Sinatar said:Rez coming in the "next few weeks"? Niiiicccceeee.
Might just be because today isn't december 4th? Just a wild guess.virtuafightermaster said:Lumines is at 800 now, but Marble Blast Ultra is still at 800 not 400
Sorry to say you're being ignored. There's nothing special you have to do to chat, but since the game doesn't require any chatting nobody ever has their mic on.besiktas1 said:In Carcassonne, is there a button to press during online to voice chat? Am I being ignored or am I missing something??
Thoughts so, but I did only play one game online and the two guys knew each other, so yea :/.......................... promise :lol :lolaku:jiki said:Might just be because today isn't december 4th? Just a wild guess.
Sorry to say you're being ignored. There's nothing special you have to do to chat, but since the game doesn't require any chatting nobody ever has their mic on.
besiktas1 said:Thoughts so, but I did only play one game online and the two guys knew each other, so yea :/.......................... promise :lol :lol
Schizoid Hands-On First Look
We get an exclusive look at the first Xbox Live Arcade game created with the XNA Game Studio, coming from Torpex Games.
By Brad Shoemaker, GameSpot
Posted Nov 30, 2007 5:01 pm PT
It may have taken a few years, but Microsoft's XNA initiative has finally borne some real fruit. The Xbox 360 maker positioned XNA as an easily accessible development platform for small-time and indie developers to create games that would work on both the 360 and Windows. Early next year, Bellevue, Washington-based developer Torpex Games will become the first developer to release an XNA-developed game, Schizoid, on Xbox Live Arcade. We got the exclusive first hands-on with the game to see what kind of mind-bending stuff Torpex has come up with.
Schizoid is like the two-player hybrid love child of Geometry Wars and classic Japanese shooter Ikaruga. You've got an overhead action stage full of brightly colored, abstract enemies. Half of the enemies are blue, and half are orange. You've also got two ships, each controlled by one of two players. One ship is blue, one orange. See where this is going? Each ship can only destroy enemies of like color (by colliding with them; there are no guns), while one brush with an enemy of the other color means doom. Thankfully, when you die, you'll respawn right on top of your partner's ship, and since sticking close together to defend each other seems to be the best strategy so far, this can sometimes help you out when you're in the thick of a big mess of enemies.
The action can get more than a little intense at times.
Like in Geometry Wars, there are multiple enemy types, each of which has its own behaviors. A starfish-shaped enemy will rush at the other-colored ship, but rapidly flee from the same-colored one. An egg-laying enemy called a breeder drops eggs in a straight line as it travels, and those eggs will quickly turn into more aggressive enemies, so you need to take out their progenitor at the source. Some enemies will even evolve into an indestructible form if you leave them alone too long. The more intense the action gets, the more you have to verbally communicate a strategy with your partner, such as leapfrogging back and forth to destroy alternating waves of orange and blue enemies to keep you both alive.
Though there aren't any guns, per se, there are a handful of power-ups available in some levels. In the co-op spirit, one player can pick up and drag around a power-up, but both ships have to cross paths to actually activate it. One item is a simple smart-bomb that destroys enemies in a circle around you, while another allows you both to speed up temporarily (which is an indispensable ability). The most interesting one is the razor wire, which literally creates a wire strung between your two ships, which you can use to sweep or encircle a wave of enemies and kill them safely from a distance.
Power-ups like the razor wire will make your life easier--temporarily.
The game seems to be pretty thick with content, as there are over 100 playable levels included for you to plow through. Once you've unlocked new levels (in sets of seven), you can go back and replay them individually to attempt a better score. Then there's an infinite mode that will spew enemies at you ad infinitum We only tried the game two-player locally with two controllers on the same system, but the final game will also have cooperative play over Xbox Live (which we didn't get to try out). Finally, if you're a total masochist, you can unlock the "uberschizoid" mode, which allows you to play by yourself, controlling each ship with one of the controller's two sticks. We got a few levels into this mode before our brains literally split in half (okay, not literally, but close). You thought walking and chewing gum at the same time was hard? Luckily, there's also a standard one-player mode where the computer controls the other ship, but in our experience the game was much more fun with another player we could actively strategize with.
