Official Xbox Live Arcade Thread

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UraMallas said:
Are there pictures floating around of Crystal Defenders? Or maybe a splash page?

crystal-defenders-screens-20090122081633955.jpg


crystal-defenders-screens-20090122081637393.jpg
 
OMG, look at those pictures. This looks awesome. I wonder why these two games aren't part of the XBLA promotion in the coming weeks. Thanks for the splash page link Rlan, for some reason I can't pull up any xbox.com pages unless I'm linked to them. Damn Vista.
 
Chi-Town said:
Got my latest issue of OXM in the mail.

The disc has the trial version of UNO Rush. Fast paced and fun.

Peggle Deluxe scores 9.5 and they have the price listed at 800 pts

CellFactor:Psychokinetic Wars scores 6.5 and is listed at 1200

Puzzle Quest:Galactrix scores 8.0 and is listed at 1600

Since it has the trial version of UNO Rush, can you "Buy" the game as well? Or does it come with an error?

If this OXM US or UK?
 
I've heard too many good things about Peggle not to check out the demo this week...

still waiting for my xbla adventure fixes, though!
 
Strider2K99 said:
Latest Major Nelson podcast confirms The Maw DLC (160 points), Crystal Defenders (800 points) and Peggle (800 points) this Wednesday.

The Maw? Great! 160 pts???? Bah, shouldn't its expansions be 100 pts each????
 
"What do they say about the multiplayer?"

They describe it as "glorious". 2 players taking turns on the same board or 4 player over Live, "Peg Party gives everyone a copy of the same board and sees who can score highest".

"Since it has the trial version of UNO Rush, can you "Buy" the game as well? Or does it come with an error?"

Yup, it gives you an error when you try to unlock it.

"what is UNO Rush like? I don't think they've said anything at all about the game."

It's the same basic concept of Uno but really fast. Everyone's hand is visible(allowing for local multiplayer). The card furthest to the right(or left depending on where you're sitting)) is automatically discarded when your turn rolls around if it matches the color or number of the card in the middle. If the next card in your hand matches the color or number it will also go in. If you arrange your hand properly, you can get rid of several cards per turn.
 
I've never played a "tower defense" game before. Well I take that back... played a demo, and didn't really understand it. I wonder if Crystal Defenders is easy to get into. The draw for me of course is how awesome the screenshots look!
 
cjelly said:
UNO Rush has to be 400 points for it to succeed.

Also: How the hell do challenges work if you can see everyones cards? :lol


As I recall Uno Rush was announced at 400 MS Points round about when the game was first announced.
 
Microsoft enforces Xbox Live size limit—some of the time

http://arstechnica.com/gaming/news/...ze-limits-enjoys-ever-enlarging-downloads.ars

Digital distribution is big business for this generation of consoles, and the smaller, cheaper games are often compelling buys for consumers. Sony and Microsoft have two very different strategies for downloadable games however, with Sony offering full titles such as Burnout Paradise on the PlayStation Network, and Microsoft sticking to smaller, more bite-sized games. That strategy may be changing for Microsoft, with the size limit for games becoming relaxed, if not going away altogether. The newest evidence? The Watchmen game was over 1.2GB in size, making it the largest Xbox Live title yet.

"We have set Xbox Live Arcade game file limits as a general guideline. An important part Xbox Live Arcade is easy access, and keeping file size down is a vital part of that," Microsoft told Ars. "Equally important is offering titles with superior gameplay. We weigh both considerations on a case-by-case basis, and will make exceptions when it makes sense to ensure the best customer experience."

In other words, the company felt that this game was worth the huge—for Xbox Live standards—download size. How many other exceptions can we expect?

Games have been bumping against Microsoft's size restriction on Xbox Live ever since the system was released; the Xbox Live release of Castlevania: Symphony of the Night received an exception to the then-50MB limit in order to get the game, plus its music, onto the service. Microsoft pointed to the popularity of the game as the reason for its leniency. That was in January of 2007.

In March of that year Microsoft officially raised the size limit to 150MB, although that did little to help the developers of more ambitious titles. "It's difficult to store so many 1080p graphics in such a small download size," said David Sirlin, director of Super Street Fighter II Turbo HD Remix. "It also makes it difficult or impossible to include all the original game's music AND all the remixed set of music. We're still doing our best to fit within the limit we've been given."

The final release was 368MB, as Microsoft gifted the title with yet another exception. The game went on to enjoy critical and commercial success; no one complained about the download size.

