Official Fable II Thread

There is something seriously awesome about traveling by yourself for hours; fighting and questing in the middle of nowhere - and then seeing three orbs on the path up ahead. And stopping to chat with them for a bit. : )
 
Grecco said:
Screw Street dates.

Sears had this next to their other games. I held the copy in my hand i went to the register. And the PC said it couldnt be sold


Whats the point of shipping over a week from launch and just hoarding it :( I really wanted to play this now.
find a dumb register worker? or like buy some cheap dvd's with it and distract the person?
 
i know this might be a little early but

to those that cheated in pub games(and go the game of course) did anything bad happen to you?
 
Cocopjojo said:
You had unlimited items in Fable 1? I can't remember. No, health potions and food cost money in Fable 2. And yeah, you can run past enemies if you want to. I mean, I guess. I haven't ever done that, but most of the time they're just standing in the pathway, so theoretically, yeah, you could ignore them and run.

The main issue with Fable 1 was the challenge. Since money was so easy to come by, you can buy an unlimited amount of health/resurrect potions (not sure what it was called). So if you did fight, you could just re-heal unlimited.

The other issue was running from fights. You could almost run from any fight in Fable 1 and just run to the exit of the portion of the level. I am just hoping for more of a challenging game in Fable 2.

Thanks again all for the early impressions...but I think I speak for all of us that DO NOT HAVE THE GAME.....WE NEED MORE IMPRESSIONS...STAT!
 
allreal said:
i know this might be a little early but

to those that cheated in pub games(and go the game of course) did anything bad happen to you?
yes, apparently they make you start in a pink tutu and you cant change it for a couple days
 
Cocopjojo said:
There is something seriously awesome about traveling by yourself for hours; fighting and questing in the middle of nowhere - and then seeing three orbs on the path up ahead. And stopping to chat with them for a bit. : )

As simple as that one sentence you just posted and the fact that you did not say alot in that one sentence...it really is one of those few times that few words, really say allot...man just reading what you posted as briefly as you did, just made me think of playing this game and running into to people to just stop and chat....hey, is there a hidden cave around here that anyone has found???? Man...I cannot wait.

Coco...I will send you $80.00 bucks for your copy???
 
StranGER said:
yep i keep placing 1st, winning cash but the next one doesn't unlock for some reason?

To get the higher level tournaments you have to improve your gambler ranking by earning a certain number of points in the non-tournament games, not by beating previous tournaments.
 
Cocopjojo said:
There is something seriously awesome about traveling by yourself for hours; fighting and questing in the middle of nowhere - and then seeing three orbs on the path up ahead. And stopping to chat with them for a bit. : )
Indeed. So fuckin cool.

Question:
Do you know how to open the heros chest in the first dungeon? It says something about going to fable2.com to figure out but I dont see anything up there.
 
Has anyone confirmed if there is really a negative side effect for glitching fortunes tower and transferring that gold over?
 
Hawk269 said:
As simple as that one sentence you just posted and the fact that you did not say alot in that one sentence...it really is one of those few times that few words, really say allot...man just reading what you posted as briefly as you did, just made me think of playing this game and running into to people to just stop and chat....hey, is there a hidden cave around here that anyone has found???? Man...I cannot wait.

Coco...I will send you $80.00 bucks for your copy???
Haha, nah, sorry man. Only a few more days anyway. And yeah, that was what I did - I had been trying to find a quest-giving character, and so I asked the three guys there if they knew where he was. They didn't, but we ended up chatting about other things and I told a guy where he could find some books to train his dog.
PhatSaqs said:
Indeed. So fuckin cool.

Question:
Do you know how to open the heros chest in the first dungeon? It says something about going to fable2.com to figure out but I dont see anything up there.
That chest holds the items that you won from the http://fable2.xbox.com/experience.aspx?lang=en-US game.
 
I did not know the orbs would be like they are with the Proximity chat and seeing more than just people on your friends list. MIND BLOWN. 21st cant come soon enough.

Just to ask when the orb feature is on you see more than friends orbs right? Its everyone playing fable 2 or something? How exactly does it work just to make sure i understand this right :D
 
SanjuroTsubaki said:
Coco have you gotten anyone to sleep with you?

I hate commitments!
I did. Nailed pretty much the very first chick I saw. She kept following me afterwards asking for a ring so I offed her :p
 
PhatSaqs said:
Take her to a bed. Not sure if it has to be yours or not. But the option to have sex should come up. lol.
What happens when you have sex? Does it just skip ahead to the next morning (like the first game iirc) or show something?
 
got mine today :D i only played for about 30 mins or so. gotta say the music and voice acting are very good so far. i never played fable 1 so didnt have any expections on what this would play like. the one thing that i hate is how you kinda float/slide when running. i hate this in games, its like controlling the character doesnt feel too natural as if some gravity is missing. hopefully i'll get used to it later.

forgot to say part of it reminded me of warcraft with the yellow ! for quests.
 
