toythatkills
Member
Yeah, I heard 800 for PB, which is nice.
Since Darwinia doesn't want my money!
Since Darwinia doesn't want my money!
Stumpokapow said:Did PB Winterbottom get a confirmed price? I mean, I'm assuming 800 since a) Axel and Pixel, also by 2K Games, was 800--and despite being great fun didn't do super well so I can't see anyone wanting to push the price point, b) holy fuck stop pricing things at 1200 points you idiots... but I wasn't sure.
I'm skipping Darwinia (wasn't really interested in it on PC for cheaper, definitely not interested in it ported to 360 and more expensive), but PB Winterbottom and Lazy Raiders are definitely on my radar.
fernoca said:Apparently are Marvel vs Capcom 2 and Invicible Tiger for 800 MS Points each.
NinMicroSega said:![]()
Believe!
This week Xbox LIVE Gold Members can choose from 3 different Xbox LIVE Arcade fighting games that have special DOTW pricing:
Marvel Vs. Capcom 2
Teenage Mutant Ninja Turtles : Turtles in Time Re-Shelled
Invincible Tiger: The Legend of Han Tao & ©
Because it's too awesome and the world would explode.Host Samurai said:Why cant the Rocket Knight Adventure game look like Toki? WTF!!
GKANG said:Now where's my Fez ):
At the start of the game, only one song and one mode is unlocked, so the process goes...Rlan said:Thansk a punch Psychotext, that was really helpful
How does that work out? Can you choose a song from the beginning, or is there a specific song / time you must choose at the very start? Can you then choose the length before or after you start at the beginning?
Rlan said:Thansk a punch Psychotext, that was really helpful
How does that work out? Can you choose a song from the beginning, or is there a specific song / time you must choose at the very start? Can you then choose the length before or after you start at the beginning?
Interesting. Proof that price doesn't matter?Psychotext said:Up doesn't work, but I've left the game running with a 2,700 score on the default mode... will see in a minute how that works out.
8,358 for the first song, 9 minutes.
3,255 for 6 minutes.
6,339 for 3 minutes.
(You know, that's depressing)
Its time for a first look at NinjaBees next Xbox LIVE® Arcade original title, Ancients of Ooga, the upcoming action-adventure platformer from development team J. Kenworthy Entertainment, the team that created Cloning Clyde
These screenshots from an early beta version of the game reveal a first look into the Oogani world where this new action-adventure platformer takes place.
Or that there was little pre-release interest that was drummed up and that puzzle and rhythm games both are saturated on Live across Indie, Arcade, and retail releases. Honestly, as good as it is for the price, it's just feels like it came to the party too late to really soak up the love it might otherwise have gotten. There's a lot of competition to consider at this point.Noogy said:Interesting. Proof that price doesn't matter?
Ahh, I didn't know this was in 3D. There was a screenshot in OXM that made it look handpainted. Still, I like me some Ninjabee.Jonsoncao said:Ancients of Ooga - First Screenshots
Punchers Impact, a new development studio that formed in October 2009, have announced their first game - Crasher. It will be releasing on PlayStation Network, Xbox Live Arcade and PC.
The game will fall into the realm of MOBAs (Multiplayer Online Battle Arenas) and will require team play. Each team has tactics and each vehicle has its own arsenal.
There is also a League Mode, where players are tasked with overtaking areas and destroying bases. This will appear alongside Arcade Mode, Last Man Standing, Deathmatch and more.
The game is said to begin digital distribution in late 2010.
Mr_Furious said:Is it a no-no (bannable offense) to post when a game hits partnernet?
Rlan said:Unless someone else leaks it, probably.
Ok so that's one "probably yes" and one "probably no" :lolStumpokapow said:Microsoft probably wouldn't think kindly but I can't imagine it'd be a big deal on GAF, especially if the game has been announced and you're just confirming that it's on Partnernet.
MightyHedgehog said:Or that there was little pre-release interest that was drummed up and that puzzle and rhythm games both are saturated on Live across Indie, Arcade, and retail releases. Honestly, as good as it is for the price, it's just feels like it came to the party too late to really soak up the love it might otherwise have gotten. There's a lot of competition to consider at this point.
