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Official Halo 2 Thread

DJ Demon J said:
Wait, you have a motion tracker in multiplayer? FUCK. I was always wondering how people get the jump on me sometimes.

man...Motion Tracker is VITAL in halo 2 online imo.

the reason i say this is the Motion tracker helps the fact you dont have a mouse and keyboard.

it basically makes the fact u dont have quick 180 not as bad. you can see someone coming from behind u a little ahead of time so u CAN turn around before they get near u....

i know im gonna get arguments against this, but my expierence in games with motion tracker off is 70 percent of my deaths were due to someone shooting me behind from the back and me not being able to turn around fast enough to stop them, where as with motion tracker its about 30 percent of the time that that happens.

If this were on PC.....turn motion tracker off.

peace
 
I actually thought the breaking benjamin track and one of the incubus ones (think it was the incubus one, its playing during the banshee part of the first arbiter mission) were two of the best tracks in the whole game.
 
Follow was indeed a stellar track in the game. EAT THAT HATERS!

That Banshee fight was so kickass because of the music. Now i'm playing that level over and over :)
 
Sander said:
Playing Delta Halo on Heroic, just before the final gondola ride. There's a battle going on and I'm fresh out of shield. I run to take cover behind one of the big rocks, right along a ledge with a terminal drop. As I make the turn to get behind the rock I see a red Elite waiting. Crap. I quickly toss a plasma at him and guess what, he casually leaps right off. Last words: "Demon, you will die." while falling :lol

:D They did that in Halo 1, too... specifically great moment on Legendary on the first AOTCR bridge - Legendary, no health, grenade at Elite who's on the lower deck, and he side-rolls right off. If you look down, you see they start flailing their arms at the same 'height' or distance that the player would (if you fell).
Was also fun to lure the Hunters out onto the Active Camo bridge in AOTCR overlooking the Control Room pyramid, and do a bit of a Matador on them, making them fall off all that way :) (in Halo 1)
 
Fixed2BeBroken said:
man...Motion Tracker is VITAL in halo 2 online imo.
what is exactly wrong with getting shot from behind? to me that is strategy. i feel like some deaths should come this way. it does go both ways (u get some easy kills from behind and so does everyone else) so its not like it's totally unfair. by taking this away you are taking some of the strategy away. thereby creating a situation where most battle come down to whomever is the best thumb-jockey. no doubt you probably fair well in 1 on 1 battles with all things being equal... therefore you do not like to be killed in this method.

but if you think about it, there can be a lot more "tactical" deaths without the motion tracker. for instance if i was to hear an enemy coming, instead of just fighting him/her head on, i can use to my advantage the fact that i've heard the player coming and i can sneak and duck and hide in a place and let them pass by, then jump out from behind them without their knowledge and have a much superior tactical advantage and kill them by either sticking a plasma on them rather easily or knocking them in the head or something.

to me all of this opens another dimension up in the gameplay that is just not there with the motion tracker on. instead, with it on the gameplay turns into more simple battles that the winner is usually who is the better thumb jockey and watches their motion tracker more.

i personally find it a chore to be constantly observing the motion tracker and feel it takes away and takes me out of the game. the fact that there can be no element of surprise sucks. i find it hard to understand someone not wanting that, other than someone who may have excellent skills and does not like to die without a battle. again, these are usually people who will win most head up battles and therefore want to engage in as many of them as they can and with as equal of a chance as possible.

to me, there is not much more satisfaction that winning a battle by using an alternate tactic other than just face up skill. for instance, many times i can get a highly aggressive player (these kinds of players are usually very good too) who is attacking me, and if i feel they have the upper hand, i can slip into another room, quickly hide and with no motion tracker sometimes jump out from behind them and regain the upper hand on them. to take this kind of gameplay out of the equation is just silly to me.

i want as many alternate gameplay elements to come into play as possible to save me from boredom, to vary things up, and to create neat and different experiences... even if they happen to me.

anyhow, i just simply wont play in a game with a motion tracker. for all the reasons i cited and also to save me from the tedium of constantly having to closely monitor a tiny little circle at the bottom right of the screen instead of using by eyes (watching the main screen and observing what happens) and using my ears (especially with this great 5.1 sound implementation Bungie worked so hard on, not to mention my killer 5.1 sound setup i spent so much on). playing the game this way is just much more visceral, for the lack of a better term.
 
