storybook77
Member
Lonestar said:Nope
Just assume that anyone in this league, and League A, is up for games. Except for FMT, because he's a Hipster now. Hipsters don't do Pick Up Games.
Fixed.
Lonestar said:Nope
Just assume that anyone in this league, and League A, is up for games. Except for FMT, because he's a Hipster now. Hipsters don't do Pick Up Games.
DMczaf said:
Yes, it will automatically get applied. Didn't you sell your 360?ph33nix said:If I already ordered it will it come with it?
yesph33nix said:If I already ordered it will it come with it?
DMczaf said:
DMczaf said:
truly101 said:
Thats right, I'm not one of those pussy Duke fans that conveniently roots for another team come football season, I'm a different kind of pussy Duke fan, cotdammit!
Looking forward to this. Didn't think I'd want to get it but a lot of the upgrades seem to be relatively substantial. I still want better fan reaction. I want to see all 100 of our fans rush one of the goalposts and try to take it down (and fail) if we beat Stanford (in the game).
ph33nix said:FMT update that shit
a few days from now I will be rolling with the U
Azwethinkweiz said:Awww, come on. I liked having the whole ACC to myself.
DMczaf said:Has Rors 100% committed yet, or is he still Favre'ing us?
FrenchMovieTheme said:He in
DMczaf said:If we get 12 players locked up, i'd love to do just 3 players together in a conference. Problem is that people quit and you end up with the lonestar situation.
LukeSmith said:A possible alignment with minimal teams moving around.
SEC
- FMT
- Lonestar
- Livewire (also booted from the Big 10, fuck you JoePa)
ACC
- Az
- Pheenix
- TheCrow (sry Crow, you got removed from the Big 10)
Big10
- Luke
- MrBob
- DCX
Pac-10
- DM
- Rors
- CB
Annual Rivalry Games:
FMT v. DM - Batman vs. Aquaman
CB v. DCX - The Thread Needs this Game Bowl brought to you by Neverland Ranch
Rors v. Lonestar - The Streak Game brought to you by Hanes Briefs
Luke v. Az - The Can We Advance Yet Bowl, brought to you by Blizzard Entertainment
Every other year Rivalry Games:
Luke v. FMT
CB v. Lonestar
MrBob v. DM
Pheenix v. Lonestar
LukeSmith said:Luke v. Az - The Can We Advance Yet Bowl, brought to you by Blizzard Entertainment
LiveWire said:Alignment looks fine to me. I just proposed Penn State to help keep a conference aligned (didn't know Big 10 already had 3). If FMT and Lone prefer I can pick one of the remaining SEC schools. I know Lone is Alabama, what's FMT's school?
This is without a doubt one of the deepest features added to the game in years. With conference membership movements, conference rule changes, and editing BCS bowl tie-ins the combinations you can make in your Dynasty are almost endless. Plus, you can make updates in future years of the Dynasty, which not only allows you to make updates based on changes in the real world, but also allows you to make whatever changes you prefer to see in your Dynasty.
4-8 schools 7 conference games. There are no protected rivals since everyone plays everyone else. For conferences of 4-6 schools FCS opponents will play the part of your additional conference games
9 schools 8 conference games. There are no protected rivals since everyone plays everyone else.
10 schools 9 conference games. There are no protected rivals since everyone plays everyone else.
11 schools 8 conference games with a rotation of other conference members.
12 schools 8 conference games when using protected rivals. 9 conference games when not using protected rivals. (Note: C-USA will use their 8 conference game, no protected rival format by default)
13 schools 8 conference games. Protected Rivals are not available in conferences with odd numbered schools.
14 schools - 8 conference games when using protected rivals. 9 conference games when not using protected rivals.
15 schools 10 conference games. Depending on the rotation you will have 6-7 division games in a year with 3-4 rotating cross divisional games (based on the MAC's 13 school schedule rotation)
16 schools 9 conference games. With protected rivals you will have 7 division games, 1 protected rival, and 1 rotating cross division opponent. Without protected rivals you will have 7 division games and 2 rotating cross division games.
Lonestar said:You already bought him a copy, didn't you.
You probably delivered it in full Afro Waiter attire, Diddna ya.
Saving your money so you can buy us all copies of Madden right?FrenchMovieTheme said:Only xbl, not the game!
Nightz said:Saving your money so you can buy us all copies of Madden right?
FrenchMovieTheme said:As i said, *i* am not purchasing madden
Lonestar said:Sadly, think they've already said it's only 12...
TheCrow said:Yeah the player limit is 12 yet again.
The first update Ill mention is 100% the result of you in the community making your voice heard about a feature you wanted to see added. With the update you will now be able to edit rosters from inside of Dynasty mode. Plus, in Online Dynasty the commissioner will have the ability to edit rosters. Its almost unheard of to have a new feature added during a title update as we tend to focus more on updates to what already exists in the game, but we wanted to take the opportunity to show you guys our appreciation for being such a dedicated, hardcore fan base.
In Dynasty mode, many of you expressed frustration over CPU controlled teams over signing players at certain positions in future years. This is an issue we fixed early in the cycle for NCAA Football 12, but as can sometimes be the case in software development, a fix to one bug can introduce a bug or revert a fix somewhere else. Unfortunately that was the case with this issue as we reached the end of the development cycle. In this update, position maximum caps have been instituted to prevent the CPU from being able to over sign at a position.
