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Official Metal Gear Solid 3: Snake Eater Thread

I've figured out who The Patriots are and how they control so much shit.

I just finished replaying MGS2 and well, besically...Raiden was partly driven by himself as who he was talking to this whole time via Codec was nothing more than himself coupled with an AI that understands the wishes he has and is only there to cope him. Rose then demonstrated it by chastizing him 'you're the best Raiden, and you did it all by yourself. See how easy that was?', etc. Because the nanomachines can even record the vitals of a human being, they can also alter someone's state of mind. Thus, the "legacy" that the Patriots left behind is being spread around to other important and powerful with nanomachines embodied. Yes the Patriots are dead, but how they're controlling the world seems rather simple; they're dead, but their ideas and thoughts are still very present and are being used via manipulative AI techniques coupled with the nanomachines.

It's really all there in MGS2 if you pay close attention to the Codec sequences. I could explain it better, but I'm wicked tired from lack of sleep.
 
Finished the game today

Awesome game overall, just finished it today. But at the same time im upset that kojima didnt continue from where MGS2 left off.

It was Big Boss story, not snakes :(

I was expecting the game to take me back to the present time. I was wishing and hoping we'd see Snake and Otacon back.

And who is "Mr Director" ??
 
Prine said:
Finished the game today

Awesome game overall, just finished it today. But at the same time im upset that kojima didnt continue from where MGS2 left off.

It was Big Boss story, not snakes :(

I was expecting the game to take me back to the present time. I was wishing and hoping we'd see Snake and Otacon back.

I've stayed out of this thread for the most part because IAWTP and I didn't want to get in a flame war regarding the issue. While I think the game is top notch and the gameplay is the best in the series, I can't help but feel that
while this is a pretty good story, it's one that never needed to be told in the first place. We had enough general background about Big Boss before the game, and guess what even after the game we still don't know a lot of things about him (what changed him into the person that Liquid described). Sure Big Boss is an important character in the MGS tale, but the game really felt like a side-story/gaiden game. With MGS2 people complained forever that they weren't playing as Solid Snake, well I'll throw that right back and say I feel the same way about playing as Big Boss. Sure he looks and sounds the same, but it's not the SS we know and love with the great personality. I felt kinda disappointed that Big Boss's tale is pretty normal. Like Raiden and MG SS, he's a noob (Kojima even says Jack is a totally amateur when the game starts) and despite him somehow being able to beat The Boss in the end, I never felt like he really grew or become an awesome person/solider/badass. We were told he was the greatest soldier ever in MG/MGS, yet it seemed to me like he was just a normal guy who made it through a pretty crazy situation and got praised. Also I didn't think he was that interesting of a character. He hardly speaks at all in the main story (like 50% of his lines are in the TGS/E3 trailers) and most of his dialogue in codec is just him saying "tastes great!, never heard of that movie!, I'd eat it!". I like the main political story of MGS3 quite a bit, and the story of The Boss is great. But I just found Jack/Big Boss to be a pretty empty character like Master Chief in Halo. He looks cool and you kick ass with him, but he's not really much beyond what you put into him. So yea I basically feel that MGS3 is just like MGS2 but worse in terms of wanting to be Snake since at least SS is a major character in MGS2 and the story moves forward, heck they could've at least ended MGS3 with a teaser cutting back to Solid Snake as you realize he was narrating the tale to someone else, or just learning it himself.

I mean how are they going to advance SS's story now that we, the audience, know more about the Patriots and Big Boss than he does? Seems a little messed up and it would be lame to watch him discover stuff we already know. In fact I think us finding out all this info basically kills the chances of ever returning to post MGS2 story.
 
Bebpo said:
I've stayed out of this thread for the most part because IAWTP and I didn't want to get in a flame war regarding the issue. While I think the game is top notch and the gameplay is the best in the series, I can't help but feel that
while this is a pretty good story, it's one that never needed to be told in the first place. We had enough general background about Big Boss before the game, and guess what even after the game we still don't know a lot of things about him (what changed him into the person that Liquid described). Sure Big Boss is an important character in the MGS tale, but the game really felt like a side-story/gaiden game. With MGS2 people complained forever that they weren't playing as Solid Snake, well I'll throw that right back and say I feel the same way about playing as Big Boss. Sure he looks and sounds the same, but it's not the SS we know and love with the great personality. I felt kinda disappointed that Big Boss's tale is pretty normal. Like Raiden and MG SS, he's a noob (Kojima even says Jack is a totally amateur when the game starts) and despite him somehow being able to beat The Boss in the end, I never felt like he really grew or become an awesome person/solider/badass. We were told he was the greatest soldier ever in MG/MGS, yet it seemed to me like he was just a normal guy who made it through a pretty crazy situation and got praised. Also I didn't think he was that interesting of a character. He hardly speaks at all in the main story (like 50% of his lines are in the TGS/E3 trailers) and most of his dialogue in codec is just him saying "tastes great!, never heard of that movie!, I'd eat it!". I like the main political story of MGS3 quite a bit, and the story of The Boss is great. But I just found Jack/Big Boss to be a pretty empty character like Master Chief in Halo. He looks cool and you kick ass with him, but he's not really much beyond what you put into him. So yea I basically feel that MGS3 is just like MGS2 but worse in terms of wanting to be Snake since at least SS is a major character in MGS2 and the story moves forward, heck they could've at least ended MGS3 with a teaser cutting back to Solid Snake as you realize he was narrating the tale to someone else, or just learning it himself.

