Official Xbox Live Arcade Thread

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Rlan said:
ikaruga02.jpg


http://www.xblah.net/2008/03/whoops-ikaruga-release-date.html

nice, Ok a fortnight to go! woo!
 
I'm taking on a d-pad modding project this weekend, provided I can get everything I need together. Just in time for Ikaruga. Hopefully it will be worth it. Kinda like putting lipstick on a pig, though.
 
Yeah, reject two of the greatest shooters of all time because you have shit like sloppy Golden Axe and Centipede ports. It's terrible that the people in power know nothing about the games they control. N+ people redeemed. The quality control on XBLA really is apparently complete shit.
 
Rlan said:
5pb says' XBLA rejected Ketsui and Dodonpachi'

"There they rejected all of our proposals saying, 'We are going to cut down faithful arcade ports.' We felt so frustrated. "

http://www.xblah.net/2008/03/5pb.html

This can't be real...can it? This is some kind of joke right? Bueller? Bueller?

SapientWolf said:
When is G.Rev going to start investing in XBLA? Zero Gunner 2 and Under Defeat would be great additions to the XBLA shooter line-up.

Zero Gunner 2 is Psikyo and didn't you just read? MS is cutting back on arcade ports for XBLA so it ain't happening.
 
SapientWolf said:
When is G.Rev going to start investing in XBLA? Zero Gunner 2 and Under Defeat would be great additions to the XBLA shooter line-up.
Why bother? They'd only get rejected at this point.
 
I mean it's not that it matters an incredible amount to me because I am just as willing to buy these games on retail but this is a really fucking shitty precedent.

If MS is saying no to games of this caliber I guess that pretty much puts an end to that whole "arcade" part of XBLA huh?
 
TiQal is not as bad as everyone is saying. Basically you have:

-Theme and setting of Zuma
-A bit of Tetris
-A bit of Lumines

It is a decent puzzle game for 10 bucks.
 
FirstInHell said:
TiQal is not as bad as everyone is saying. Basically you have:

-Theme and setting of Zuma
-A bit of Tetris
-A bit of Lumines

It is a decent puzzle game for 10 bucks.


I think the big problem is that TiQal is at best merely decent in a very overcrowded genre on the XBLA.
 
Whoever is selecting what gets released on XBLA is an idiot. It's official.

Number of released XBLA games: 122 (http://en.wikipedia.org/wiki/List_of_Xbox_Live_Arcade_games#Released_games)

Number of high quality, original XBLA games: 10
Geometry Wars: Retro Evolved
Catan
Carcassonne
GripShift
Omega Five
UNO
Undertow
Switchball
Assault Heroes
Poker Smash

There are other really good games, like Puzzle Quest and Rez - but I'm not counting them because they're ports, and the rest are mostly rubbish.

So 8% of XBLA games are original and high quality. 5% if you count boardgames and Uno as unoriginal. Fair assessment?
 
monoRAIL said:
Whoever is selecting what gets released on XBLA is an idiot. It's official.

Number of released XBLA games: 122 (http://en.wikipedia.org/wiki/List_of_Xbox_Live_Arcade_games#Released_games)

Number of high quality, original XBLA games: 10
Geometry Wars: Retro Evolved
Catan
Carcassonne
GripShift
Omega Five
UNO
Undertow
Switchball
Assault Heroes
Poker Smash

There are other really good games, like Puzzle Quest and Rez - but I'm not counting them because they're ports, and the rest are mostly rubbish.

So 8% of XBLA games are original and high quality. 5% if you count boardgames and Uno as unoriginal. Fair assessment?


Just don't even start with that shit in here, enough of it is going around elsewhere.
 
Shard said:
Just don't even start with that shit in here, enough of it is going around elsewhere.

Hehe, I'm actually a big XBLA fan, I've bought around 30 games. It's only since the N+ guys ranted about quality that I gave it some thought - at first I thought they were just venting over nothing, but I guess it must be very frustrating as a developer to see recycled junk sell more than your original game.

The problem isn't really XBLA, it's the consumers who buy crap games like Frogger. As videogames become more and more mainstream they will get more like television - eg crap like Lost gets favored over gems like Firefly, because it appeals to the lowest common denominator. And so crap like Frogger will sell more than Space Giraffe, because joe public recognizes Frogger.

Maybe XNA creator's club will rescue XBLA. The publishers certainly won't.
 
monoRAIL said:
Whoever is selecting what gets released on XBLA is an idiot. It's official.

Number of released XBLA games: 122 (http://en.wikipedia.org/wiki/List_of_Xbox_Live_Arcade_games#Released_games)

Number of high quality, original XBLA games: 10
Geometry Wars: Retro Evolved
Catan
Carcassonne
GripShift
Omega Five
UNO
Undertow
Switchball
Assault Heroes
Poker Smash

There are other really good games, like Puzzle Quest and Rez - but I'm not counting them because they're ports, and the rest are mostly rubbish.

So 8% of XBLA games are original and high quality. 5% if you count boardgames and Uno as unoriginal. Fair assessment?

Go back to peddling this filth on your blog, nameless N+ developer.

:p
 
FirstInHell said:
TiQal is not as bad as everyone is saying. Basically you have:

-Theme and setting of Zuma
-A bit of Tetris
-A bit of Lumines

It is a decent puzzle game for 10 bucks.
I actually have to (yet again) admit that my initial impressions were off. The game only starts out slow and boring, but once you unlock some good pieces (H-shape!) and power-ups (wildcard!), the game really kicks it up and starts getting really fun. I've still yet to see how it holds up in the long run, but it definitely gets really good pretty fast.

However, the tired mayan theme isn't doing TiQal any favors. Especially on XBLA, that already has two games with the same theme. (Three if you kinda-sorta-maybe count Luxor, which is Egypt-themed but still feels kinda samey. Stone-carved statues, tombs, etc.)

It does get a bonus for squeezing in some historical facts, though. The rest certainly didn't bother with that.

monoRAIL said:
Fair assessment?
Not even close, no.
 
Let`s see how Penny Arcade sells... at 1600 pts I do see an impact in sales. If they release it at 1200 pts they could get more money in the end run, but I see the reason why as they have to keep the price the same on all plataforms and $19.99 seems the standard on PC.

However this is episodic content. A season won`t last more than a retail game, but it will cost the double in end....

Personally I will wait (check the demo if it is great than maybe). At 1200 pts it would have been a sure buy for me.
 
Chiaroscuro said:
Personally I will wait (check the demo if it is great than maybe). At 1200 pts it would have been a sure buy for me.

Isn't it also worth considering how much content the episode has? For that price I expect to see the episode twice as long as a Sam & Max episode. If it's shorter than that, then I would consider the price to be a tad steep. If not, then the price seems fair.
 
Brakara said:
Isn't it also worth considering how much content the episode has? For that price I expect to see the episode twice as long as a Sam & Max episode. If it's shorter than that, then I would consider the price to be a tad steep. If not, then the price seems fair.

Yes, but how the general audience would value the content based only on a demo? It seems a consence that episodic content should be cheap because the whole season should have enough content as a single retail game. See the Sam&Max series, 6 episodes each one costing less than $10 and the whole season for less than $ 35. This is how normal audience is seeing episodic content right now. If they are going through a difference route, adding more content, there is a risk that the audience won`t follow them. They should stick to small episodes of $10-15 each (being $10 the sweetest spot). That is my point.
 
Chiaroscuro said:
Yes, but how the general audience would value the content based only on a demo?

I don't really care about the "general audience" (that's why I didn't quote your whole post), so I for one will lean on those old-fashioned reviews (and forum impressions) for that information. So if I like the demo and the content is there, I'm certainly not going to hesitate to buy the game.
 
monoRAIL said:
eg crap like Lost gets favored over gems like Firefly, because it appeals to the lowest common denominator. And so crap like Frogger will sell more than Space Giraffe, because joe public recognizes Frogger.

I'm speechless.



Now back to reality:

ikaruga02.jpg


THAT'S something to be excited for if true...
 
Brakara said:
I don't really care about the "general audience" (that's why I didn't quote your whole post), so I for one will lean on those old-fashioned reviews (and forum impressions) for that information. So if I like the demo and the content is there, I'm certainly not going to hesitate to buy the game.


but the question on how the majority of the gamers valued the product still remains. Sam&Max set a precedence on episodic content costing less than $10. I really do not see many people following a season of Penny Arcade that in the end will cost more than US$ 120 (if 6 episodes) even if each episode has more content than an episode of S&M. My point is that road is a risk for the publisher.
 
monoRAIL said:
Number of high quality, original XBLA games: 10
Geometry Wars: Retro Evolved
Catan
Carcassonne
GripShift
Omega Five
UNO
Undertow
Switchball
Assault Heroes
Poker Smash

There are other really good games, like Puzzle Quest and Rez - but I'm not counting them because they're ports, and the rest are mostly rubbish.
By that logic, Gripshift and Switchball shouldn't be on that list either.
 
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