Official Xbox Live Arcade Thread

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Shard said:
Here is an interesting bit of news that was apparently so low key everybody missed it.

http://en.wikipedia.org/wiki/Carbonated_Games


According to the Wikipedia entry on Carbonated Games, the studio apparently got dissolved about 3 months ago and literally nobody else noticed. There is a bit of credence to this as the Carbonated Games Website now redirects to the larger Microsoft Casual games Website.
Still, if Carbonated Games is indeed gone is does beg the question as to who is developing UNO Rush and who exactly finished Fable 2 Pub Games.

I recall a news some weeks ago (around E3) that said MS was establishing a XBLA only internal studio (not Carbonated). Could this studio be formed in part by former Carbonated staff and made those games?
 
Chiaroscuro said:
I recall a news some weeks ago (around E3) that said MS was establishing a XBLA only internal studio (not Carbonated). Could this studio be formed in part by former Carbonated staff and made those games?


It is possible, the article mentioned that some Carbonated Staffers emigrated to that studio.
 
He means your saves/achievements will carry over some how for the new dreadlocked hotdog armed BC coming out, so that might help your decision for which version you would like to download. They say what kind of unlockables, soldat?
 
borsdy said:
He means your saves/achievements will carry over some how for the new dreadlocked hotdog armed BC coming out, so that might help your decision for which version you would like to download. They say what kind of unlockables, soldat?

I think it unlocks the original Bionic Commando character model in the next gen game.
 
So I didn't know this, and it's old news... but apparently the Tesco website is bugged so that when you use the "freedel" code it keeps taking off the delivery cost for every item you add.

Example
1 x 2100 points - £13.97
2 x 2100 points - £26.65 (£13.33)
3 x 2100 points - £39.33 (£13.11)
4 x 2100 points - £52.01 (£13.00)
...etc

Plus quidco (£5 base delivery, ex VAT for Tesco - 7% after that):
1 x 2100 points - 7% of £6.89 (£0.48)
2 x 2100 points - 7% of £17.68 (£1.24)
3 x 2100 points - 7% of £28.47 (£1.99)
4 x 2100 points - 7% of £39.26 (£2.75)
...etc

So technically given I just ordered 4 x 2100 I get each card for £12.32 after quidco.

That's £7.04 for a 1200 point game and £4.69 for an 800 point game. Win! :lol
 
Spruchy said:
Bionic commando for 360 or ps3....hmm.

Both.

At least that's what I'm doing. It's one of my favorite 8-bit games, and I want to show Capcom support for taking the risk w/ the lower price point. Sure, I'll end up spending $20, but I'd much rather do that than support a 50% increase (Braid) over the typical XBLA/PSN cost. I love the risks Capcom is taking w/ DLC games, and their stuff in general, so I want to be sure to vote w/ my wallet.

If I had to go w/ one, I'd go w/ the PS3 for the d-pad. They're both 1080p, right?
 
2&2 said:
Both.

At least that's what I'm doing.
It's one of my favorite 8-bit games, and I want to show Capcom support for taking the risk w/ the lower price point. Sure, I'll end up spending $20, but I'd much rather do that than support a 50% increase (Braid) over the typical XBLA/PSN cost. I love the risks Capcom is taking w/ DLC games, and their stuff in general, so I want to be sure to vote w/ my wallet.

If I had to go w/ one, I'd go w/ the PS3 for the d-pad. They're both 1080p, right?

Failure.
 
Psychotext said:
Plus quidco (£5 base delivery, ex VAT for Tesco - 7% after that):
1 x 2100 points - 7% of £6.89 (£0.48)
2 x 2100 points - 7% of £17.68 (£1.24)
3 x 2100 points - 7% of £28.47 (£1.99)
4 x 2100 points - 7% of £39.26 (£2.75)
...etc

So technically given I just ordered 4 x 2100 I get each card for £12.32 after quidco.

That's £7.04 for a 1200 point game and £4.69 for an 800 point game. Win! :lol

How do you do Quidco on your order? I've never been able to work out how to do it :(
 
2&2 said:
Both.