I mean how are they going to advance SS's story now that we, the audience, know more about the Patriots and Big Boss than he does? Seems a little messed up and it would be lame to watch him discover stuff we already know. In fact I think us finding out all this info basically kills the chances of ever returning to post MGS2 story.

What turned BB is simply what he learned happen to The Boss. He saw that he was just being used by the government and that they really didn't care that he was loyal to them because if they screwed up then they'd have him killed if that needed to be the case. He had loyalty to them, they had none to him.

The reason we needed to know more about BB is because we really didn't know why he turned till now. We were just lead to believe that he was this evil guy but now it's far from that..

I think this story could end up having more signficance to Solids story than you're giving it credit for. They've been hinting in MGS and MGS2 that Solid is exactly like The Boss and Big Boss were, just little puppets for the government till they're dead or worthless. Solid just hasn't figured this out yet, he seems abit naive to it all much like The Boss was before the tape with Eva.

At the moment i'm more interested in the backstories of the characters in the series than I am with playing with Solid. I'd really like a game starring The Boss.

There are new camo's to download from. Santa Snake:

camo_unifo_santa.gif
 
SolidSnakex said:
What turned BB is simply what he learned happen to The Boss. He saw that he was just being used by the government and that they really didn't care that he was loyal to them because if they screwed up then they'd have him killed if that needed to be the case. He had loyalty to them, they had none to him.

Well personally I don't buy this. Sure he was upset and it really hurt him on the inside. But even after he killed The Boss he was laughing and smiling on the plane ride out. I'm sure finding out what he did on the tape is a start to his eventual change; as is his inheritance of The Boss's dream; but I find it pretty unbelievable that just those things made him start Outer Heaven and become who he did. Something major must have happened and I think if they did another MGS game, it would just as likely be about that rather than post-MGS2

The reason we needed to know more about BB is because we really didn't know why he turned till now. We were just lead to believe that he was this evil guy but now it's far from that..

But again, why does that matter? Knowing what we know that he wasn't evil vs. just assuming he was a hardcore badass soldier turned evil, does it really make a difference? The only way I would believe this story matters is as a way to show SS's possible future path, but...

I think this story could end up having more signficance to Solids story than you're giving it credit for. They've been hinting in MGS and MGS2 that Solid is exactly like The Boss and Big Boss were, just little puppets for the government till they're dead or worthless. Solid just hasn't figured this out yet, he seems abit naive to it all much like The Boss was before the tape with Eva.

By the end of MGS2 I think SS is a very very different character than BB. In MG/MGS1 he is used and abused by politics just like BB, but in MGS2 he's broken free and doing his own thing. He seems well aware of the workings of the world and is doing his best to fight against what he believes he should be fighting. I think SS's character is already well defined and he is not like BB, so that's why I really don't put much weight in the importance of BB's story.
 
Bebpo said:
I've stayed out of this thread for the most part because IAWTP and I didn't want to get in a flame war regarding the issue. While I think the game is top notch and the gameplay is the best in the series, I can't help but feel that
while this is a pretty good story, it's one that never needed to be told in the first place. We had enough general background about Big Boss before the game, and guess what even after the game we still don't know a lot of things about him (what changed him into the person that Liquid described). Sure Big Boss is an important character in the MGS tale, but the game really felt like a side-story/gaiden game. With MGS2 people complained forever that they weren't playing as Solid Snake, well I'll throw that right back and say I feel the same way about playing as Big Boss. Sure he looks and sounds the same, but it's not the SS we know and love with the great personality. I felt kinda disappointed that Big Boss's tale is pretty normal. Like Raiden and MG SS, he's a noob (Kojima even says Jack is a totally amateur when the game starts) and despite him somehow being able to beat The Boss in the end, I never felt like he really grew or become an awesome person/solider/badass. We were told he was the greatest soldier ever in MG/MGS, yet it seemed to me like he was just a normal guy who made it through a pretty crazy situation and got praised. Also I didn't think he was that interesting of a character. He hardly speaks at all in the main story (like 50% of his lines are in the TGS/E3 trailers) and most of his dialogue in codec is just him saying "tastes great!, never heard of that movie!, I'd eat it!". I like the main political story of MGS3 quite a bit, and the story of The Boss is great. But I just found Jack/Big Boss to be a pretty empty character like Master Chief in Halo. He looks cool and you kick ass with him, but he's not really much beyond what you put into him. So yea I basically feel that MGS3 is just like MGS2 but worse in terms of wanting to be Snake since at least SS is a major character in MGS2 and the story moves forward, heck they could've at least ended MGS3 with a teaser cutting back to Solid Snake as you realize he was narrating the tale to someone else, or just learning it himself.