Fixing exploits and issues that can cause one person to grieve another in an online game are major things we look to address in updates. We were able to identify a number of those issues and include them in this update. Here are the exploits and the potential online grieve we have addressed:
- Fixed an exploit involving manual direction changes for receivers that was allowing for jetpack catches on streak routes.
- Fixed an exploit where defenders were not switching assignments properly when an outside receiver was put in motion.
- Removed an exploit that allowed for pitching on QB sneaks.
- Fixed an exploit that involved hot routing a PA pass while under center and running with the QB.
- Fixed an exploit in the 4-2-5 where the ROLB was not being blocked in certain offensive formations.
- Fixed an exploit with the QB Contain assignment.
- Fixed an exploit with the Fake Punt Pass which was caused by linemen getting cut blocked too frequently.
- Fixed an online grieve that could be performed on Xbox 360 by repeatedly pulling and inserting a Memory Unit during a play.
Here are the other issues addressed in this update:
Gameplay
- Fixed an issue with the velocity of receivers when attempting to catch a pass that prevented catch animations from playing in certain situations (i.e. the ball bouncing off of a receiver without them making an attempt to catch it).
- Fixed an issue with blocking assignments where offensive linemen were not correctly picking up defenders that went from man coverage assignments to chasing down the ball carrier on running plays.
- Fixed an issue with offensive players who were out of position to make a block too often due to their assignments getting crossed with another player when determining who to block mid-play.
- Fixed an issue where defensive coverage assignments were not updated correctly when the offense called an audible.
- Fixed and issue that was causing defenders to play the curl route too effectively.
- Fixed an issue where the play was not always whistled dead when the kicking team touched the ball.
- Tuned and fixed issues with AI ball carriers running decisions and use of special moves (jukes, spins, etc.)
- Fixed an issue where fumbles were being called too often on a late throw away during a sack.
- Fixed an issue where a safety playing deep zone did not cover properly against a Trips set.
- Fixed an issue in 2 Man Under where the Free Safety did not cover the deep post route properly.
- Fixed an issue with Cover 1 in the 4-2-5 where the safety was attempting to cover a WR on the other side of the field.
- Fixed an issue during post and pre-play where players heads would snap to change what they were looking at, which looked very awkward.
- Fixed an issue to prevent linebackers from man aligning when in Cover 3 Zone.
Dynasty
- The PAC-12 Championship game logo has been added and appears both in the UI as well as on players uniforms during the game.
- Fixed an issue on the Job Openings screen of the Coaching Carousel that always defaulted you back to the top of the list.
- Fixed an issue in Online Dynasty where multiple Dynasty members using the same playbook caused a bug preventing both users from being able to edit their playbooks.
- Fixed a timing related crash bug that occasionally occurred when backing out of a Dynasty from within the coach editor.
- Fixed an issue with Custom Conference scheduling with moving a school from one division to another in a 13 or 15 team conference that resulted in some schools only having two conference games in a season.
- Fixed a rare issue where as a coordinator you were not on the field for plays when you should be.
- Fixed an issue with record breaker banners in Online Dynasty that caused the banner to appear too often.
- Fixed an issue where custom playbooks were not displayed properly for coaches when at the Coaching Carousel screen.
- Fixed and issue where edits to a coach where not being saved properly if you went directly into an online game after making the coach edits.
Online
- Fixed a very rare crash that occurred when entering online games on PS3.
- Fixed various disconnect and dysnc issues.
Road to Glory
- Fixed an issue that prevented you from using team colored gloves once you got to college.
- Fixed an issue where stat banners in-game showed only solo tackles instead of total tackles for a player.
General
- Included the ability to change the CPU controlled teams playbook at team select.
- Fixed an issue in Custom Playbooks where removing too many formations resulted in an empty playbook.
- Fixed an issue with the look of the sparkle on helmets in night games.
- Fixed an issue where extremely long highlights would start to get choppy after the first five seconds of playback.
FrenchMovieTheme said:i decided to give the final spot to livewire. just makes more sense with some of the rivalry matchups.
mcneily if anyone ends up not playing you are next in line!
If we use the English premier rules ( which is genius ), you will be in season two. Worst player in division 4 gets booted.McNei1y said:welll thats a dagger but choosing sucks. I'll prob just hold off NCAA for Madden anyways since Online is the only thing I play anymore.
DCX said:If we use the English premier rules ( which is genius ), you will be in season two. Worst player in division 4 gets booted.
DCX
Well, threw that idea into the pot. Thought it would add some Flavor to the league. Not sure about the removal of the worst performance, though.LukeSmith said:Fun fact: we won't be using those rules
FrenchMovieTheme said:i think i'll go the lonestar/dm/cb route and choose oklahoma or LSU. suck it down losers!
DCX said:If we use the English premier rules ( which is genius ), you will be in season two. Worst player in division 4 gets booted.
LukeSmith said:Fun fact: we won't be using those rules
suggestion, geesh..didnt know we can't try to add our own ideas into the mix..FrenchMovieTheme said:false
true
Azwethinkweiz said:I thought you were better than that.
DCX said:suggestion, geesh..didnt know we can't try to add our own ideas into the mix..