expected set-up has three cores (same cores more or less as the PU we see here with a bigger yet shared L2 cache) and three VMX units.
Clock-speed should be about 3.5 GHz or more.
One VMX unit has a peak of 8 FP ops/cycle.
This CELL chip has 9 cores: one is the PU (PowerPC based) and the other 8 are the SPU's/APU's.
The clock speed should be about 4 GHz or more.
The PU has split L1 caches of 32 KB each (the EE's RISC core has only 8 KB of Data Cache, 16 KB of Instruction Cache and 16 KB of SPRAM) and 512 KB of L2 Cache (unified Instruction+Data). The PU comes with a VMX unit. The PU cores used in Xenon/Xbox 2's CPU and in CELL seem to be from the same in-order, Multi-Threaded design.
Each SPU/APU has a peak of 8 FP ops/cycle.
seanoff said:given that the cell can search for other cells what is the possibility of 2 1 X 8 cells on different dies in the same machine?
McFly said:![]()
Any ideas? I don't think it's the GPU, but what is it?
Fredi
gofreak said:The idea of cell is that X number of PEs could all work together. But 2 PEs in one consumer level videogames console in 2006 is unlikely
But IBM will have workstations out in that timeframe with multiple PEs.
I'm not sure about being on different dies though..they need to be interconnected. Pana could elaborate, perhaps.
Elios83 said:I really don't think is unlikely knowing Kutaragi's ambitions with his PS3.
Many could be really surprised next monthat last I hope
![]()
...
For an idiots guide to Cell expectations, see our article here.
So we are left with the question, now that the Cell is more than a vapourware dream (various dies were shown at the event as pictured) where does this leave the PlayStation 3 and its launch? SPOnG considers it unlikely that the East Fishkill will manufacture PlayStation 3 chips, with that being left to Sonys Nagasaki facility. Production there, as outlined above, commences at an unspecificed point this year. So essentially, the PlayStation 3 could be on shelves within 2005 though of course, thats wildly unlikely.
What is more likely is first-generation hardware dev kits shipping in time for Christmas, replacing the high-end PC with port guidelines adopted by studios across the world. SPOnG then estimates that Sony could realistically see a PlayStation 3 launch in time for Easter 2006. Although software would be very thin on the ground, SCEI has never seen this as an obstacle to launching a home machine. Option two would be to launch the PS3 late 2006 in time for the holiday period, though with Microsoft already racking up a year of Xbox 2 by then, timeframes may have to overpower a credible launch line-up.
And of course, Sony still has its Dreamcast-killing trick up its sleeve. The dark horse of wait and see which worked with lethal efficiency at the dawn of the current generation of platforms.
spong said:For an idiots guide to Cell expectations, see our article here.
sonycowboy said:You just gotta love spong...
"A year behind schedule, can the PlayStation 3s Cell shrug off vapourware claims?"
http://news.spong.com/x?art=8309
iapetus said:They're admitting that their guides are written by idiots? :|
Cell consortium reveals chip details, claim 4GHz + clock speeds
Rob Fahey 12:11 08/02/2005
Few surprises at unveiling, but eight-SPU design and high clock speeds are confirmed
Official details of the Cell microprocessor have been revealed by partners IBM, Sony and Toshiba, with the multi-core architecture set to be capable of processing ten threads on a single chip clocked at over 4Ghz.
The chip package will consist of a 64 bit Power processor - similar to the CPUs being used in the Xbox 2 and PowerMac G5 systems - which can process two threads simultaneously, along with eight "synergistic processing units".
These SPUs are the real horsepower behind the chip; each one has 256KB of its own memory and can handle computing tasks separately from the main processor, which will be responsible for dividing up tasks between the SPUs and running the operating system.
While clock speeds are an almost entirely meaningless measurement of processor performance, especially when comparing chips as radically different as Cell and the existing Intel / AMD families, much attention has been focused on the claim that the Cell could start out at speeds of over 4GHz.
Despite not being a clear indicator of actual performance, the speed is still a PR coup for IBM and its partners - since Intel's range of chips currently maxes out at 3.8GHz, while Cell may go as high as 4.6GHz in its early incarnations.
More useful as a performance measurement is the chip's rating in terms of calculations per second, or "gigaflops", with Cell rated at 256 gigaflops according to IBM - a fair bit short of an entry in the Top 500 Supercomputers list, which starts at 851 gigaflops, but still enormously powerful for a single chip, and of course the chips are designed to operate efficiently in clusters.
Indeed, it's widely expected that the PlayStation 3 could boast as many as four Cell chips, which would give a theoretical CPU performance of over 1000 gigaflops, or one teraflop - a very theoretical measure, admittedly, but still enough to earn the PS3 a place on the supercomputer list.
