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Official Metal Gear Solid 4 TGS Thread

Are they gonna use historical figures or celebrities in the game?

In terms of realism, Kojima is also taking on a new challenge in MGS4. Up until now, characters in the MGS series were all fictional, and while Snake might've been inspired by John Carpenter's Escape from New York, his look was still original. That's about to take a shift in MGS4. For the first time in the series, the game will feature a group of characters that are all based on real-life people. Kojima avoided giving too much information since the reason behind it is going to be a huge surprise, but he showed off a model sample of actress Yumi Kikuchi, who will be in the game as the "Japanese representative." Kikuchi was hosting Kojima's stage presentation at the TGS, and she also plays Kojima's partner role in his Internet radio drama series, "Idea Spy: Operation 2.5."


Even Gregson is hot for the E3 trailer

"Gregory-san had a lot of movie projects like The Chronicles of Narnia, so we thought it wouldn't be possible for him [to take on MGS4]. But he's watched the E3 trailer like 50 times, and he was he said he wanted to do it," said Kojima.


Kyle Cooper isn't doing the intro for MGS4:

Kojima also revealed that the intro sequence for MGS4 will be done by Logan, replacing Kyle Cooper who worked on the previous two installments. The intro sequence of MGS3 allowed users to control the screen, but according to Kojima, MGS4 is going to be even better and startling. "The customer service phone line is going to be flooded with calls, and I'm going to get fired," joked Kojima.

Whatever the intro will be like, Kojima's idea behind it was big enough to even get developers jumping out of their seats. According to MGS4 co-director Shuyou Murata, "I totally flipped out when I heard about it. It's going to be like a promotional video, but there's going to be more to it."
 
There's no question that MGS4 has more detailed graphics than its predecessors, especially due to its shift to high definition on the PS3. But Kojima is adding detail to Snake's movement as much as he is to the game's overall graphics. For example, if a bullet comes flying at Snake's face, he'll automatically sway his head and dodge it.Kojima assured the crowd that it won't be anything that would affect the game's difficulty level.

So they were place older animations.
 
Wario64 said:
Are they gonna use historical figures or celebrities in the game?




Even Gregson is hot for the E3 trailer




Kyle Cooper isn't doing the intro for MGS4:

That's not really all that true...MGS3 made prominent use of historical figures. None of them were directly involved in the game, but Kruschev, Johnson, and others had significant roles in the overall story.
 
Kojima also revealed that the intro sequence for MGS4 will be done by Logan, replacing Kyle Cooper who worked on the previous two installments. The intro sequence of MGS3 allowed users to control the screen, but according to Kojima, MGS4 is going to be even better and startling. "The customer service phone line is going to be flooded with calls, and I'm going to get fired," joked Kojima.

Whatever the intro will be like, Kojima's idea behind it was big enough to even get developers jumping out of their seats. According to MGS4 co-director Shuyou Murata, "I totally flipped out when I heard about it. It's going to be like a promotional video, but there's going to be more to it."

hideo.jpg

"I'm going to f*ck with your heads and you're going to love it bitches."
 
Graphics Horse said:
You've already proved he didn't take his eyepatch off :D

Yes, he does in fact have the solid eye on at that moment in the trailer. But it seems as if the solid-eye blends in with the mask after all. Look at moments 5:39 to 5:43 in the official direct-feed trailer. The brief moment he takes his hand off his face reveals that the solid eye does in fact blend in with his mask and the statue texture it has at the moment.
 
its probably going to be an interactive music video with from a new and upcoming japanese artist and it will feature Snake as the backup dancer and you can like movie him to the beat, and you also have a gun so you can like shoot the other backupdancers if they are doing a better job at dancing than you are......sounds ****ed up enough
 
Hunter D said:

Depending on the perspective you look at it from then Snake could be seen as the villain in this game. The concept is that the game is open so you're able to choose who's side you're going to fight on. I'm really not sure how that's going to work though. Unless the common factor in each territory is FoxHound which would mean you'd be taken the opposite side in each location Snake visits. But considering how well liked Meryl is i'm not sure how many people will choose to go against FH, atleast he first time through.
 
For the first time in the series, the game will feature a group of characters that are all based on real-life people. Kojima avoided giving too much information since the reason behind it is going to be a huge surprise, but he showed off a model sample of actress Yumi Kikuchi, who will be in the game as the "Japanese representative."

Hmm, EyeToy face modelling campaign replacing dog tags, etc? :D

And once again, boo @ East Europe setting. Feels like it's been done to death recently.
 
Ok how about this crazy theory.....



The new person is really Snake's clone. Snake's clone that is the main character in the Metal Gear Ac!d series. Kojima could be linking the two series through the introduction of that character. Eh eh?
 
