Official US/JP PLAYSTATION 3 Launch Thread

Shawn said:
I hear ya.

PlayStation 2 has been around for 6+ years, but it feels more like 20.

When I hear myself say aloud, "PlayStation 3 comes out in 9 days," it almost doesn't seem real.

I feel like it's taken forever for this time to come.

I don't know... It feels like it's not supposed to happen, or something -- but it is.
I feel exactly the same way as you, and I didn't even buy PS2 on it's launch - I waited one year after the US launch to buy it.

I look at the ridiculously varied collection of games I own for it, and everything I played on it, and it seems like I owned that thing forever. It's hard for me to even imagine that PS3 could have the same variety and amount of games available. The logic says it will, but something about it just doesn't seem right.

It also feels weird that I'm a more excited about Motorstorm demo (I'm actually really hyped about that one) than any of the launch games.

The Bookerman said:
Everytime I watch that Rubik's commercial, I end up thinking about Sega's "Blast processing".
Nothing wrong with Blast processing. Even though it's popular to think it was a BS phrase nowadays, it was actually a legitimate feature.
 
While I personally like the commercials, I dunno if they are going to help sell the system. They seem to just have this "you want it becuase it is named playstation" vibe to them.

That being said, I love seeing the PS3 make stuff float!
 
DarienA said:
I'm always excited to be buying new tech toys, whether it be a new PC, new Tivo, etc... and while I'm looking forward to picking up the PS3, I WISH there was a launch title that I could really be excited about... but for me there just isn't. I'm picking up RR7 and Oblivion at launch... RR7 has some repeated tracks from RR6 which has dampened my interest somewhat... and I've generally never gotten in to the 1player RPG's so I'm not hyped about Oblivion, but I am curious about....

resistance?
 
Bud said:
resistance?

Personally I can't say i'm impressed by what I've read or seen of the game.
I played the Multiplayer version at E3 and it downright bored me.

Heavenly Sword though... I wish it would have been released by launch window.

I'll probably end up buying resistance anyhow.
 
The Bookerman said:
Personally I can't say i'm impressed by what I've read or seen of the game.
I played the Multiplayer version at E3 and it downright bored me.

Heavenly Sword though... I wish it would have been released by launch window.

I'll probably end up buying resistance anyhow.
Things have changed since E3, there are games on the PS3 that are better than Heavenly Sword was back then. Motorstorm for example looked mediocre/average in E3 but now it's like "OMFG" good. Resistance is the same thing, I don't know what you have been reading about the game but everything that I and most other people read has been mostly VERY positive.

Peope calling this game a WW2 shooter with aliens are just not well-informed about the game at all. Take this Eurogamer preview for example where the highlight the intricacies of the Bullseye weapon, I didn't even know you can put in multiple tags on the ground and have bullets from one tag follow another! :D
 
I just came back from my local Target, and I just happen to find a ps3 already setup. When I got there, there was already 5 people (4 guys, 1 girl) watching this one guy play nba 07. Some "oohs" and "ahhs" were heard, but not as much when the next player exited out (holding the home button for a couple seconds, exiting the game) and dropped into motorstorm. There were two tracks available to play, and he picked a green colored truck to the left of the screen. Race starts and suddenly everybody is like keanu reeves, "whoa..".

Starts off slow but after that 10 seconds up and you're able to use the boost (around the time you hit that first ramp), it gets pretty hectic. First corner the guy is t-boned by another truck, setting off the slow mo physics run. Pretty impressive imo. After about the 2nd lap, 3 more people were in the crowd watching. Kinda uncomfortable cause where they have the ps3 is a tight fit and everybody is shoulder to shoulder. The framerate was the only thing I have to say negatively about the game, it was pretty smooth until a bunch of cars start crashing at once, I'd say about 20-25fps when that happens but thats just a guess. Nothing slide-show like. The other track was bikes, but I didnt get to see that played (had another class to go to).