Fixed2BeBroken said:
man...Motion Tracker is VITAL in halo 2 online imo.

the reason i say this is the Motion tracker helps the fact you dont have a mouse and keyboard.

it basically makes the fact u dont have quick 180 not as bad. you can see someone coming from behind u a little ahead of time so u CAN turn around before they get near u....

i know im gonna get arguments against this, but my expierence in games with motion tracker off is 70 percent of my deaths were due to someone shooting me behind from the back and me not being able to turn around fast enough to stop them, where as with motion tracker its about 30 percent of the time that that happens.

If this were on PC.....turn motion tracker off.

peace
what, exactly, is wrong with getting shot from behind? to me that is strategy. i feel like some deaths should come this way. it does go both ways (u get some easy kills from behind and so does everyone else) so its not like it's totally unfair. by taking this away you're taking some of the strategy away. thereby creating a situation where most battles come down to whomever is the best thumb-jockey. no doubt you probably fair very well in 1 on 1 battles when all things are equal... therefore, you do not like to be killed in this method. i have found the people who like it on are usually the people who simply abhor dying at all costs and usually these same people are very very skilled.

but if you think about it, there can be a lot more "tactical" deaths without the motion tracker. for instance if i was to hear an enemy coming, instead of just fighting him/her head on, i can use to my advantage the fact that i've heard the player coming and i can sneak and duck and hide in a place and let them pass by, then jump out from behind them without their knowledge and have a much superior tactical advantage and kill them by either sticking a plasma on them rather easily or knocking them in the head or something. with the motion tracker on, this kind of gameplay cannot happen if the player is watching their motion tracker because they know exactly where you are. yuk! this turns the gameplay into a kind of "Quake" type of little strategy gameplay.

to me all of this opens another dimension up in the gameplay that is just not there with the motion tracker on. instead, with it on the gameplay turns into more simple battles that the winner is usually who is the better thumb jockey and watches their motion tracker more.

i personally find it a chore to be constantly observing the motion tracker and feel it takes away and takes me out of the game. the fact that there can be no element of surprise sucks. i find it hard to understand someone not wanting that, other than someone who may have excellent skills and does not like to die without a battle. again, these are usually people who will win most head up battles and therefore want to engage in as many of them as they can and with as equal of a chance as possible.

to me, there is not much more satisfaction to be had than winning a battle by using an alternate tactic other than just face up thumbjockey skill. for instance, many times i can get a highly aggressive player (these kinds of players are usually very good too) who is attacking me, and if i feel they have the upper hand, i can slip into another room, quickly hide and with no motion tracker sometimes jump out from behind them and regain the upper hand. to take this kind of gameplay out of the equation is just silly.

i personally want as many alternate gameplay elements to come into the theater of combat as possible, to save me from boredom, to vary things up, and to create neat and different experiences... even if they happen against me. even if they do, i still find it neat, something different, and sometimes very creative. i just tip my hat to whomever did it to me and learn from it, sometimes even implement it into my gameplay if it was good.

anyhow, i just simply wont play in a game with a motion tracker. for all the reasons i cited and also to save me from the tedium of constantly having to closely monitor a tiny little circle at the bottom right of the screen instead of using my eyes (watching the main screen and observing what happens) and using my ears (especially with this great 5.1 sound implementation Bungie worked so hard on! not to mention my killer 5.1 sound setup i spent so much money buying). why waste all of that? why waste the amazing 5.1 sound in this game when it can be used to create another layer of gameplay stemming from create players minds? playing the game this way is just much more visceral, for the lack of a better term. i cannot bare to see it wasted, i in fact will not. not me, no way.
 
Anyone who thinks you can not surprise someone with the motion tracker is doing something wrong. Crouch walk a bit, take advantage of the Z-Axis, take non-obvious routes to where you are going. If someone is relying too much on their motion tracker you can take advantage of that.

Also anyone who thinks that taking the motion tracker off will reduce camping shall be doomed to wandering a seemingly empty hallway forever, looking for the guy who got a quick first kill.
 
m0dus said:
yeah, it was pretty fucking amazing when that music kicked in in the middle of the maelstrom. fit the mood so PERFECTLY, I had to play it twice.

Yeah, that and the wailing guitar in the vehicular combat sequence (Flood, Sentinals, Elites, um, bigger Sentinals, scorpion, wraiths and a specter - oh my!). Those parts of the game will go down as classics.
 