Ceb said:
Hmm, EyeToy face modelling campaign replacing dog tags, etc? :D

And once again, boo @ East Europe setting. Feels like it's been done to death recently.

or the models in the game have to match the actors playing the respective parts in metal gear solid the movie!
 
robertsan21 said:
this post is not hate towards MGS4 its just a few things that I have seen in this new trailer that I hope will be corrected.

Octocam does not seem to work properly in the trailer, Bathroom scene where snake has the famous chess camo on, he takes down the enemy and chokes him but the octocam does not change pattern while snake is in top of the enemy.
shouldnt the camo change in to the same color as the enemy?


what I hope to see in the final build is a octocam that changes pattern all the time, if I walk or run across a room that has a wall colored in red, blue, green and yellow I want the cammo to work like this

when I walk or run infront of the red color I turn red if I walk or run or stand with half of snakes body on blue and the other on red I should have half my body Blue and the other half red and so on.

I know we have seen some of that in the trailer "03:49" but the cammo is not active at all times it seem wich I really hope it is in the final game.

and another thing now that some people are talking Downgrade, MGS1 andMGS2 featured Stelth........dont you find Octocam inferior to stelth?

doesnt technology evolve and become more advanced?
I love octocam concept and I think it is VERY COOL but stelth is far better when it comes to hiding than Octocam is so why would anyone develop a octocam when you have stelth?


oh and one more thing MKII is NOT using octocam as You can see thru him when he is driving up to the enemy, MKII seems to be using Stelth.

To address the first point about OctoCamo, it seems that OctoCamo changes not necessarily all the time, but rather, at Snake's command (which in my opinion is more useful). It seems, effectively, that snake can maintain the same texture or have it so that whatever comes in contact with the suit locally changes the patterns of that part of the suit (think watermelon touching the suit in the E3 trailer).

To address the second point about OctoCamo, I believe the uses are hinted at but not fully disclosed by Kojima. While Stelth makes Snake 'more invisible', it does not necessarily make him less detectable. Stelth also saps power very quickly (in line with its short bursty uses by Snake in MGS2, etc.). So, stelth is not a long-term solution in the MGS universe. Also, it seems that OctoCamo is a dynamically rearranging as far as pigment and texture are concerned, much like a real Octopus's camoflauge. This not only affords Snake the option to blend in with environmental surroundings, but also, as Kojima hinted in this last trailer, allows Snake to take on the appearance and texturing of a disguise...that is, another person or state of health. The two examples of this in the trailer are in the beginning, when Snake pretends to be dead and battered to evade the gekkos surveying the area. His body seems to be covered with blood and fleshwounds and his face scarred, but in reality, the OctoCamo on his body just made him look battered and the OctoCamo mask on his face made him look as if his face was scarred. We weren't even actually seeing Snake's face at that part. Which leads me to address the second time we see Kojima hinting at disguises afforded by the OctoCamo in the trailer: the young Snake. At the end, the Octocamo mask is never removed by Snake and he makes it appear as if he is 'young Snake'.

So, you see how OctoCamo has more uses than to make Snake just invisible. In essence it makes him undetectable by making him either 1.blend in with the environmental surroundings or 2.put on a false guise (a disguise) that will allow him to infiltrate areas by confusing enemies.

Conclusion: OctoCamo is badass. More so than even stelth.
 
Moderation Unlimited said:
To address the first point about OctoCamo, it seems that OctoCamo changes not necessarily all the time, but rather, at Snake's command (which in my opinion is more useful). It seems, effectively, that snake can maintain the same texture or have it so that whatever comes in contact with the suit locally changes the patterns of that part of the suit (think watermelon touching the suit in the E3 trailer).

To address the second point about OctoCamo, I believe the uses are hinted at but not fully disclosed by Kojima. While Stelth makes Snake 'more invisible', it does not necessarily make him less detectable. Stelth also saps power very quickly (in line with its short bursty uses by Snake in MGS2, etc.). So, stelth is not a long-term solution in the MGS universe. Also, it seems that OctoCamo is a dynamically rearranging as far as pigment and texture are concerned, much like a real Octopus's camoflauge. This not only affords Snake the option to blend in with environmental surroundings, but also, as Kojima hinted in this last trailer, allows Snake to take on the appearance and texturing of a disguise...that is, another person or state of health. The two examples of this in the trailer are in the beginning, when Snake pretends to be dead and battered to evade the gekkos surveying the area. His body seems to be covered with blood and fleshwounds and his face scarred, but in reality, the OctoCamo on his body just made him look battered and the OctoCamo mask on his face made him look as if his face was scarred. We weren't even actually seeing Snake's face at that part. Which leads me to address the second time we see Kojima hinting at disguises afforded by the OctoCamo in the trailer: the young Snake. At the end, the Octocamo mask is never removed by Snake and he makes it appear as if he is 'young Snake'.