This title hasnt been officially announced, but we know an awful lot about Ubisofts upcoming Xbox Live Arcade game Bloody Good Time.
It all started with a USK rating for Xbox Live Arcade Bloody Good Time that listed Ubisoft as the publisher. After a quick search we discovered bloodygoodtimegame.com, registered by Ubisoft, with a placeholder page that spilled the beans.
Bloody Good Time is a game regrouping ambitious teen actors ready to kill for fame! Selected by a weird B-movie director looking for the best shot, they will do anything to get the lead role.
So, Bloody Good Time is something like Michigan: Report from Hell meets Youre in the Movies?
# Toy Soldiers will kick off the Xbox LIVE Arcade Block Party on March 3
# Perfect Dark, Scrap Metal and Game Room will launch this March as a part of the Xbox LIVE Arcade Block Party.
Shard said:
Shard said:
SAN FRANCISCO I think Im going to spend a lot of time hanging out in my Game Room.
The big draws at Microsofts X10 event Thursday in San Francisco are Halo: Reach, Fable III and other huge holiday releases. But Game Room, the classic game download service that will be released for the Xbox 360 and PC in March, is every bit as impressive. Its an inexpensive, full-featured way to download and play classic games that will be overloaded with content. When it launches, 30 games will be available, and Microsoft says it will add seven more every week, pulling from the back catalogs of Atari, Konami, Intellivision and more.
For anyone disappointed with the slow trickle of retro releases on Nintendos Virtual Console or the PlayStation 3s library of PSone games, Game Room promises to be a treasure trove of content. When youre shoving out seven games a week, nothings too niche. The games on display at X10 ranged from the beloved (Tempest, Breakout) to the completely obscure (Activisions Oink! for the Atari 2600, Ataris black-and-white Red Baron flight combat game).
All of the emulation seems to be working perfectly. Every game is played in a correctly-sized window theres no full-screen option. You can pause every game to bring up a short instruction sheet or look at a controls diagram. As youre browsing through the library of games for sale, you can demo any title once. After that, youll have to pay 50 cents for a single play. Microsofts pricing is, in a word, aggressive: Every single game on the service costs just $3 for one version, or $5 if you want to play it on both Xbox 360 and PC.
While these prices are set in stone for individual games, Microsoft said it could introduce bundle packages to spur sales. For example, if Intellivision games arent selling, it could bundle three of them together for $5.
The games have tons of added features. You can save and load the games anywhere, and even rewind and fast-forward your play by using the left and right triggers, in case you screw up and want to try again. This wont worked in ranked online matches, of course. When you set a high score on a game, itll appear on a banner above it in your virtual game room (pictured above). You can earn medals by playing the games, and even create your own challenges for other players to attempt.
That game room has 12 different rooms that will fit a total of 100 cabinets. If you buy more games than that, you can swap them out. You can always access all the games youve purchased through a straightforward menu system. You can also skin those 12 rooms with various decorations, like Atari or Konami themes. In addition to Avatars, little sprite characters from the games will wander around your personal space. You can invite friends there, who will be able to demo any game you own once.
Microsoft says it is continuing to try to get as many classic game publishers as possible on the platform, and support more hardware. (Id love to see the Colecovision emulated, myself, and Id assume the guys at Hudson would be up for TurboGrafx.)
In short, Game Room is much more than just a download service. Its an attempt to add value to these classic games by connecting them all in one universal system with new features that could make playing Pitfall! engaging even to a contemporary audience. Im looking forward to next month.
Read More http://www.wired.com/gamelife/2010/02/xbox-game-room/#ixzz0fHZintjV
Microsoft's old-school gaming hub Game Room is coming to Xbox 360 this March, and it's already been confirmed to launch with 30 titles.
But starting in April, expect somewhere between five and seven games a week to be added for download. Like Xbox LIVE Arcade game's Wednesday releases, expect a similar weekly schedule for Game Room. While Microsoft hasn't nailed it down, it's eying a Thursday release for Game Room titles, so plan accordingly.
There's also going to be an incentive to pick up games the day they release -- a special item that will stay with you in your personal game room. At X10 today, Game Room senior producer Fred Norton showed off one example, a helicopter that flew around the player's Avatar. Norton says that these day-one exclusive items will be different for every game, and in some way tie into the games iconography.