Schizoid has got an attractive look and a unique, cooperative-focused gameplay hook, so we're looking forward to checking out a more complete build of the game in the coming weeks. Look for more soon.
Phthisis said:Did those free Boom Boom Rocket tracks ever get put on the marketplace?
Rlan said:Will get Marble Blast Ultra..
Well, it is UE3.xbhaskarx said:Yeah, I can understand Puzzle Quest, but Roboblitz at the same price as Halo?
Nice to see some different types of games on XBLA for a change.pswii60 said:Hands-on previews for some of the XLBA games mentioned above (TeamXbox):
Arkadian Warriors
Boogie Bunnies
Commanders: Attack of the Genos
Aces of the Galaxy
cjelly said:Nice to see some different types of games on XBLA for a change.
I won't buy any of them, though, no matter how good they are, as they're all being published by Sierra Online. I mean, Vivendi Games. I mean, Activision Blizzard. Who's after-sales support of its other XBLA games has been atrocious. There is stuff in Switchball and Assault Heroes that has never been fixed.
?!S1kkZ said:crimson skies is up on the german market place (you can find it under "all games").
Lavaworld, Stage 1. V-Sync (doesn't bother me, but does a lot of people). Etc.Rlan said:What's wrong in Switchball?
Is it me, or have they ramped up the speed of the camera movements on the new levels? I found myself feeling sick playing them earlier, and never had the same problem before in the main game.Phthisis said:Did those free Boom Boom Rocket tracks ever get put on the marketplace?
Sweet, they finally confirmed it. Was getting the game with or without the level editor though.N+ (Slick Entertainment and Metanet Software Inc.). Gamers can play as an acrobatic ninja in this addictive action-puzzle platformer. N+ features inadvertently homicidal robots, stylish graphics, a level editor and intense multiplayer awesomeness.
What's wrong with Lavaword, Stage 1? Finished the entire game recently and didn't experience anything odd there.cjelly said:Lavaworld, Stage 1. V-Sync (doesn't bother me, but does a lot of people). Etc.
dejay said:Funnily enough the extra content for Boom Boom Rocket is available on the Australian XBLA, while the actual game still isn't.
I think N has the best pure platforming in video gaming. It's brutally hard though.Jedeye Sniv said:Rez HD is going to be great, yes, but N+ is where the action is going to be! I love the original game, it was an addictive little bastard platformer and I really really hope the new version is good.
Get the original here.
funny, I really enjoyed Assault heroes. never played it co-op tho.cjelly said:Nice to see some different types of games on XBLA for a change.
I won't buy any of them, though, no matter how good they are, as they're all being published by Sierra Online. I mean, Vivendi Games. I mean, Activision Blizzard. Who's after-sales support of its other XBLA games has been atrocious. There is stuff in Switchball and Assault Heroes that has never been fixed.
Sinatar said:Rez coming in the "next few weeks"? Niiiicccceeee.
I'm going to have to buy more points, then.Sinatar said:Rez coming in the "next few weeks"? Niiiicccceeee.
chickensoup said:Is it me, or have they ramped up the speed of the camera movements on the new levels? I found myself feeling sick playing them earlier, and never had the same problem before in the main game.
D3VI0US said:I look forward to welcoming all of you to synasthesia.
Drewsy said:I have two Colt 45 40 ounces at the ready!
I can't wait, I've got 800 points that I've saved for months for this.
What did I miss???? First i've heard of such game love.womp said:Aces of the Galaxy almost reminds me of Colony Wars.
I think you've misunderstood how xbox live membership works. X-Box Live Silver is completely free, and that lets you download games on marketplace, download game updates, maintain a friendslist, save scores to leaderboards and other online-related stuff.Cosmic Bus said:This might be a silly question, but are these games playable if you discontinue using Live? I'm all over Rez HD, but don't plan on keeping Live beyond the month-long trial period.
Sectus said:I think you've misunderstood how xbox live membership works. X-Box Live Silver is completely free, and that lets you download games on marketplace, download game updates, maintain a friendslist, save scores to leaderboards and other online-related stuff.
X-Box Live Gold is not free, and that has all the features as above with the addition of online play.
xbhaskarx said:Does anyone keep track of all the games that have been announced for XBLA? It would be nice to get a complete list of all future games every few months or so.