So, you see how OctoCamo has more uses than to make Snake just invisible. In essence it makes him undetectable by making him either 1.blend in with the environmental surroundings or 2.put on a false guise (a disguise) that will allow him to infiltrate areas by confusing enemies.

Conclusion: OctoCamo is badass. More so than even stelth.

Yes but being invisable is better than having to use a cammo to blend in.

if you where a secret agent and needed to infiltrate a facility what would you choose a cammo that might get you detected or invisability?

I understand that its a game and you need to have action, it wouldnt be fun to play around in a game when nobody can find you so I do understand why octocam is more fun and more USEFULL in a game, but to say that Octocam is better and more badass than Invisability is not right.

stelth is Invisability as guards could not see you when you had it equipped.

but I do love Octocam and I think its a better choice for a game and I cant wait to use this cool feature in MGS4, this will be the best game ever!!!!!

but Octocam is still far less andvanced than invisability that is what I wanted to point out when I wrote:

and another thing now that some people are talking Downgrade, MGS1 andMGS2 featured Stelth........dont you find Octocam inferior to stelth?
 
Octocam is a retarded idea within the world MGS, where stealth tech is available. And it looks plain silly in-game.
 
robertsan21 said:
Yes but being invisable is better than having to use a cammo to blend in.

if you where a secret agent and needed to infiltrate a facility what would you choose a cammo that might get you detected or invisability?

I understand that its a game and you need to have action, it wouldnt be fun to play around in a game when nobody can find you so I do understand why octocam is more fun and more USEFULL in a game, but to say that Octocam is better and more badass than Invisability is not right.

stelth is Invisability as guards could not see you when you had it equipped.

but I do love Octocam and I think its a better choice for a game and I cant wait to use this cool feature in MGS4, this will be the best game ever!!!!!

but Octocam is still far less andvanced than invisability that is what I wanted to point out when I wrote:

and another thing now that some people are talking Downgrade, MGS1 andMGS2 featured Stelth........dont you find Octocam inferior to stelth?

WTF IS STELTH!!!!!?????

All the time i thought you all meant stealth...
 
Pfftt....anyone who plays MGS would know why stealth cam is out...it's a game mechanic thing, it's for sissy bitches.

Really though it was just good to mess with things instead of trying to truely play the game, a neat item you get afterwards for beating it.

Octocamo takes care of the camouflage implementaton idea in MGS3 without needing to constantly access a menu.
 
HomerSimpson-Man said:
Pfftt....anyone who plays MGS would know why stealth cam is out...it's a game mechanic thing, it's for sissy bitches.

Really though it was just good to mess with things instead of trying to truely play the game, a neat item you get afterwards for beating it.

Octocamo takes care of the camouflage implementaton idea in MGS3 without needing to constantly access a menu.

I do agree with you that stealth is for pussies!
but I was just pointing out that the tech is not more advanced in octocam than stealth.
 
That enviroment... That's gotta be a joke. There's snake's model which looks **** amazing and then, there are PSX-textures all around him ?

But I'm positive they'll have corrected that by release (there's still much time).
 
Really its horrible, we finally get back on topic, and then some smartass has to come and make a comment.


whiiiii look at me lollerflower psx textures lollertroller!1!1!1
 
JB1981 said:
The difference in quality between these two shots is staggering.

One has beautiful HDR, self-shadowing, more polys in Snakes headband, mustache, suit - basically the whole model is much more high poly.

The color palette is also much better.

The latest show looks flat, flat, flat. No depth, no HDR, no self-shadowing - it actually looks like it's running on 2 different systems - one that's next-gen and one that's PS2 2.5
The shot that you are comparing it with comes from Ruliweb, converted from CMYK to RGB. That makes the pallete screwed up twice, and it loses any color strength it had at the beginning. If you watch the trailer from Ruliweb, you can see how strong the colors and lighting still are, in fact. Also, if you watch the trailer, it clear as day that the self shadowing is in full force in the game, and it looks really striking actually. It seems like they mix two different types of realtime shadows in this game, one more diffuse, and one sharper - this is visible in the scene when Snake evades Gekko's attack.
 
robertsan21 said:
Yes but being invisable is better than having to use a cammo to blend in.

if you where a secret agent and needed to infiltrate a facility what would you choose a cammo that might get you detected or invisability?

I understand that its a game and you need to have action, it wouldnt be fun to play around in a game when nobody can find you so I do understand why octocam is more fun and more USEFULL in a game, but to say that Octocam is better and more badass than Invisability is not right.

stelth is Invisability as guards could not see you when you had it equipped.

but I do love Octocam and I think its a better choice for a game and I cant wait to use this cool feature in MGS4, this will be the best game ever!!!!!

but Octocam is still far less andvanced than invisability that is what I wanted to point out when I wrote:

and another thing now that some people are talking Downgrade, MGS1 andMGS2 featured Stelth........dont you find Octocam inferior to stelth?