I mean how are they going to advance SS's story now that we, the audience, know more about the Patriots and Big Boss than he does? Seems a little messed up and it would be lame to watch him discover stuff we already know. In fact I think us finding out all this info basically kills the chances of ever returning to post MGS2 story.


i dont know, i thought BB was an interesting character. I thought that BB was going through an emotionally hard time because during the mission he had to choose which was more important to him, his relationship with the Boss orcompleting his mission. Obviously, those things are the most important things in his life considering that he spent 10 years with the boss and thinks of her as a mentor, lover, and mother. Obviously, completing his mission is really important to him because he is a soldier.

It must have been agonizing deciding which one he should choose, and his indecesion is shown when he is battling the boss. He cant fight her and complete his mission because he still hasnt decided which path to follow. What i find great is that he is further mentored and taught by the boss even though they are suppossed to be on oppossite sides. SHe told him to choose a path and follow it to the end while not wavering in that decision. Only at the very end did he finally decide which choice was more important to him or which path was the most important to the world. (Which would mean that he would be sacrficing his own personal feelings for the safety of the world) He chose to put his personal feelings aside and kill the boss to complete his mission because he believed that was the right thing to do.
 
MGS3 is a story as much about the bad guys as it is about the good guys. you gotta remenber, after this, big boss starts up "FOXHOUND' is injured, les enfants terribles project begins and othert thingswe havent heard about.
i woudl say he is on the same path that solid snake is taking but we know how he ends up.
it'll be interesting to see how solid snake ends up.
and i dont understand why you say it's a story that doesnt need to be told. this tells us why big boss would in effect rebel in the first place against firts his country. and then the patriots/philosophers.
 
I respect Bebpo's opinion but disagree entirely

I thought Big Boss changed a lot actually. Take a look at how he is at the start. He's entirely about the mission and The Boss. Obviously, the mission is everything The Boss told him and trained him for. So when he's betrayed he doesn't know what was more important, the lesson or the teacher. Now what do you expect from a character. He's so completely untrusting in these moments and confused. His lack of focus never allows him to actually fight the Boss either.

You want evidence of how great of a soldier he is though in cinematics, take a look at his dismantling of Ocelot on numerous occasions. Also, take a look at how bad he messed up Volgin before Boss arrived. Also, he's obviously extremely knowledgable as shown in talking about weapons with Ocelot and Eva. They leave a lot of the skills to you to performin gameplay, not exactly showing it in cinematics like TTS did with Solid Snake. But throughout I thought he really began to trust Eva as far as her as a soldier. And he shows self sacrifice for her at one moment. He wouldn't even sleep with her in the same room at the beginning

Then the whole Boss thing I thought was incredibly well done. Including Big Boss's reaction afterwards. He had an emotionless stunned gaze afterward. A reaction warranted to a battle as pure as their's with no hatred or love involved. He had to do it for the mission which he realized was the most precious thing Boss taught him. His smile on the plane was what broke that and snapped him back into reality. Then we hear Eva's secret and it's just like The Boss said. Everything and everyone was a plolitical tool and Big Boss was made into that. We have him negectingly shaking the president's hand and then he walks out in disgust. And the tear for Boss at the end was just great. Her having been the only one who likely taught him anything from all of this, while having been the one to seemingly betray him. Big Boss seems to revert to a lonely, and hateful man, with truly nothing to believe in anymore. The tale in the end turns out to be a heroic tradgedy I guess you'd have to call it.

I think it's a beautiful tale that seems as epic and imporant as any Metal Gear in the series. I never got the sense that it was a side story that didn't matter as much. And it fit well into the ending of MGS2 too. With Solid Snake telling Raiden we have to show the world are sad dark history in it's light, this is just that. We also get answered what confused everyone in MGS2. Who are the Patriots. This universe is just so amazingly fleshed out with this game in the series. I definetly thing it's the best game in the series as far as everything. Gameplay, graphics, sound, length, and story. It's just so damn great. But hey, that's just me :)
 
Hmm...

On one side
I agree with Bebpo - if Kojima's goal was to show the big steps leading to Outer Heaven, he failed. Has Big Boss figured out the world situation? Yeah. But he still has this huge amount of time to kill before starting up Outer Heaven let alone FOXHOUND, which points largely to BB sticking with his country until another important stick breaks. None of the swerves seemed to have the impact that MGS1 or 2 could pull off, and Jack did feel very "normal" as Bebpo put it.

On the other hand,
it was the only realistic way for Kojima to solve the arm plot, show who the Patriots really are, and give us some inkling as to why Ocelot keeps popping up on every side - without using the unthinkably bad plot device of "here's all of the history in one computer disk the Patriots left on the lunch table!"