Shard said:X10: Day-one Game Room purchases come with exclusive item
http://www.destructoid.com/x10-day-one-game-room-purchases-come-with-exclusive-item-163378.phtml
Today, we have a lot of new info on Mega Man 10 for you fans, including information about special powers, easy mode, challenges, and release dates!
First up, the most important info: release dates.
WiiWare (1000 points) March 1st
PSN ($9.99) March 11th
XBLA (800 MS Points) March 31st
xbhaskarx said:The exclusive item thing is actually pretty cool.
So Rock Band Tuesday, XBLA Wednesday, Game Room Thursday... I'm going to run out of money.
Do Indie Games and Games on Demand get their own days or are they just released throughout the week?
February 11, 2010 - Perfect Dark's a modern classic that's without doubt, a fact backed up by the game grabbing third place in our run-down of the top 25 N64 games, the only titles pipping it being the superlative pairing of Super Mario 64 and Ocarina of Time. It's a classic that hasn't aged well however; coming during the N64's twilight years, it's ambition clearly outstripped the console's processing power, and even strapping on an expansion pack didn't make Perfect Dark any more generous with its frame rate.
To see the game running at a searing 1080p that's matched by a near constant 60 frames per second (there's the occasional slowdown when the smoke effects come into play, but hey, it wouldn't be Perfect Dark if it run totally smoothly) is to see the game how it was intended, and it's a magnificent sight. Rare's eccentric vision, equal parts Bond, Philip K Dick and Mamoru Oshii, is served brilliantly, ensuring that despite its age it's still a handsome game.
It's much more than a fresh lick of paint, as Perfect Dark's in-game models have also been bolstered to help them weather the move to HD. Character models that were originally 300 polygons now boast 3500, while guns have leapt from 150 polygons to nearer 2000.
And underneath those good looks is a game that's remarkably faithful to the original template, even down to the inclusion of some of the quirkier bugs that made it into the N64 build; an oversight that allowed players to speed run the Chicago Streets level is present and correct, so those who know every inch of the code will find few surprises here.
The move to dual sticks has also been handled well. In the name of fidelity to the original the right stick doesn't offer true analogue control, instead mimicking the camera button set-up of the N64. It means the snappy nature of Perfect Dark's movement is maintained, and to this day the speed of the action is something that sets it apart from the shooter crowd.
Some slight concessions have been made two controller set-ups are included called Spartan and Duty Calls. We'll let you fill in the gaps as to which one does what.
Multiplayer's also been boosted, with all the game's original modes now playable with eight players online. All the split-screen options are also present and correct, available both online and off. It's more than a recipe for some nostalgic shooting Perfect Dark's multiplayer is still so compelling that we wouldn't be surprised if it managed to oust some of the bigger guns at the top of Xbox LIVE's most played list.
All of which is a grim reminder of what could have been for the ill-fated attempt to get Goldeneye on Xbox LIVE. Microsoft's Ken Lobb (a veteran who served on both of Rare's classic N64 shooters and the more eagle-eyed of you might recognise an iconic gun that was named in his honour) tells us that Rare had Bond's finest hour in videogames up and running to the same level as the Xbox LIVE version of Perfect Dark, and it was only the labyrinth of licence holders that kept it from coming out.
There's no need to mourn for too long though. Like the original Perfect Dark, Goldeneye's three best maps Temple, Facility and Complex are included, but this time out there's a special bonus; Goldeneye's weapon set is also being included, meaning that for all intents and purposes the game has finally made it to Microsoft's console.
That's not the only surprise there's also a few newly added cameos, as the Nintendo figures that propped up in the first game are replaced by some of Microsoft's finest. Man of the moment Peter Molyneux made an appearance in our brief playthrough, and he's one of many to be included.
Which gives all the more reason to get excited for its release, which is drawing ever nearer. It's coming some time in March at the rather reasonable price of 800 Microsoft Points so prepare to fall in love with Joanna Dark all over again.
Oh God yesThere's no need to mourn for too long though. Like the original Perfect Dark, Goldeneye's three best maps Temple, Facility and Complex are included, but this time out there's a special bonus; Goldeneye's weapon set is also being included, meaning that for all intents and purposes the game has finally made it to Microsoft's console.
Shard said: