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Official Iwata Keynote Thread

nice Reggie interview!
http://www.gamespot.com/gamecube/action/thelegendofzelda/media.html

Reggie is very calm and down to earth. he talks about Iwata's speech. talks about DS playing games over the internet. He also comments on J. Allards speech, said it was good, but Reggie says what he feels about the new Xbox, that Allard's Speech and the new Xbox was all about processing power. but that Revolution will be very powerful also thanks to ATI and IBM (also making the new Xbox) .......
 
JJConrad said:
The new opening scene looks like they just played the old closing scene backwards.
I think they just did that for a nice effect. One way to tie both of those trailers together. I thought it was a nice touch.
 
mrklaw said:
really? How do you MAC spoof if there are only three devices with specific codes allowed on my network? Woudnl't you have to try and connect with all possible combinations?

Realistically though - its probably enough for my home, right?
MAC addresses are broadcast as part of the 802.* frame data, and they're relatively easy to sniff.

On a side note, I'm looking at the Zelda screenshots again, and I cannot believe the terrible quality of the captures. They are way too jagged. Maybe Nintendo takes some sick pride in releasing undoped images, but this is terrible.

ss1.jpg


C'mon Nintendo, I lived through the "placeholder texture" controversy of 2002. Don't put us through that shit again.
 
more comments on the Rev's chip codenames
http://gc.advancedmn.com/article.php?artid=4532

Revolution

The Chip Codenames

IBM’s processor for the revolution is being called “Broadway”, while ATI’s graphics chip is labeled “Hollywood”. Don’t take these names for granted. These have very important meanings. This is unraveled through Iwata’s own descriptions from the keynote:

* “With Revolution, we are determined to create the new capital of interactive entertainment.”
* “In the universe of interactive entertainment, there is a planet we call video games. It is the one we know best. But it is only one. Also in our universe are other planets which entertain, but in different ways from current games. It is this part of the universe we are anxious to explore.”
* ”Our…goal is to show players something new, something they may not even know they want…[an example is] PictoChat in the DS. It’s not a game, not a competition, but a way for us to better understand how communicating wirelessly might also entertain…[it] also represents just the latest step in something much larger for Nintendo.



It’s quite clear what they believe they’re attempting here, regardless of exactly how the Revolution will interact with gamers. Iwata and Co. is merely continuing upon the path that has set Nintendo apart since the early days of Hiroshi Yamauchi’s rule.

Gunpei Yokoi was Nintendo’s great innovator. Such devices as the Game and Watch and Game Boy came from this genius, along with a baseball pitching machine, the quarter-wasting “Love Tester”, and the extending grabber arm, “The Ultrahand” so often seen ripped off in children’s arcade prizes and dollar store goodies. Who would’ve thought that people would want to keep a game machine in their pocket? This seemed very unlikely to many at the time, and yet as I write this, the portable industry’s competition is arguably hotter than the home console battle.

Yokoi’s legacy is seen throughout the current ethic of Nintendo. Be it the Transfer Pak, the Game Boy Camera, the e-Reader, Animal Crossing or anything in between, the simple idea of the simple idea lives on at Nintendo. This is why Nintendo has been opposed to the idea of the massively expanding budget, and is the first explanation for the namesakes of the Revolution’s chips.

…The games themselves have become much bigger in several ways. They are bigger in a technical sense, occupying more digital space. That, in turn, requires bigger teams, bigger budgets, and bigger challenges in meeting deadlines. This also means that big game companies are getting bigger- by consuming smaller ones. We know that in the next generation, budgets for AAA console games will regularly move into eight digits- and that’s before any marketing money is spent. Only the biggest companies can afford such costs. Not surprisingly, the success of our industry- and the profit margins for hit games- has again drawn big interest from larger entertainment companies. But we may not be compatible. Their books, movies and TV shows are exactly the same for every user. But our games let players help write their own screen plays- and their own endings.


This is a truly amazing shifting point for the industry. For the first time, one of the key players has stepped out and acknowledged the fact head on that the video game industry should not strive to be Hollywood.

The codenames are, on the one hand, a mockery. On the other hand, it shows where Nintendo wants to go. Just as Hollywood is synonymous with movies and Broadway is synonymous with live production, Nintendo strives to once again be synonymous with not only video games, but all forms of interactive entertainment.
 