I don't think Big Boss developed enough over the course of the game, I'm surprised there wasn't a timejump or something to link up with the cliffhanger ending of MGS2, but by the same measure it leaves enough backstory for a Metal Gear 1 remake (cover too close to outer heaven and there won't be enough backstory for plot twists), while at least giving us a much stronger idea of how the MGS2 ending works (for example, what Olga's baby has to look forward to as a future Patriot Agent, or just what Solid and Liquid could be going up against).

PS:
the game makes it very clear that Big Boss has substantial military background for his age (green berets mentioned), and he obviously wouldn't be picked for such a difficult mission based solely on experience with the boss - that alone would just qualify him for codec jockey. (Kinda surprised Konami hasn't tried a codec jockey cell game yet. Imagine a text adventure game where you have to give Johnny advice! :lol)
 
Crazymoogle said:
PS:
the game makes it very clear that Big Boss has substantial military background for his age (green berets mentioned), and he obviously wouldn't be picked for such a difficult mission based solely on experience with the boss - that alone would just qualify him for codec jockey. (Kinda surprised Konami hasn't tried a codec jockey cell game yet. Imagine a text adventure game where you have to give Johnny advice! :lol)

Yea, he is well-trained soldier but according to Kojima in the behind the scenes book that came with MGS3 Premium he has very little field experience and is 'green'. Kojima said that in the VM segment cutscenes snake doesn't keep his finger on the trigger except when he's shooting. Kojima then mentions that Mori insisted that it be that way because only someone with real experience on the field in dangerous situations would know to always keep your finger on the trigger.

Some interesting bits from the book:
--Kojima went ahead and made the scene on the bridge with the boss CQC dismantling Snake's gun before consulting Mori. So when he did show the scene to Mori he asked if you could do that. Mori replied, "That's impossible in reality" and Kojima laughed.
--A lot of the live-action footage was shot by Kojima. He said their live-action budget was quite high and you could finance 2-3 eps of a TV show for what they spent. Originally the footage was in color, but he ran a filter over it to make it fit with the real footage.
--The sky diving scene is an homage to Kamen Rider. The mask an homage to The Fly. The scene where Snake walks out with Solokov and the guards are hiding in ambush is an homage to some John Carpenter film. The scene at the horse with Big Boss when they fight is an homage to Ashita no Joe.
--The food eating is according to Kojima like an Asoep Fable. The Japanese name is aritokirgirisu (the ants and the grasshoppers) [not quite sure how this fits in as I don't know the story]
--Ocelot's style of shooting in the VM part is actually a real tactical style. Only the blowing off the gun at the end was added for cinematic effect.
--The movie trivia was written by Mura Shou and Kojima himself swears he doesn't watch monster B-movies
--Kojima really wanted Carl Weathers for Volgin. He loved him in Predator and personally asked him to play the part to which he accepted.
--When doing the motion capture for the Snake Eater landing scene where Snake rolls around. Kojima wanted it to be even more violent with Snake being flipped and smashed around but the motion actor said something to the effect of "I'm not getting any more beat up"
--The motion actor for Ocelot made up all his gestures on the scene and Kojima liked them and used them all.
--Kojima imagined The Boss as Charlotte Rampling in the beginning.
--Kojima said The Boss's suit was inspired by "Annu Taiin" http://paranoia.on.arena.ne.jp/k-7.html
--The idea that you can destroy the food supplies and weapon supplies was brought about because Kojima remembered a gun shooting game he played a while ago where when you'd destroy an enemy base in the background the amount of soldiers would lessen.
--Kojima original wanted a whole different OP sequence if you chose the Raiden start with completely different lines that were goofy and girly and more Raidenish. But it was cut due to time and disc space.
--The bike scene with Eva taking out Ocelot was actually done in motion capture. It took them a long time to pull the flip off but they did it.
--The gun maniac scene was written by Shinkawa, Hirano(sp?), and Toyopi.

That's most of the trivia facts where I am in the book (right before the Ocelot fight). The book is like an audio commentary in book form with the majority of the game transcripted and Kojima adding in comments every 2-3 lines.
 
Wow, cool info Bebpo. If you read some more cool stuff I'd love to hear it if it wouldn't be too much trouble. I really have to say, I love Kojima's sense of humor. Great story about the Boss dismantling. And yeah, she has Charlotte Rampling's mouth. Also really liked the Carl Weathers and Ocelot info. Btw, what's the gun maniac scene?
 
AniHawk said:
Good choice. :D

No joke, I've found myself copying him many times. It's even worse because they let me walk around with a toy revolver at work. And yes, I try to spin it. :(
 
J2 Cool said:
Btw, what's the gun maniac scene?

The scene where in SE mission where he gets his gun and oogles over it.