Microsoft admitted it wrestled with the issue of file size with Watchmen, ultimately allowing the developer to bypass the limit to "ensure the best customer experience and optimize overall gameplay." It's hard to argue with the reasoning: the End is Nigh is a tie-in to the most hyped movie of the season, and the graphics are impressive.

The limit still exists, and it helps to keep the majority of the games on the smaller end of the scale, although Microsoft is happy to bend the rules if the company feels it's economically viable. With larger games doing well on the service, and an outcry yet to be heard over the ever-growing download size, will the limit soon be dropped? It's doubtful, as the limit allows Microsoft to mold the service and gives it the power to grant some games clemency. It creates something of a rough situation for publishers though, as they must either shoot for a download size under the limit, or pitch the company on why they deserve that all-important exception.
 
Shard said:
As I recall Uno Rush was announced at 400 MS Points round about when the game was first announced.

Cool. This is what I've been talking about - price creep is inevitable but they need to keep putting out some titles at 400 points even as the premium stuff gets more expensive. Also really glad to see Peggle is 800. I wouldn't have been surprised at all to see it at 1200 they way things have been going.
 
Does anyone know what happened to Lost Cities ? It's not on the marketplace (360 and online one), the splash page has disappeared.
 
http://www.1up.com/do/newsStory?cId=3173200

We're only two months out from the much anticipated Star Trek reboot. And like all good summer releases, this one will be getting a licensed game to go with it. Get ready for Star Trek D.A.C -- whatever "D.A.C" might happen to mean.

The new title hasn't been officially announced, but a promotional insert can be found in the Blu-ray release of Star Trek Season One, which will be coming out April 28th. Paramount recently released the artwork for the insert, which TrekMovie.com (via Kotaku) promptly posted for all to see. Development is being handle by Naked Sky Entertainment, which lists an unnamed PlayStation Network/Xbox Live Arcade game as being one of their projects. Star Trek fans, get ready to start downloading in earnest.

Unfortunately, Star Trek games don't exactly have a sterling reputation. Going back over their long history, only Interplay's Star Trek: 25th Anniversary and Judgement Rites for PC stand out in my mind as being truly great. The rest of them constitute a light smattering of the good amid the truly wretched. With luck though, the upcoming game will prove to be as much a reboot as the movie.
 
New Achievement List: Flock!

http://www.xbox360achievements.org/game/flock/achievements/

LUMBERJACK THE RIPPER 5
RIP UP 50 TREES (AGGREGATE TOTAL)

THE CONTINUOUS CARTOGRAPHER 5
PLAY THROUGH ONE USER-CREATED SINGLEPLAYER LEVEL AND ONE USER-CREATED MULTIPLAYER LEVEL

LOVE BUNNY 10
USE 3 LOVE PATCHES IN 3 MINUTES

MASTER FLOCKER 50
GET A PERFECT ABDUCTION ON ALL LEVELS, SINGLEPLAYER AND MULTIPLAYER

GOOD SHEPHERD 15
FLOCK 25 ANIMALS AT ONCE

DON'T FENCE ME IN 15
KNOCK OVER 50 FENCES WITH A COW (AGGREGATE TOTAL)

KING OF THE SKIES 25
FLY AND LAND 75 CHICKENS (AGGREGATE TOTAL)

MAKE YOUR MARK 15
COMPLETE 10 CROP CIRCLES (AGGREGATE TOTAL)

DEFENDER OF THE FLOCK 15
COMPLETE A LEVEL FEATURING THE NIGHTTIME PREDATOR WITHOUT LETTING IT EAT ANY ANIMALS

BOWLED OVER 10
KILL 10 CHICKENS WITH ONE THROW OF A BOULDER - STRIKE!

UNIDENTIFIED FLOCKING OBJECT 10
ABDUCT 20 ANIMALS (AGGREGATE TOTAL)

FERTILISER 25
MAKE 50 PILES OF POO (AGGREGATE TOTAL)
 
UraMallas said:
That's strange. Talk about slipping through the cracks, that game did it in about every conceivable way; from not meeting the storage requirement and not having a "Live" tag to being released a day late and without any sort of announcement.

No demo either.... at least when I saw it on XBL yesterday it didn't have a demo availabe.
 
bearcatjosh said:
Why am I thinking about buying it? What am I thinking? Am I thinking?

Its madness..march..madness wah wah waaah. lol How much is the full game now? I was thinking about picking it up too for some strange reason, I guess its just the ease of buying a game that quickly.
 
PhlivoSong said:
No demo either.... at least when I saw it on XBL yesterday it didn't have a demo availabe.