I got my turn to play with motorstorm. Kinda uncomfortable with a half dozen people behind you, breathing down your neck while your trying to play. Anyways, I didnt really get a sense of the weight of the controller because it was directly connected to the kiosk, but it felt just as sturdy as the DS2 to me. I couldnt really see the transparency, just only around the d-pad and the face buttons. The R2/L2 buttons actually felt cool, I really like them. More resistance it seems than the 360 controller, squishy like. The sticks felt more sensitive than the DS2 for sure, but I didnt really get to test that out in a FPS (no R:FoM available :/ ). The ps3 itself looked large but not rediculously oversized, about what I expected. It was behind a closed door so I couldnt really tell you how it sounded, but if it helps I didnt hear it at all.

Unfortunately they didnt have much to do besides motorstorm (which is awesome if you want my final opinion of the demo, can't wait for that demo on day 1). There was a genji trailer which I didnt watch, NBA07, some software demonstration videos, and that was about it for the game section. They had some photos already planted on the hard drive, started a couple slide shows to see how it was. Cool i guess, nothing new. The photo album slide show is cool, dropping pictures of cats down on a white textured surface. There was some music on there but I didnt get to mess with it much. Now that I think about it sitting at home, I didnt notice any moving thumbnails in the video section, maybe they didnt set them up or I just didnt take the time to notice. But there was just a bunch of movie trailers from a few games. Everything else was disabled for "demonstration purposes" as you can expect, so no messing with the settings, playstation store, or network features.

Really wish they had more games to play, but motorstorm was a blast. Not just graphically, but gameplay it was fun too. I could see it being really fun online. I crashed a couple times but after the 2nd lap or so its easy to get the hang of. (if anyone is wondering for basic controls; brake/reverse=L2, gas=R2, boost=X, handbrake=O). Pressing start allows you to move around your car, which were pretty detailed imo. And theres a menu for motion sensing to be turned on, but I didnt get a chance with that.

Not much more I can say, it's really all that you can expect from a demo kiosk. Overall I'm pretty excited for next weekend.

For what its worth, they had Wii display and accessories already for sale, but no Wii in operation just yet. And Target needs some more informed employee's, a guy asked an employee when motorstorm would come out and he sounded certain it would ship the day 1 with the system. :/

I think im gonna go back tommorrow, motorstorm is addictive. :D
 
I hope SCEA adopts a similar policy

Speaking with Japan's monthly multi-platform Dorimaga publication, Hosoya said, "Depending on the type of software and the publisher, pricing will be different, but for SCE, we hope to price PS3 software in the same 4,800 to 6,800 yen range as the PS2. With pricing for SCE's first wave of titles set at 5,980 yen, it's okay to think that future SCE titles will be centered in this pricing range."

http://ps3.ign.com/articles/744/744795p1.html
 
First PS3 game to be released.


100_3988.jpg


100_3989.jpg


100_3990.jpg


:D

source


I am sooo glad Sony is not using the "Blue" or even "black" blue ray PS3 boxes, the clear one looks great.

Will the Wii boxes be the same size.
 
Bad_Boy said:
I just came back from my local Target, and I just happen to find a ps3 already setup.

I was at at Target yesterday and they were getting ready to have a PS3 set up. They already had the controller hooked up, but they didn't have the system yet.
 
Played some motorstorm at the local Best Buy Kiosk. It looked and good, but not as good as some of the screenshots have you believe. Seems like a lot of fun, though.

By the way, there is VERY little Ps3 hype on this forum. Where is the PS3 hype??!!?
 
perryfarrell said:
Played some motorstorm at the local Best Buy Kiosk. It looked and good, but not as good as some of the screenshots have you believe. Seems like a lot of fun, though.

By the way, there is VERY little Ps3 hype on this forum. Where is the PS3 hype??!!?

microsoft viral agents are among us.
 
perryfarrell said:
By the way, there is VERY little Ps3 hype on this forum. Where is the PS3 hype??!!?
Oh im very hyped for it, i just dont display much emotion. When I was playing motorstorm I was grinning from ear to ear. :D
 
JB1981 said:
Don't like the clear look. Looks cheap.
I can't even understand this kind of comment. Not to be a dick, but how does slightly transparent plastic 'look' cheap compared to solid black. Its the exact same plastic. Its like the whole controller weight thing. oh its light, must to cheap.