I'll put up more trivia from when I get back from winter vacation in 2 weeks. Started reading the book at work during free time and I'm about 100 pages in out of 400 pages. The only thing that sucks about the book is that it stops at the
end of the chase scene with Eva
. It has a little thing after that saying you should experience the end yourself... :\

It'd be cool if Kojima came out with a screenplay book using parts from this and filling in the blanks (sometimes the book skips dialogue lines or sequences. It's more like a 'important parts script' than a fully fleshed out one). The script parts are probably only about 100-150 pages of the book. The rest are background essays on the time period that are spaced in between story discussion. For instance the early essays are about a Japanese journalist who went to Moscow in the early 60's and he writes about communism/the cold war/defections/spies/etc... Really interesting stuff and it makes me appriciate the story and how Kojima was able to wrap his story around real events and issues.
 
--A lot of the live-action footage was shot by Kojima. He said their live-action budget was quite high and you could finance 2-3 eps of a TV show for what they spent. Originally the footage was in color, but he ran a filter over it to make it fit with the real footage.

Eh? Pretty much ALL of the live-action stuff is stock footage. What exactly did Kojima "shot"?

--The movie trivia was written by Mura Shou and Kojima himself swears he doesn't watch monster B-movies

Disappointing, I actually thought during the game that Kojima was extremely knowledgable about 60's films. And there's plenty of films in there that are not "B-movies". :P

--Kojima really wanted Carl Weathers for Volgin. He loved him in Predator and personally asked him to play the part to which he accepted.

So why didn't he? Carl Weathers isn't in the game.

Good stuff, Bebpo, thanks a bunch. I don't agree with anything you said about Big Boss, though. :P

I also loved Ocelot's hand gestures. They were freaking great! I want a game where I play as a young Ocelot, just to be able to do them. :P
 
[/spoiler] So uh, did you guys take out the guards with the MK22 after the volgin fight while being chased down by shagohod?[spoiler\]



EDIT-shit aint working today
 
[ spoiler ] [ /spoiler ]

That's how it should be, minus the spaces.

Anyway, if you want zero kills, you must use the MK22 in that section.
 
Bebpo said:
By the end of MGS2 I think SS is a very very different character than BB. In MG/MGS1 he is used and abused by politics just like BB, but in MGS2 he's broken free and doing his own thing. He seems well aware of the workings of the world and is doing his best to fight against what he believes he should be fighting. I think SS's character is already well defined and he is not like BB, so that's why I really don't put much weight in the importance of BB's story.

Yeah, but take where SS is at the end of MGS 2- his conceptions about patriotism and his own country have been shattered. What if he decided to try and sever all ties from the Patriots? He could go underground or, if he had the funding, could try and set up himself up in a way that he would feel secure from the Patriots. Which would be very similar to what BB did in setting up Outer Heaven. Then lets say the Patriots send in a young operative to take down Snake. The operative, not knowing about the Patriots, is going to think he's doing it for the good of the world and the US in particular. You have the MG1 and 2 scenario all over but the knowledge of Snake's motivations changes the perspective on the entire issue.

I think that's what Kojima was trying to do with MGS 3- its pretty easy to interpolate between the end of Snake Eater and the beginning of MG1 to assume that Big Boss had become disillusioned with the US and other "governments" once he understands that its actually the Philosophers/Patriots controlling everything from behind the scenes. By setting up Outer Heaven he is effectively declaring himself independent from the Patriots and uses the mercenary army and Metal Gear to try and force the superpowers in recognizing that autonomy. With the information provided in MGS 2 and 3 his goals are understandable and perhaps noble. But to those without knowledge of the Patriots then its simplay a dangerous, rogue state that has to be taken out.
 
I agree about Ocelot's hand gestures. Really, really catchy :))

Disappointing, I actually thought during the game that Kojima was extremely knowledgable about 60's films. And there's plenty of films in there that are not "B-movies". :P
Guns of Navarone, which is one of the films she talks about, is one of Kojima's favorite films for example (I know this because it's mentioned on the list of his favorite films in the latest issue of OPM). So I'd say Kojima had his hand in those trivias. I also think there are some other of his favorites that Paramedic talks about in MGS3.
 
Bebpo said:
Some interesting bits from the book:
--Kojima went ahead and made the scene on the bridge with the boss CQC dismantling Snake's gun before consulting Mori. So when he did show the scene to Mori he asked if you could do that. Mori replied, "That's impossible in reality" and Kojima laughed.

:lol :lol
 
Just beat the fury, damn this game keeps getting better and better.

Also, I have the Box C "To weapons facility east wing” I got on a vehicle and equipped the box, will the guards take me to the east wing weapons facility? Or do I have to get on a truck? Any interesting camo or equipment outside the base?