Last night while playing the
Gravemind
chapter on Heroic I am cleaning up a room of elites and grunts, and encounter this last standing grunt. He goes running to hide, and for a while this goes on, the bastard cunningly avoiding me. At one point he runs from me, hides and says "MEOWWWWWWWWW".

Laughter ensued.
 
The thing with the motion tracker though is that it doesn't really extend that far. Using your eyes is still the best approach. Tracker is really just useful when you're coming around a corner and can "look around it" in essence (though it's not a gaurantee because they could be on a different level). Actually that's the main reason I love multiplayer so much, the levels are GENIUS, they're so well designed.
 
Mr. Lemming said:
Anyone who thinks you can not surprise someone with the motion tracker is doing something wrong. Crouch walk a bit, take advantage of the Z-Axis, take non-obvious routes to where you are going. If someone is relying too much on their motion tracker you can take advantage of that.

Also anyone who thinks that taking the motion tracker off will reduce camping shall be doomed to wandering a seemingly empty hallway forever, looking for the guy who got a quick first kill.

not that i didn't type enough but you sure know how to miss a point! and i certainly never said "you can not surprise someone with the motion tracker". and if you couldn't catch my point with all i wrote above i seriously doubt you'd get it if i tried again, so i won't. ;)
 
i certainly never said "you can not surprise someone with the motion tracker".
um:
the fact that there can be no element of surprise sucks.
judge.gif


i understand what you mean, but there's also a variety of strategies that can come about from using the motion tracker to mislead people, particularly in team games (one team member creates a distraction, while another sneaks into the base via a different route, for instance (simple example, but you get the point)).
 
:lol i guess i did, but i still think it sucks... and i had other reasons not just the surprise one (chore to constantly monitor it etc...). i hate it with a passion and will never play with it again. and i do think it takes a lot of the surprise out, maybe not all, but if someone is watching the motion tracker it can certainly ruin a good surprise and i'd rather not play with it. its cheap and takes too much emphasis off of the main game. and any strategies that eminate from using the MT deceptively are far outweighed by the tactics that come from not having it. besides, what you speak of with coordinating teammates is not always possible, as most players have their own agendas even if they're teammates.
 
I think theres a lot of strategy to the motion tracker, its something that seems almost ignored by a lot of lower level players (i constantly find myself behind other players in rumble pit games) but you can also trap players who are obviously relying on it too much (Just use a scoped weapon, or anything good from range, or stop round a corner). Like most things in the game its pretty well balanced, its exact enough so you can tell whether people are coming or going but its too vague to give an exact location, just a general direction. Yes in theory its impossible to sneak up on someone and melee them in the back but the practice shows that all but the best players are either looking at the map, or the motion tracker and never both.
 
Had an awesome game with Musashi, Stooge and Rodriguez last night

best moment for me was jumping in the passenger seat of an enemy warthog (Stooge was the enemy gunner). They were driving me around it was hilerious. 2 blue guys and a red guy

Then the driver got out to kill me, i jumped in the drivers seat and he jumped in the passenger seat and i took them away from our base rendering them useless. it was like "where do you want me to drop you off? Wheres the nearest seven eleven" omg, that was amazing
 
motion tracker on = more better, i can see around me without looking which is good cause looking around me takes a LONG time cause its not on mouse and keyboard

With Mouse and keyboard on PC, i can look all around me swiftly so I can watch my own back. No need for some motion tracker crap.

i understand getting shot in the back is a way you should die sometimes, but not 70 percent of the time which is fuckin annoying. if most of your deaths and kills is shooting someone from behind and they dont have the time to turn around or they couldnt cause they never saw u coming and as soon as they REALIZE ur behind them blasting away they start turning but die before they turn all the way around.....then its a pretty unenjoyable experience imo.

and thats all there is to it.

it just seems like motion tracker makes the playing field more balanced and level imo.

Shpankey you brought up some interesting points, but i play alot of PC fps, and im all about high amounts of kills and low deaths. to be able to achieve this is to be able to watch your back. motion tracker helps achieve this on a controller that isnt effective as a mouse and keyboard is.

peace
 
Fixed2BeBroken said:
but i play alot of PC fps, and im all about high amounts of kills and low deaths.
yeah i knew you probably were. that's what i was saying earlier, most of the people who like motion tracker are the very very skilled players who with all things being relatively equal, win most of their head up battles. i knew you were probably one of those players. it makes sense because when you have a high caliber player like yourself, the only way to consistently kill you is by alternate tactics, because if i was to face you head up with you knowing of my presence, i'm as good as a dead man.

players with your skill are always going to favor the motion tracker because of that. you know what i'm saying? does that make sense?
 
Sander said:
In multiplayer, what exactly happens when you are killed by "the Guardians"? I've had this happen to me in Halo 1 as well.

In Halo 1 getting killed by the Guardians occurred when two players killed each other at the exact same instant. In Halo 2 I have only seen the Guardian's message happen when a box fell on my head in Colossus.
 
Sander said:
In multiplayer, what exactly happens when you are killed by "the Guardians"? I've had this happen to me in Halo 1 as well.
.
Any death that the program cannot credit to a currently living player, is credited to "the guardians". The program won't credit a dead person with the kill nor charge you with a real death, so the "guardians" did it. The "guardians" are the programmer's easy way out of retracting the dead player's posthumous blow, shot or grenade.
 
raYne said:

It's not quite that simple. For an example, just stick someone with a plasma grenade and and have them bean you with a rocket before they die. You will be dead, but you get credit for the grenade kill even after you die. I get kills like this all the time.

Rather, the Guardians come in when the game cannot determine who to award the kill to. Getting beaned by a rocket at the exact same moment from two people - down to a milisecond - or an environmental effect that was caused by multiple people can cause it. If the code can't assign the kill/suicide using the coded rules, it 'defaults' to the Guardians.
 
If someone is skillful enough to get the jump on you through deception with the motion tracker, I'm pretty sure that they will be able to get the jump on you without the motion tracker. Just try playing with the motion tracker, getting used to it. You don't have to watch it all the time, watch the main screen and only look down if you see a blip in the corner of your vision. If you really want to sneak up on someone easily with the motion tracker on, find a sniper rifle or battle rifle user. The motion tracker does not appear while looking through the scope.
 
shpankey said:
yeah i knew you probably were. that's what i was saying earlier, most of the people who like motion tracker are the very very skilled players who with all things being relatively equal, win most of their head up battles. i knew you were probably one of those players. it makes sense because when you have a high caliber player like yourself, the only way to consistently kill you is by alternate tactics, because if i was to face you head up with you knowing of my presence, i'm as good as a dead man.

players with your skill are always going to favor the motion tracker because of that. you know what i'm saying? does that make sense?

lol, im not THAT good..
i dont think im good at all. hehe

but yea i get what you're saying.

Mr. Lemming said:
If you really want to sneak up on someone easily with the motion tracker on, find a sniper rifle or battle rifle user. The motion tracker does not appear while looking through the scope.

haha, yea ive got snuck up on quite a few times while in scope.....so now whenever I goto scope i switch in and out of scope to make sure no one is running up on me to melee me upside the back of the head.

On that note, thats ONE thing i LOVE about halo/halo 2. Melee attack from the back = instant death. I dont know why, but its just another thing that adds makes halo multiplayer so good imo.

peace
 
OMG THE OLD EXPIRING CREDIT CARD WORKED AND I AM ONLINE ON HALO2. OMG OMG!

i played for like 5 hours straight today and then sis came home so whatever.... that trouble maker.

anyway at first it was like hmmm. and then it started getting real fun when i stopped dying all the time! awesome huh? yup yup.

at first i was averaging only like 2-3 kills per slayer match. but i was also fooling around a bit. and now i achieved an incredible super amazing rank of 4! wow!!! only 50 more to go! awesome.

i like the capture the flag, and bomb matches. also there was territories which i think was kind of fun.

the game is fun like hell online. i could see myself playing this for months and months until forever! or until halo 3... and then halo 4... and there better be a halo 5 i swear to god... halo 6 would be stretch though. halo 7? not likely.

awesome.

nothing beats chasing down a flag runner when you are armed with a rochet launcher. triple kill on him and his defenders.... biatch.

i just need to get the headset. andddd s-video cable. then it will be bustedddd
 
Today I atlast finished the campaign on heroic difficulty. Such an awesome game. And the ending is awesome aswell.. I mean the last part in the credits that is.

Btw how do you roll with the banshee?
 
How on Earth did you survive those missions with the Banshee without barrel-rollin'?