Bad_boy, do you think that the demo running in the kiosk will be the demo we get on launch day? Do you think its a slightly older build of the game? Because it was already looking great a few months ago, and I can't imagime they would take all the extra time and not hammer out any framerate issues like you saw.
 
BobTheFork said:
Bad_boy, do you think that the demo running in the kiosk will be the demo we get on launch day? Do you think its a slightly older build of the game? Because it was already looking great a few months ago, and I can't imagime they would take all the extra time and not hammer out any framerate issues like you saw.
Not sure, too close to say, I would hope that they would keep optimizing and testing right before november 17th. But if we were to get that same demo, I wouldnt complain. It looks amazing and plays great. After playing, I really dont know where the speed complaints come from. You can actually keep boost going for a good while, just release when it hits the final red bar, let off the boost and hit it again. Its fast, but not too fast. I think the fun part will be mastering the tracks. I saw some guy hit the same turn wrong like 4 times in a row, but when he finally got it I think it was easy to say he was pretty happy about himself lol.

I think one of the most impressive things I liked about the game would be the draw distance, I remember I was on one part of the track, and I could actually see another part of the track where I had just gone through about 30 seconds before, for a brief second when passing through I could actually see other cars crashing when I was on the other side of the track.

I plan on going back tommorrow, it's really addictive. :)
 
Bad_Boy said:
Not sure, too close to say, I would hope that they would keep optimizing and testing right before november 17th. But if we were to get that same demo, I wouldnt complain. It looks amazing and plays great. After playing, I really dont know where the speed complaints come from. You can actually keep boost going for a good while, just release when it hits the final red bar, let off the boost and hit it again. Its fast, but not too fast. I think the fun part will be mastering the tracks. I saw some guy hit the same turn wrong like 4 times in a row, but when he finally got it I think it was easy to say he was pretty happy about himself lol.

I think one of the most impressive things I liked about the game would be the draw distance, I remember I was on one part of the track, and I could actually see another part of the track where I had just gone through about 30 seconds before, for a brief second when passing through I could actually see other cars crashing when I was on the other side of the track.

I plan on going back tommorrow, it's really addictive. :)
Thatws all really good to hear. This is THE game that convinced me to buy my ps3, so I can't wait to see i9t in action on launch day. I haven't been to my local stores to check for kiosks, but I need a pack of dvr's so i think i'm going to go check.

ACtually I kind of wonder if they will do ANY further optimizing to the single palyer mode after the Japan launcn or just use all that time for the multiplayer mode.
 
perryfarrell said:
Played some motorstorm at the local Best Buy Kiosk. It looked and good, but not as good as some of the screenshots have you believe. Seems like a lot of fun, though.

By the way, there is VERY little Ps3 hype on this forum. Where is the PS3 hype??!!?

Its the same way with the Wii. I think GAF is just burned out on all three companies right now.

However, it is beginning to pick up.
 
Dr. Kitty Muffins said:
Its the same way with the Wii. I think GAF is just burned out on all three companies right now.

However, it is beginning to pick up.
yeah, its been such a long road to these consoles, and there have been so many rollercoasters along the way, I think Wii'ers and ps3ites are just waiting until the last day or two to blow their collective loads
 
BobTheFork said:
im leaving to check for a kiosk at my BB and target, I'll bring my camera


I'll check out my best buy tomorrow. I think i might get marvel ultimate alliance for the ps3.:D
 
I played Motorstorm today, but since my experience wasn't very good I won't waste the time writing any long impressions just to get flamed for it. It played like any other racing game really. I thought it felt like it didn't know if was a sim racer or an arcade racer ... the controls were more like a sim but the stage I played was very arcade like.