Thanks
 
Damnit, Kojima!
I just owned Volgin/Shagogod in about a minute, with 5 shots from my sniper rifle, in extreme mode no less. Either he tailored this game for pussies or he just rushed it and didn't put much of an effort in the harder difficulties.
Oh well, funny to see him go down so quickly, though. :P
 
J2 Cool said:
btw, here's the first concept video of mgs3 posted over at IGNboards by a nice young fellow. Used MGS2's engine and Snake in his Pliskin outfit in the jungle.

http://media.metalgearsource.com/trailers/mgs3concept.zip

Holy crap, how exactly did they get their hands on THAT? Maaaaaaaaan, the leaves in that demo blow to the wind. :\ It's like the only pet peeve I have with MGS3, the backgrounds are too static, why did you remove that Hideos!?
 
I think Outer Heaven wasn't as selfish or revenge focused as it appeared. Like said, it's actually very noble. And I think Big Boss did it as the age of soldiers was coming to an end, when ALL they were used for was politcal tools. He knew and respected the value of soldiers and made a fortress that would honor those heroes. Seeing how the Boss will forever be dishonored likely a major influence. Liquid Snake's view of everything was just off despite his thinking he was doing the Boss's will and greater. In fact, Solid Snake has been the closest to follow that path. As said, the most shocking and cool thing to do with the series would be to jump to PS3.... *orgasms at thoughts of Kojima and co. working with PS3* ... and have a completely changed perspective. Either playing as Big Boss in MG 1 and 2 remake or Solid Snake continuing the story and beyond.

Oh, and I think the video came from the Premium Package. Also, on MGS4, and I don't know how reliable this is (from ignboards):

Here is what PSM said about MGS4:

"Kojima has confirmed that he is looking for a replacement to work on MGS4 but if he can't find the right person he'll be back in the directors chair for aanother sequel. They also said that MGS4 is now in its earliest development stage, and will most likely debut on PS3."

Also, more from ign boards, supposedly a q and a from IGN.

IGN: What kind of role will you have in the next Metal Gear game?

Kojima: (laughs) There is no actual team that is working on MGS4 right now, but now that we've pretty much finished up MGS3 and if there are a lot of fans who want a MGS4 there will be one. There's planning going on in my head, but there is no staff working on it.

Interesting stuff. I think it's 52% - 48% in favor of his return :) And at worst he should be as involved as he was in ZOE or likely even more so. Story and ideas for gameplay would still be his.
 
Took me close to 23hrs, but I finally finished it. What a game... Despite GTA:SA, MGS3 is definitely PS2 GOTY for me now.
The game was so good, it even made me go back to play MGS:TSS... I might even play MGS2:S after that.
Kojima/Konami really should make sequel to MGS3 and remake MG1&2 like others said. I wanna know what happens to
Big Boss
, dammit! :lol
 
kojima is like big boss. big boss cant leave the battlefield until someone takes him from it and kojima cant leave metal gear until someone worthy rises from his staff and assumes the title of director. :D
 
Here is a quick question. Can you download the extra camo and stuff if you are playing off the HDD using HDDLoader ??

It's the only way I can play my US import copy on my unmodded PAL console. Which should be arriving soon.

Thx
 
Burger said:
Here is a quick question. Can you download the extra camo and stuff if you are playing off the HDD using HDDLoader ??

It's the only way I can play my US import copy on my unmodded PAL console. Which should be arriving soon.

Thx
Unfortunately, no. To download extra camo, I had to put the original disc in and access download feature from it. Otherwise, game would just lock up at black screen.
I believe you cannot play/access PS2 online through HDLoader installed games.
 
Just beat the game at a little over 17 hours. I have four saved files which starts at guiding EVA and finding the lake. How did you guys beat The Boss? I put on the snow camo and thermal goggles while countering her moves and following her when she hides behind a tree. Then counter, tranq her in the head and repeat. The ending was pretty dramatic. I always think i'm watching a good movie when i'm playing the MGS games. One question though. Who is the director Ocelot is talking about at the end and was The Boss a double crosser?
 
AssMan said:
Just beat the game at a little over 17 hours. I have four saved files which starts at guiding EVA and finding the lake. How did you guys beat The Boss? I put on the snow camo and thermal goggles while countering her moves and following her when she hides behind a tree. Then counter, tranq her in the head and repeat. The ending was pretty dramatic. I always think i'm watching a good movie when i'm playing the MGS games. One question though. Who is the director Ocelot is talking about at the end and was The Boss a double crosser?

it is believed that Ocelot that is talking to two people. The first person is a someone in the Russian govt, and the second person is assumed to be the Director of the CIA. The Boss double crossed Volgin. She was working for the United States, and the US branch of the Philosophers all along. SHe remained loyal to her country to the very end, even though it would mean that she would be branded a traitor and her death.
 
funny trivia:

--When Kojima filmed the Grannin scene in the scientist building, he wanted to have the best drunk person ever. So he made the motion actor drink whisky until he was drunk off his ass and then motion captured him!
 
jett said:
Holy crap, how exactly did they get their hands on THAT? Maaaaaaaaan, the leaves in that demo blow to the wind. :\ It's like the only pet peeve I have with MGS3, the backgrounds are too static, why did you remove that Hideos!?