Another aspect of the performance which IBM has been quick to champion is the memory bandwidth available to the Cell, with the design utilising RAMBUS interface technology that delivers an unprecedented one hundred gigabytes per second of bandwidth to the chip, with separate interfaces for communicating with system memory and with other CPUs.
Despite Sony's claims, one thing we won't be seeing in the near future is Cell being used in portable devices such as mobile phones - according to an IBM spokesperson, the chip, which is initially being manufactured on a 90 nanometre process but will eventually move down to 65 nanometre, runs hot enough to require a cooling fan, like most desktop CPUs.
Spokespeople from the Cell consortium were quick to point out the flexibility of the system, saying that the multi-processor architecture could be used in a variety of different ways by game developers or other software creators.
However, game developers contacted by GamesIndustry.biz downplayed speculation that the PS3 would be incredibly difficult to program as a result of the new architecture, saying that the main difficulty would be the move to a multi-core system - a design shared by the Xbox 2 and almost certainly by the Nintendo Revolution.
The game development model which is used for PlayStation 2, where a few programmers work directly with the low level code to create libraries for specific functions and other developers simply use those libraries, masking the complexity of the underlying system, is likely to work just as well on PlayStation 3, while the prevalence of middleware such as Criterion's RenderWare or the Havok physics engine will also make the transition less painful.
Another factor fingered by developers is the fact that Sony's PlayStation Portable libraries and documentation have been widely praised by those working on the system, indicating that Sony has learned an important lesson from the PS2 launch - where much of the development difficulty lay not with the system itself, but with poorly translated (or un-translated) documentation and difficult to use libraries.
Along with the Cell processors, the PlayStation 3 is also set to use a graphics chipset from NVIDIA, which will be based on the company's next generation of GPU, following on from the hugely successful 6000 series of PC graphics cards.
Indeed, it's widely expected that the PlayStation 3 could boast as many as four Cell chips, which would give a theoretical CPU performance of over 1000 gigaflops, or one teraflop - a very theoretical measure, admittedly, but still enough to earn the PS3 a place on the supercomputer list.
Indeed, it's widely expected that the PlayStation 3 could boast as many as four Cell chips, which would give a theoretical CPU performance of over 1000 gigaflops, or one teraflop - a very theoretical measure, admittedly, but still enough to earn the PS3 a place on the supercomputer list.
sp0rsk said:what.
Thorns, you're quoting an article that's at least a year old now and was wildly speculative at the time. There aren't likely to be "dozens" of processors in the PS3 as Sweeney moans about and, in any case, it sounds as if parallelism is something he's going to have to deal with on next gen consoles whether he chooses Xbox2, PS3 or Revolution. If you're going to worry about the complexities of next gen game programming, its a general issue, more because of the ambition of the software than because of the design of the hardware.thorns said:Overall, I'm quite excited about Cell in how it relates to scientific computing, but it seems it will be a nightmare to write software for it due to the massive parallelism. As far as PS3 goes, how many GFLOPS it has won't matter either way, since we've been proven again and again that the average consumer doesn't give a shit about how impressive a game is technically. I do hope that the gap won't be as big as it was this gen, though.
Vortac said:Open source tools...open source support
It's going to be a repeat of this gen in terms of Japanese developers being the only ones to actually take advantage of Sony's architectural preferences
The next generation will not be fought with hardware. Microsoft knows it's all about the games. Sony is at this point in danger of losing sight of that, as they are more of a hardware company than Microsoft you know, and have a very vested interest in seeing their entertainment business stay alive and kicking by continuing to make every living breathing Japanese person spend their nickels and dimes on anything with the word Sony on it.
CELL is a monster, but the *PS3* at this point is looking like it's going to be less feature rich than Xenon and only a *little* more powerful (and pretty much worthless to try to extract that power unless you're Square and especially because everything is going to be Xenon first and middleware'd to PS3). Microsoft has the bang for the buck equation to the T.
Q&A: The superchip
Holden Frith answers some of the questions raised by the launch of the Chip
How soon will it be before I can buy a product that uses the Cell?
Its first scheduled appearance will be in the Sony PlayStation 3 games console, which should go on sale in early 2006. A prototype is expected to feature at the E3 computer fair in Los Angeles this May.
What difference will it make to the equipment?
The Cell chip is faster than existing microchips because it can work on several tasks at once. Computers with Cell chips can also share processing power so that if one computer is not working at full speed, another connected to it by a network or the internet can make use of its spare computing capacity.
What difference will Cell users notice?
In games consoles, faster microchips will allow game designers to employ higher quality sound and smoother, more realistic graphics. There is already suggestions that greater use of graphics from Hollywood movies may be possible.
In PCs, the main use will be multimedia applications as Cell chips will be better able to process the vast amount of information delivered by ever-faster broadband internet connections.
