Official Xbox Live Arcade Thread

Status
Not open for further replies.
Stumpokapow said:
Did PB Winterbottom get a confirmed price? I mean, I'm assuming 800 since a) Axel and Pixel, also by 2K Games, was 800--and despite being great fun didn't do super well so I can't see anyone wanting to push the price point, b) holy fuck stop pricing things at 1200 points you idiots... but I wasn't sure.

I'm skipping Darwinia (wasn't really interested in it on PC for cheaper, definitely not interested in it ported to 360 and more expensive), but PB Winterbottom and Lazy Raiders are definitely on my radar.

It's 800 points. Developer clearly said as such in the Giant Bomb QL.
 
NinMicroSega said:
e5042402cb68c05c34cf2e2597fe8383_1.gif


Believe!

Life isn't that fair yet.

You have to start slow with something like this and then get to Super Battletoads. And I have the feeling that this will hit XBLA this year just because of its weird omission from the Data East Collection. But we'll see though.
 
Bought Chime over the weekend and have been really digging it. I'd recommend the demo - it's a pretty long demo that gives you a great idea of how the game plays. You can only hear one song, though, and all of them are quite cool, especially the ones by Phillip Glass and Moby. A great zen game for 5 bucks.
 
Dream Chronicles Heading to Consoles Via Hudson


Dreams do come true, as Hudson Entertainment, the North and South American subsidiary of HUDSON SOFT, partners with PlayFirst to bring the award-winning Dream Chronicles to consoles beginning this Spring. The stylized adventure game licensed through PlayFirst is coming to Xbox LIVE Arcade and PlayStation Network.

“Dream Chronicles has been enchanting players on Windows PC for several years and soon console players will get the chance to solve the mystery of this dreamscape,” said Sabine Duvall, Vice President of Digital Download at Hudson Entertainment. “We look forward to welcoming fans and new players alike to the experience of this surreal world.”

Dream Chronicles takes place in an ethereal world where the lines between reality and fantasy fade away. Players take on the role of Faye, who must follow subtle clues to find her missing husband and escape from the mysterious sleeping spell that has taken over the town of Wish. Players will search high and low for the solutions to puzzles and obstacles that block their way across 18 fantastic locations and can even work with a friend, either online or offline, to solve the mystery that unfolds.

The original Windows PC version was a Zeeby winner for “People’s Choice Award for Best Hidden Object & Adventure Game of 2007.”
 
Alright guys, I need some help here.

Unfortunately I can't download the game myself right now - I'm on a 25GB cap for the month, which I can't go and kill 850MB for a game like Chime until the end of the month.

But I need the Leaderboard data. Can someone tell me if the game shows a "total" amount of players for either overall or the first level? If not, when you go into total Leaderboards, if you press "up" will it go to the bottom of the list?

If neither of those, could someone use a second Xbox Live enabled account on their system to start in the game, do super bad (ie; do nothing, or maybe 1 move to gain some points), let the time run out, and tell me their ranking?

This is important business for the Xbox Live Arcade Sales Analysis for February! :)
 
Up doesn't work, but I've left the game running with a 2,700 score on the default mode... will see in a minute how that works out.

8,358 for the first song, 9 minutes.
3,255 for 6 minutes.
6,339 for 3 minutes.

(You know, that's depressing)
 
Thansk a punch Psychotext, that was really helpful :)

How does that work out? Can you choose a song from the beginning, or is there a specific song / time you must choose at the very start? Can you then choose the length before or after you start at the beginning?

And it's hard enough to get people to look at puzzle games nowadays, especially ones like Chime that don't LOOK very good. Good luck getting those with 20GB HDDs downloading at 850MB file.
 
Rlan said:
Thansk a punch Psychotext, that was really helpful :)

How does that work out? Can you choose a song from the beginning, or is there a specific song / time you must choose at the very start? Can you then choose the length before or after you start at the beginning?
At the start of the game, only one song and one mode is unlocked, so the process goes...

