Official Fable II Thread

TheOneGuy said:
Daravon, I had absolutely zero glitches with anything other than graphics. But YMMV.

Microsoft certification is most likely getting in the way.

They're working on a patch. There's absolutely no fucking way they could put a patch out in only a week with the way things work on 360.

Chill, man. I know the bugs suck, but shit happens.


Normally I shrug off tales of game problems online, but I personally know two people who had game breaking problems, and a couple others who have had other major (but not game breaking) problems. And all but one of these are very casual gamers I work with, which strikes me as pretty unusual. It seems like most of the problems could be avoided by just letting you have multiple saves :(
 
I only have two real complaints with the game: the lack of a unified, easy to access word map (full world) and the lack of challenge, especially in the latter half. I didn't mind the ease so much, because the combat is so consistently fun, but now that I've completed the main quest I'm lopping through bandits by the dozen, barely taking a scratch. There's plenty to do - keys, demon doors, gargoyles, job quest lines (the assassinations are a hoot), etc. - but none of it especially difficult.

I really miss a good world map. In Oblivion it helped me identify where I was in the big picture, and make sense of the various locations and how they interconnected. In this game, even though it's broken into regions, I wish I could easily see how the pieces fit together better. Albion is artistically consistent, but the game world is literally fragmented, so I needed a way to pull it back together. Going with bread crumbs over a world map was a big mistake, IMO.

Some other minor quibbles, but really the game is wonderful. The combat systems are superb, there's TONS of fun side quests, the main quest is long and enjoyable, the writing and dialog were consistently excellent, the music and audio design are stellar across the board. Good number of fun dungeons (a major shortcoming of the first game) and there the subsystems of character interaction, town economy and relationships feel organically fit into the whole. The more I pay attention to the details of the game, the more I find.

Wonderful stuff.
 
Hm. Questions! End game-ish spoilers.

After you get back from
The Spire, and Lucien puts a hit out on you, if you kill four groups of those assassins, you get a map to The Society's hideout.

1) Does that hit go away after you kill Lucien? Can I no longer do this sidequest? ):
2) If I destroy The Society, can I still take assassin missions? D:
 
TheOneGuy said:
Hm. Questions! End game-ish spoilers.

After you get back from
The Spire, and Lucien puts a hit out on you, if you kill four groups of those assassins, you get a map to The Society's hideout.

1) Does that hit go away after you kill Lucien? Can I no longer do this sidequest? ):
2) If I destroy The Society, can I still take assassin missions? D:
Yes to #2, I did and am still doing assassin missions after the main quest. Not sure on the first one, since I did that mission before the end.
 
SailorDaravon said:
Normally I shrug off tales of game problems online, but I personally know two people who had game breaking problems, and a couple others who have had other major (but not game breaking) problems. And all but one of these are very casual gamers I work with, which strikes me as pretty unusual. It seems like most of the problems could be avoided by just letting you have multiple saves :(
Do you think it's possible that it's because they are very casual that they consider the bugs game breaking? The game is not without it's bugs, but my wife and I have put in 50 hours in concurrent playthroughs and have never come across a game breaker. Sometimes an NPC didn't know who he was, or a merchant wouldn't show up, or the quest path would disappear or not update correctly. All these things come good if you sleep and go back.

The most annoying one was the Bowerstone Market furniture store having no furniture since there is only one other store and it's a fair way through the game. I hear it's something to do with Bowerstone being a five star economy, so just keep in mind to buy your furniture first and you'll be ok.

That said, there's nothing really wrong with waiting for a patch. For me it will be just an excuse for another play through :p

GhaleonEB said:
[Map and Challenge]
I agree with both of those. I'd like to see them release some DLC crucible challenges.
 
Sorry for the bump, but my question was at the end of the page and I'm hoping someone could answer it...

I need help concerning the LE DLC...

I'm Canadian and I heard that the English language pack gave you the DLC content. I also downloaded the bonus content with the code sent by Microsoft. I got to the chamber of fate, saved, redeemed the code (I was playing using the English language pack BTW), and opened the chest there. There was a chicken suit that I got playing a flash game online, but no DLC content...