Press A + left or right to barrel roll in those respective directions.

Press A and back to flip. Kinda useless, IMO, unless you want to quickly gain some height after a failed attempt at ramming somebody
 
Ramirez said:
What happens after the credits roll?I turned it off :(

There's a sequence with
Gravemind telling Contana that she's going to answer any question he asks her (an implied threat).....and Contana says, "Okay. Shoot."
 
Sai said:
Press A and flip. Kinda useless, IMO, unless you want to quickly gain some height after a failed attempt at ramming somebody

Whaaaaat? No way, the flip is awesome for messing with people's heads, maneuvering without really changing what you're shooting at and just all-around useful.
 
Wow is all i have to say, first impressions of course. Visuals are top notch but what is great about the game is the controls and the action...i really feel like i'm part of this space epic and it's one of those rare games that no matter how much you die, you always will continue...until u can't stay awake. Love it so far, just played through the first level.

DCX
 
OMFG!
Just got to the part as Arbiter where I have 2 Hunters kicking the shit out of everything with me.
Shit..... I about teared up :lol
 
PhatSaqs said:
OMFG!
Just got to the part as Arbiter where I have 2 Hunters kicking the shit out of everything with me.
Shit..... I about teared up :lol

Yeah, that was one of the best moments ever. I'm like, no, you shouldn't have....but I'll take'em. Awesome part of the game.


adam20 said:
Halo 2 Mystery!!

Hey guys here is a link to an interesting thing in Halo 2....

http://www.bungie.net/Forums/posts.aspx?postID=1029122&postRepeater1-p=1

there is a video on the first page of the forum that shows that this is not a fake. anyway ppl dont know what the skull does aside from taking away your hud and ability to see yourself. ppl are still trying to figure it out. although i only read first 2 pages of the thread. interesting

Ah, the skulls. There's apparantly one on every level, and many do different things.
 
PhatSaqs said:
OMFG!
Just got to the part as Arbiter where I have 2 Hunters kicking the shit out of everything with me.
Shit..... I about teared up :lol
That part did kick ass. Too bad they don't follow you for much longer though. :( I was all waiting for them on that bridge, and when I realized they weren't comin' I was so disappointed.
 
Sai said:
That part did kick ass. Too bad they don't follow you for much longer though. :( I was all waiting for them on that bridge, and when I realized they weren't comin' I was so disappointed.

that's a glitch i think, i eventually got them to come after some work... i eventually had 4 :lol
 
am i the only one finding the messages before certain parts funny as hell?

like when during the gameplay it will go into widescreen mode for abit and show some message at the bottom (Half life 2 does this too).

i love that shit

like the two on the current level im on were "oh no he didnt" and "fight club", for each situation that those popped up, they made me laugh.
 
DJ Demon J said:
Oh and I just got the joke...haha, Bungie!
The Ark of the Covenant
. So what will
The Ark on Earth be?
Gentlemen, any guesses?

Funny, I thought:

the ark was Earth, as in a biblical reference to Noah's Ark. That when the forerunners were wiped out, they re-seeded their versions of life on Earth

May or may not be accurate -- I'm not a huge Halo story buff, but that's what I presumed.

Anyhow, finished it yesterday or the day before. A little nonplussed by the ending, but it was a lot of fun. Think I might pick up Halo for a while and see if I can do them back to back at some point...
 
Damn, just had an awesome Rumble Pit match on Lockout. In the first minute I had like 3 double kills, I was just ridiculously lucky and got an early and very large lead. It was awesome I was hanging on by a thread, some guy would come out, I'd kill him then without any shields another person would come and I'd take them out. I'd try to hide and just as my shields recharge another 2 people come out and somehow I take them both out. It was incredible.

And then I had a 5 minute period where I couldn't kill anybody. A bunch of people caught up to my score and one guy eventually got 3 kills ahead of me. With 1 minute left I had to make a last stand, so I went to the ledge with the sniper rifle and proceeded to kill 4 guys in about 30 seconds. I was like the guy from Saving Private Ryan, just got some ridiculous headshots and sniper kills, even *I* couldn't believe I was hitting these. I racked up another 2 double kills here. Then I got killed and thankfully the 2nd place guy didn't have a change to even up the score in the last 25 seconds or so, so I ended up winning the match.

At the end I had 5 double kills in an 8-person 8-minute slayer match. I love this game.
 
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