At least that's what I'm doing. It's one of my favorite 8-bit games, and I want to show Capcom support for taking the risk w/ the lower price point. Sure, I'll end up spending $20, but I'd much rather do that than support a 50% increase (Braid) over the typical XBLA/PSN cost. I love the risks Capcom is taking w/ DLC games, and their stuff in general, so I want to be sure to vote w/ my wallet.
I don't believe you.

Also, which is the greater risk? A new IP that looks like a watercolour & has a narrative about love and loss, or, a famous IP about blasting Nazis?
 
2&2 said:
Both.

At least that's what I'm doing. It's one of my favorite 8-bit games, and I want to show Capcom support for taking the risk w/ the lower price point. Sure, I'll end up spending $20, but I'd much rather do that than support a 50% increase (Braid) over the typical XBLA/PSN cost. I love the risks Capcom is taking w/ DLC games, and their stuff in general, so I want to be sure to vote w/ my wallet.

If I had to go w/ one, I'd go w/ the PS3 for the d-pad. They're both 1080p, right?
You don't belong in this thread, son.
 
Team Xbox previews the game formally known as Fractal Jigsaw, Puzzle Arcade

http://previews.teamxbox.com/xbox-360/2078/Puzzle-Arcade/p1/

Jigsaw puzzles are time-tested entertainment for family members and groups of friends to spread out on the table and work on. With a leap into the digital age, Eidos’ Puzzle Arcade is an Xbox Live Arcade title that offers a wide variety of jigsaw puzzles for you to solve by yourself or with friends. While it doesn’t sound like a must-have, it might surprise you given our first look at the game.

On the single-player side of the game, Puzzle Arcade offers multiple gameplay modes. Picture Puzzles is the basic format, where you solve straight-up puzzles with the ability to set the “construction mode” (Classic is a normal layout where the pieces are all spread out, while Turbo puts the pieces in more orderly rows that are sortable); experience level (Beginner, Intermediate or Expert); the number of pieces you want (ranging from the child-like 12 to over a thousand) and even the shapes of pieces. Dynamic Puzzles are similar to Picture Puzzles, though as you’re putting the puzzle together, you get dynamic changes to the image, which makes it a bit more challenging. The Xbox Live Vision Puzzle enables you to grab a frame from the camera and use that as a picture to be made into a puzzle. There’s also a Weekly Puzzle that will enable you to download a new puzzle every week.

The other modes are like puzzles within puzzles. Challenge Puzzles are jigsaws that have a twist, such as having AI players move pieces around while you’re trying to solve the puzzle or putting a timer on your play and having the puzzle solving end if you don’t keep up the pace of connecting pieces within 15 seconds until the image is fully reassembled. Meanwhile, Fractal Puzzles is a weird mode that takes each piece of a big puzzle, and breaks it down into a mini-puzzle of its own. The Fractal challenges can take you a long time to complete, which makes the ability to save your puzzle solve in progress a big benefit.

Fractal puzzles break up each piece into smaller pieces.


There’s also a series of multiplayer modes, with competitive and cooperative action for up to four players, on the same console or over an Xbox Live connection. We didn’t give that a tryout, but it probably gets pretty hectic—much like the frenzy that happens when your down to the last few pieces in a real jigsaw puzzle, when everyone wants to be the one to put in the last piece.

For those who want to admire their handiwork, Puzzle Arcade also provides a gallery of all the completed puzzles that you can visit and tour. I’m not sure how much players will want to look at the pictures that made up their puzzles, but it’s there if you want to check out what you’ve accomplished.

Of course, there are also leaderboards so you can compare your results with others on Xbox Live, and there are the default 12 achievements with a total of 200 points available. The full list of milestones is at the end of this preview.

Eidos wasn’t able to tell us when the game was due to hit the Marketplace, but it looks polished enough that it could be released any day. We’ll bring you a full assessment of Puzzle Arcade when we get the final word that it’s being released for download.