Timed Mode -> Select Length (9,6,3) -> Select Song (Philip Glass, Brazil)

Oh, and to those that haven't at least tried it yet... DO SO! :lol
(even it if means waiting to get your bandwidth back ;)
 
Rlan said:
Thansk a punch Psychotext, that was really helpful :)

How does that work out? Can you choose a song from the beginning, or is there a specific song / time you must choose at the very start? Can you then choose the length before or after you start at the beginning?

Forces you to play first song, have to select your time before starting. Defaults to 9 minutes. I have no idea why anyone would select 6 minutes. Ever.
 
Psychotext said:
Up doesn't work, but I've left the game running with a 2,700 score on the default mode... will see in a minute how that works out.

8,358 for the first song, 9 minutes.
3,255 for 6 minutes.
6,339 for 3 minutes.

(You know, that's depressing)
Interesting. Proof that price doesn't matter?
 
I just wanted to get in here and recommend Chime to anyone who has not tried it out yet. Probably my favorite puzzle game on live since Poker Smash. Well worth the 5 bucks, and just plain relaxing fun. Great music as well. Only 5 tracks, but they are all great and none of them make you want to off yourself like every other track in Lumines.
 
http://www.ninjabee.com/blog/2010/02/ancients-of-ooga-first-screenshots.html

Ancients of Ooga - First Screenshots

It’s time for a first look at NinjaBee’s next Xbox LIVE® Arcade original title, Ancients of Ooga, the upcoming action-adventure platformer from development team J. Kenworthy Entertainment, the team that created Cloning Clyde

These screenshots from an early beta version of the game reveal a first look into the Oogani world where this new action-adventure platformer takes place.

LogoHi-Res_Background-729384.jpg
 
Noogy said:
Interesting. Proof that price doesn't matter?
Or that there was little pre-release interest that was drummed up and that puzzle and rhythm games both are saturated on Live across Indie, Arcade, and retail releases. Honestly, as good as it is for the price, it's just feels like it came to the party too late to really soak up the love it might otherwise have gotten. There's a lot of competition to consider at this point.
 
Punchers Impact Announce Crasher As New Title

http://www.gamingunion.net/news/punchers-impact-announce-crasher-as-new-title--1027.html

Punchers Impact, a new development studio that formed in October 2009, have announced their first game - Crasher. It will be releasing on PlayStation Network, Xbox Live Arcade and PC.

The game will fall into the realm of MOBAs (Multiplayer Online Battle Arenas) and will require team play. Each team has tactics and each vehicle has its own arsenal.

There is also a League Mode, where players are tasked with overtaking areas and destroying bases. This will appear alongside Arcade Mode, Last Man Standing, Deathmatch and more.

The game is said to begin digital distribution in late 2010.
 
Mr_Furious said:
Is it a no-no (bannable offense) to post when a game hits partnernet?

Microsoft probably wouldn't think kindly but I can't imagine it'd be a big deal on GAF, especially if the game has been announced and you're just confirming that it's on Partnernet.
 
Rlan said:
Unless someone else leaks it, probably.
Stumpokapow said:
Microsoft probably wouldn't think kindly but I can't imagine it'd be a big deal on GAF, especially if the game has been announced and you're just confirming that it's on Partnernet.
Ok so that's one "probably yes" and one "probably no" :lol

Can a mod chime in here.

Btw it's a game that's been announced and it's 3rd party (not by MS) if that helps a bit.
 
MightyHedgehog said:
Or that there was little pre-release interest that was drummed up and that puzzle and rhythm games both are saturated on Live across Indie, Arcade, and retail releases. Honestly, as good as it is for the price, it's just feels like it came to the party too late to really soak up the love it might otherwise have gotten. There's a lot of competition to consider at this point.

True. There could have been more hype, but when the publisher is basically a charity outfit, you have to think there's not a lot extra to go around. Any chance an official GAF thread would get some love?

I'd really recommend everyone check out the Chime demo. It lets you get a good, long taste of the game. I really enjoy it. Not the deepest puzzler out there, but it's FAR better than most the sea of match-3 games out there. Shades of Tetris, Lumines, Rez and the stellar tabletop game Blokus.