Now, when I open the chest, it says "go to fable2.com"...what's up with that? Where's the DLC content..?

EDIT: Got my answer, do NOT download BOTH the language pack and the bonus content.
 
GhaleonEB said:
Yes to #2, I did and am still doing assassin missions after the main quest. Not sure on the first one, since I did that mission before the end.
Cool. Hope #1 still works though. ): I liked that sidequest, even if it was short and easy.
 
Yeah, I'm looking forward to that. I'm hoping for a new region, but I'll take a new batch of quests or something similar. Something on the level of a clothing pack would be less exciting.

So...how do I repair a devastated economy? I sucked the wealth out of Bowerstone, and have decided to build it back up; it's down to one star.

I've been upgrading the furniture in all the homes, reset the rent and shop prices to normal levels (high rent and prices sure sent them into poverty fast). I've been buying stuff from all the shops, giving gold to baggers and sleeping with the prostitutes (spread the wealth and love around).

So far every home is vastly up graded, the shop keepers love me (literally)...but the economy is still in the toilet. One star overall, and the shops are getting nothing by one star garbage in (the furniture shop aside). Anyone know? I need to go all Obama here, and so far I've been Bush. :(
 
Just finished the game today after playing 100,000 seconds :D

Two questions for GAF:

1) Are any of the 50 Gargoyles permanently missable? I've got 42/50 and plan to seek out the other 8 if it's possible.

2) Spoilery:
I chose Sacrifice now have no dog. Foolishly I never completed the Archeologist missions (I only did 6 or 7 of them). This quest really isn't doable without a dog, is it GAF ? Dammit.

Thanks!
 
Interactive Fiction said:
1) Are any of the 50 Gargoyles permanently missable? I've got 42/50 and plan to seek out the other 8 if it's possible.

2) Spoilery:
I chose Sacrifice now have no dog. Foolishly I never completed the Archeologist missions (I only did 6 or 7 of them). This quest really isn't doable without a dog, is it GAF ? Dammit.
1: No, you can get them all.
2: Nope you can't complete it.
 
Fredescu said:
Do you think it's possible that it's because they are very casual that they consider the bugs game breaking? The game is not without it's bugs, but my wife and I have put in 50 hours in concurrent playthroughs and have never come across a game breaker. Sometimes an NPC didn't know who he was, or a merchant wouldn't show up, or the quest path would disappear or not update correctly. All these things come good if you sleep and go back.

Naw, they actually asked me to see if I knew what was going on. I'm paraphrasing since I haven't played the game and am going with what I've read online and what they described. One of them apparently hit the bug with the one quest where you have to have a certain amount of renown to take/accept a main quest, and if you don't have the renown already the game won't register anymore that you get beyond that point, and you're basically stuck since you can't complete the (necessary?) quest. The other guy got stuck with the monk quest where you complete the requirements but the guys outside won't move to let you inside to talk to the guy, or something. I had a third friend get screwed when his game froze as it was auto-saving, and it froze the game and when he tried to re-load the save it was just a black screen. He was only a few hours in so he restarted, but he wasn't very happy about it. I mean seriously, when you go to message boards and you're having to get tips on how to avoid serious glitches and game breaking issues, that's some fucked up stuff.

I'm still baffled by why they didn't allow you to have multiple saves per hero. Most people would keep multiple saves anyway, so if you got screwed it would suck, but you could just go back to the other save. I started up Mass Effect for the first time anyway, maybe by the time I'm done they'll have something out; I did buy the LE and I do want to play the game :(
 
Psychotext said:
1: No, you can get them all.
2: Nope you can't complete it.
What? Yes, you can. If you have it as your active quest, when you enter the zone where the treasure is, the golden trail will appear and lead you to the artifact site, where it forms a circle, showing you where to dig.
 