Achievements

Love That Puzzle—Complete the same puzzle in Classic and Turbo modes. (5 points)

5*250—Build 5 puzzles of 250 pieces or more. (10 points)

First Timer—Complete your first puzzle. (5 points)

Puzzle Picture Collector—Complete all Picture Puzzles. (15 points)

Kilopiece Colossus—Build a Classic mode puzzle with at least 1,000 pieces on Expert. (20 points)

Beat the Bots—Beat 2 or more AI players on a puzzle with 100 pieces or more. (10 points)

Puzzle Party—Join 2 or more friends on the same console to build a puzzle with at least 200 pieces. (10 points)

Xbox Live Puzzle Party—Join 2 or more Xbox Live players to build a Classic Co-Op puzzle with 300 pieces or more. (20 points)

Puzzle Champ—Win 5 Xbox Live Turbo Mode games. (25 points)

Fractal Fan—Finish a Fractal Puzzle with 2 levels. (15 points)

Fractal Fanatic—Finish a Fractal Puzzle with 3 levels. (30 points)

Ultimate Challenger—Complete all 20 Puzzle Challenges. (35 points)

First Screenshots of Fractal Jigsaw

http://screenshots.teamxbox.com/gallery/2101/Puzzle-Arcade/p1/
 
Coffeetime fucking Crosswords was 800 points. That will be too. This is bullshit. Just pack up these word search, crossword busy work games in one go and be done with them.
 
Sean said:
You know, after playing Braid I could actually go for a full-blown jigsaw puzzle game.

If Pipe Mania came out a year ago with Bioshock instead of (an assumed) 2009 it would have sold a shitload :P
 
Another_visitor said:
I don't believe you.

Also, which is the greater risk? A new IP that looks like a watercolour & has a narrative about love and loss, or, a famous IP about blasting Nazis?

Well, I am getting Bionic Commando on both XBLA and PSN. I admit my personal nostalgia for the game is pretty huge, and Capcom games in general. I'm a sucker for nostalgia. I couldn't decide on a system, but a $10, I have no problem getting it for both. Laugh if you want, whatever makes us happy, right?

I see your point about the risk from a creative standpoint, but Braid is not an indie game the publisher is putting out himself. It goes through Microsoft, and is MS really taking that big of a risk w/ Braid? Doesn't the $5 (50%) increase cover that risk? That was the argument for the price point - that even if it didn't sell a lot, they're still covered. Doesn't that mean there isn't really that much of a risk? That considered, one could argue that Capcom is undervaluing their IP, which they could milk for a lot higher price. One could be consider that just as much of a risk.
 
2&2 said:
I see your point about the risk from a creative standpoint, but Braid is not an indie game the publisher is putting out himself.

He put himself in debt in order to make the game. That's not a risk? If he doesn't make any money on Braid, he'll not be able to make any more games. That's not a risk?
 
Brakara said:
He put himself in debt in order to make the game. That's not a risk? If he doesn't make any money on Braid, he'll not be able to make any more games. That's not a risk?

Yes, of course it is. I don't disagree with most of what's been said about the author putting a lot on the line for the game. He definitely has. I think in order to compare "risk", we need to be sure we're talking about in the same basis for comparison, be it from the developers', publishers', or purely creative point of view.

I only submit for consideration that Capcom could be charging a lot more for an established IP, but are not. I don't see a problem with supporting them for that decision.
 
Psychotext said:
So technically given I just ordered 4 x 2100 I get each card for £12.32 after quidco.
omg, please send me a card, i will give you 14£ immediately! :D
In Germany, you can NEVER find such deals. And Tesco doesn't deliver to Germany. I`m a saaad panda :(
 
2&2 said:
Yes, of course it is. I don't disagree with most of what's been said about the author putting a lot on the line for the game. He definitely has. I think in order to compare "risk", we need to be sure we're talking about in the same basis for comparison, be it from the developers', publishers', or purely creative point of view.
There probably isn't much financial risk from the publisher's point of view, but if Braid had bombed, MS would probably be more averse to indie games in the future. Which would be sad.
I only submit for consideration that Capcom could be charging a lot more for an established IP, but are not. I don't see a problem with supporting them for that decision.
No doubt Capcom is taking a pretty big risk, too, but that doesn't make Braid any less worthy of your support.
 
rohlfinator said:
There probably isn't much financial risk from the publisher's point of view, but if Braid had bombed, MS would probably be more averse to indie games in the future. Which would be sad.

No doubt Capcom is taking a pretty big risk, too, but that doesn't make Braid any less worthy of your support.