Barring an official thread - let's talk strategy. The 100 percent on all 3-minute modes achievement seems damn hard to me. Even when I'm rolling I still can't get 100, even on Brazil. Even with frequent coverage bonuses, I feel like it's tough to get 100. Question: Does a higher multiplier grant more time? That's the only way I can see getting this achievement....
 
Bloody Good Time, Ubisoft’s B-Movie Horror Game

http://www.siliconera.com/2010/02/11/bloody-good-time-ubisofts-b-movie-horror-game/

This title hasn’t been officially announced, but we know an awful lot about Ubisoft’s upcoming Xbox Live Arcade game Bloody Good Time.



It all started with a USK rating for “Xbox Live Arcade – Bloody Good Time” that listed Ubisoft as the publisher. After a quick search we discovered bloodygoodtimegame.com, registered by Ubisoft, with a placeholder page that spilled the beans.



Bloody Good Time is a game regrouping ambitious teen actors ready to kill for fame! Selected by a weird B-movie director looking for the best shot, they will do anything to get the lead role.



So, Bloody Good Time is something like Michigan: Report from Hell meets You’re in the Movies?
 
Space action game Ion Assault now includes new game mode and alternative control setup
Update for Germany’s first Xbox LIVE Arcade title available now

Cologne, Germany, February 11, 2010 – Black Inc. and developer Coreplay from Munich, Germany, are releasing new gameplay features for the space shooter Ion Assault. An automatic update will add the high score “survival” mode and an alternative control setup to the first German-made arcade game for the Xbox 360® video game and entertainment system from Microsoft®.

The new controls enable the player to handle targeting directly: Using the right stick, the player is now able to align the spaceship immediately, instead of rotating it around its axis as before. This is much easier for fans of similar games, while veterans of Ion Assault can continue to use the classic controls in both the campaign and multiplayer modes.

The newly added survival mode demands faster reactions and more stamina than the campaign. The player is confronted with more and more increasingly dangerous enemies within a certain time limit. When destroyed, enemies drop Score Orbs which not only yield points, but also valuable extra seconds, making them essential for anyone aspiring to beat the high score.

In the new mode, the ion particles the player uses to fire at enemy spacecraft do not have to be collected as they are in the campaign. The particles are automatically bundled from the beginning, and can be fired in a focused beam. The constant ion flow allows the player to concentrate fully on evasion and targeting. Thrill-seekers looking to set a new high score will find the new game mode a fast, intense experience. Moreover, Ion Assault pilots all over the world get to compare their Achievements in the “Survival” rankings. Players can also choose to explore the trial version of the new game mode first.

Visually, the developer Coreplay continues to make the most of Ion Assault’s spectacular particle effect system in the survival mode: The particles’ colors and the lighting change depending on the enemies who appear, creating a visually dynamic world.

Ion Assault can be downloaded from Xbox LIVE Arcade for 800 Microsoft Points. The update including the new game mode and control setup is installed automatically.

Microsoft, Xbox, Xbox 360, Xbox LIVE and the Xbox logos are trademarks of the Microsoft group of companies.

About Ion Assault:
As the sole survivor of an alien assault, the player boards a spaceship and embarks on a dangerous voyage back to Earth. Ion Assault takes the pilot through four scenarios full of lavish graphics, each with its own theme and unique enemies, boss characters, and an atmospheric soundtrack designed to thrill. Instead of conventional weapons, the player uses the energy particles that float freely through space to combat the alien onslaught. Moreover, daring arcade pilots get to enjoy a high score list, and online versus and cooperative multiplayer modes for up to four players. Ion Assault was developed by the game studio Coreplay from Munich, Germany.

About RTL Interactive Games Publishing:
The Games Publishing division of RTL interactive GmbH (RTL Games GmbH until December 31, 2008) is responsible for the entire computer and console games business of the Media Group RTL Germany. The team designs and publishes video games for different types of gamers and focuses on the mass market of arcade and casual games. Further, individual titles by the Games Publishing Unit appeal to fans of adventure, fantasy and role playing games. Generally, RTL interactive is aiming to serve all console platforms as well as PC with its future projects. In the market, the games publisher operates with a consistent three label strategy: Especially family friendly titles are released by the label Playtainment. The brand RTL Sports encompasses successful sports video games. The label Black Inc. appeals to fans of adventure, fantasy and role playing games, providing high-quality, complex premium titles especially for core gamers. For further information please go to http://www.blackinc-games.de
 
X10 Hands On: Xbox 360 ‘Game Room’ a Retro Treasure Trove
http://www.wired.com/gamelife/2010/02/xbox-game-room/#ixzz0fHZb0eYQ

SAN FRANCISCO — I think I’m going to spend a lot of time hanging out in my Game Room.