Cocopjojo said:
What? Yes, you can. If you have it as your active quest, when you enter the zone where the treasure is, the golden trail will appear and lead you to the artifact site, where it forms a circle, showing you where to dig.

Never worked for me. I go to the dig spot and the shovel icon doesn't come up. If I use the shovel from my inventory it doesn't find anything... despite going over the entire circle pixel by pixel.
 
Psychotext said:
Never worked for me. I go to the dig spot and the shovel icon doesn't come up. If I use the shovel from my inventory it doesn't find anything... despite going over the entire circle pixel by pixel.
Well, the fact that you can see the trail leading there means that it is supposed to work, since it never showed the trail when you
had your dog.
I did the last 50% of the quest
without my dog.
 
TheOneGuy said:
Hm. Questions! End game-ish spoilers.

After you get back from
The Spire, and Lucien puts a hit out on you, if you kill four groups of those assassins, you get a map to The Society's hideout.

1) Does that hit go away after you kill Lucien? Can I no longer do this sidequest? ):
2) If I destroy The Society, can I still take assassin missions? D:

As #2 was already answered, #1: yes they still come after you.
 
Interactive Fiction said:
2) Spoilery:
I chose Sacrifice now have no dog. Foolishly I never completed the Archeologist missions (I only did 6 or 7 of them). This quest really isn't doable without a dog, is it GAF ? Dammit.

Thanks!
So does only one of the three choices bring back the dog? My daughter watched me play last night, and picked up on the lack of dog. Now she's TERRIFIED of when he dies (I didn't tell her that happens, she's just assuming).
 
Psychotext said:
I'm not arguing with you. I could only comment on my experience with the quest... not everyone elses. :lol
Yeah, I am not surprised that it didn't work for you, considering the amount of glitches that this game has.
 
Mr. Sam said:
Terry Cotter's Army
is so creepy. They're watching.

Still, got me a Perforator.

THIS was some serious fucked up shit. Had me creeped out enough that I turned the lights on while playing it. :lol
 
One of the devs mentioned that they really wish they had thought of spawning a bunch of them outside the room where you first see them.

I'm glad they didn't. I'd have needed new trousers. :lol
 
Psychotext said:
One of the devs mentioned that they really wish they had thought of spawning a bunch of them outside the room where you first see them.

I'm glad they didn't. I'd have needed new trousers. :lol
What part was this? I don't remember it.
 
question:

I beat the game, and I'm doing some random quests now, to be honest, is there much in the game? I've reached a point where I don't need to spend anymore experience. And most of the quests aren't that exciting (buying property). I am still going to do the demon doors, but to be honest I'm getting bored and enemies aren't any sort of threat to me at all.
 
Insaniac said:
question:

I beat the game, and I'm doing some random quests now, to be honest, is there much in the game? I've reached a point where I don't need to spend anymore experience. And most of the quests aren't that exciting (buying property). I am still going to do the demon doors, but to be honest I'm getting bored and enemies aren't any sort of threat to me at all.

Therein lies one of the bigger misconceptions of this game. This is a linear, Onimusha-style adventure game, and not really an RPG. There's really no reason to go back and do anything after you beat the main quest.
 
Haeleos said:
Therein lies one of the bigger misconceptions of this game. This is a linear, Onimusha-style adventure game, and not really an RPG. There's really no reason to go back and do anything after you beat the main quest.
Levelling wise... no. Content wise... yes. Assuming you didn't do them in your main playthrough (demon doors, unique building quests, hidden dungeons etc).
 
Just beat the game, loved it. Not too short, not too long. Just the right amount of variety.

Broken/abusable income system was the only drawback for me, but aside from that, a really thoughtful and surprisingly polished experience.
 
SailorDaravon said:
I'm still baffled by why they didn't allow you to have multiple saves per hero. Most people would keep multiple saves anyway, so if you got screwed it would suck, but you could just go back to the other save.
There are plenty of good reasons for that. The major decisions you make in the game wouldn't carry the same weight with multiple saves.
 
