nice. i just found the blind date quest and as i was talking to the questgiver, i thought, wouldn't it be interesting to have a 'coming out' quest and what do you know!
So...I've got everything maxed the way I want it, is there a point to killing anything anymore? Would adding more spells to my repertoire increase my overall will? Or is this just the XP wall?
The Fable 2 leaderboards are sick. I thought my overall crucible run of 630 seconds was pretty good, but someone did all 8 stages in 330 seconds! Ridiculous.
Yeah, I absolutely hated this challenge. I beat it a few days ago, after four straight hours of frustrating attempts, through sheer perseverance more than anything else. The godliness of the Red Dragon makes it all worth it.
Some tips:
Point your reticle where a target will appear before each round starts.
Focus on the same 4 - 5 targets per round, preferably sets that are parallel to each other so you don't need to search for shots with too much diagonal movement. It is very important to memorize the targets' exact positions by noting landmarks in the background.
Go for headshots at all times, except when the group of targets you're focusing on becomes inactive. You'll need to hit a separate target somewhere else to get them going again.
Don't linger for more than a couple seconds on empty air. If a target won't show itself, move on. Similarly, switch to a new target if you miss two or three shots in a row.
Sometimes the same target likes to come up repeatedly. After a successful shot, pop off an extra bullet before changing your aim. It doesn't matter if the target isn't visible yet.
In Round 1, focus on the targets on either the roof or the ground. A third option is to cover both levels of the house, ignoring the two targets on the ground to the far right.
In Round 2, bother only with the bridge. Don't mess with the targets in the towers unless the bridge ones stop activating (as they tended to do for me).
Round 3 is the easiest round by far, and the one that gives you the best chance of making up for a poor score in the prior two. The four targets on the left side, two on each level, form a square formation that is ideal for rapidly chaining headshots.
If you absolutely cannot break 175, agree to invest in Barnum's project, then continue playing story missions. You can find Barnum on the top of a hill in town. Mission spoilers ahead:
After beating the Crucible, the next story mission sends you somewhere for ten years. When you return, Westcliff will have undergone significant changes--provided you made that investment. The firing range is much easier from that point on because you get to shoot the bandits instead of the villagers.
So apparently I just stumbled into a game-breaking glitch that happens fairly late in the game.
You need a certain amount of renown in order to trigger a main storyline quest with a character named
Reaver
. If you are under the number needed the game will tell you to complete quests to gain more. However, the renown you earn while completing these quests does not count towards the total needed. Thus you are forever in renown limbo and will never gain enough to start the quest. Since it's part of the main story, you are pretty much forced to start over.
I apologize if this has been addressed or mentioned earlier in the thread. If anyone knows a fix to this please let me know. I've checked several places but it seems like a dead end. Overall I'm very disappointed that so many glitches made it past Q/A. As fun as the game is, I'm not sure if I have the will power to start over. Especially when I have Fallout 3 sealed and staring me in the face.
You need a certain amount of renown in order to trigger a main storyline quest with a character named
Reaver
. If you are under the number needed the game will tell you to complete quests to gain more. However, the renown you earn while completing these quests does not count towards the total needed. Thus you are forever in renown limbo and will never gain enough to start the quest. Since it's part of the main story, you are pretty much forced to start over.
i think you specifically need to gain it in that town. did you do that? there are two quests there that help you get that or you can walk around town all day gaining crowds and showing off your various trophies.
i did both and it all counted towards these quests. Theresa would start saying 'great, you're almost there' and stuff like that.
i think you specifically need to gain it in that town. did you do that? there are two quests there that help you get that or you can walk around town all day gaining crowds and showing off your various trophies.
i did both and it all counted towards these quests. Theresa would start saying 'great, you're almost there' and stuff like that.
One of the most anti-climatic endings I've ever seen. I went from liking the game at first, to just saying "Who cares?". I feel out of love with this game really fast.
I've had my game not save properly twice now. Went into the game, did a bunch of stuff, chose the 'Save and continue' option then exited to the Dashboard and when I've gone back into the game later, I'm back wherever it auto-saved last. Does anyone else experience this? I'm sure it hasn't happened to me when I've picked the 'save and quit' option but happening a second time is just demoralising. After
getting back from the spire
, I ran around and fixed up my appearance and gear, bought a few properties, murdered a few folk and had a swingers party in an inn with a few thugs. Logged in tonight, back on the docks like none of it happened.
One more tip for the shooting range... use a pistol. Rifles and crossbows cover up too much of the screen in aim mode making it hard to see where the targets are popping up.
One of the most anti-climatic endings I've ever seen. I went from liking the game at first, to just saying "Who cares?". I feel out of love with this game really fast.
I have to disagree. I really liked the way they handled the ending.
The whole heaven thing with Rose screaming as you left was great. I also applaud them for how they handled Lucien. Nowhere in the story do they say his anything other then an ambitious madman with a lot of money. If the final encounter had involved him flying around shooting lasers at you it would have cheapened it. It's fitting that you kill him in the same way he tried to kill you.
