itsnervedamage
Member
I did plenty of jumping in PvE as well, but with hip fire accuracy being less than ADS, I couldn't double jump around a room picking off enemies easily while in the air. I feel like the movement in Destiny facilitates fast and creative contact scenarios and increasing hip fire accuracy makes that less likely because why even bother if you can jump and headshot from 25 feet away?
Well, I don't think my snap aim is good enough to dominate from the sky like that with the movement from jumping and landing. There's already an added layer of difficulty and disorientation from all that movement, tracking moving targets isn't that easy.
I'm of the opinion the PvP should be built to be interesting first, the PvE is already skewed by loot and you could tweak the AI variables to discourage jumping. Make the AI do the dodging more when you jump etc. The elite captains did a pretty good job running under me and shooting me full blast as I landed in Legendary, and those snipers were pretty good at tracking. I think they can force methodical gameplay in the PvE encounters pretty easily.