I spent most of my time watching some kid play because I wanted to take in the graphics. Anyone who post any of the official screenshots and tries to claim this is what the game looks like needs kick in the balls. There are a lot of graphical flaws that prevents this game from looking like the trailer. There were a lot of low res textures that weren't seamed very well, especially on the walls; shadows were low res giving it that jagged look like in many Gamecube games; spectaters and other scenary are just flat images, there were LOD glitches in the environment and even on the bike (a part of the rider's uniform would disappear and reappear).

The kid I watched play really sucked, so he was blowing up every few seconds. So I got a good look at the crash physics ... which also disappointed me. The debre from the vehicle was just a particle array that vanished after a second. At first it looked like it was really parts from the machine, but then I started notice parts coming off the were still attached to the bike. After the 50th crash you also noticed the animation of the rider during the crashes are mostly the same, regardless of what you hit. There were two times were the kid's bike would explode and there was nothing near him and another time where he hit a wall doing maybe 5 mph and still blew-up like he was going full speed.

I'll admit that I didn't play the game enough to make a concrete judgement on the gameplay. In terms of scope and detail, graphically the game falls well short of the expectations created by the E3 trailer.
 
well it is a first gen game. look at the xbox 360 games when they came out, craptacular. oh how people forget.

next year will be when developer show off how awesome the ps3 really is.
 
I Can NOT F'N Belive you started that with 'I won't wast time wrinting up impressions" O-o

Anyway, MY BB did not have a kiosk, but my Target did. The jackass in the game section got REALLY wierd when I busted out my camera and tried to snap a pic. "I dont think you're allowed to take pictures in here" ??? I just want to show some people what the kiosk looks like "sorry, but I dont want to get into trouble" I swear. I'll try again tomorrow.

Even worse was that somone parked thier 3 year old and shopping cart in from of it so the kid would have somthing to do while her mom yaked about camcorders. I got dirty looks from her for just going NEAR the kiosk and her kid.

First, you can have your own impressions, but despite what you said you DID bother to do a long write up so I'll say my peace. First, that demo is NOT the final game, you know the one that comes out in march and isn't done yet. That said, I call BS on some of what you wrote. I saw no 'low res' textures, at least not on canyon walls. Definatly NO uniform blinking on any racer I saw. The spectators were 2d, ajnd I didn't even think they would have a crowd in the game. That kind of suprised me. I didn't get as much time to check out the debris as I wanted, but I sure didn't see any parts break away and still be on the car.

And be fair, noone has been posting E3 05' target render pics in a LONG time. Guess all those new clips and gifs are still from that 2 year old trailer trailer too :/ Does it looks as good as the target trailer - NO, nothing looks as good as that IMO.

Again, I only watched it, so i can't say anything about the driving or handling.
Its a fairly short demo. It looks great, and the game still have 4 months to finish up. XD
I'm a FREAK for this game, sure. But If I didn't think what I saw had lived up to some of those great screens and gifs, I would be screaming death right now. I'm really happy I order an import copy : )
 
JJConrad said:
I played Motorstorm today, but since my experience wasn't very good I won't waste the time writing any long impressions just to get flamed for it. It played like any other racing game really. I thought it felt like it didn't know if was a sim racer or an arcade racer ... the controls were more like a sim but the stage I played was very arcade like.

I spent most of my time watching some kid play because I wanted to take in the graphics. Anyone who post any of the official screenshots and tries to claim this is what the game looks like needs kick in the balls. There are a lot of graphical flaws that prevents this game from looking like the trailer. There were a lot of low res textures that weren't seamed very well, especially on the walls; shadows were low res giving it that jagged look like in many Gamecube games; spectaters and other scenary are just flat images, there were LOD glitches in the environment and even on the bike (a part of the rider's uniform would disappear and reappear).

The kid I watched play really sucked, so he was blowing up every few seconds. So I got a good look at the crash physics ... which also disappointed me. The debre from the vehicle was just a particle array that vanished after a second. At first it looked like it was really parts from the machine, but then I started notice parts coming off the were still attached to the bike. After the 50th crash you also noticed the animation of the rider during the crashes are mostly the same, regardless of what you hit. There were two times were the kid's bike would explode and there was nothing near him and another time where he hit a wall doing maybe 5 mph and still blew-up like he was going full speed.