The big draws at Microsoft’s X10 event Thursday in San Francisco are Halo: Reach, Fable III and other huge holiday releases. But Game Room, the classic game download service that will be released for the Xbox 360 and PC in March, is every bit as impressive. It’s an inexpensive, full-featured way to download and play classic games that will be overloaded with content. When it launches, 30 games will be available, and Microsoft says it will add seven more every week, pulling from the back catalogs of Atari, Konami, Intellivision and more.

For anyone disappointed with the slow trickle of retro releases on Nintendo’s Virtual Console or the PlayStation 3’s library of PSone games, Game Room promises to be a treasure trove of content. When you’re shoving out seven games a week, nothing’s too niche. The games on display at X10 ranged from the beloved (Tempest, Breakout) to the completely obscure (Activision’s Oink! for the Atari 2600, Atari’s black-and-white Red Baron flight combat game).

All of the emulation seems to be working perfectly. Every game is played in a correctly-sized window — there’s no full-screen option. You can pause every game to bring up a short instruction sheet or look at a controls diagram. As you’re browsing through the library of games for sale, you can demo any title once. After that, you’ll have to pay 50 cents for a single play. Microsoft’s pricing is, in a word, aggressive: Every single game on the service costs just $3 for one version, or $5 if you want to play it on both Xbox 360 and PC.

While these prices are set in stone for individual games, Microsoft said it could introduce bundle packages to spur sales. For example, if Intellivision games aren’t selling, it could bundle three of them together for $5.

The games have tons of added features. You can save and load the games anywhere, and even rewind and fast-forward your play by using the left and right triggers, in case you screw up and want to try again. This won’t worked in ranked online matches, of course. When you set a high score on a game, it’ll appear on a banner above it in your virtual “game room” (pictured above). You can earn medals by playing the games, and even create your own challenges for other players to attempt.

That game room has 12 different rooms that will fit a total of 100 cabinets. If you buy more games than that, you can swap them out. You can always access all the games you’ve purchased through a straightforward menu system. You can also skin those 12 rooms with various decorations, like Atari or Konami themes. In addition to Avatars, little sprite characters from the games will wander around your personal space. You can invite friends there, who will be able to demo any game you own once.

Microsoft says it is continuing to try to get as many classic game publishers as possible on the platform, and support more hardware. (I’d love to see the Colecovision emulated, myself, and I’d assume the guys at Hudson would be up for TurboGrafx.)

In short, Game Room is much more than just a download service. It’s an attempt to add value to these classic games by connecting them all in one universal system with new features that could make playing Pitfall! engaging even to a contemporary audience. I’m looking forward to next month.

Read More http://www.wired.com/gamelife/2010/02/xbox-game-room/#ixzz0fHZintjV
 
X10: Day-one Game Room purchases come with exclusive item

http://www.destructoid.com/x10-day-one-game-room-purchases-come-with-exclusive-item-163378.phtml

Microsoft's old-school gaming hub Game Room is coming to Xbox 360 this March, and it's already been confirmed to launch with 30 titles.

But starting in April, expect somewhere between five and seven games a week to be added for download. Like Xbox LIVE Arcade game's Wednesday releases, expect a similar weekly schedule for Game Room. While Microsoft hasn't nailed it down, it's eying a Thursday release for Game Room titles, so plan accordingly.

There's also going to be an incentive to pick up games the day they release -- a special item that will stay with you in your personal game room. At X10 today, Game Room senior producer Fred Norton showed off one example, a helicopter that flew around the player's Avatar. Norton says that these day-one exclusive items will be different for every game, and in some way tie into the games iconography.
 
xbhaskarx said:
The exclusive item thing is actually pretty cool.

