I wrote this review of UT3 Black about a week ago for my website. If you're on the fence about trying the game, consider my words.
Jon Rage Review: Unreal Tournament 3 Black
Unreal has returned with Unreal Tournament 3 Black, a bold re-release that adds more content than most multiplayer games provide at launch. Not only has Epic set a new standard for free downloadable content, they have restored faith in their PC fanbase, revived the online community, and put the game on sale for $11.99, a price you simply cant beat.
UT3 Black features the debut of the long-awaited Patch 2.0 and the robust Titan Pack, which introduces sixteen new maps, two fresh game modes, the Titan mutator, achievements, new characters, an improved user interface, faster network performance, and plenty of other significant changes. You will be surprised at just how fun the additional content really is. The new modes fit in perfectly with the UT3 gameplay and dont feel tacked on or secondary to the standard gametypes. This update has improved the game in such a way that it feels like its being released all over again. Online play is much more polished and the improved netcode allows for larger and more intense games. Unreal Tournament has returned and it demands your attention.
Patch 2.0 has revamped UT3 considerably. Netcode and player visibility were the two biggest issues with the online experience post launch. Thankfully, both of these have been rectified. The netcode for online play is very smooth now, and though it may still be capped at 90 FPS, the experience as a whole is responsive and satisfying. Player visibility for FFA modes has been improved thanks to the addition of name plates which appear above the heads of your opponents. Some have complained that they are unnecessary and even obtrusive, but these indicators are probably one of the best additions in the expansion. The new menu and user interface is definitely an improvement and sports an appropriate black theme. Advanced video options have been expanded. You now have much more control of how your game looks and runs, without having to mess with console commands or ini files. Servers have a new map-voting feature for between games and the server browser has been somewhat improved as well. The new maps range from OK to instant classics like DM-DarkMatch, DM-Turbine, and CTF-LostCause. Some of the maps are disappointing, but overall the content is very high quality.
The star of the show is the new Betrayal mode, which melds the chaos and slaughter of instagib with the concept of temporary alliances that can be broken at any time. There can only be one winner in Betrayal, and you must kill or backstab anyone who gets in your way. Fragging a player nets you a certain amount of points determined by how well theyre doing in the match. This number is displayed above their head, so its best to aim for the player with the highest value. Alliances are formed randomly at the beginning of each match. You and you teammates will work together for a brief period of time, but eventually you will be forced to take up the sword. The instagib rifles have an alternate blue beam firing mode in Betrayal which is used to frag your teammate when the time is right. The first player to assassinate their partner is awarded all the points in the teams score pot and will become a rogue for the next thirty seconds. During this period of time, the team can gain retribution points by killing the rogue player. The system works very well. Backstabbing your allies immediately is a poor choice as they can rack up a large number of retribution points for killing you during the rogue phase. Betrayal is a great hybrid of Free For All and Team Deathmatch that has enough dark deeds, strategy, and opportunistic manslaughter to satisfy any malicious gamer out there. Most importantly, Betrayal makes instagib relevant again. Its no longer just a mutator and has evolved into a bold new gametype of its own.
Greed is a new team-based mode that is very similar to Entropy from the Descent series. There are currently no maps designed specifically for the mode, but you can play it on any CTF or vCTF map. Gameplay focuses on collecting Skulls a new dropped item that is obtained from dead players. Instead of gaining points from kills, you must score by collecting skulls and delivering them to the enemys conduit, located where the flag would normally be in CTF. Some maps work better than others, but there is plenty of fun to be had in Greed. Working together to deliver a large payload of skulls is fun and addictive. Collecting more and more dropped skulls will grant you the use of a damage amp, which will help you plow through the ranks of enemies on your way to the conduit.
Greed is one of many modes that can be used in conjunction with the new Titan mutator, which allows players to turn into powerful giants that can turn the tide of battle. As players rack up points throughout the match, they also increase their Titan meter, which when full allows players to transform into a powerful Titan or Behemoth (a larger and more powerful version of the Titan). Players who make the transformation gain additional health and shields. Titans are armed with homing rockets, a rapid fire shock rifle, and a powerful ground attack. The mutator works best with Warfare, adding a new element to the gameplay and serves as a good stalemate breaker. They may be a bit cheesy, but Titans ultimately add more spice than grief to the experience.
UT3 is not perfect. There are still a few maps that have performance issues, the user interface lacks the options of the previous games, some maps almost look like theyre from UT2004, the HUD is at times too large and unpolished, dynamic music is noxious, and Vehicle CTF feels weak compared to the other modes. Fortunately, the Titan update has fixed many bugs, improved the interface, and added a huge chunk of new content for the community to enjoy. There is still room for improvement, but overall UT3 Black is the best entry in the series since the original.
Perhaps the best thing about the Unreal Tournament 3 Black Re-release is that it made me realize just how good the core gameplay of UT3 was, even before all of the improvements. Deathmatch and CTF have always been favorites of mine, but I have grown to love Team Deathmatch and Warfare just as much. UT3 TDM is life-changing, perhaps even better than Call of Duty 4's. There, I said it. Working together to get frags has never been this fun in a UT product. Warfare may not be as polished as Onslaught, but the superior gameplay, stellar maps, and variety of objectives make for some great battles. I also realized that there was plenty of content in base UT3 that I had dismissed, that was actually quite good. Maps like DM-Defiance and WAR-Market District are just a blast to play. The Titan Pack and Patch 2.0 only served to refine a great game that was already there. 2009 is the new 1999. UT3 will be pitted against Quake Live, much like the legendary UT Vs. Quake 3 war of a decade ago. I am confident that 2009 will be an excellent year for the Deathmatch FPS, and that both games will prove that the PC is still very much the king of the genre.
Unreal Tournament 3 Black is without a doubt, one of the best multiplayer shooters this generation. Epic has packed so much sublime carnage into one product its ridiculous. The current market is filled with so many toned down, content-lite, and limited shooters, that a game like UT3 black is truly refreshing. For sixty maps, eight game modes, and dramatic fragging at $11.99, there is absolutely no excuse not to own this game.
The Pros:
-Betrayal and Greed are worthy additions to the UT experience
-Improved netcode, user interface, and server browser
-Name plates enhance FFA visibility
-New menu looks awesome and is more functional
-UT3 Black is possibly the most complete multiplayer FPS of this generation
The Cons:
-There are still performance problems with some of the maps
-The user interface could use some more work
-Some of the new maps dont live up to series standards
-Vehicle CTF is mediocre compared to the other modes