I'll admit that I didn't play the game enough to make a concrete judgement on the gameplay. In terms of scope and detail, graphically the game falls well short of the expectations created by the E3 trailer.


ummmmmmm... ???
 
lol JJConrad states he doesn't want to waste time giving impressions and then gives a long drawn impression of him watching someone else playing the game

what

JJConrad said:
Anyone who post any of the official screenshots and tries to claim this is what the game looks like needs kick in the balls

So your calling the official screenshots bullshots?

-

ant1532 said:
Omg, just realized PS3 comes out tomorrow in Japan. Damn. That's crazy

Thats so awesome :D
 
O-o its the 8th right now for me. HOLY SHIT what kind of time diference is there? Seriously how does that work, it will be the ninth tomorrow. So, some time tomorrow ninth, its will be midnight on the tenth? well there would have to be a 24 hours time difference for that... hmmm ya got me
 
Stream Motorstorm HD feeds from Gamespot or IGN to your 360 if you want to see how AMAZING Motorstorm will look on your HDTV when it releases. There's some high-quality Gamer's Day direct feeds over at Gamespot. Anyone who says the game has low-res textures or has graphical inadequacies must be seeing a very old build or needs to see an eye doctor.
 
JB1981 said:
Stream Motorstorm HD feeds from Gamespot or IGN to your 360 if you want to see how AMAZING Motorstorm will look on your HDTV when it releases. There's some high-quality Gamer's Day direct feeds over at Gamespot. Anyone who says the game has low-res textures or has graphical inadequacies must be seeing a very old build or needs to see an eye doctor.

Thats a really good idea, hopefully they will and get off our collective asses about it.

I am willing to admit however, theres a good chance that the demo thats out IS an older build. But there is a mass of actualy game fottage they can look over
 
JJConrad said:
I won't waste the time writing any long impressions...

Hmm. :D

I spent most of my time watching some kid play because I wanted to take in the graphics. Anyone who post any of the official screenshots and tries to claim this is what the game looks like needs kick in the balls.

Err, what? You're acting like there aren't direct feed videos out there. IGN's 720p vids from Gamer's Day looked incredible on my set. And if anything most people have complained the screenshots havent done the game justice and that it looks 10x better in motion. Odd to make the screenshots a point of contention here.

The stuff you're complaining about doesn't seem to fly with the videos I've seen either to be honest. For one the rider's crash animations are using Havok and the collision/reactions are driven procedurally, not canned. The stuff about LOD glitches and vehicle parts still being attatched, haven't seen that either. Shadows definitely have some aliasing but not worse than most games making heavy use of dynamic shadows. I'm not too bothered by it when the lighting is that gorgeous. *shrug*
 
ant1532 said:
Omg, just realized PS3 comes out tomorrow in Japan. Damn. That's crazy

In 2 days, actually. :)

I just went to the store near my office to preorder Resistance. Not surprisingly, being Japan, Resistance was pretty low on the shelf display for PS3 launch games. RR7 and Gundam were at eye level, with cards for the R&G campaign, which is a joint promotion for both games.

All the display cases were final PS3 cases with color photocopy sleeves inserted. Just above eye level, they had a diagram showing the different levels of video cables you can purchase for the PS3. Of course, HDMI, D Terminal, Composite, Component and S-Video were listed, but there was no mention of VGA whatsoever. I know that Sony said there would be no VGA cables at launch, but I was hoping against hope that it would happen anyway. :|

Regardless, the display was very sexy. They even had the glossy TGS catalogues on display for customers to flip through. Very cool stuff.
 
SolidSnakex said:
A few things


any information on how a local machine handles being outside of its territory? eg a Japanese unit in the US, or UK. will it phone Japan for the network update? will it show the Japanese store only or can you opt for the US store and then the UK one when they finally launch?