Yes, by taking up another quest while midway through one. You will be given a warning, "all progress will be lost, proceed"?
garth2000 said:
There are a few where I've accepted a quest that is clearly bad, and I was hoping I could somehow find a good ending to it. As I play, I suddenly find myself being attacked by other "good" characters, and my only options seem to either kill them (and get evil points) or let myself die.
Is there a way out of these situations? Can I remove quests that seem to have no good to them from my quest list?
It will help if you can be specific with the quest names.
This brings up another aspect of Fable II that is contradictory to the promise of facing consequences in the game. As many have observed, you can play both extremes of good/evil and pure/corrupt without any permanent effects in your game, on the very same character, in the very same file. Why is this so?
- both alignment meters are easy to manipulate. I have gone from halo to horns and back to halo again with one character. When you are good, everyone will love you and give you presents, when you are have gone on a massacre, everyone fears you for a while...well until you decide to use money to buy favors again. Fix that economy you broke while being a mass murderer (taking a huge cut on passive income by adjusting rents to -100% and prices to -60%), be a philanthropist by gifting money to anyone (100 gold = 1 morality point, no cap), and they love you again. I dunno, is Molyneux trying to go in a roundabout manner of telling players, "Money makes the world go round, you can get away with all sorts of crimes in Albion as long as you can afford it!!" =x
- economy is easy to manipulate, given enough time. I can't think of a reason why anyone will want a bad economy though as it degrades store items' availability.
- scars can be removed, despite the psychological attempt to deceive new players into thinking otherwise. It could also be a last minute quest thrown in by the devs and they forgot that they left the hint about scars being permanent unedited. This reminds me of one of Portal's early levels. >_>
- The Blackmail quest confuses me,
cause I went the cheapskate route and wanted to see what happens next. Well nothing happened. I thought the blackmailer will inform my wives about my infidelity and the quest line will take on some interesting turns but no, the game acts as if the blackmailer chickened out on his threat to expose me and my wives continue to be loving spouses...>___>
edit:
Jtyettis said:
I heard there is potion for sex change in the game. If so, simply amazing Peter and Co. :lol
Yes, there is one from completing a postgame quest. So in a way gender isn't permanent as well! However, the player only gets one chance to use the potion, and once you've made your choice to drink/not to drink the potion that decision sticks with you for the remainder of the game (which isn't a lot since you've completed the main quest by now).
The only things that might be permanent in Fable II are those involving
Temple of Shadows and Oakfield. Another major change is in Westcliff if you paid 5000 gold to invest in it. Charlie's quest is also one without a fixed recourse, if you fuck up and he dies, he dies. I've heard, though not experienced the part where he lives and Grandma is happy.
. I have yet to test these fully, so don't take my word for it. But yes, I have found that almost everything else is possible to salvage.
This brings up another aspect of Fable II that is contradictory to the promise of facing consequences in the game. As many have observed, you can play both extremes of good/evil and pure/corrupt without any permanent effects in your game, on the very same character, in the very same file. Why is this so?
I can see what you're getting at in the post above, but the point is that 'gaming' the system in this way requires some pretty un-natural gameplay choices by the player. If I hadn't read this thread I'd have no idea about the various hacks you can employ to change your status. I think for the average player, consequences to actions are important. I'm just playing the game 'properly', making sure I don't do anything weird just to change the meters and I'm finding it to be a great experience. I think that if you're exploiting the game to erase the consequences of your actions then you're fairly missing the point and have broken the game experience for yourself.
I do agree though that this kinda stuff shouldn't be possible if only to make sure that people do have to think carefully about how they play the game, as that is one of it's key features. However, if you're getting enjoyment out of the game then that's all fair I suppose!
I think I just heard Danny John-Jules (aka Cat, aka Barrington) as a villager. Awesome! And is Johnny Ball the crazy thesaurising professor? He sounds well like him. I love the English voice actors in this game, makes me very happy to hear a real Brum accent in a worldwide smash videogame!
I think I just heard Danny John-Jules (aka Cat, aka Barrington) as a villager. Awesome! And is Johnny Ball the crazy thesaurising professor? He sounds well like him. I love the English voice actors in this game, makes me very happy to hear a real Brum accent in a worldwide smash videogame!
I can see what you're getting at in the post above, but the point is that 'gaming' the system in this way requires some pretty un-natural gameplay choices by the player. If I hadn't read this thread I'd have no idea about the various hacks you can employ to change your status. I think for the average player, consequences to actions are important. I'm just playing the game 'properly', making sure I don't do anything weird just to change the meters and I'm finding it to be a great experience. I think that if you're exploiting the game to erase the consequences of your actions then you're fairly missing the point and have broken the game experience for yourself.