The game is very good.

Okay now that that is out of the way, I'm starting to really dislike the way the game handles "cutscenes". The camera perspective doesn't change when you talk to someone, you just have to be within range. It's like Half-Life but in third person. Anyway, it is very uneffective and stops you from really getting a sense of charcater when talking to someone or from really communicating dramatic story points (like the end of the childhood phase).

What's worst is that when you start a quest, you have to just stand and wait as the quest giver starts talking, try and position the camera in a cool way (or go first person) and try and guess the right time to hold down the accept quest button so you don't skip anything. A lot of the time you'll run around in circles, stand unnaturally close or turn your back on the speaker just because you can.

Cinematics would have benefited this game very much. Trying to keep you immersed in the game world might have held some water in a world that didn't contain a glowing yellow-trail leading you around, an icon above your dogs head that says "treasure" or "dig spot" or orbs that indicate other players (the city squares are going to LOUD when the game fills up, what with all the talking through mics). Although to be fair you can turn off the trail and the orbs.

That's the bizarre thing though. The game goes out of its way to both embrace its game-i-ness and try to immerse you in its world. It sends off such mixed messages, it's confusing.
 
Rez>You said:
The game is very good.

Okay now that that is out of the way, I'm starting to really dislike the way the game handles "cutscenes". The camera perspective doesn't change when you talk to someone, you just have to be within range. It's like Half-Life but in third person. Anyway, it is very uneffective and stops you from really getting a sense of charcater when talking to someone or from really communicating dramatic story points (like the end of the childhood phase).

What's worst is that when you start a quest, you have to just stand and wait as the quest giver starts talking, try and position the camera in a cool way (or go first person) and try and guess the right time to hold down the accept quest button so you don't skip anything. A lot of the time you'll run around in circles, stand unnaturally close or turn your back on the speaker just because you can.

Cinematics would have benefited this game very much. Trying to keep you immersed in the game world might have held some water in a world that didn't contain a glowing yellow-trail leading you around, an icon above your dogs head that says "treasure" or "dig spot" or orbs that indicate other players (the city squares are going to LOUD when the game fills up, what with all the talking through mics). Although to be fair you can turn off the trail and the orbs.

That's the bizarre thing though. The game goes out of its way to both embrace its game-i-ness and try to immerse you in its world. It sends off such mixed messages, it's confusing.

I actually like that concept of no cutscenes. Reminds me of the old PC "Quest" games.
 
Proc said:
where did you find your copy rez?
I got it during the couple of hours K-Mart Australa had them on shelves before Microsoft came down on their asses. ;)

disappeared said:
I actually like that concept of no cutscenes. Reminds me of the old PC "Quest" games.
Well look, the no-cutscene system isn't a failure by any stretch of the imagination. I just feel that the game could have been so much more involving with them. At the moment the story has yet to grab me by the balls and command me to see it through. Although there have been some pretty cool moments.

On an unrelated note: most maps in the game are HUGE and AWESOME (Bowerstone is an amazing city, as is Oakfield). Not Oblivion huge, but quite sizable. I just constantly lose myself exploring them and neglecting to do anything quest (story or side for that matter) related. Probably the game's strong point so far, but I've only played for about 5 hours (the game tells you your time in seconds, I actually had to divide it by 3600, lol) and I've hardly ever scratched the surface of the story yet (or so it seems anyway).
 
Oh yeah, best lens flare in a game ever. :lol
 
I don't know what it is, but both Fable and Fable II seem to remind me so much of Sierra's old "Hero's Quest/Quest for Glory" games. To me both these games seem to harken back to the old fantasy-esque adventure genre. Strange.
 
Holy shit! I won't spoil anything, but joining the Temple of Shadows actually made me laugh out loud. :lol Hahahaha!
 
PSYGN said:
Is the red, glowing lock-on thing disableble(:D)?
As far as I know, no. It's a non-issue though, I wouldn't worry about it.
 
Rez>You said:
The game is very good.

Okay now that that is out of the way, I'm starting to really dislike the way the game handles "cutscenes". The camera perspective doesn't change when you talk to someone, you just have to be within range. It's like Half-Life but in third person. Anyway, it is very uneffective and stops you from really getting a sense of charcater when talking to someone or from really communicating dramatic story points (like the end of the childhood phase).

What's worst is that when you start a quest, you have to just stand and wait as the quest giver starts talking, try and position the camera in a cool way (or go first person) and try and guess the right time to hold down the accept quest button so you don't skip anything. A lot of the time you'll run around in circles, stand unnaturally close or turn your back on the speaker just because you can.