I dod not think this is simply MGS 2 engine, the way it handles objects becoming transaprent when in the path of the cmaera, the camera controls, etc... do seem as something in transition from MGS 2 to MGS 3 in terms of technology.
 
Panajev2001a said:
I dod not think this si simply MGS 2 engine, the way it handles objects becoming transaprent when in the path of the cmaera, the camera controls, etc... do seem as something in transition from MGS 2 to MGS 3 in terms of technology.

The text with the video on the premium dvd says it's the MGS2 engine though. It was made by Kojima to show HGW the type of theme he was going for so HGW could start thinking about the music.
 
IAW Bebpo

Snakes story is what wanted to experience. Big Boss was cool, but it really isnt a sequel to MGS2. And because of this i feel dissapointed. What happened to Ocelot in MGs2?? Does Liquid still posses him? Does Snake find where the patriots operate?

Apart from the Patriots origins, nothings from part 2 was answered
 
Bebpo said:
I've stayed out of this thread for the most part because IAWTP and I didn't want to get in a flame war regarding the issue. While I think the game is top notch and the gameplay is the best in the series, I can't help but feel that
while this is a pretty good story, it's one that never needed to be told in the first place. We had enough general background about Big Boss before the game, and guess what even after the game we still don't know a lot of things about him (what changed him into the person that Liquid described). Sure Big Boss is an important character in the MGS tale, but the game really felt like a side-story/gaiden game. With MGS2 people complained forever that they weren't playing as Solid Snake, well I'll throw that right back and say I feel the same way about playing as Big Boss. Sure he looks and sounds the same, but it's not the SS we know and love with the great personality. I felt kinda disappointed that Big Boss's tale is pretty normal. Like Raiden and MG SS, he's a noob (Kojima even says Jack is a totally amateur when the game starts) and despite him somehow being able to beat The Boss in the end, I never felt like he really grew or become an awesome person/solider/badass. We were told he was the greatest soldier ever in MG/MGS, yet it seemed to me like he was just a normal guy who made it through a pretty crazy situation and got praised. Also I didn't think he was that interesting of a character. He hardly speaks at all in the main story (like 50% of his lines are in the TGS/E3 trailers) and most of his dialogue in codec is just him saying "tastes great!, never heard of that movie!, I'd eat it!". I like the main political story of MGS3 quite a bit, and the story of The Boss is great. But I just found Jack/Big Boss to be a pretty empty character like Master Chief in Halo. He looks cool and you kick ass with him, but he's not really much beyond what you put into him. So yea I basically feel that MGS3 is just like MGS2 but worse in terms of wanting to be Snake since at least SS is a major character in MGS2 and the story moves forward, heck they could've at least ended MGS3 with a teaser cutting back to Solid Snake as you realize he was narrating the tale to someone else, or just learning it himself.

I mean how are they going to advance SS's story now that we, the audience, know more about the Patriots and Big Boss than he does? Seems a little messed up and it would be lame to watch him discover stuff we already know. In fact I think us finding out all this info basically kills the chances of ever returning to post MGS2 story.

I think this story needed to be told. All of the Metal Gear games are just recycled experiences. Sure, it could be said that Kojima's uncreative, but I think he gets better and better each time. He's been trying to get that in our heads with this trilogy. I mean, MGS2, though I loved it, was messy. Besides, character-wise, Naked and Solid are exactly alike. The reason Liquid turned out so sinister was because Big Boss put that hate in him. You can pretty much guess Solid's story in the next metal gear. I think it really wrapped things up nicely. In the same way that Boss killed the sorrow, Naked Snake killing the Boss, Solid Snake killing Big Boss and Liquid, I think Solid Snake's the only one that's tried to stop the cycle. He's just like Solid Snake. The only difference is that he was more succint. Solid Snake was repeatedly used as a puppet, but only in his third realy mission did he realize to do something about it. Big Boss saw this only after he took out the Boss. Solid realized it after seeing Grey Fox give up his life. The idea of a mentor guiding a rookie's always been in the MG games. A lot of people say that Big Boss was evil. I think he was just being loyal to the Boss' cause. Sure, she did her mission, but unbeknownst to the higher ups, she planted that seed of thought into Snake. Even Ocelot's no a villain. Just try to see all the ties that MGS has to 3, you might understand. I thought I could tackle it in this post, but it's just too difficult a concept for me to convey. Grey Fox fought and died for what he believed in. Snake, until that point, believed in nothing. The mind-warping thing is that Solid, Liquid, Ocelot, they all pretty much are fighting for the same sense of freedom from the Patriots. Liquid's agenda was against the Patriots, but the hatred that Big Boss gave him was too rooted in his heart and corrupted him, but he eventually overcame that with his death, heh. Remember at the end of MGS2 when he has the chance to kill Solid? Does he take it? No, he goes after the Patriots. I'll finish this when I'm not tired. I've stopped making sense, sorry for the long post. :P

P.S. - That would've been awful cool though, if it ended with Solid narrating it.
 