I'm happy to import but want to make sure the server side store/demo stuff still works.
 
neojubei said:
First PS3 game to be released.


100_3988.jpg


100_3989.jpg


100_3990.jpg


:D

source


I am sooo glad Sony is not using the "Blue" or even "black" blue ray PS3 boxes, the clear one looks great.

Will the Wii boxes be the same size.

Well it really isn't the first game as both Tony Hawk & Ultimate came out together on the same day. I think the PS3 sign on the spine of the box is so ugly and everyone I showed it to yesterday agreed.
 
JJConrad said:
I played Motorstorm today, but since my experience wasn't very good I won't waste the time writing any long impressions just to get flamed for it. It played like any other racing game really. I thought it felt like it didn't know if was a sim racer or an arcade racer ... the controls were more like a sim but the stage I played was very arcade like.

I spent most of my time watching some kid play because I wanted to take in the graphics. Anyone who post any of the official screenshots and tries to claim this is what the game looks like needs kick in the balls. There are a lot of graphical flaws that prevents this game from looking like the trailer. There were a lot of low res textures that weren't seamed very well, especially on the walls; shadows were low res giving it that jagged look like in many Gamecube games; spectaters and other scenary are just flat images, there were LOD glitches in the environment and even on the bike (a part of the rider's uniform would disappear and reappear).

The kid I watched play really sucked, so he was blowing up every few seconds. So I got a good look at the crash physics ... which also disappointed me. The debre from the vehicle was just a particle array that vanished after a second. At first it looked like it was really parts from the machine, but then I started notice parts coming off the were still attached to the bike. After the 50th crash you also noticed the animation of the rider during the crashes are mostly the same, regardless of what you hit. There were two times were the kid's bike would explode and there was nothing near him and another time where he hit a wall doing maybe 5 mph and still blew-up like he was going full speed.

I'll admit that I didn't play the game enough to make a concrete judgement on the gameplay. In terms of scope and detail, graphically the game falls well short of the expectations created by the E3 trailer.

C- try harder next time
 
TheTrin said:
In 2 days, actually. :)

I just went to the store near my office to preorder Resistance. Not surprisingly, being Japan, Resistance was pretty low on the shelf display for PS3 launch games. RR7 and Gundam were at eye level, with cards for the R&G campaign, which is a joint promotion for both games.

All the display cases were final PS3 cases with color photocopy sleeves inserted. Just above eye level, they had a diagram showing the different levels of video cables you can purchase for the PS3. Of course, HDMI, D Terminal, Composite, Component and S-Video were listed, but there was no mention of VGA whatsoever. I know that Sony said there would be no VGA cables at launch, but I was hoping against hope that it would happen anyway. :|

Regardless, the display was very sexy. They even had the glossy TGS catalogues on display for customers to flip through. Very cool stuff.
Nice man. Did you get a preorder btw? I expect some big impressions! :D
 
Japan will meltdown on the following times.

Handel verkauft PS3 in Japan ab 07:00 Uhr

09.11.06 - Die großen japanischen Handelsketten werden die PlayStation3 am 11.11.06 ab 07:00 Uhr morgens verkaufen. Das schreibt die Famitsu.

Je nach Filale, beginnt der Verkauf bei Yodobashi Camera zwischen 07:00 Uhr und 08:30 Uhr. Genaue Zeiten sind auf der Homepage des Unternehmens zu erfahren. Big Camera in Ikebukuro und Yurakucho werden mit dem Verkauf um 07:00 Uhr beginnen, und außerdem in ihren Filialen zwischen 09:00 Uhr und 10:00 Uhr eine Verlosung veranstalen. Zu gewinnen gibt es wahlweise eine 20GB- oder 60B-PS3, der Sieger wird um 11:00 Uhr bekanntgegeben.

Warteten damals bei der PlayStation2 zwei Tage vor ihrer Markteinführung bereits die ersten Leute vor den Geschäften, so waren am heutigen Mittag in Tokio noch keine Wartenden zu sehen.

someting about lotterys in it too.
 
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