DJ Demon J said:Wait, you have a motion tracker in multiplayer? FUCK. I was always wondering how people get the jump on me sometimes.
DMczaf said:I just finished the game on Heroric. Great game, even better soundtrack![]()
Sander said:Playing Delta Halo on Heroic, just before the final gondola ride. There's a battle going on and I'm fresh out of shield. I run to take cover behind one of the big rocks, right along a ledge with a terminal drop. As I make the turn to get behind the rock I see a red Elite waiting. Crap. I quickly toss a plasma at him and guess what, he casually leaps right off. Last words: "Demon, you will die." while falling :lol
Fixed2BeBroken said:man...Motion Tracker is VITAL in halo 2 online imo.
what is exactly wrong with getting shot from behind? to me that is strategy. i feel like some deaths should come this way. it does go both ways (u get some easy kills from behind and so does everyone else) so its not like it's totally unfair. by taking this away you are taking some of the strategy away. thereby creating a situation where most battle come down to whomever is the best thumb-jockey. no doubt you probably fair well in 1 on 1 battles with all things being equal... therefore you do not like to be killed in this method.
but if you think about it, there can be a lot more "tactical" deaths without the motion tracker. for instance if i was to hear an enemy coming, instead of just fighting him/her head on, i can use to my advantage the fact that i've heard the player coming and i can sneak and duck and hide in a place and let them pass by, then jump out from behind them without their knowledge and have a much superior tactical advantage and kill them by either sticking a plasma on them rather easily or knocking them in the head or something.
to me all of this opens another dimension up in the gameplay that is just not there with the motion tracker on. instead, with it on the gameplay turns into more simple battles that the winner is usually who is the better thumb jockey and watches their motion tracker more.
i personally find it a chore to be constantly observing the motion tracker and feel it takes away and takes me out of the game. the fact that there can be no element of surprise sucks. i find it hard to understand someone not wanting that, other than someone who may have excellent skills and does not like to die without a battle. again, these are usually people who will win most head up battles and therefore want to engage in as many of them as they can and with as equal of a chance as possible.
to me, there is not much more satisfaction that winning a battle by using an alternate tactic other than just face up skill. for instance, many times i can get a highly aggressive player (these kinds of players are usually very good too) who is attacking me, and if i feel they have the upper hand, i can slip into another room, quickly hide and with no motion tracker sometimes jump out from behind them and regain the upper hand on them. to take this kind of gameplay out of the equation is just silly to me.
i want as many alternate gameplay elements to come into play as possible to save me from boredom, to vary things up, and to create neat and different experiences... even if they happen to me.
anyhow, i just simply wont play in a game with a motion tracker. for all the reasons i cited and also to save me from the tedium of constantly having to closely monitor a tiny little circle at the bottom right of the screen instead of using by eyes (watching the main screen and observing what happens) and using my ears (especially with this great 5.1 sound implementation Bungie worked so hard on, not to mention my killer 5.1 sound setup i spent so much on). playing the game this way is just much more visceral, for the lack of a better term.
what, exactly, is wrong with getting shot from behind? to me that is strategy. i feel like some deaths should come this way. it does go both ways (u get some easy kills from behind and so does everyone else) so its not like it's totally unfair. by taking this away you're taking some of the strategy away. thereby creating a situation where most battles come down to whomever is the best thumb-jockey. no doubt you probably fair very well in 1 on 1 battles when all things are equal... therefore, you do not like to be killed in this method. i have found the people who like it on are usually the people who simply abhor dying at all costs and usually these same people are very very skilled.Fixed2BeBroken said:man...Motion Tracker is VITAL in halo 2 online imo.
the reason i say this is the Motion tracker helps the fact you dont have a mouse and keyboard.
it basically makes the fact u dont have quick 180 not as bad. you can see someone coming from behind u a little ahead of time so u CAN turn around before they get near u....
i know im gonna get arguments against this, but my expierence in games with motion tracker off is 70 percent of my deaths were due to someone shooting me behind from the back and me not being able to turn around fast enough to stop them, where as with motion tracker its about 30 percent of the time that that happens.
