Official Fable II Thread

Justinian said:
To people who have played the game... how buggy is it overall? Compared with Fable 1? Mass Effect? other RPGs?
way less buggy that masseffect as for fable1 i can't remember but so far the only bug I've encountered is once in a while dog gets stuck and slingshots back towards me after i leave.
 
Here are my impressions after about 2 hours... I scored the game from a Mom & Pop Store in the Los Angeles area...so if you are near I can tell you were to get it.

Like the original Fable, the game starts you out as a child, but you get to choose if you are a male or female. The whole childhood time is a bit less that it was in Fable 1. In Fable 1, the story seemed a bit stronger and more of pull due to the death of your father and your sister & mother being taken from you. Also in Fable 1, you had some time as a child in the heroes academy, not really sure what it was called. Suffice it to say, that being a child in Fable 2 is pretty quick. I did do everything I could, while the game zooms you into a large looking city, you only have access to a small portion. In this small area, you do have some side quests aside from the main thing you need to do to progress the Story, you easily have about 3-5 choices to make, the good vs. evil kind in this small section.

Aside from the first part which is over kind of quick, there are several in-game options...First and foremost is the bread crumb trail...instead of having an on-screen map, the game will have a golden looking trail leading you to your next objective. While, you can Vere off from this, at one point it comes back to steer you in the correct way. The nice thing about this is that you can adjust it's brightness level from very high (ala a bright glowing trail) to completely off, no trail at all or have it on medium or lightl...so far I have been playing the game with it off, but I have not played that much so I may need to turn it on when I get lost.

I can see using the trail in the open world. Now about the open worlds, the game is not like oblivion, there are still loading zones. In the menu you do have a map that has points of interest on it, strangely you cannot zoom in because some of the icons are a bit small...but the 1st zone I am in is pretty big, I know of other players that have been to even larger zones.

As mentioned above, the starter area is in a giant town, but you only have access to small section. Visually, it was very pretty but I did notice a bit of slowdown/frame rate drop as well as some slight screen tearing. Oddly though, when I grew up and was out "in the wild" the frame rate was very smooth and I could not notice any screen tearing. I am not sure if it was due to the particle effect system they are using for the snow (impressive) or what, but as a first impression and you notice some slight slowdown and screen tearing, I was fearing for the worst once you get into an open enviroment...but luckily... this is not the case and in the open world it ran great.

Hear is something that was never fully disclosed by Peter and the team. We all know about the Orb's of other people on your Friends list that are playing the game. What happens, is if you are playing and you 4 friends playing, they appear as orbs in your world. The orb glows and as it get's closer to you, you see the gamer pic of that person with there name above. As they get closer they have implemented proximity chat. Here is what they never really discussed...Not only can it be your friends, it is EVERYONE that is on Live at that time. Rumors suggest it caps at 60 people, but last night I was running around and I ran into someone (no one on my friends list has the game). So this person comes up to me and he starts asking "can you hear me"?? I said, yes..can you hear me? We both were blown away...about a minute later some other person walks up and he starts chatting...these are people I never met before...

Not only can you chat within proximity, you can select the orb, check the stats, check other stuff and even trade. It is pretty amazing that they did this. They always talked about your friends showing up as orbs, but not the general public nor proximity chat. As you play, it is still your own world because the other player asked if it was night time in my game, but is was sunny, so even though we are in the same path/world, his was independent. What is neat, the 3rd player asked if we found chests...the 1st guy I ran into had played longer and led us both to where there was buried gold..as we approached it our dogs (again independently) ran to a dig spot and we both found 100 gold coins. It was pretty amazing that this could be done.

Speaking of the Dog...WOW! I really thought that it was going to be a gimmick, but the AI they programmed it with is just amazing. I am really blown away by how your dog reacts to you and how he follows you. Once you get "something??" you have the ability to name your dog anything you want. Your dog as you walk around, will bark loudly and run to areas where he sniffs out buried items and treasure chests. Oddly, if you played the first game, there are silver chests in the game. To open these, you need to find silver keys. Each chest has a number on them and you have to have found that many keys to open these silver chest. The dog did bark when he saw a silver key, but the two silver chests I have found he did not...so that seemed a littles odd.

I also noticed that some of the NPC's you can name. I did some posing and flexing and a skank looking female character kind of fell in love with me. I highlighted her and checked her stats and it said that she was a Gypsy and it gave her traits..In short she is a skank/tramp and it gave me the ability to name her, so I called her "Skank the Gypsy". the "the Gypsy" could not be edited, just the first part. This was also pretty neat and unexpected.

I only played for a few hours and what I have played is extremely impressive. Voice acting, sound, music, graphics are amazing. A little disappointing start to the game as the childhood portion is really short, took me about 30-40 min. since I looked everywhere and did the few small other side quests and that there seemed to be a little frame drop and tearing in the opening areas...but once you start adulthood..WOW...I said wow at the beginning, but once you hit the outside world...even more impressive.

