mckmas8808
Mckmaster uses MasterCard to buy Slave drives
SolidSnakex said:It's not much, but here's the first shot from Famitsu
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Octocam!
Oh the shits. Next-gen gameplay confirmed!!!
SolidSnakex said:It's not much, but here's the first shot from Famitsu
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Octocam!
I hope they improve on RE4 control system and make it possible to strafe or move in this mode, like in Syphon Filter on PSP, or perhaps move slower like in Splinter Cell.Blablurn said:* If you shoot the perspective changes into the RE4 Shoot Mode.
SolidSnakex said:It's not much, but here's the first shot from Famitsu
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Octocam!
TTP said:WAIT A SEC. How come his face is Octocamoed too?
SolidSnakex said:That's why i'm wondering if its Snake. Kojima said his face wouldn't be able to be covered (as well as his shoes) so you were never fully disguised. But gaurds have full body covering so maybe they have the tech?
Holy HELL! This is the type of stuff I expect form next gen!SolidSnakex said:It's not much, but here's the first shot from Famitsu
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Octocam!
Forceatowulf said:Holy HELL! This is the type of stuff I expect form next gen!
drohne said:the octocamo looks a little silly there -- they've just applied one of the wall textures to snake, without taking the different patterns on the wall into account. i certainly don't know why people are shouting OMG THIS IS NEXT-GEN
Kal said:Multiple orgasms over a small scan. I can't imagine how crazy this thread will be in a couple of days :lol
drohne said:the octocamo looks a little silly there -- they've just applied one of the wall textures to snake, without taking the different patterns on the wall into account. i certainly don't know why people are shouting OMG THIS IS NEXT-GEN
should be a neat gameplay mechanic, though -- i really liked the camo in mgs3, but going into a menu and magically switching patterns seemed a touch too abstract.
TTP said:You should send your complains to this guy here:
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"Oh, I fail at taking the different patterns into account"
drohne said:nature cannot simply apply an environmental texture to an octopus, as that picture actually illustrates. here they seem to be going for something more artificial, but they haven't done it in adequate detail.
drohne said:nature cannot simply apply an environmental texture to an octopus, as that picture actually illustrates. here they seem to be going for something more artificial, but they haven't done it in adequate detail.
drohne said:the octocamo looks a little silly there -- they've just applied one of the wall textures to snake, without taking the different patterns on the wall into account. i certainly don't know why people are shouting OMG THIS IS NEXT-GEN
should be a neat gameplay mechanic, though -- i really liked the camo in mgs3, but going into a menu and magically switching patterns seemed a touch too abstract.
SolidSnakex said:Here they are
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Complete credit goes to Chittagong for the pics.
drohne said:nature cannot simply apply an environmental texture to an octopus, as that picture actually illustrates. here they seem to be going for something more artificial, but they haven't done it in adequate detail.
drohne said:OMG GAMEPLAY SHOTS
but thanks, chittagong.
i'm pretty sure the tgs trailer will have gameplay footage now. *dies*
and the sdf needs to settle down -- i'm an mgs fanboy, and if i pick on details, it's because mgs is all about detail.
drohne said:i didn't take into account that he may be moving, nor do i see how that would account for one texture being uniformly applied across his body. it's pointless to talk about whether it's "realistic," i suppose -- it just doesn't look particularly good to me.
:lolDarunia said:Probably this crazy:
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x10
drohne said:edit: i just noticed snake using an oil drum as a cardboard box :lol