Really is this true, no leaderboards on Watchmen and now no demo on this?

Whats going on with the Arcade stuff, guess they can't say every arcade game has a demo anymore too.

Should they just make a different category for this bigger stuff then.
 
$15 for a slice of a game that will be less than $15 a year from now.


I don't think you get how this downloadable game thing is supposed to work, EA.
 
Sega Announces the Return of Virtual On for the Xbox Live Arcade

SEGA of America, Inc. and SEGA of Europe Ltd. today announced the return of Virtual On, the classic mech arcade fighting game. Players will be able to revisit the Virtual On universe with several enhancements which include improved graphics and online multiplayer. Cyber Troopers Virtual On Oratorio Tangram™ will be available Spring 2009 exclusively on Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft®.

Developed by SEGA’s AM3 division, famous for titles such as Crazy Taxi and Virtua Tennis, Cyber Troopers Virtual On Oratorio Tangram™ is based on the latest arcade version of the second game in the franchise, which is critically acclaimed and widely considered to be the best in the series. Players will square off against an AI or human opponent as they dodge, shoot, and slice their way to victory in one of the game’s many futuristic environments. Since the Virtuaroids dash with such quick movement, players are required to diversify their tactics, all while keeping a keen eye and quick trigger finger.

Available for the first time on Xbox LIVE®, Virtual On features high-octane mech action with 15 playable Virtuaroids. Players can choose how they want to play as each mech has its own defining characteristics. The game delivers an online 1 vs. 1 multiplayer battle mode, as well as fast-paced single player action through 10 Arcade-mode levels and 14 Score attack stages. Virtual On features numerous ways to earn achievements as well as voice communication.

Cyber Troopers Virtual On Oratorio Tangram™ will be released exclusively on Xbox LIVE® Arcade in Spring 2009.
 
Louisiana: Mystery Cases is a modern full 3D adventure game with a stylish environment and catchy storyline. The year is 1902, and you will find yourself at a New Orleans’ suburb. The lazy summer sun is slowly penetrating the gloom of the local marshes, and yet the city is being overcast by a heavy creeping cloud of doubts and anxiety. There have always been a lot of murders in this neighborhood. Now, however, the situation is different. These killings are so brutal, lacking any apparent motive and too complicated to have been committed by a raging insane maniac. Before long they catch the attention of the Federal Bureau of Investigation who is now sending their best special agent …

Key Features:

* Technology Development – When there is talk about adventure games, the technologies that make them possible to be brought to life usually take a back seat. We did our best to create a more spectacular project in a full three dimensional environment with innovative controls and a top notch quality engine supporting the most recent functionalities and effects.
* A Style with a Touch of Nostalgia – Being a truly interesting era, the early 1900s combined with the attractive environment of New Orleans, Louisiana, is an unparalleled period combined with an unparalleled city, whose unique architecture enabled us to develop a really interesting game, in terms of design.
* Conversation as a Substantial Component of the Game - In conducting the investigation, dialogues play an indispensable role, which is exactly why we offer the option of the dialogs’ real-time segmentation into branched optional subdialogs. We strive to break out of the unwelcome trend followed by so many games that pretend to have their dialogs non-linear, but, in fact, they force the player to use all of the options. The structure of our dialogs goes much deeper, and it affects numerous aspects of actual happenings of the story that the game consists in.
* Point Score in an Adventure - We do not take into account whether a player finishes the game, but how he or she gets to the end. What we intended was to motivate players to think and contemplate their steps instead of making passive mechanical attempts to try every option available. To that end, we use an evaluation system based on what we call ‘Detective Points’. The game will assess the underlying logic and elegance with which a player is taking his or her steps to make progress as well as the player’s responsiveness to various situations. In addition to this, a high score will be rewarded with access to a bonus location.
* Detailed Graphic - Unlike in action games, the traditional locations (levels) in adventures are much smaller. This approach combined with our state-of-the-art technology enabled us to develop an extraordinary diversified and nice environment. We made the textures as well as the polygons more concentrated, which has substantially increased the quality of details.

Developed by Infinion, Louisiana: Mystery Cases is currently scheduled for release on PC summer 2009, but is also being prototyped for Xbox Live Arcade and PSP.
 
In the future, I'll be showing footage of several XBLA games that haven't been released on my YouTube page. I plan on showcasing OutRun, Dishwasher, Comix Zone, Gunstar Heroes and a few others soon. If you'd like a link, feel free to PM me.
 
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