I just crapped my pants in a place called
Winter Lodge

:lol

Btw the way I just got up to the part of the game where I had to
give the seal to the Shadow Judges
and my friend has told me I'm not that far from the end. Can I do the side quests currently available after the end of the game e.g. The Archaeologist, Evil in Wraithmarsh, Love Hurts, Rescuing Charlie, Treasure Island of Doom?
 
F#A#Oo said:
Can I do the side quests currently available after the end of the game e.g. The Archaeologist, Evil in Wraithmarsh, Love Hurts, Rescuing Charlie, Treasure Island of Doom?

Yep- I did most of them once i'd finished the main quest.
 
F#A#Oo said:
Can I do the side quests currently available after the end of the game e.g. The Archaeologist, Evil in Wraithmarsh, Love Hurts, Rescuing Charlie, Treasure Island of Doom?

The game actually opens up a lot after you complete the main quest. I dare say I had more to do after the game finished.
 
Leonsito said:
So the announcement is today around 9PST ... can't wait to see what it is.

I cant wait. Im gonna buy some MS points from the store tonight, hopefully i can download some content today
 
GhaleonEB said:
I only have two real complaints with the game: the lack of a unified, easy to access word map (full world) and the lack of challenge, especially in the latter half. I didn't mind the ease so much, because the combat is so consistently fun, but now that

The lack of challenge is my main complaint with Fable 2. Strangely I still had fun with the combat. A "hard mode" would have been great though
 
I'm curious as to Fable II's narrative. Is it better than the first and does it stand up to linear story lines in its dynamism and scale? Having read the Gamasutra interview with Molyneux, it seems like a lot more effort was put into creating a compelling story, but what's the consensus here?

Linear storylines generally provide more excitement because the increased authorial control over the narrative allows for a more gripping plot and more interesting characters. Is Fable II's story what you would call "gripping"?
 
dirtmonkey37 said:
Having read the Gamasutra interview with Molyneux, it seems like a lot more effort was put into creating a compelling story, but what's the consensus here?

I think the effort was put into exposition, in making sure the player knows what's going on. As for making the narrative more compelling, not so much.
 
So I finished every sidequest and got everything I wanted out of Fable II yesterday, so it's time to make the balance.

My initial impressions were very positive. I hadn't played the first game, so I didn't know what I was in for... but the overworld, sense of exploration and atmosphere made it all click for me.

What started to annoy me after a while though was the bunch of useless stuff put in the game. I'm not a real fan of the expression reel mechanic. Even though it kinda fits in Fable 2's cartoony universe, it's still weird to get a person to marry you in 2 or 3 expressions. The result is that you can basically marry any NPC in the game, but those characters are never developed. Ergo: you never feel like your family has any worth in the game. I chose to marry Alex (the girl from the Ghost sidequest), because with her there was at least some reason and backstory to the marriage. You can mess around with it for a while, but ultimately it's a hollow mechanic. Probably my biggest complaint in this game.

The whole morality concept was still pretty binary. Apart from some major locale changes there wasn't that much impact to your choices.

What made this game worthwile was the fun main quest and some of the sidequests. Fable II is first and foremost a really decent action adventure, I didn't care much for the Sims stuff. I think the biggest star of the game is the battle system. All 3 branches were provided with just enough depth. Right now, even after doing everything in the game, I'm contemplating on buying some different rifle types because I want to check out every gun's rate of fire and effects.
Also: this game had the best collectables ever. What better way to make people shoot 50 stone objects than to have them mock you? I don't know about you guys but I fucking loved those stone gargolyes. 'ye canne hit me, ye canne hit me!' You think it'd be annoying, but it wasn't. Moreover, you always knew when one was close.

If there's a Fable III, I'd like for them to add more and bigger dungeons and make a bigger world. We don't get enough action/adventures these days and Fable II delivered for me in that regard, even though the dungeons were linear.
 
Leonsito said:
In about 3 hours if I've done the math right.

Please be more content *fingers crossed*

If they announce Fable 3 or something equally stupid I'll go throttle Peter Molyneux personally by travelling to Guildford...
 
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