Cinematics would have benefited this game very much. Trying to keep you immersed in the game world might have held some water in a world that didn't contain a glowing yellow-trail leading you around, an icon above your dogs head that says "treasure" or "dig spot" or orbs that indicate other players (the city squares are going to LOUD when the game fills up, what with all the talking through mics). Although to be fair you can turn off the trail and the orbs.

That's the bizarre thing though. The game goes out of its way to both embrace its game-i-ness and try to immerse you in its world. It sends off such mixed messages, it's confusing.
Are you using stereo or surround speakers?
 
hylian_pirate said:
Are you using stereo or surround speakers?
At the moment stereo. I'm going to test it out on my new 5.1 system when I buy it tomorrow though. As an aside, the music in the game is very good. It fits the games whimsical nature nicely.

The atmosphere is great. It never takes itself too seriously.

The laughs I got throughout my first visit to the Temple of Shadows were almost worth the price of admission.
 
In my first four hours of the game I have:
  • Slept with a Gypsy
  • Met a Girl
  • Married Girl
  • Impregnated Girl
  • Began to raise a child
  • Got a job as a blacksmith to support my family
  • Bought new home

All while I was furthering my Hero stature in Albion.

Yeah, this game is pretty amazing.

EDIT: AND NONE OF THESE HAVE TO DO WITH THE STORY!
 
snack said:
In my first four hours of the game I have:
  • Slept with a Gypsy
  • Met a Girl
  • Married Girl
  • Impregnated Girl
  • Began to raise a child
  • Got a job as a blacksmith to support my family
  • Bought new home

All while I was furthering my Hero stature in Albion.

Yeah, this game is pretty amazing.

EDIT: AND NONE OF THESE HAVE TO DO WITH THE STORY!
Yeah shit's amazing. Seriously.

Spoilers (don't highlight if you don't want anything spoiled. Moderate level spoilers here):
I just lead 3 monks to the sacrificial chamber in the Temple of Shadows. In the wheel overseers word "they deserve it if they're dumb enough to follow you down here". One of the monks said of the dark-monk chanting in the background: "There's a sweet melody in the background here, ever noticed that?" :lol
 
Psychotext said:
Don't know if it's been posted, but Edge gave this a 9. :D
Yeah I just read that. Very deserved, props Lionhead.
 
Just to let the OP know I got next month's Playboy and they gave it 4 bunnies out of 5. That and Miss November is playing guitar hero.... naked.
 
Rez>You said:
The game is very good.

Okay now that that is out of the way, I'm starting to really dislike the way the game handles "cutscenes". The camera perspective doesn't change when you talk to someone, you just have to be within range. It's like Half-Life but in third person. Anyway, it is very uneffective and stops you from really getting a sense of charcater when talking to someone or from really communicating dramatic story points (like the end of the childhood phase).

What's worst is that when you start a quest, you have to just stand and wait as the quest giver starts talking, try and position the camera in a cool way (or go first person) and try and guess the right time to hold down the accept quest button so you don't skip anything. A lot of the time you'll run around in circles, stand unnaturally close or turn your back on the speaker just because you can.

Cinematics would have benefited this game very much. Trying to keep you immersed in the game world might have held some water in a world that didn't contain a glowing yellow-trail leading you around, an icon above your dogs head that says "treasure" or "dig spot" or orbs that indicate other players (the city squares are going to LOUD when the game fills up, what with all the talking through mics). Although to be fair you can turn off the trail and the orbs.

That's the bizarre thing though. The game goes out of its way to both embrace its game-i-ness and try to immerse you in its world. It sends off such mixed messages, it's confusing.


no cutscenes = great imo
 
Psychotext said:
Don't know if it's been posted, but Edge gave this a 9. :D

"Fable II is Lionhead's greatest achievement to date, with a coherent, onward-rushing adventure story that ranks with the best the medium can offer."

:D
 
GarthVaderUK said:
"Fable II is Lionhead's greatest achievement to date, with a coherent, onward-rushing adventure story that ranks with the best the medium can offer."

:D
Well there's pros and cons. I just completed a mission where they did some interesting things with the timing of the scenes relative to the players position that were pretty neat.
 
Anyone know if there's a parental setting in this game? Turn off some of the more adult things? Friend of mine would like to play it with his kids and obviously there's a few rather adult aspects to it. :lol
 
Psychotext said:
Anyone know if there's a parental setting in this game? Turn off some of the more adult things? Friend of mine would like to play it with his kids and obviously there's a few rather adult aspects to it. :lol
Nah there isn't. But so far all the adult things can be avoided.
 
Top Bottom