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Official Metal Gear Solid 4 TGS Thread

leesmapman said:
This game is an:
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AMAZING DIIIIISCOVERY!
:lol :lol
 
I thought Kojima got rid of the eyepatch and MKII. Kind of nice to see em back in if he can integrate them gameplay/story wise
 
m0dus said:
Here you go chaps, put it to good use if you want (since we're making it 'official'):

mgs4copypa4.jpg


yeah, I loved the original thread title so much that I decided it ****ing stays.


You've got skills.
 
J2 Cool said:
I thought Kojima got rid of the mask and MKII. Kind of nice to see em back in if he can integrate them gameplay/story wise

MKII only went away because he was trying to figure out how to put it in the game. He knew players would want to control it but also knew it'd be difficult in alot of cases. So he decided that you'll only be able to control it in select situations.
 
TTP said:
Baryn
It's in the scans. Bottom-right
Thanks, I saw that. I was just wondering how I missed MkII's exclusion at some point. I really like the character (in Snatcher as well), and want to have him as a sidekick as much as possible.
 
SolidSnakex said:
MKII only went away because he was trying to figure out how to put it in the game. He knew players would want to control it but also knew it'd be difficult in alot of cases. So he decided that you'll only be able to control it in select situations.

Sounds good.
 
_leech_ said:
I swear to God, every ****ing time i think, "Gee, you know what? I think i can hold off getting a PS3 for another year" i always end up punching myself in the face for thinking that every time i see new MGS4 material. Holy ****, that's some wicked shit right there!

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OH MY GAWD!!!! :lol :lol :lol

This thread and MGS4 OWN on SO many levels...
 
Wonder how involved MK2 will be. That shot of MK2 as Snake watches is just so deliciously sweet.

So can the little guy steal ammo, pick pocket keys/cards, maybe mess with enemy radios, gave reconnaisance info, or perhaps set up little traps here and there?!

Oh, the possibilities!!
 
HomerSimpson-Man said:
Wonder how involved MK2 will be. That shot of MK2 as Snake watches is just so deliciously sweet.

So can the little guy steal ammo, pick pocket keys/cards, maybe mess with enemy radios, gave reconnaisance info, or perhaps set up little traps here and there?!

Oh, the possibilities!!
Why not just shoot him with a variety of weaponry?
 
HomerSimpson-Man said:
Wonder how involved MK2 will be. That shot of MK2 as Snake watches is just so deliciously sweet.

So can the little guy steal ammo, pick pocket keys/cards, maybe mess with enemy radios, gave reconnaisance info, or perhaps set up little traps here and there?!

Oh, the possibilities!!
I think the bigger question is how Kojima Productions will integrate the MG-Mk.2 seamlessly. I don't want it to have an escort variation; that would suck.

The possibilities, though? Awesome, as expected. :)
OatmealMu said:
I hope the MKII has a kancho attachment.
Priceless. :lol
 
Baryn said:
Why not just shoot him with a variety of weaponry?

I guess I could.

Maybe I would...but then that defeats the purpose of me ever wanting to take up the task of truely taking advantage of what a Metal Gear Solid game has to offer with stealth and little to zero kills.

Gameplay choices man, it's all about the incredible amount of choices left up to you!!
 
HomerSimpson-Man said:
I would...but then that defeats the purpose of me ever wanting to take up the task of truely taking advantage of what a Metal Gear Solid game has to offer with stealth and little to zero kills.

Gameplay choices man, it's all about the incredible amount of choices left up to you!!
If it wasn't clear, I meant shoot MkII.

Teasing escorts (Meryl, EE, and Eva) has been a long-standing tradition in the MGS series. :D
 
Baryn said:
If it wasn't clear, I meant shoot MkII.

Teasing escorts (Meryl, EE, and Eva) has been a long-standing tradition in the MGS series. :D

Oh, shoot him...totally forget about the little things to screw with your allies.

I'm guessing Octacon is going to make have some choice words for Snake there. Haha, this is some good stuff.
 
