I am extremely proud of Doom 3. I think it is the best game we have ever made
Belfast said:Welcome to Doom.
[20:06] <CK> If I worked in such a dimly lit lab, I'd also cause an accident that would summon monsters from another dimension
Pimpbaa said:I wonder if someone is making a mod that attaches a light to every gun in the game. That would help a lot.
Not unless you count a couple of the boss battles.Neo_ZX said:Are there any wide open spaces later on? Curious.
dark10x said:Wow, tonight was even better! I'm really starting to enjoy it a lot now! There were some seriously cool and creative scenarios present during my playtime tonight. The game is also just so intense...more so than virtually any other FPS. Those spiders absolutely OWN you up and down!
The option is there but so far all my efforts have been in vain.border said:Tekuno -- so there is no way to get rid of the ghetto shadows?
TekunoRobby said:The onlsaught of mods has begun here are all the latest ones:
http://www.gamershell.com/news/14535.html
I've heard reports of the co-op mod not working, the game crashes whenever the 2nd player joins. The rest seem to work very well, even the 32 player mod.
TekunoRobby said:Whenever a player goes into cinematics the game itself freezes, as long as you avoid that the game plays.
We loaded the very first level and we were stuck in the initial room of the in game cinematic of the guys watching the ship land down on base. Only problem is that everything was pitch black and there was a single monitor jumping up and down like crazy. We strafed each other and shooted like idiots then my friend hit a cinematic and everything froze. YAY
Trying hell now, weee!
"Oneofthe8devilz " said:Ultra-Extreme-Quality-MOD (U-E-Q-MOD)
=====================================
This graphic-mod squeezes the absolute maximum out of Doom³
by enabling self-shadowing to all characters and monsters.
Experience Doom³ the way it was ment to be played and enjoy
Film-Quality graphics.
Features:
=========
- Enables self-shadowing for all doom³ characters and monsters
- Fixed playershadows on weapons in first person
(when g_showplayershadow "1")
http://doom3.planet-multiplayer.de/download.php?view.68
AstroCat said:Ok, a little more info...the 4 footsteps that your player uses are:
player_elevator_sounds_footstep
sound/ed/player/steps/step01.wav
sound/ed/player/steps/step02.wav
sound/ed/player/steps/step03.wav
sound/ed/player/steps/step10.wav
player_sounds_footstep
sound/ed/player/steps/step01.wav
sound/ed/player/steps/step02.wav
sound/ed/player/steps/step03.wav
sound/ed/player/steps/step10.wav
Thus when seta s_maxSoundsPerShader "0" is set to: 1,2,3 you don't get to step10, but at 0 or 4 you do.
step 10 is the offending file.
But you do need 4 different footsteps to sound like walking and not tripping.
I took step13.ogg and copied it to step10.ogg
Both step06 and step12 are not in the pak003.pk4 so it's probably best just to leave them out.
To extract from the pak003.pk4 file highlight the files you want to extract and then drag them to a temp directory.
You should get the whole path in your temp.
Now play with the files to your liking.
Then drag the whole path back in to the .zip file opened in winzip.
\sound\ed\player\steps
Your new files will be in the \steps dir at the end of the path.
Hope this helps!
Belfast said:One question:: Will the game even *let* you run in Ultra Quality? I tried it and the game ran just as well as it did in High Quality. I'm just wondering if it automatically kicks you into High Quality if you don't have a 512MB graphics card (which nobody does....). I didn't notice much difference in the graphics anyway, so despite it saying Ultra Quality in the options, I feel it was still running in High.
Some impressions: This is Doom. Despite the attempts from media publications to say otherwise, this isn't a survival horror FPS. Ammo, armor, and medkits are always around the corner. Enemies often take one or two hits to bring down (from the shotgun anyway), and at times, there *can* be many of them. There are small corridors and hidden rooms where enemies can pop out or you can find ammo all the time. If like the game a lot, but a caveat: if you wanted Doom with modern graphics and better, overall atmosphere, this is your game. If you want Resident Evil/Silent Hill the FPS, this is not.
I do not know how to make the part around the head transparent.
I am a PS noob.
TekunoRobby said:Here is another mod, this time it's one for self-shadowing.
Drinky Crow said:Funny review from Tom Chick: http://www.quartertothree.com/inhouse/columns/86/
Short form: He didn't like it.
Ouch....burned =P"It's called atmosphere."
"No. That stuff only qualifies as atmosphere in a game where back story is important. A game like, you know, System Shock. Otherwise, it's filler. In Doom 3, it's just another example of these guys at id aping what they've seen in other better games because they're lousy game designers."
I noticed that too and was like "Huh?" If it's a joke, they played it really straight. I'm tempted to think that the people at id actually don't know how to pronounce the word "cache", though..He says something about a 'cash-ay' of weapons. I think they meant it as a joke, like he's this really smart scientist, but he can't pronounce the word
Drinky Crow said:Funny review from Tom Chick: http://www.quartertothree.com/inhouse/columns/86/