I do agree though that this kinda stuff shouldn't be possible if only to make sure that people do have to think carefully about how they play the game, as that is one of it's key features. However, if you're getting enjoyment out of the game then that's all fair I suppose!
Actually, the cause of my experimenting with both extremes started off with being curious about how an evil character plays, and how I loath the idea of playing through a 2nd character just to experience the limits of Fable II. That's what prompted me to search gamefaqs extensively on ways to control both the alignment meters and the economy.
Actually, the cause of my experimenting with both extremes started off with being curious about how an evil character plays, and how I loath the idea of playing through a 2nd character just to experience the limits of Fable II. That's what prompted me to search gamefaqs extensively on ways to control both the alignment meters and the economy.
Well IMO, that's the best way to approach it. If you go into it with the intention of pushing the limits then that can certainly be a fun experience. I just worry about less strong-willed gamers that will be constantly adjusting their stats in the hope of getting the 'best' ending, which is pretty lame IMO. Just play the game and what happens is because of what you did, the role-playing, that's my philosophy.
Also, just met Reaver aka Stephen Fry. Fuck yes! I had to use the pick-up line on him, it'd be rude not to!
EDITED TO ADD: My wife, Sally the Farmer from Oakfield has just turned up the apparently inaccessable Bloodstone. WTF? And isn't this town full of prozzies and scoundrels? Right! Divorce!!
Dang, just been through Wraithmarsh and finally got to Bloodstone. Game is starting to get a lot more creepy, just went through the Demon Door at the start of Bloodstone and
I nearly shat myself when I walked into the cosy little house, only for the illusion to end and find skeletons strewn over the house.
ItsInMyVeins said:
Where can I buy dog elixir? And is there any point to keeping books you find, unless they're usable for expressions or whatever?
Dog Elixir is always in your 'Miscellaneous' items list, its not something you ever need to buy. Took me a while to figure that out, I was trekking around Albion trying to find an Alchemist who sold it :/
EDITED TO ADD: My wife, Sally the Farmer from Oakfield has just turned up the apparently inaccessable Bloodstone. WTF? And isn't this town full of prozzies and scoundrels? Right! Divorce!!
That's the third time that's happened to people in this thread (that I've seen), happened to me as well. Very strange bug. Next time I loaded my game she was back at home.
If you're having trouble with the shooting range make sure you try out a Master Clockwork Pistol. That thing made all the difference for me. My first attempt with it was a 180 score. I got up to 200 or so once with it as well. Now when I go to get a doll I have to normally stop for like 30 seconds on the last round to not go above 175 so I can get second place.
just picked this up yesterday, played for 3 hours or so, the game is absolutely charming, i think it looks great, the art style is wonderful, ya there are some technical problems here and there, but the game looks particularly sharp imo
Crap! A hobbe got stuck in the roast fire in westcliff, geometry freaked out, and now i can't finish of teh slave rescue. This annoys the hell out of me I tried clearing the cache but it wont reset
This game has annoyed me this morning really badly...I was bartenders and I pured close to 200k worth og gold...and when I exited...the game froze...I was soooooo píssed...
They do, don't worry. They respawn with different names and possibly character traits have changed as well. If they aren't respawning, check a couple of things:
- check your rents and prices. Higher rents/prices is an act of corruption, and that sends the economy diving down. The reverse is true, where low rents/prices makes the economy go up. A good economy tends to see a population rise, while a bad one scares everyone away. Also, your crimes are remembered by the people for a good while until you make amends. If you choose to remain evil/corrupt, your economy won't go up, and the people won't like you. While the town folks respawn, a 1 star economy with you being evil is going to be a lot less populated than a 5 star with you being good.
- if they are still running away from you in a 5 star economy and your alignment meters are both good/pure with a halo as irrefutable proof, check if you have any weapons with fear augments attached equipped.
I just got back from the Spire. Now it's starting to shine. And the changes to the towns and environment was a very nice touch, something you rarely see in games. I really want to complete it now, regardless of its flaws and bugs!
I just got back from the Spire. Now it's starting to shine. And the changes to the towns and environment was a very nice touch, something you rarely see in games. I really want to complete it now, regardless of its flaws and bugs!
HURRAY, I finally found an overworld map for this game after searching every day for the past week. It's certainly not fancy, but it gets the job done and tells you which areas connect and where each area lies in relation to each other. Does it look right to everyone else? I think the map needs to be rotated 90 degrees to the right.
Warning, SPOILERS if you view this map, but it's nothing major, I don't think, just areas you might not have visited yet:
Damn, then I guess I should stop working on the one I was making?
No... mine has more stuff in it. I think I'll keep going.
I am making a map for myself in OmniGraffle. It isn't photos or anything. It's just boxes and lines so far, but it has a lot of stuff in it. But I am looking for more connections. If you are ready to spoil yourself, click this link and tell me about other stuff I have missed. I am adding to it all the time. This one tells you what other attractions are in each area. Well, a few so far. It needs work.