Can the stealth-suit make you look like another person? That's why I was saying Octocam is better...it's more versatile: in the MGS universe it can be used longer than the stealth suit due to lower use of power, it can be used to blend in with the environment, and it can be used to disguise you so that you look dead or like the enemy.

Can stealth do all that?
 
The reason why the stealh camo is not used could be described in terms of game universe because the tech is too unstable. It crapped out in first 2 minutes of MGS2 opening introduction after being used by Snake.

Octocam is less 'advanced' but perhaps more reliable.

Of course, the actual, real reason is that stealth camo would make the game too easy and pointless, while Octocam opens tons of fun gameplay possibilities, and strikes a good balance between being stealthy and being exposed. I really like the idea of that kind of camouflage - it basically does your manual work from MGS3 - it 'selects' the correct pattern for you so you don't have to waste time matching and looking at the stealth meter numbers.
 
Old Snake looks a lot more like Ocelot now. I think we're going to see a visual "twin" comparison between the two. Ocelot has the long hair, he looks like an aged Liquid Snake. Very interesting, I like how it is so cleverly crafted.
 
I'm looking forward more towards Portable Ops then MGS4.
MGSPO apears to have more interesting story to it plus it's set in the past where there is less high tech crap in it.
Cold War era >>>>> Future
Big Boss >>>>>>>> Solid Snake
 
Ceb said:
Hmm, EyeToy face modelling campaign replacing dog tags, etc? :D

And once again, boo @ East Europe setting. Feels like it's been done to death recently.

What games have been using an East Europe setting?
 
I'm a tiny bit iffed that the structure of MGS4 may lean more towards the "level" structure (Middle eastern level, East European level, South American level) with cutscene traveling between them etc.

That doesn't seem very MGS-que to me, it seems more James Bond like or Splinter Cell like to be honest. MGS games so far for the most part have all been the on-foot journey, and that made the experience that much more memorable and intimate somehow. Not just this abstract "we'll parachute you in various parts of the world every half an hour" thing :\



To those of you thinking this will be in 1080p, don't kid yourself. These screens are downsampled from print material screens rendered in some insane 4096x2048 resolution - you can tell that because despite being 1080p they are perfectly antialiased, which was not nearly the case with actual direct feed trailers so far. I'd wager that MGS4 may even end up going the PGR3 route of rendering at sub-720p, as some of the screens released that looked reasonably realistically aliased were actually 1024x576 resolution. Rendering tons and tons of layers of effects is a paramount for Kojima, and I wouldn't be at all surprised if he choses the resolution to suffer as a result of achieving that.

Lakitu said:
What games have been using an East Europe setting?
The very recent one in this genre that I can think of is Syphon Filter: Dark Mirror. I wouldn't say it's done to death though.
 
Lakitu said:
What games have been using an East Europe setting?

HL2, and it always pops up in other "spy" games like Splinter Cell or Hitman. I was mostly thinking about movies though.
 
Marconelly said:
The reason why the stealh camo is not used could be described in terms of game universe because the tech is too unstable. It crapped out in first 2 minutes of MGS2 opening introduction after being used by Snake.

Octocam is less 'advanced' but perhaps more reliable.

Of course, the actual, real reason is that stealth camo would make the game too easy and pointless, while Octocam opens tons of fun gameplay possibilities, and strikes a good balance between being stealthy and being exposed. I really like the idea of that kind of camouflage - it basically does your manual work from MGS3 - it 'selects' the correct pattern for you so you don't have to waste time matching and looking at the stealth meter numbers.

I pointed out the instability of the stealth suit before. But still, no one has addressed the versatility issue. There seems if there will be a lot of social interaction going on between snake and the different sides in MGS4. I believe Kojima is hinting at the another use for the OctoCamo (besides just stealth/invisibility), which is dynamic disguising...in essense having Snake impersonate others to either infiltrate undetected or gain cooperation through guile. You can't really do those things I just mentioned with being invisible to the eye.
 
This isn't a troll, but a serious question.

I'm currently in the middle of playing MGS 3: Subsistence and I feel like the game either has really complicated/archaic controls or I simply suck.

I've reached the boss battle with The End and I'm about to engage that mofo in a fierce battle of wits and stamina but the more I play this game the more outmoded it feels. I love the cinematic feel of the game (the cut scenes are AAA) and I think the story is a lot more engaging than MGS 2, but after being exposed to some other stealth titles like Splinter Cell and GRAW (I know, not stealth but i feel its mechancies will be borrowed a bit in MGS 4) I can't help but feel that MGS 3's controls are just wonky and uintuitive. I hate switching to first-person mode, for instance - it just takes you right out of the action ... I don't know .. it's late .. and I'm rambling, but I just hope that MGS 4 improves on its predecessors in a MAJOR way in the gameplay dept.
 
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