Mods, lock this if you must, but I ran a search and although there's many threads devoted to this game (and the DS launch), THIS thread has been oddly missing. I don't want to wade though a bunch of Feel the Magic posts to discuss mario (in the launch thread), and all the other SM64DS threads were about it's scores, etc.
~~~
Anyway, yeah. I got the game this evening and have gotten about 11 stars right now. First thing I noticed is that the game DOES look quite a bit nicer. Much better textures, for one. Not sure what else nintendo has done to make it easier on the eyes, but it's obvious there have been other graphical improvements I just can't put my finger on.
Overall, although its been a positive experience, I wouldn't say it's "WHOAMG AWESOME!" or anything. Some of the minigames available at the start are better than others, and it's taking me a while to adjust to the 'touch' control setting (which is clearly the only way to go).
After these 11 stars I don't have any major control problems anymore (no more missed jumps or anything), but it's still not as smooth for me as it (hopefully) will be. It's too much work for me to want to collect red coins at this point, for example. I can't put my finger on it, but controlling Yoshi still seems a bit too laborous for me and it negated a little of the fun factor. I fully expect the problem to disappear after another 11 stars have been collected, though. Every one I got, the game was easier to control. It's just a shame that no matter how good the controls turn out to be after I've adjusted they'll never work 100% as well as an analogue stick.
As for the minigames, the coolest thing about them, imo, is that not only does every character have a semi-different theme, but they score differently. Luigi has coins and they're more for fun, not high scores. Wario's are all about score/time. Mario all about clearing as many levels as you can, etc. Although I haven't unlocked many I 2nd those of you saying that Wario's slingshot game is the shit. As I'm typing this I'm getting a very strong urge to play it more.
I think that's about it. Anyone want to give me any spoiler-free impressions from later in the game? Especially regarding whether another couple hours with the controls eliminates that feeling of not wanting to explore and collect red coins.
~~~
Anyway, yeah. I got the game this evening and have gotten about 11 stars right now. First thing I noticed is that the game DOES look quite a bit nicer. Much better textures, for one. Not sure what else nintendo has done to make it easier on the eyes, but it's obvious there have been other graphical improvements I just can't put my finger on.
Overall, although its been a positive experience, I wouldn't say it's "WHOAMG AWESOME!" or anything. Some of the minigames available at the start are better than others, and it's taking me a while to adjust to the 'touch' control setting (which is clearly the only way to go).
After these 11 stars I don't have any major control problems anymore (no more missed jumps or anything), but it's still not as smooth for me as it (hopefully) will be. It's too much work for me to want to collect red coins at this point, for example. I can't put my finger on it, but controlling Yoshi still seems a bit too laborous for me and it negated a little of the fun factor. I fully expect the problem to disappear after another 11 stars have been collected, though. Every one I got, the game was easier to control. It's just a shame that no matter how good the controls turn out to be after I've adjusted they'll never work 100% as well as an analogue stick.
It's cool that you experience a new boss fight so early in the game, and was certainly something I wasn't expecting. The fight itself was so/so, but just the fact that it was SM64.... but NEW, was really exciting to me. Same for the star switches in jolly rodger bay and the snow level.
As for the minigames, the coolest thing about them, imo, is that not only does every character have a semi-different theme, but they score differently. Luigi has coins and they're more for fun, not high scores. Wario's are all about score/time. Mario all about clearing as many levels as you can, etc. Although I haven't unlocked many I 2nd those of you saying that Wario's slingshot game is the shit. As I'm typing this I'm getting a very strong urge to play it more.
I think that's about it. Anyone want to give me any spoiler-free impressions from later in the game? Especially regarding whether another couple hours with the controls eliminates that feeling of not wanting to explore and collect red coins.