If this were on PC.....turn motion tracker off.
peace
m0dus said:yeah, it was pretty fucking amazing when that music kicked in in the middle of the maelstrom. fit the mood so PERFECTLY, I had to play it twice.
Mr. Lemming said:Anyone who thinks you can not surprise someone with the motion tracker is doing something wrong. Crouch walk a bit, take advantage of the Z-Axis, take non-obvious routes to where you are going. If someone is relying too much on their motion tracker you can take advantage of that.
Also anyone who thinks that taking the motion tracker off will reduce camping shall be doomed to wandering a seemingly empty hallway forever, looking for the guy who got a quick first kill.
um:i certainly never said "you can not surprise someone with the motion tracker".
the fact that there can be no element of surprise sucks.
yeah i knew you probably were. that's what i was saying earlier, most of the people who like motion tracker are the very very skilled players who with all things being relatively equal, win most of their head up battles. i knew you were probably one of those players. it makes sense because when you have a high caliber player like yourself, the only way to consistently kill you is by alternate tactics, because if i was to face you head up with you knowing of my presence, i'm as good as a dead man.Fixed2BeBroken said:but i play alot of PC fps, and im all about high amounts of kills and low deaths.
Sander said:In multiplayer, what exactly happens when you are killed by "the Guardians"? I've had this happen to me in Halo 1 as well.
.Sander said:In multiplayer, what exactly happens when you are killed by "the Guardians"? I've had this happen to me in Halo 1 as well.
Any death that the program cannot credit to a currently living player, is credited to "the guardians". The program won't credit a dead person with the kill nor charge you with a real death, so the "guardians" did it. The "guardians" are the programmer's easy way out of retracting the dead player's posthumous blow, shot or grenade.
raYne said:
shpankey said:yeah i knew you probably were. that's what i was saying earlier, most of the people who like motion tracker are the very very skilled players who with all things being relatively equal, win most of their head up battles. i knew you were probably one of those players. it makes sense because when you have a high caliber player like yourself, the only way to consistently kill you is by alternate tactics, because if i was to face you head up with you knowing of my presence, i'm as good as a dead man.
players with your skill are always going to favor the motion tracker because of that. you know what i'm saying? does that make sense?
Mr. Lemming said:If you really want to sneak up on someone easily with the motion tracker on, find a sniper rifle or battle rifle user. The motion tracker does not appear while looking through the scope.
Ramirez said:What happens after the credits roll?I turned it off![]()
Sai said:Press A and flip. Kinda useless, IMO, unless you want to quickly gain some height after a failed attempt at ramming somebody
PhatSaqs said:OMFG!
Just got to the part as Arbiter where I have 2 Hunters kicking the shit out of everything with me.
Shit..... I about teared up :lol
adam20 said:Halo 2 Mystery!!
Hey guys here is a link to an interesting thing in Halo 2....
http://www.bungie.net/Forums/posts.aspx?postID=1029122&postRepeater1-p=1
there is a video on the first page of the forum that shows that this is not a fake. anyway ppl dont know what the skull does aside from taking away your hud and ability to see yourself. ppl are still trying to figure it out. although i only read first 2 pages of the thread. interesting
That part did kick ass. Too bad they don't follow you for much longer though.PhatSaqs said:OMFG!
Just got to the part as Arbiter where I have 2 Hunters kicking the shit out of everything with me.
Shit..... I about teared up :lol
Sai said:That part did kick ass. Too bad they don't follow you for much longer though.I was all waiting for them on that bridge, and when I realized they weren't comin' I was so disappointed.
DJ Demon J said:Oh and I just got the joke...haha, Bungie!. So what willThe Ark of the CovenantGentlemen, any guesses?The Ark on Earth be?