* ”Our…goal is to show players something new, something they may not even know they want…[an example is] PictoChat in the DS. It’s not a game, not a competition, but a way for us to better understand how communicating wirelessly might also entertain…[it] also represents just the latest step in something much larger for Nintendo.

Fuck, I hope PictoChat is not an indication of where they're leadin' us... damn right I didn't know I wanted it.
 
Amir0x said:
Fuck, I hope PictoChat is not an indication of where they're leadin' us... damn right I didn't know I wanted it.

It's an example of what they want to try, but not the only example. You must have missed the bit about their multi-pronged approach.
 
gofreak said:
It's an example of what they want to try, but not the only example. You must have missed the bit about their multi-pronged approach.

I know it's an example. My point is that it's a horrible example.
 
Amir0x said:
I know it's an example. My point is that it's a horrible example.
What, you don't like sending drawn penises to friends?

Every time I use PictoChat with friends there's always the occasional penis. Lord, I need to meet new people at my school.

Let's not even talk about the online PictoChat, ha ha.
 
TekunoRobby said:
What, you don't like sending drawn penises to friends?

:lol :lol

If it was a system that was online for the start I would have a slightly different opinion (however underwhelming that opinion would be). But PictoChat is essentially useless unless you're in a situation where you're not allowed to talk, since being 60 feet away from a person isn't exactly inpassable rivers of space. You might as well walk up to the person and sit by them while you play Metroid Prime First Hunt :P
 
Amir0x said:
:lol :lol

If it was a system that was online for the start I would have a slightly different opinion (however underwhelming that opinion would be). But PictoChat is essentially useless unless you're in a situation where you're not allowed to talk, since being 60 feet away from a person isn't exactly inpassable rivers of space. You might as well walk up to the person and sit by them while you play Metroid Prime First Hunt :P
Nintendo is trying to tap the growing prison population.
 
“In the universe of interactive entertainment, there is a planet we call video games. It is the one we know best. But it is only one. Also in our universe are other planets which entertain, but in different ways from current games. It is this part of the universe we are anxious to explore.”

i just got off work
 
TekunoRobby said:
What, you don't like sending drawn penises to friends?

Every time I use PictoChat with friends there's always the occasional penis. Lord, I need to meet new people at my school.
:lol

Man, it's just unavoidable. Here's a post I made somewhere else back in early January ...

Holidays were good. I'll just summarize by saying that it was highlighted by a small bonfire, drinking with my buddy's dad while said buddy was passed out (after he had invited me over) and a very funny PictoChat session involving a piece of chicken that really looked like that certain part of a man's body. I'm talking about the penis.
 
Maybe I'm getting old, or maybe I'm just boring, but I don't want any fancy ass new ways to interact with the machine... Just give me a comfortable controller, with an analog stick, d-pad, your standard triggers and 4 buttons, and wireless, and I'm more than happy. And give me online. Seriously, if GameCube had a Live like function out of the box (with Smash Bros, Mario Kart, Mario Tennis, etc all playable online), MS wouldn't even have been in the console wars anymore.

Pictochat was fun for about 5 minutes, then I got bored, went to play Mario 64... now that that's done with (and I'm sick of Feel The Magic), it's nothing but GBA games (the DS is great for playing GBA games with the sound and screen) till like Castlevania or FF3j comes out.
 
djtiesto said:
Maybe I'm getting old, or maybe I'm just boring, but I don't want any fancy ass new ways to interact with the machine... Just give me a comfortable controller, with an analog stick, d-pad, your standard triggers and 4 buttons, and wireless, and I'm more than happy. And give me online. Seriously, if GameCube had a Live like function out of the box (with Smash Bros, Mario Kart, Mario Tennis, etc all playable online), MS wouldn't even have been in the console wars anymore.

Pictochat was fun for about 5 minutes, then I got bored, went to play Mario 64... now that that's done with (and I'm sick of Feel The Magic), it's nothing but GBA games (the DS is great for playing GBA games with the sound and screen) till like Castlevania or FF3j comes out.


Very true about the online comment man. if Nintendo had a proper online feature for the cube, and with its awesome multiplayer games like you've stated and others like four swords, pikmin 2, 1080, MP2 and many others; they would be in a much healthier market position than they are now. It is a very big missed opportunity. Yes, they have always stated that they want to provide a completely free and feature rich online componant...and maybe that is the reason they've been holding back. but they just missed out on the marketing so much with the lack of it.

atleast revolution will be a different story.
 