Yup, which is why I've conceded that fact that I will end up getting the game, despite not liking the price point. It's just a question of when. I'm leaning toward sooner just to avoid spoilers.
 
2&2 said:
Yes, of course it is. I don't disagree with most of what's been said about the author putting a lot on the line for the game. He definitely has. I think in order to compare "risk", we need to be sure we're talking about in the same basis for comparison, be it from the developers', publishers', or purely creative point of view.

I only submit for consideration that Capcom could be charging a lot more for an established IP, but are not. I don't see a problem with supporting them for that decision.

Let's be honest here, Jonathan Blow (Braid developer) has a lot more to lose if his game sells poorly. If Bionic Commando Rearmed is a flop (which is VERY unlikely), Capcom can still survive as a company since they don't rely on a single game - they're a major publisher with millions of dollars.

But this is a silly thing to argue over. They're both awesome games that are worth supporting.
 
AstroLad said:
pretty sure ea is doing a full retail release of monopoly and no digital distribution, unless i missed some announcement.

Meaning $60 for Monopoly? I'd pay $15... maybe... but I'm not paying full price for Monopoly. EA is about to fail... again.
 
Trigger Heart Excelica is still the most random game on live. I dunno why...every time I see it on my game list, I'm like "i can't believe they released this Japanese posthumous Dreamcast game on XBL...."
 
i think 40?

talking about ea's approach to dd is the classic shard-alert though he should be able to sort things out.
 
2&2 said:
Both.

At least that's what I'm doing. It's one of my favorite 8-bit games, and I want to show Capcom support for taking the risk w/ the lower price point. Sure, I'll end up spending $20, but I'd much rather do that than support a 50% increase (Braid) over the typical XBLA/PSN cost. I love the risks Capcom is taking w/ DLC games, and their stuff in general, so I want to be sure to vote w/ my wallet.

If I had to go w/ one, I'd go w/ the PS3 for the d-pad. They're both 1080p, right?


are you fucking stupid? :lol
 
rohlfinator said:
There probably isn't much financial risk from the publisher's point of view, but if Braid had bombed, MS would probably be more averse to indie games in the future. Which would be sad.
This is a dumb sentence.

Do you realise how many indie games Microsoft has published on Arcade? Everyone always tries to make out Microsoft as being the bad guys, but they have picked up no end of indie games for XBLA. Some have bombed, some have been successes, but it's not all about making money off every game. Some will lose you money, but those are the games that help to expand the market and attract new games, and ultimately mean you will make more money in the long run.
 
jon bones said:
are you fucking stupid? :lol
I was about to get on you for your post because I hate when people directly insult others. But after reading what you responded to, I think I'll just keep my mouth shut on that.

Carry on.
 
2&2 said:
Both.

At least that's what I'm doing. It's one of my favorite 8-bit games, and I want to show Capcom support for taking the risk w/ the lower price point. Sure, I'll end up spending $20, but I'd much rather do that than support a 50% increase (Braid) over the typical XBLA/PSN cost. I love the risks Capcom is taking w/ DLC games, and their stuff in general, so I want to be sure to vote w/ my wallet.

If I had to go w/ one, I'd go w/ the PS3 for the d-pad. They're both 1080p, right?

Think i'm gonna go with the 360 version because thats where im getting bionic commando next gen, but thanks for letting me inside the mind of a nutter!
 
Spruchy said:
Think i'm gonna go with the 360 version because thats where im getting bionic commando next gen, but thanks for letting me inside the mind of a nutter!
This is true because both games will have some feature to where they go together huh? I forgot all about this. I was leaning towards the PS3 version of the 2D BC because of the 360's horrible D-pad. But I plan on playing the 3D version of BC on 360 because I like it's analog sticks better.
 
Dark Octave said:
I was about to get on you for your post because I hate when people directly insult others. But after reading what you responded to, I think I'll just keep my mouth shut on that.

Carry on.

yea i don't like to straight up be a dick to people but when someone claims to praise cap "i'm so fuckin ballin' because i make resident evil and street fighter" com for taking a risk releasing a remake at 800 and then calls out an indie dev who went broke creating a contender for GOTY....
 
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