Can we get our FFL payouts in DOTA items? I'll take the risk of losing some value for the chance at shake-style profit margins.
Madden 25 Super Bowl winners get a DotA courier for winning?
Can we get our FFL payouts in DOTA items? I'll take the risk of losing some value for the chance at shake-style profit margins.
nopedid madden league members actually get NCAA? i played the demo and it seemed good but i dont see anyone talking about it. probably going to be the last NCAA ever too!
did madden league members actually get NCAA? i played the demo and it seemed good but i dont see anyone talking about it. probably going to be the last NCAA ever too!
did madden league members actually get NCAA? i played the demo and it seemed good but i dont see anyone talking about it. probably going to be the last NCAA ever too!
Wasn't that just EA losing the ability to use "NCAA" in their next game? Pretty sure they'll just call the next NCAA game "College Football 2015" or something.
Was dead set against it, but when the whole NCAA cutting ties happened, I might pick up a copy if it drops in price later on.
Does that get you NHL early too?
Wasn't that just EA losing the ability to use "NCAA" in their next game? Pretty sure they'll just call the next NCAA game "College Football 2015" or something.
I have NCAA, FMT. But I'm going to overrate all the Clemson players before exporting the draft class.
you in for the 360 league? i didn't see your response!
as for season pass for madden, i think its $25
Free 2 wins every season from the Broncos is too good to pass up!
#RINSEONBLAST
GC, are we still good with that Flacco for Scam trade? I can't run my read option with that slow white boy!
Steelers - Ramirez
Season hasn't even started and there's dumbass trades trying to happen!
Also,
Suck it, CB.
As far as I can tell Hearthstone is going to be a total mess unless you sink tons of cash into it.
As far as I can tell Hearthstone is going to be a total mess unless you sink tons of cash into it.
As far as I can tell Hearthstone is going to be a total mess unless you sink tons of cash into it.
not sure i would rub that in. you were already on thin ice because of your CPU debauchery and now cb is once again 1/3rd of the commishes. watch yourself out there ramirez! you're like piper in orange is the new black and i'm like healy and cb is like that religious girl! i can't protect you!
If I was on thin ice, then Crow should have been doing the dead mans float underneath it.
Hey Ferny, CB, and Phee,
You guys ready for the DIII Expansion? I can't wait to hop on it for two days and then never play again.
Crow plays DOTA though so he gets a pass.If I was on thin ice, then Crow should have been doing the dead mans float underneath it.
Care to explain? This sounds bad.
If I was on thin ice, then Crow should have been doing the dead mans float underneath it.
Full ratings out!
http://vassets.ea.com/Assets/Resources/File/Madden25-CompletePlayerRatingsFinal.xlsx
(accel still missing for some reason)
Also in case you guys hadn't been following, Madden's actually been somewhat transparent about ratings this offseason, they have a bunch of interesting posts here:
http://www.easports.com/madden-nfl/news-updates-gameplay
Biggest thing I saw:
- Short Accuracy – rating is the accuracy percentage of the QB on throws under 20 yards.
- Medium Accuracy – rating is the accuracy percentage of the QB on throws of 20-40 yards.
- Deep Accuracy – rating is the accuracy percentage of the QB on throws greater than 40 yards.
Short and Medium cover basically all throws except bombs.
AWARENESS (AWR)
Let’s start with the biggest unknown in all of Madden ratings: the awareness rating (AWR). AWR will have a big impact on the ability of CPU-controlled QB’s and their ability to make plays against your defense.
Here’s a list of a few things that AWR impacts:
- Used in combination with physical ratings to determine pass trajectory.
- Determines the decision made on option routes.
- Determines QB’s reaction time when scrambling.
- Determines QB’s recognition of threats in the pocket
- Determines if a QB can throw a ball away.
The top five quarterbacks are all elite in their awareness ratings, which is why you’ll have trouble stopping Tom Brady from shredding your defense with perfect trajectories on his deep balls. Guys like Brady will almost always make the correct read on option routes. You won’t get many sacks on Rodgers and Manning because they’ll throw the ball away to avoid negative plays.
Did you Know: While none of the top five QB’s are known for their scrambling, awareness has quite an impact on scrambling QB’s. When playing against fast, running QB’s, a high AWR rating makes these guys take off and run when they see an opening rather than forcing a pass into a tight window or taking a drive-stalling sack.
Full ratings out!
http://vassets.ea.com/Assets/Resources/File/Madden25-CompletePlayerRatingsFinal.xlsx
(accel still missing for some reason)
Also in case you guys hadn't been following, Madden's actually been somewhat transparent about ratings this offseason, they have a bunch of interesting posts here:
http://www.easports.com/madden-nfl/news-updates-gameplay
Biggest thing I saw:
- Short Accuracy rating is the accuracy percentage of the QB on throws under 20 yards.
- Medium Accuracy rating is the accuracy percentage of the QB on throws of 20-40 yards.
- Deep Accuracy rating is the accuracy percentage of the QB on throws greater than 40 yards.
Short and Medium cover basically all throws except bombs.
AWARENESS (AWR)
Lets start with the biggest unknown in all of Madden ratings: the awareness rating (AWR). AWR will have a big impact on the ability of CPU-controlled QBs and their ability to make plays against your defense.
ROUTE RUNNING (RTE)
In order to give the quarterback a big enough window to throw to, receivers must run precise routes with the correct depths and cuts so the quarterback knows exactly where hell be when he breaks. But more important is the separation a receiver can get on his defender. Heres the breakdown of what the run-route rating does on the field:
- Determines fake out chance when cutting against man coverage.
- Determines the amount of time it takes the receiver to adjust to the ball in the air.
- Determines the sharpness of cut moves in the routes.
PURSUIT (PUR)
- Determines amount of time it takes to change direction while chasing the ball carrier
- Determines the chance for a hit stick when chasing the ball
- Determines how quickly a player update his pursuit path relative to the ball carrier
- Determines how quickly a player can break out of chasing the ball carrier
Last but not least are a few under-the-hood improvements that affect a defenders reactions in various situations. For instance, defensive awareness plays a big role this year, as defenders with a higher awareness rating are less likely to bite on fake-outs. So when a ball carrier attempts a juke on a high-awareness defender, that player is likely to make an appropriate reaction and still make the tackle.
Wait, are you saying that the people who buy card decks have more of an advantage than those who just level up and play? If so, that's totally expected. It's a CCG so not sure what else you would expect.
More on Awareness from another article:
http://www.easports.com/madden-nfl/news-updates-gameplay/article/madden-25-defense