So Rock Band Tuesday, XBLA Wednesday, Game Room Thursday... I'm going to run out of money.

Do Indie Games and Games on Demand get their own days or are they just released throughout the week?

Games On Demand are also a Tuesday I believe. Indie Games are available as soon as they pass the peer review.
 
Perfect Dark XBLA Hands-on

http://xboxlive.ign.com/articles/106/1068824p1.html

February 11, 2010 - Perfect Dark's a modern classic – that's without doubt, a fact backed up by the game grabbing third place in our run-down of the top 25 N64 games, the only titles pipping it being the superlative pairing of Super Mario 64 and Ocarina of Time. It's a classic that hasn't aged well however; coming during the N64's twilight years, it's ambition clearly outstripped the console's processing power, and even strapping on an expansion pack didn't make Perfect Dark any more generous with its frame rate.

To see the game running at a searing 1080p that's matched by a near constant 60 frames per second (there's the occasional slowdown when the smoke effects come into play, but hey, it wouldn't be Perfect Dark if it run totally smoothly) is to see the game how it was intended, and it's a magnificent sight. Rare's eccentric vision, equal parts Bond, Philip K Dick and Mamoru Oshii, is served brilliantly, ensuring that despite its age it's still a handsome game.

It's much more than a fresh lick of paint, as Perfect Dark's in-game models have also been bolstered to help them weather the move to HD. Character models that were originally 300 polygons now boast 3500, while guns have leapt from 150 polygons to nearer 2000.

And underneath those good looks is a game that's remarkably faithful to the original template, even down to the inclusion of some of the quirkier bugs that made it into the N64 build; an oversight that allowed players to speed run the Chicago Streets level is present and correct, so those who know every inch of the code will find few surprises here.

The move to dual sticks has also been handled well. In the name of fidelity to the original the right stick doesn't offer true analogue control, instead mimicking the camera button set-up of the N64. It means the snappy nature of Perfect Dark's movement is maintained, and to this day the speed of the action is something that sets it apart from the shooter crowd.

Some slight concessions have been made – two controller set-ups are included called Spartan and Duty Calls. We'll let you fill in the gaps as to which one does what.

Multiplayer's also been boosted, with all the game's original modes now playable with eight players online. All the split-screen options are also present and correct, available both online and off. It's more than a recipe for some nostalgic shooting – Perfect Dark's multiplayer is still so compelling that we wouldn't be surprised if it managed to oust some of the bigger guns at the top of Xbox LIVE's most played list.

All of which is a grim reminder of what could have been for the ill-fated attempt to get Goldeneye on Xbox LIVE. Microsoft's Ken Lobb (a veteran who served on both of Rare's classic N64 shooters – and the more eagle-eyed of you might recognise an iconic gun that was named in his honour) tells us that Rare had Bond's finest hour in videogames up and running to the same level as the Xbox LIVE version of Perfect Dark, and it was only the labyrinth of licence holders that kept it from coming out.

There's no need to mourn for too long though. Like the original Perfect Dark, Goldeneye's three best maps – Temple, Facility and Complex – are included, but this time out there's a special bonus; Goldeneye's weapon set is also being included, meaning that for all intents and purposes the game has finally made it to Microsoft's console.

That's not the only surprise – there's also a few newly added cameos, as the Nintendo figures that propped up in the first game are replaced by some of Microsoft's finest. Man of the moment Peter Molyneux made an appearance in our brief playthrough, and he's one of many to be included.

Which gives all the more reason to get excited for its release, which is drawing ever nearer. It's coming some time in March at the rather reasonable price of 800 Microsoft Points – so prepare to fall in love with Joanna Dark all over again.
 
There's no need to mourn for too long though. Like the original Perfect Dark, Goldeneye's three best maps – Temple, Facility and Complex – are included, but this time out there's a special bonus; Goldeneye's weapon set is also being included, meaning that for all intents and purposes the game has finally made it to Microsoft's console.
Oh God yes
 
Status
Not open for further replies.
Top Bottom