Fuckin' awesome, I just beat the game on Extreme getting no Alerts and tranqing all of the bosses. What a satisfying experience that was, particularly
the CQC battle against Volgin
, by far the toughest boss in the game but oh so rewarding to win that one.

I earned the Tsukinoko ranking (since I made sure to catch that little bugger:)). I ended up unlocking; the Stealth Camo, Infinity Face Paint, Single Action Army, Patriot, Camera, and the Tuxedo all in one shot. Now I've got to go through again and unlock the EZ Gun and find that damn water face paint, then I'll be complete.:D

BTW, very nice post Serafitia, I couldn't agree with you more. Having a prequel gives much more context to the events of MGS2 and it explains some of the more confusing elements in way that a simple sequel could not.
 
KilledByBill, to get no alerts at all, did you restart and reload game any time you were seen by the enemy (if yes, did you use L1+L2+R1+R2 + Select + Start to quit and reload or what?), or did you really manage to play the entire game on extreme without being alerted not even once?
 
So that's how you restart the game? lol. I hated getting up and resetting the PS2 when I got an alert.



BTW, I agree with Seref about BB. I thought he was more involved about the curiosities of such turning events going on. With SS and Raiden they were asking too many questions, curious about what their enemies real motives were.
 
AssMan said:
So that's how you restart the game? lol. I hated getting up and resetting the PS2 when I got an alert.

That's how you restart most PS2 games, I know that all Konami and Square Enix games use that method, and I'm sure some other games from different companies do too.

It's called "soft reset", and most games have it, on Gamecube, XBox, Dreamcast, etc (with a different button combination for each console obviously).
 
KilledByBill, to get no alerts at all, did you restart and reload game any time you were seen by the enemy (if yes, did you use L1+L2+R1+R2 + Select + Start to quit and reload or what?), or did you really manage to play the entire game on extreme without being alerted not even once?

I was able to all the way to the capture/torture sequence without ever triggering an alert (many caution modes though). However, I did have to reset several times in two areas when escaping Grozy Grad; the Southeast (right after leaving the building with the prison cells) and Northwest (the area with all the tanks lined-up and the exit to the sewers). The biggest problem was that my only real weapon was the SAA and since it's so loud, firing it usually sent the guards into caution mode and if I got too close it would send them right to alert mode. When that happened I usually tried to give the guards a good fight and then reloaded, I didn't use the soft reset.

I was actually expecting the hardest part to be when you have to escourt EVA to the lake. But it was actually very easy to fight off the patrols with the MK22 and the the sniper rifles. Funny how things work out huh? :)
 
evil solrac v3.0 said:
MGS3 is a story as much about Blah blah blah blah...
The point is that he's now made it to version 3.0 like me.

>:') My son is growing. I will call you Solid Solrac 3.0 Mwa ha ha ha haaa.
 
Just beat the game....and I'm ANGRY.

Angry for Boss. Angry for Snake at being manipulated (despite that being a central theme in the MGS series, I know, I know). Angry at Kojima for scaring the living shit out of me with The Sorrow fight. And angry at myself for not giving MGS3 a higher vote for Game Of The Year.

But mostly, I'm grateful. Grateful to Kojima and Konami for providing me with the best gaming experience in ages. Yep, even better than San Andreas - and that's saying a lot. I can't wait to download some new camos and start playing all over again.

All I can say is "thank you."
 
I'm telling you, and I know it sounds like a bias because I'm a MG-head, but as a gamer, no game has ever come close in terms of the overall experience. It makes me tongue-tied thinking of what Kojima accomplished.

/me sighs.

Beautiful.
 
But mostly, I'm grateful. Grateful to Kojima and Konami for providing me with the best gaming experience in ages. Yep, even better than San Andreas - and that's saying a lot. I can't wait to download some new camos and start playing all over again.
Hear, hear. Never has a game grabbed me like that since Ico, and some old classics on my Amiga (namely Wings and Another World).
 
At the part after I planted the bombs and beat volgin I was floored. My jaw was pulled to the floor and I was dragged around like a rag doll. That was the most awesoma moment in a game for me. Heck I don't think a movie came that close. The only thing I was saying as it crawled out of the building that was burned to a crisp was "OMG OMG... OMG OMG OMG. . (takes breath) OMG OMG" lol.

lol didn't know I had a tag woot. I gotta get back to these forums and such now (aka get back on the PC).
 
Ploid 3.0 said:
At the part after I planted the bombs and beat volgin I was floored. My jaw was pulled to the floor and I was dragged around like a rag doll. That was the most awesoma moment in a game for me. Heck I don't think a movie came that close. The only thing I was saying as it crawled out of the building that was burned to a crisp was "OMG OMG... OMG OMG OMG. . (takes breath) OMG OMG" lol.

lol didn't know I had a tag woot. I gotta get back to these forums and such now (aka get back on the PC).

Dude... it wasn't OVER after what happened in the building either! The end was... in a word... relentless. Just. Fucking. Awesome.
 
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