EternalDarko said:
Very true about the online comment man. if Nintendo had a proper online feature for the cube, and with its awesome multiplayer games like you've stated and others like four swords, pikmin 2, 1080, MP2 and many others; they would be in a much healthier market position than they are now.
Forgetting the healthier market position thing for a sec ... have you ever played FSA with 3 other people? It's created some of most the memorable gaming experiences I've ever had. Much more so than any of the games I've played online. I'm not saying that online gaming isn't fun, but there's still something to be said for playing in the same room as your friends and that's obviously what the game was geared towards.
 
Nash said:
Well I'm more hopeful about Revolution now.

Firstly backwards-compatibility means that it isn't going to be some Virtual-Boy style jump into unknown territory. And that it's still going to be a traditional console than connects to a TV.

Secondly wifi out the box implies that it will be online, and the DS plans reinforce that. Personally I think Revolution will have a wireless router built in, so as well as getting online itself it will also act as a wireless gateway for the DS. So by buying a Revolution people would also be taking their DS online at the same time.

If the Broadway/Hollywood names are more than just geographical, I'd say it's about connecting performance (Broadway) with onscreen action (Hollywood). Which would tie in with Nintendo's desire to give people new ways of interacting with games - so something like gyroscopic controllers and/or Eyetoy sounds likely.

Roll on E3.

Hehe, sorry but if the Revolution is online then the DS can be online also through the same AP. No need for the Revolution to be a "router". And I'm glad about the backwords compatibility thing too.

That keith d00d is a pain in the a$$.
 
Revolution's first 9 months on the market are absolutely crucial. If they make a bad first impression, I think they're probably toast. What they need ...

1.) Great hardware casing/design. Nintendo generally makes the smallest hardware, if they could only combine that with something sleek and cool looking (and wireless controllers).

2.) They need a true AAA in-house title. Whether that's Super Mario 128, Smash Brothers 3, or whatever. They need this. It should follow the Zelda formula too, with no corner's cut.

3.) Hopefully the "revolutionary" device input is something unique and usable.

4.) They need a AAA title for older consumers. Like Resident Evil 4 or GoldenEye level, one capable of making people feel the system is truly viable beyond mascot type games. The closer this is to launch in that initial "9 month" period, the better. This is probably the most important point and will probably be the toughest one for Nintendo to really get. Retro's Metroid games, while excellent, just don't cut it. They need something edgier.

5.) One of the third parties will have to go to bat for Nintendo. Probably nothing as dramatic as Resident Evil exclusivity, but Namco, Square-Enix, Konami, Capcom ... some body has to step up and help Nintendo fill their release caldendar. Can't have 3-4 months after launch with only a few good games.

If they can hit those five points right outta the gates, they may have a chance to be a dark horse. If they can't get their ship in order fast enough though, they'll probably get left in the dust very quickly as Sony and Microsoft battle aggressively for every inch of marketshare.
 
Bebpo said:
heh, yea.

Between not-so-hot low polygon enemies and stiff N64-era animation (cat running, swimming, the fighting vs. the spider) I can't really see anything to get excited about. Zelda is awesome, awesome is zelda but unlike WW which right off the bat showed it was doing something 'new', this just looks like OOT but with better graphics. Hopefully they have some really gameplay innovations and it's not just "oh look you can hit people while on a horse!".

This is their huge budget big game for 2005, why can't they spend the $$$ and get some people to smooth out their choppy animations.
New? True, the animation may not have been top, nor were the enemies impressive poly-wise, but lacking or having gameplay innovation is not something that makes a sequel. Look at Halo 2, San Andreas, and Metroid Prime 2. They're all major expansions that touch on the already existing gameplay experiences without having 'some really gameplay innovations'.

What!? Needless to say, I'm looking forward to next generation, except for the possible price points.
 
fallout said:
Forgetting the healthier market position thing for a sec ... have you ever played FSA with 3 other people? It's created some of most the memorable gaming experiences I've ever had. Much more so than any of the games I've played online. I'm not saying that online gaming isn't fun, but there's still something to be said for playing in the same room as your friends and that's obviously what the game was geared towards.

you're right Fallout...but there's nothing stopping them from having both capabilities.
 
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