Regarding MK-II, I bet one of my testicles that the PSP will play a role with it even if just for the gimmik of being able to see what IT sees through the PSP rather than from an on-screen pop-up window.
 
As Far as the MKII is concerned I wouldn't be suprised if it ends up being stored in your inventory until you decide to take it out?

I'm looking forward to seeing old Eva. Hopefully she kept her suit.

You sick bastard. :(
 
SolidSnakex said:
And this thread really hasn't even got off the ground yet. :P

When exactly is the Konami/Kojima presentation again? Does this game get its own treatment or will it be its own thing? Just trying to figure out when to expect the goods.
 
TTP said:
Regarding MK-II, I bet one of my testicles that the PSP will play a role with it even if just for the gimmik of being able to see what IT sees through the PSP rather than from an on-screen pop-up window.


HIRE THIS MAN

KOJIMA!!!!!!!!!!!!!!!!!!
 
brandonh83 said:
When exactly is the Konami/Kojima presentation again? Does this game get its own treatment or will it be its own thing? Just trying to figure out when to expect the goods.

It'll be Friday. KojiPro seems to be doing an a long event in both having radio shows (Ryan and Ken will be back) and their stage shows. MGS4 has a 45 minute stage show dedicated to it.
 
drohne said:
the octocamo looks a little silly there -- they've just applied one of the wall textures to snake, without taking the different patterns on the wall into account. i certainly don't know why people are shouting OMG THIS IS NEXT-GEN

should be a neat gameplay mechanic, though -- i really liked the camo in mgs3, but going into a menu and magically switching patterns seemed a touch too abstract.
Well, if it's like any of the other camos in the MGS series, it doesn't render him invisable. It just refracts light and bends it around his body. The old Snake wasn't a big fan of that technology, but I guess in his body's condition, he needs all the help he can get. Also, that kind of camo has always worked best against background with very little texture or ones without a given pattern, like the jungle or an office.
 
SolidSnakex said:
It'll be Friday. KojiPro seems to be doing an a long event in both having radio shows (Ryan and Ken will be back) and their stage shows. MGS4 has a 45 minute stage show dedicated to it.

nice. :)
 
i was expecting a late 2007 release, but it sounds like kojima expects it to slip into 2008 :/

well, they should take their time.
 
Kojima also had some saddening news to report to the magazine. Konami has previously promised a 2007 release for Metal Gear Solid 4. Apparently, the release will take place, at the earliest, late in the year, as the game still has over a year's development time.

Hmm. 2007 might have one less great game.
 
Well, Halo3 is said to be a '07 release (probably holiday release like Halo2), so maybe delaying MGS4 may not be such a bad idea. Didn't the original xbox's killer-app hurt sales for Snake Eater? Or was that a combination of Halo2/GTA3?

Either way, hopefully this will put the PS3 at a reasonably price come Kojima's latest masterpiece release.
 
Yamaha98 said:
Well, Halo3 is said to be a '07 release (probably holiday release like Halo2), so maybe delaying MGS4 may not be such a bad idea. Didn't the original xbox's killer-app hurt sales for Snake Eater? Or was that a combination of Halo2/GTA3?

Either way, hopefully this will put the PS3 at a reasonably price come Kojima's latest masterpiece release.

It was probably because MGS3 graphically didn't exactly blow people away, and some residual anger from MGS2 having San Andreas around the same time didn't help either. I don't think Halo 2 was aiming at the same audience, and the same goes for Halo 3. I doubt they would delay it until 08, they need holiday season sales and it should be a big Christmas for the PS3, and MGS4 is going to be a huge sku just like MGS2.
 
Speaking on MGS4 with Famitsu, Kojima made note of one of the big updates from previous titles. The game is no longer about "sneaking missions." You have a goal, and you're free to decide how to get there. You can use stealth to get to the goal with minimal resistance, or you can kill off all your enemies.

I like this. I like this a lot. Freedom is good.
 
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