I will post more later today once I play some more.
 
Assembly Required said:
Really? .. :/

I hope we the addition of Co-op (via patch), that it will add more replay value. And yeah, you can spend 50+ (or more) hours in the game but it's artificial. Buy house, towns (?), get married, own a business, etc. But I hoping for more... story-wise, a lengthier quest. Hell, rather a shit even a shit load of optional side-quest would be ok. Whatever, I'm mostly looking forward to co-op anyhow.

"It's just my opinion" <-- in before the arrival of the defense force.

P.S. I really enjoyed Fable, play through it multiple times :3

I have played a little over two hours in the game. I have only fought 5 bugs in the childhood area and that is it. I have done zero quests other than going from childhood to adulthood and getting some items out of a chest when I was asked to. That is all I have done and it took 2 hours. I did explore alot and was just running around the countryside, finding chests, diving in the water for hidden items, diving off of cliffs, digging up stuff my dog has found etc.

In 2 hours I have not done really anything, but having a great time just exploring things. This game will last as long (almost) as you want it to. You can follow the trail, do some side quests and probably finish it in about 12 hous or so (I dont know, just going on what the other guy said that beat it 12). But, you will be missing out the purpose of the game now being more open.
 
Valru said:
way less buggy that masseffect as for fable1 i can't remember but so far the only bug I've encountered is once in a while dog gets stuck and slingshots back towards me after i leave.

While only two hours in, these are the only issues (not bugs):

1. In the childhood portion, framerate did drop a bit, not much but noticeable to me.
2. Some slight screen tearing, again in the opening area, once in the open world I had not noticed it.
3. Probably the most glaring is the fact that your dog and some NPC's collision detection is a bit off. I had run into what looked like 3 little kids, but they were like all stuck to each other. I could tell that there were at least two of them, but not three, they were like stuck into each other (not in the sexual way you perverts). I had to walk around them a few times and they seperated...

Other than that, that has been the only thing...oh, one more. In the items menu you get a "!" mark under different tabs to indicate that you found/received something new. This way you can look at the item and read about it. For some reason, in the clothing tab, it still shows the "!" mark even though I checked every tab under the clothing one. On the other tabs once I looked at the item, the "!" disapears, but for some odd reason, it is alwasys saying that I have somehting under clothing that I did not look at. I even stripped my character to his undies and re-equiped each clothing item.

that's about it for me so far.
 
Chinner said:
Dude, there are only 5 story quests!!!

: D
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Hawk269 said:
While only two hours in, these are the only issues (not bugs):

1. In the childhood portion, framerate did drop a bit, not much but noticeable to me.
2. Some slight screen tearing, again in the opening area, once in the open world I had not noticed it.
3. Probably the most glaring is the fact that your dog and some NPC's collision detection is a bit off. I had run into what looked like 3 little kids, but they were like all stuck to each other. I could tell that there were at least two of them, but not three, they were like stuck into each other (not in the sexual way you perverts). I had to walk around them a few times and they seperated...

Other than that, that has been the only thing...oh, one more. In the items menu you get a "!" mark under different tabs to indicate that you found/received something new. This way you can look at the item and read about it. For some reason, in the clothing tab, it still shows the "!" mark even though I checked every tab under the clothing one. On the other tabs once I looked at the item, the "!" disapears, but for some odd reason, it is alwasys saying that I have somehting under clothing that I did not look at. I even stripped my character to his undies and re-equiped each clothing item.

that's about it for me so far.
Oh, don't worry, more are coming. Haha. Ladies with chairs stuck to their arms, chairs that have tipped over in bars and permanently block your path, dead bodies that rapidly vibrate on the ground, flying dogs, dogs that fall through the ground over and over again, dogs with invisible-man style collars that allow you to see straight through their necks, islands that you can't swim onto because of bad geometry at the shoreline, trees outside with branches that go through walls and into houses, NPCs on benches that rapidly vibrate from one spot on the bench to another... just to name a few.
 
I think my wife's been sleeping around as we are both white but our son is black. I guess that is what I get for marrying Jenna the Whore.
 
Cocopjojo said:
Oh, don't worry, more are coming. Haha. Ladies with chairs stuck to their arms, chairs that have tipped over in bars and permanently block your path, dead bodies that rapidly vibrate on the ground, flying dogs, dogs that fall through the ground over and over again, dogs with invisible-man style collars that allow you to see straight through their necks, islands that you can't swim onto because of bad geometry at the shoreline, trees outside with branches that go through walls and into houses, NPCs on benches that rapidly vibrate from one spot on the bench to another... just to name a few.
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I loved the first one and somehow I'll find time to play this one. I just hope in this game you don't age to 60 within the first half of the game.
 
N.A said:
I think my wife's been sleeping around as we are both white but our son is black. I guess that is what I get for marrying Jenna the Whore.