According to IBM, today's microchips were created with word processors and spreadsheets in mind and therefore struggle to cope with tasks such as downloading music and displaying video. The Cell chip has been designed to address this shortcoming.
And what difference might it make to the price of these goods?
It will make them more expensive, at least in the early stages of production. Financial analysts have suggested that the high cost of the PlayStation 3, which they predict will have to be priced at between $500 and $750 when it is launched in the United States, will deter potential buyers. As always with computers, though, the price is likely to fall quite rapidly with time.
What is meant by "clock speed" and "flash memory"?
The clock speed of a microchip is a measure of how quickly it can perform calculations and therefore how powerful it is. The 4 Gigahertz Cell chip will be able to perform four billion calculations per second.
Flash memory refers to the ability of a chip to store information so that it doesn't have to send it to another part of the computer for safe keeping. The more information it can store, the faster it will complete its work. Flash memory is familiar to many people who own digital cameras, which use Compact Flash cards to store photographs.
Will the Cell make my existing home PC or games console obsolete, or can I upgrade them?
The PlayStation 3 is likely to replace the PS2 just as that replaced the initial PlayStation in 2000, but there will probably be a crossover period when new game releases will continue for the older model.
Upgrading existing PCs is unlikely to be possible as the new processor requires completely different software. However, since many people do not push their PCs to the limits, the mass desertion of traditional microchips is unlikely in the immediate future.
PlayStation 3, which they predict will have to be priced at between $500 and $750 when it is launched in the United States
DonasaurusRex said:i dont think it will be the cell that costs that much , the volume for the chip should be massive, Sony, Toshiba, and IBM are all utilizing it, for servers, consoles , and other media devices it should be a rather cheap processor in that volume.
Doom_Bringer said::lol
Who predicted?
McFly said:Not if they put 4 of them in there. ;-)
Fredi
sonycowboy said:Major components in PS3
--------------------------------
1) Cell Processor
2) GPU
3) Blu-Ray Drive
4) Rambus Memory
5) HDD (if included)
6) Networking(wireless, wired, whatever)
7) Motherboard
8) Single controller
9) I/O Processor (including audio / video / controller / networking io)
Major components in Xbox360
-----------------------------------
1) IBM 3-core PPC
2) ATI GPU
3) DVD Drive (or HD-DVD if included)
4) Memory
5) HDD (if included)
6) Networking (wireless, wired, whatever)
7) Motherboard
8) Single controller
9) I/O Processor (including audio / video / controller / networking io)
Panajev2001a said:They will not do that in PlayStation 3.
Doom_Bringer said:sony should take out the blu ray Rom from PS3, those are expensive as hell and not worth it IMO.
They cost like $900 US!?!
Suikoguy said:What is sony's actual cost though?
And if they use the writeable version, then the need for a HDD goes bye bye
Doom_Bringer said:Lets see, they probably spent a lot of money on R&D to cut the current costs and make them backward's compatible with Cd's and dvd's, not really worth it imo.
They should have gone with the cheaper DVD solution just like Microsoft because things like Cell and Nvidia GPU will cost a lot of money and make the system more expensive.
gofreak said:I had a peek, and the damage control seems to be this (and I'm not kidding): PS3's CPU will be too powerful. You basically won't need any more power than what'll be in Xbox2's CPU. Games aren't CPU limited.
Doom_Bringer said:Lets see, they probably spent a lot of money on R&D to cut the current costs and make them backward's compatible with Cd's and dvd's, not really worth it imo.
They should have gone with the cheaper DVD solution just like Microsoft because things like Cell and Nvidia GPU will cost a lot of money and make the system more expensive.
Hasn't it been said that it has two cores, or is that article pure BS?The expected set-up has three cores (same cores more or less as the PU we see here with a bigger yet shared L2 cache) and three VMX units.
In its next version of the Xbox, Microsoft plans to shift from using Pentium chips from Intel to a PowerPC microprocessor from I.B.M. The chip will have two PowerPC processor cores, but it will not be as radically new as the I.B.M. Cell design that Sony plans to use, said one executive who is familiar with the Microsoft project.
doncale said:yeah I'll bet most early first generation PS3 games only make use of the PU aka PPE (the POWER cpu core) plus the nvidia GPU, avoiding to use the multiple APUs aka SPUs aka SPEs. using the SPUs to divide up processing tasks is going to be a bitch, no matter what STI says. even if they provide better documentation than Sony did during the early days of PS2.
take away the SPUs and you have, basicly an Xbox2 :lol
[/wild speculation]
Marconelly said:Hasn't it been said that it has two cores, or is that article pure BS?
http://www.nytimes.com/2005/02/07/technology/07chip.html