OK, that is awesome. :lol

I finally started buying up property last night. It's nice having a stream of income flowing in now. Also got married and had a kid too. I really haven't even done much of the story yet, I've been having fun doing the jobs around town.
 
N.A said:
I think my wife's been sleeping around as we are both white but our son is black. I guess that is what I get for marrying Jenna the Whore.

:lol

Can't wait till Thursday after reading some of the stuff in this thread.
 
sublime085 said:
Circuit City is giving out $15 iTunes gift cards with the purchase of Fable 2 this week.

Just a heads up.
So now you can download and stream a decent soundtrack. The soundtrack has a few epic themes in it but don't happen often and your usually stuck with elevator background music for a majority of the game.
 
SanjuroTsubaki said:
So now you can download and stream a decent soundtrack. The soundtrack has a few epic themes in it but don't happen often and your usually stuck with elevator background music for a majority of the game.
Yeah, I really like the music - especially the Blue Man Group thing that plays when you're fighting sometimes (sounds almost exactly like this), but it would have been nice for each town to have a memorable theme. Like when you hear a certain melody, you'd think of Oakfield.
 
N.A said:
I think my wife's been sleeping around as we are both white but our son is black. I guess that is what I get for marrying Jenna the Whore.
Do the NPCs in this game have patterns? I mean, would it be possible for you to stalk your wife and see where she goes? You could catch her in the act with your kids for example!
 
SanjuroTsubaki said:
So now you can download and stream a decent soundtrack. The soundtrack has a few epic themes in it but don't happen often and your usually stuck with elevator background music for a majority of the game.
Does the game still have that awesome Danny Elfman theme from the first game?
 
Just to confirm: you DO get rent payments even when you're not playing. i just turned on my game and received 2.5k in property income upon loading up my file (this was from overnight last night).

Also, because people keep asking: to sleep with someone, you have to use the seduce or come hither expression on the person then to find a bed. Or you can give the thumbs up if the person propositions you, I believe.
 
N.A said:
I think my wife's been sleeping around as we are both white but our son is black. I guess that is what I get for marrying Jenna the Whore.

I need to stop coming to this thread. So much awesome stuff happening in this game and I still have to wait to play it :lol
 
Phthisis said:
So I've put in about 8 straight hours today, and I have to say I'm really loving it. The small details are the ones that really make me smile: random NPCs in far away areas referencing quests that I've completed, the shopkeeper of a store that I own crying out to the world that people should come shop at the "store owned by one of Albion's famous adenturers" (I even had one guy working a shop I didn't even own say to me something to the effect of "you deserve a big discount because you're you; just don't tell anybody else")

I find the Fable twist on the GTA hidden packages-type sidequest hilarious (stone gargoyles that insult you in an irish accent when you walk by)

Combat is deeply satisfying, especially the gunplay.

I ended up getting married to a quest NPC, moving her to Oakfield (she was a Bowerstone NPC), proposing, then tapping that ass. Now she lives in Oakfield and when I come home to satisfy her seemingly insatiable desire for sex (seriously, the only thing she ever gets needy for is "wants sex" under the marriage status page) I see her wandering around town or hanging out at the Sandgoose. It's awesome.

More and more as I play, I an't help but notice the large similarity in game structure between Fable 2 and one of my favorite games of all time: Steambot Chronicles. Both games are sort of aiming to make the player experience the same thing: character evolution in the context of a story and adventure. Both games have a large pseudo open world with tons of extra stuff to do. Both games place a large emphasis on NPC roles. Both games have a mute main character who manages to be lovable through their actions. And I love them both for the same reason: they let me have access to their rich content by allowing me to shape the destiny of a character.

Ty for the mini-review
 
sublime085 said:
Does the game still have that awesome Danny Elfman theme from the first game?
Not really. You hear hints of it I believe during some cinemas but only time I heard it completely was when I got married.
 
I now have 2 marital homes with the same wife with a kid in a crib in each. My wife goes back and forth between the two houses. I cant seem to sell either one. Anyone know how to get out of this mess?
 
PhatSaqs said:
I now have 2 marital homes with the same wife with a kid in a crib in each. My wife goes back and forth between the two houses. I cant seem to sell either one. Anyone know how to get out of this mess?
kill them all
 
Shoogoo said:
'My name is Earl' comes to mind :lol
:lol Crabman :D

On a serious note, to make your character look like another race, you have to use dye right? I asked earlier and Sanjuro gave me an answer to that effect, but just wondering if it looks "realistic" skin tone wise.
 
Is the money transfer from the Fable Pub games a one time thing?

I just realized I could get my the game and get the wife to play the Pub game (she loves those type of games)

Two birds with one stone :D
 
Cocopjojo said:
There's a pedestal inside.

Thanks.

Also, I don't understand why, but my character have some stranges marks all over his body, like devil marks in Fable 1... but my character is more "good" than "bad" in the journal... any ideas ?
 
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